Added pekkas mountain peaks

This commit is contained in:
Moritz Göbelbecker 2006-12-17 03:43:41 +00:00
parent dbe9d326e3
commit 89828b0bd9
12 changed files with 121 additions and 0 deletions

View file

@ -19,6 +19,7 @@ Version 1.3-svn:
* special transitions between lava, chasm, and dwarvish castle
* modified cave-wall graphics that avoid the glitches with chasms to the north.
* minor terrain improvements in grassland, savannah, and sand.
* added peaks to the impassable mountains
* multiplayer maps:
* new multiplayer maps: The Manzivan Traps
* units:

View file

@ -252,6 +252,18 @@
{CLOUDS & cloud1_1 cloud2_2 cloud1_3 clouds 50}
{CLOUDS & cloud1_1 cloud3_2 cloud1_3 clouds 100}
{PEAKS_ONEBYTWO & mountain_peak_range1_1 mountain_peak_range1_2 peaks 15}
{PEAKS_LARGE & mountain_peak_large1 peaks 25}
{PEAKS_LARGE & mountain_peak_large2 peaks 33}
{PEAKS & mountain_peak1 peaks 16}
{PEAKS & mountain_peak2 peaks 20}
{PEAKS & mountain_peak3 peaks 27}
{PEAKS & mountain_peak4 peaks 40}
{PEAKS & mountain_peak5 peaks 80}
#
# > V I L L A G E B U I L D I N G S <

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@ -303,3 +303,111 @@
probability={PROB}
[/terrain_graphics]
#enddef
#
# Macros for mountain peaks
#
#define PEAKS_LARGE TYPE NAME FLAG PROB
[terrain_graphics]
map="
. .
*
* *
2
3 3
3"
[tile]
pos=2
type={TYPE}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[tile]
pos=3
type={TYPE}
[/tile]
[image]
name={NAME}
position=horizontal
layer=1
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define PEAKS_ONEBYTWO TYPE NAME1 NAME2 FLAG PROB
[terrain_graphics]
map="
. .
* *
* 3
2 4
* 4
4 *"
[tile]
pos=2
type={TYPE}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[tile]
pos=3
type={TYPE}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[tile]
pos=4
type={TYPE}
[/tile]
[image]
name={NAME1}
position=horizontal
layer=1
[/image]
[image]
name={NAME2}
position=horizontal
layer=1
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define PEAKS TYPE NAME FLAG PROB
[terrain_graphics]
map="
. .
*
* *
2
* *
*"
[tile]
pos=2
type={TYPE}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[image]
name={NAME}
position=horizontal
layer=1
[/image]
probability={PROB}
[/terrain_graphics]
#enddef

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