Effectively reverting 2007-09-21T22:34:58Z!patrick_x99@hotmail.com
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1 changed files with 7 additions and 16 deletions
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@ -5,7 +5,7 @@
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# One line of advancement line runs from Peasant (reskinned Thug)
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# through Village Elder (reskinned Bandit) to Senior Village Elder
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# (reskinned Highwayman). These are the ordinary village inhabitants.
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# (reskinned Highwayman). These are the ordinary village inhabitants.
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[unit]
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[base_unit]
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@ -29,7 +29,7 @@
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id=Bandit_Peasant
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name= _ "Village Elder"
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alignment=neutral
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advanceto=null
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advanceto=Highwayman_Peasant
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unit_description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
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#ifdef CAMPAIGN_LIBERTY
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#else
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@ -45,9 +45,6 @@
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name= _ "Senior Village Elder"
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alignment=neutral
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hitpoints=67
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[advancefrom]
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unit=Bandit_Peasant
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[/advancefrom]
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cost=66
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unit_description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
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#ifdef CAMPAIGN_LIBERTY
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@ -91,7 +88,7 @@
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name= _ "Watchman"
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alignment=neutral
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hitpoints=40
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advanceto=null
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advanceto=Fugitive_Peasant
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cost=40
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unit_description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
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#ifdef CAMPAIGN_LIBERTY
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@ -111,9 +108,6 @@
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name= _ "Borderer"
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alignment=neutral
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hitpoints=61
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[advancefrom]
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unit=Outlaw_Peasant
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[/advancefrom]
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cost=80
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unit_description= _ "Each village has a group of highly capable fighters dedicated to fending off orc raids. Some of these join the Wesnoth army, while others join the core of the village's patrol."
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#ifdef CAMPAIGN_LIBERTY
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@ -125,9 +119,9 @@
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[/female]
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[/unit]
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# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
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# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
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# advances to Peasant Trapper (reskinned Trapper) which can advance either to
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# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
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# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
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# Huntsman does a little better in swamps than the base unit.
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[unit]
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@ -154,7 +148,7 @@
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alignment=neutral
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experience=98
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cost=26
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advanceto=Human Ranger
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advanceto=Huntsman_Peasant,Outlaw Ranger
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unit_description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
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#ifdef CAMPAIGN_LIBERTY
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#else
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@ -170,9 +164,6 @@
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name= _ "Peasant Huntsman"
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alignment=neutral
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hitpoints=55
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[advancefrom]
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unit=Trapper_Peasant
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[/advancefrom]
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cost=52
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unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye wamprats and track anything that moves in their territory."
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#ifdef CAMPAIGN_LIBERTY
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@ -183,4 +174,4 @@
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shallow_water=2
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swamp_water=1
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[/movement_costs]
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[/unit]
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[/unit]
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