update British English translation
This commit is contained in:
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1 changed files with 106 additions and 116 deletions
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-08-08 13:32+0200\n"
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"PO-Revision-Date: 2005-08-12 18:36+0200\n"
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"PO-Revision-Date: 2005-08-15 11:03+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -5202,6 +5202,19 @@ msgid ""
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"Special Notes: The attacks of a dark adept are magical, and always have a "
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"high chance of hitting an opponent."
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msgstr ""
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"To attract any practitioners, the lure of black magic must be a great prize "
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"indeed, for anyone caught practising the art in the civilized world is "
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"subject to a death sentence. And yet there are those who pursue this art, "
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"for the prize offered is nothing less than immortality. Hidden away in "
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"secret cults, or initiated into the dark orders of the underworld, the "
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"training which these fanatics must endure often drives them to exhaustion "
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"and enfeeblement.\n"
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"\n"
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"In such condition, their only weapon is the craft they have so committed "
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"themselves to learning.\n"
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"\n"
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"Special Notes: The attacks of a dark adept are magical, and always have a "
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"high chance of hitting an opponent."
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#: data/units/Dark_Adept.cfg:38 data/units/Dark_Sorcerer.cfg:47
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#: data/units/Necromancer.cfg:38
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@ -5253,6 +5266,22 @@ msgid ""
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"marked with the plague, and any foe struck down by it will rise again in "
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"unlife."
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msgstr ""
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"The dread inspired by black magic comes chiefly from how little is known "
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"about it, to the common man. If immortality is truly what it grants, then "
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"the transformation to lichdom would seem something to be achieved as soon as "
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"possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark "
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"sorcerer has been seen who was quite aged, and yet clearly powerful enough "
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"to rival a lich.\n"
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"\n"
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"One can only speculate why such a person would delay, or forgo that path "
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"entirely. It is surmised that either lichdom falls short of the true "
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"immortality it is claimed to be, or that there is a terrible and unspoken "
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"price for becoming one.\n"
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"\n"
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"Special Notes: the ranged attacks of a dark sorcerer are magical, and always "
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"have a high chance of hitting an opponent. The staff of a dark sorcerer is "
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"marked with the plague, and any foe struck down by it will rise again in "
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"unlife."
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#: data/units/Dark_Sorcerer.cfg:29 data/units/Soulless.cfg:42
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#: data/units/Soulless.cfg:117 data/units/Soulless.cfg:193
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@ -5377,6 +5406,20 @@ msgid ""
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"victims of this poison will continually take damage until they can be cured "
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"in town or by a healer."
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msgstr ""
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"'Dire wolves' differ from the garden variety only in size and colour. They "
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"typically stand taller than a horse at the shoulder, and have an appetite to "
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"match. Only a madman would willingly encounter them; the goblins, at great "
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"cost to themselves, have managed to tame them, if such can be said.\n"
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"\n"
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"The claws of a wolf are not generally regarded as being the more dangerous "
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"parts, but on a beast this large, they are thicker and longer than iron "
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"nails. Their riders smear a poison on the front set, not unlike that used by "
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"the orcish assassins, making a swipe from these beasts' paws into a most "
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"deadly stroke.\n"
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"\n"
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"Special Notes: anyone struck by a direwolf's claws will be poisoned, and "
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"victims of this poison will continually take damage until they can be cured "
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"in town or by a healer."
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#: data/units/Direwolf_Rider.cfg:54 data/units/Drake_Burner.cfg:34
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#: data/units/Drake_Fire.cfg:36 data/units/Drake_Inferno.cfg:25
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@ -5464,6 +5507,20 @@ msgid ""
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"weaknesses of their kind, such as the strong vulnerability to spears and "
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"arrows."
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msgstr ""
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"A Drake Clasher is incapable of both flight and fire-breathing, and most "
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"assume their relegation to melee combat is because of disability - an "
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"attempt to garner use from what otherwise would be a liability. It is "
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"possible that they have some mild deficiency in those skills, but those who "
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"support this theory have failed to consider how uniquely well-suited they "
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"are to combat a fellow drake.\n"
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"\n"
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"They are, in fact, the Judicators of the Drake Hierarchy, and though their "
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"armament is now largely ceremonial, it is none the less effective. In their "
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"encounters with lesser races, they discovered that their natural size and "
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"strength were themselves powerful weapons, and when combined with the "
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"armament worn by this caste, the resulting warriors lack some of the typical "
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"weaknesses of their kind, such as the strong vulnerability to spears and "
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"arrows."
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#: data/units/Drake_Enforcer.cfg:3
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msgid "Drake Enforcer"
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@ -5526,6 +5583,14 @@ msgid ""
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"it to deal more damage in combat, though this only applies to units of lower "
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"level."
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msgstr ""
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"It is said that the eldest lines of drakes - the direct descendants of the "
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"dragons themselves, have veins which course with fire rather than blood. "
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"That they can breathe fire as they do lends credence to this belief, though, "
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"for some reason, no one has tried cutting one open to find out.\n"
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"\n"
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"Special Notes: the leadership of a Flameheart enables friendly units next to "
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"it to deal more damage in combat, though this only applies to units of lower "
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"level."
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#: data/units/Drake_Flare.cfg:3
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msgid "Drake Flare"
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@ -5541,6 +5606,13 @@ msgid ""
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"to deal more damage in combat, though this only applies to units of lower "
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"level."
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msgstr ""
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"Drakes are an old race, wise enough to hearken to their own natural leaders. "
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"Those who are called 'flares' by their enemies are the drakes who aspire to "
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"be such leaders, both in war and in peace.\n"
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"\n"
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"Special Notes: the leadership of a Flare enables friendly units next to it "
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"to deal more damage in combat, though this only applies to units of lower "
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"level."
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#: data/units/Drake_Gladiator.cfg:3
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msgid "Drake Gladiator"
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@ -6122,6 +6194,19 @@ msgid ""
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"enemy unless they are immediately adjacent, or have revealed themselves by "
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"attacking."
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msgstr ""
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"The curious name of the elvish 'Avengers' comes from a tactic often employed "
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"by these master rangers. The enemy is allowed to break through a feint "
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"defence, and when the vulnerable troops behind the front line follow, these "
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"archers break cover and attack, cutting the supply lines and surrounding the "
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"enemy in one fell stroke.\n"
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"\n"
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"This has, at times, been interpreted as a form of vengeance for their "
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"brethren lost earlier in the battle. Although not so base in design, it is "
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"not at all inaccurate.\n"
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"\n"
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"Special Notes: the avengers' skill as woodsmen render them invisible to an "
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"enemy unless they are immediately adjacent, or have revealed themselves by "
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"attacking."
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#: data/units/Elvish_Avenger.cfg:119
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msgid "female^Elvish Avenger"
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@ -6144,6 +6229,16 @@ msgid ""
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"to deal more damage in combat, though this only applies to units of lower "
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"level."
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msgstr ""
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"Elves, unlike many other races, will quickly acknowledge and follow any of "
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"their peers who have experience in combat. This is quite at odds with "
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"humanity, for whom leadership is often a fickle mess of coercion and "
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"intimidation. The combination of their willingness to accept the wisdom of "
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"their leaders, and the tendency to choose leaders of merit is one of the "
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"quiet strengths of the elves.\n"
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"\n"
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"Special Notes: the leadership of a Captain enables friendly units next to it "
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"to deal more damage in combat, though this only applies to units of lower "
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"level."
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#: data/units/Elvish_Champion.cfg:3
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msgid "Elvish Champion"
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@ -6182,6 +6277,16 @@ msgid ""
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"one the strikes they can deliver in combat. Druids are capable of healing "
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"units around them, and curing them of poison."
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msgstr ""
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"The magic of the wood elves is poorly suited for combat, but effective "
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"nonetheless. The forests in which they live can be quickened by a word of "
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"command, and will lash out at those who threaten their peace.\n"
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"\n"
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"Their chief ability lies in healing, and it is for this skill that the "
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"elvish druids are revered by their people.\n"
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"\n"
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"Special Notes: A druid's entangling attack slows enemies down and reduces by "
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"one the strikes they can deliver in combat. Druids are capable of healing "
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"units around them, and curing them of poison."
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#: data/units/Elvish_Druid.cfg:45 data/units/Elvish_Shyde.cfg:54
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msgid "ensnare"
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@ -11573,13 +11678,6 @@ msgstr "neutral"
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#~ "\n"
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#~ "Other special traits that may be assigned to units are:"
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#~ msgid ""
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#~ "Battle in and around the icy waters of this crucial harbor in North "
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#~ "Wesnoth."
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#~ msgstr ""
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#~ "Battle in and around the icy waters of this crucial harbor in North "
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#~ "Wesnoth."
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#~ msgid ""
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#~ "The final form that magi of the undead can achieve, Ancient Liches strike "
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#~ "terror into the hearts of those who see them. Not only is their touch "
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@ -11637,32 +11735,6 @@ msgstr "neutral"
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#~ "enemies into stone. This enchantment lasts until the source of their "
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#~ "power is destroyed."
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#~ msgid ""
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#~ "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
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#~ "power to cause death and destruction. They devote themselves completely "
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#~ "to the study of this magic, not bothering to learn how to defend "
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#~ "themselves in close combat."
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#~ msgstr ""
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#~ "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
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#~ "power to cause death and destruction. They devote themselves completely "
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#~ "to the study of this magic, not bothering to learn how to defend "
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#~ "themselves in close combat."
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#~ msgid ""
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#~ "Dark Sorcerers did not fully embrace the power of the undead by becoming "
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#~ "undead themselves. Instead, their advanced studies of the dark arts have "
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#~ "made them stronger, but not nearly as powerful as they would have been as "
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#~ "Liches. Because they retain their humanity, they do not fear holy magic. "
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#~ "They wield plague staves carved from the bones of still animated victims "
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#~ "of the plague."
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#~ msgstr ""
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#~ "Dark Sorcerers did not fully embrace the power of the undead by becoming "
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#~ "undead themselves. Instead, their advanced studies of the dark arts have "
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#~ "made them stronger, but not nearly as powerful as they would have been as "
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#~ "Liches. Because they retain their humanity, they do not fear holy magic. "
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#~ "They wield plague staves carved from the bones of still animated victims "
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#~ "of the plague."
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#~ msgid ""
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#~ "Deathblades abhor the living and seek to destroy all that they once "
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#~ "loved. They are deadly fighters, ignoring all danger to themselves, and "
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@ -11703,23 +11775,6 @@ msgstr "neutral"
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#~ "Burners will often go on to become Fire Drakes who seek to master their "
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#~ "internal fire, or Drake Flares who aspire to be leaders of their kind."
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#~ msgid ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken. To compensate they have become "
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#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
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#~ "heavy armor. The Clashers' weapons of choice are the sword and spear, "
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#~ "which they use to great effect. The greatest Clashers can become Drake "
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#~ "Gladiators or Slashers."
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#~ msgstr ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken. To compensate they have become "
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#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
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#~ "heavy armour. The Clashers' weapons of choice are the sword and spear, "
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#~ "which they use to great effect. The greatest Clashers can become Drake "
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#~ "Gladiators or Slashers."
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#~ msgid ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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@ -11800,36 +11855,6 @@ msgstr "neutral"
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#~ "Drake Infernos have utterly mastered their internal fire, and rival their "
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#~ "predecessors the Dragons in their ability to use it."
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#~ msgid ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken. To compensate they have become "
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#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
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#~ "heavy armor. The Slashers' weapon of choice is the halberd, which they "
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#~ "use to great effect."
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#~ msgstr ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken. To compensate they have become "
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#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
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#~ "heavy armour. The Slashers' weapon of choice is the halberd, which they "
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#~ "use to great effect."
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#~ msgid ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken. To compensate they have become "
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#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
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#~ "heavy armor. The Wardens' weapon of choice is the halberd, which they use "
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#~ "to great effect."
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#~ msgstr ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken. To compensate they have become "
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#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
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#~ "heavy armour. The Wardens' weapon of choice is the halberd, which they "
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#~ "use to great effect."
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#~ msgid ""
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#~ "Drake Warriors wield swords with great skill, and possess the fire "
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#~ "breathing skills of their ancestors."
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#~ "long-range combat. Able to fire many arrows quickly and accurately, these "
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#~ "Archers make up a large portion of the Elvish military."
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#~ msgid ""
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#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
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#~ "level-1 units on adjacent hexes. Captains are also skilled in both short- "
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#~ "and long-range fighting."
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#~ msgstr ""
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#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
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#~ "level 1 units on adjacent hexes. Captains are also skilled in both short- "
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#~ "and long-range fighting."
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#~ msgid ""
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#~ "Elvish Champions are awesome masters of swordsmanship, inflicting large "
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#~ "amounts of damage in close combat. Master fighters, they are also adept "
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@ -11866,15 +11882,6 @@ msgstr "neutral"
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#~ "with the bow, able to inflict damage on their enemies from both near and "
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#~ "far."
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#~ msgid ""
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#~ "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
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#~ "unwary opponents, they also use the herbs of the forest to heal allies. "
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#~ "Druids are excellent supporting units in any Elvish army."
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#~ msgstr ""
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#~ "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
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#~ "unwary opponents, they also use the herbs of the forest to heal allies. "
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#~ "Druids are excellent supporting units in any Elvish army."
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#~ msgid ""
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#~ "Elvish Fighters make up the bulk of the Elven military in Wesnoth. They "
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#~ "are distinguished from other fighting forces by their skill with both "
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#~ "poisoned darts, and victims of this poison will continually take damage "
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#~ "until they can be cured in town or by a healer."
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#~ msgid "darts"
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#~ msgstr "darts"
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#~ msgid ""
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#~ "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
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#~ "combat, and use a poison attack. They make formidable opponents."
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#~ "any human can hope to attain. Their power with this deadly weapon is "
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#~ "surpassed only by that of the Elves."
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#~ msgid "Outlaws fight better at night."
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#~ msgstr "Outlaws fight better at night."
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#~ msgid ""
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#~ "Outlaws fight better at night. Female Outlaws look good while doing it."
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#~ msgstr ""
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#~ "Outlaws fight better at night. Female Outlaws look good while doing it."
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#~ msgid ""
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#~ "Pikemen are more experienced soldiers who have changed their spears for "
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#~ "long pikes. Because of the length of their weapons, they always strike "
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@ -12637,12 +12633,6 @@ msgstr "neutral"
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#~ "is night. Like the White Mages, the Mages of Light also cure adjacent "
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#~ "friendly units."
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#~ msgid "Mounted Captain"
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#~ msgstr "Mounted Captain"
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#~ msgid "Mounted Commander"
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#~ msgstr "Mounted Commander"
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#~ msgid ""
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#~ "Leaders of the plains, the Mounted Commanders are skilled with the use of "
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#~ "the sword and the morning star. Riding horses, they are able to move "
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