Fix castle/ice/water transitions

This commit is contained in:
Moritz Göbelbecker 2006-12-17 15:12:26 +00:00
parent 89828b0bd9
commit 7ebe00c636
7 changed files with 3 additions and 2 deletions

View file

@ -859,7 +859,6 @@
{TERRAIN_ADJACENT -220 l !lWX lava}
{TERRAIN_ADJACENT -230 FSVe kscZ\|/wY snow-to-water}
{TERRAIN_ADJACENT -240 FSVe !SVFeX snow}
{TERRAIN_ADJACENT -250 i !iX ice}
{TERRAIN_ADJACENT -260 TGL kscZ\|/ savanna-to-water}
{TERRAIN_ADJACENT -250 Ywq !YwqhaHAmb& swampwater}
@ -883,8 +882,10 @@
# Water Transitions draw below everything else
{SET_ADJACENT_FLAG Qq K kscZ\|/Y transition2}
{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/ castle-to-water transition2}
{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/i castle-to-ice transition3}
{TERRAIN_ADJACENT_CUSTOM -505 CKnNo kscZ\|/ castle-to-water transition2}
{TERRAIN_ADJACENT_CUSTOM -510 i kscZ\|/wY ice-to-water submerged_part}
{TERRAIN_ADJACENT -503 i !iX ice}
{TERRAIN_ADJACENT -520 cZ\|/ !cZ\|/m coast}
{TERRAIN_ADJACENT -530 k !k ford}

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