replace color='#HEXCODE' by keywords, replacements done:

color='#00ff00' becomes color='green'

color='#ff0000' becomes color='red'

color='#ffff00' becomes color='yellow'
This commit is contained in:
Nils Kneuper 2010-03-04 15:14:46 +00:00
parent b30f5734a0
commit 7ddd376664
15 changed files with 18 additions and 18 deletions

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@ -21,7 +21,7 @@
#ifdef HARD
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat the enemy leader</span> <small>(special bonus)</small>"
<span color='green'>Defeat the enemy leader</span> <small>(special bonus)</small>"
condition=win
[/objective]
#endif

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@ -21,7 +21,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat all enemy leaders</span> <small>(early finish bonus)</small>"
<span color='green'>Defeat all enemy leaders</span> <small>(early finish bonus)</small>"
condition=win
[/objective]
[objective]

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@ -23,7 +23,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat Muff Malal</span> <small>(early finish bonus)</small>"
<span color='green'>Defeat Muff Malal</span> <small>(early finish bonus)</small>"
condition=win
[/objective]
[objective]

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@ -21,7 +21,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat all enemy leaders</span> <small>(special bonus)</small>"
<span color='green'>Defeat all enemy leaders</span> <small>(special bonus)</small>"
condition=win
[/objective]
[objective]

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@ -20,7 +20,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Eradicate the liches</span> <small>(early finish bonus)</small>"
<span color='green'>Eradicate the liches</span> <small>(early finish bonus)</small>"
condition=win
[/objective]
[objective]

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@ -23,7 +23,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Bonus objective:</span>
<span color='#00ff00'>Defeat all Death Knights first</span>"
<span color='green'>Defeat all Death Knights first</span>"
condition=win
[/objective]
[objective]

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@ -1072,7 +1072,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/objective]
[objective]
description= _ "<span color='white'>Optional objective:</span>
<span color='#00ff00'>Rescue the sergeant</span>"
<span color='green'>Rescue the sergeant</span>"
condition=win
[/objective]
[objective]

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@ -25,7 +25,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Optional objective:</span>
<span color='#00ff00'>Help the Wose fend off the undead attack</span>"
<span color='green'>Help the Wose fend off the undead attack</span>"
condition=win
[/objective]
[objective]

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@ -509,7 +509,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat Grugl</span>"
<span color='green'>Defeat Grugl</span>"
condition=win
[/objective]
[objective]

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@ -128,7 +128,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat Glildur</span> <small>(early finish bonus)</small>"
<span color='green'>Defeat Glildur</span> <small>(early finish bonus)</small>"
condition=win
[/objective]
[objective]

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@ -32,7 +32,7 @@
[objective]
condition=win
description=_ "<span color='white'>Bonus objective:</span>
<span color='#00ff00'>Defeat the enemy leader</span> <small>(early finish bonus)</small>"
<span color='green'>Defeat the enemy leader</span> <small>(early finish bonus)</small>"
[/objective]
[objective]
condition=lose

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@ -22,7 +22,7 @@
[/objective]
[objective]
description= _ "<span color='white'>Alternative objective:</span>
<span color='#00ff00'>Defeat Shan Taum</span> <small>(early finish bonus)</small>"
<span color='green'>Defeat Shan Taum</span> <small>(early finish bonus)</small>"
condition=win
[/objective]
[objective]

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@ -32,7 +32,7 @@ _"No gold carried over to the next scenario."#enddef
#define ALTERNATIVE_OBJECTIVE OBJECTIVE_TEXT
[objective]
description="<span color='white'>" + _ "Alternative objective:" + "</span>
<span color='#00ff00'>" + {OBJECTIVE_TEXT} + "</span> "
<span color='green'>" + {OBJECTIVE_TEXT} + "</span> "
condition=win
[/objective]
#enddef
@ -40,7 +40,7 @@ _"No gold carried over to the next scenario."#enddef
#define ALTERNATIVE_OBJECTIVE_BONUS OBJECTIVE_TEXT
[objective]
description="<span color='white'>" + _ "Alternative objective:" + "</span>
<span color='#00ff00'>" + {OBJECTIVE_TEXT} + "</span> " + {EARLY_FINISH_BONUS_CAPTION}
<span color='green'>" + {OBJECTIVE_TEXT} + "</span> " + {EARLY_FINISH_BONUS_CAPTION}
condition=win
[/objective]
#enddef

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@ -1445,12 +1445,12 @@ The weather will also change randomly, affecting the layout of the map.
<span color='#ff0000'>Dark Forecast was made by:</span>
<span color='red'>Dark Forecast was made by:</span>
<span color='#00ff00'>jb</span>
<span color='green'>jb</span>
- map design, spawn groups and scenario concept
<span color='#00ff00'>Rhuvaen</span>
<span color='green'>Rhuvaen</span>
- WML implementation"
#wmllint: display off
[/message]

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@ -764,7 +764,7 @@ Also, 0..9 = $below_ten, one,two,three = $ascii and the bonus answer is $mixed."
{ speaker = "unit", message = "Pick your poison" },
{ "&items/potion-red.png=Something red=Take a sip and enjoy",
"*&items/potion-blue.png=Nice blue=Surely you'll like that one",
"&items/potion-yellow.png=<span color='#ffff00'>Oh noes yellow</span>=Oh I'm sure you'll love that one",
"&items/potion-yellow.png=<span color='#yellow'>Oh noes yellow</span>=Oh I'm sure you'll love that one",
"&scenery/well.png=A nice well=Grab a bucket and fetch some water",
"&items/holy-water.png=Oh nice bottle=Feel the divinity",
-- Should have an empty first column and a second column on two lines.