Changed the way L3 outlaws advance from [advancefrom] to advanceto...
...in order to fix the bugs with double recruit option - bug #10063 and bug #9786. Also, reapplied the changes to the Fugitive Soliton committed in 2007-09-07T16:53:35Z!soliton@wesnoth.org which were reverted for some unknown reason.
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7 changed files with 24 additions and 42 deletions
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@ -9,11 +9,16 @@
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hitpoints=42
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movement_type=elusivefoot
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movement=7
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experience=100
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level=2
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alignment=chaotic
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#ifdef USE_L3_OUTLAWS
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experience=77
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advanceto=Fugitive
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#else
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experience=100
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advanceto=null
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{AMLA_TOUGH 3}
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#endif
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cost=28
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usage=mixed fighter
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unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
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@ -9,11 +9,16 @@
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hitpoints=50
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movement_type=smallfoot
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movement=5
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experience=100
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level=2
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alignment=chaotic
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#ifdef USE_L3_OUTLAWS
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experience=70
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advanceto=Highwayman
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#else
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experience=100
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advanceto=null
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{AMLA_TOUGH 3}
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#endif
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cost=23
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usage=fighter
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unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
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@ -14,24 +14,21 @@
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Outlaw
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experience=77
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=56
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usage=mixed fighter
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unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Dangerous and ruthless, they can be fearful in their element but no real match for professional law enforcment forces."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
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[abilities]
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{ABILITY_CONCEALMENT}
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[/abilities]
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[attack]
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name=mace
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description= _ "mace"
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type=impact
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range=melee
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damage=12
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damage=11
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number=2
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icon=attacks/mace.png
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[/attack]
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@ -40,7 +37,7 @@
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description= _ "sling"
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type=impact
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range=ranged
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damage=8
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damage=7
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number=4
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icon=attacks/sling.png
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[/attack]
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@ -14,12 +14,6 @@
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Bandit
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experience=70
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=46
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usage=fighter
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@ -12,12 +12,6 @@
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Trapper
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experience=65
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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undead_variation=archer
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cost=54
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@ -1,7 +1,7 @@
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#textdomain wesnoth-units
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[unit]
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id=Human Ranger
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id=Outlaw Ranger
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name= _ "Outlaw Ranger"
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race=human
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image="units/human-outlaws/ranger.png"
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Trapper
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experience=65
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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undead_variation=archer
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cost=60
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@ -25,18 +19,6 @@
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unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
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# [defend]
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# [frame]
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# begin=-150
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# end=0
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# image="units/human-outlaws/ranger-defend1.png"
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# [/frame]
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# [frame]
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# begin=0
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# end=150
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# image="units/human-outlaws/ranger-defend2.png"
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# [/frame]
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# [/defend]
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# Rangers are almost like human elves
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[defense]
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swamp_water=40
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@ -9,11 +9,16 @@
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hitpoints=45
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movement_type=smallfoot
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movement=5
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experience=100
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level=2
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alignment=chaotic
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#ifdef USE_L3_OUTLAWS
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experience=65
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advanceto=Huntsman, Outlaw Ranger
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#else
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experience=100
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advanceto=null
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{AMLA_TOUGH 3}
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#endif
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undead_variation=archer
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cost=27
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usage=archer
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