Disabled Host Network Game in mac
Wrote something to release_notes; Someone should fix that to better form, please
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4 changed files with 12 additions and 2 deletions
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@ -19,6 +19,12 @@ to test this feature and report bugs when found.
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Users of Wesnoth 1.5.0 are encouraged to upgrade since Wesnoth 1.5.0 won't be
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compatible with recent changes to the addon server.
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"Host Network Game" feature in multiplayer menu requires "wesnothd" server to
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be compiled. Wesnothd is found from same directory as wesnoth was launched with
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default configuration. User can change wesnothd path from userdata/preferences
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using wesnothd_name="/path/to/wesnothd". Windows version is
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wesnothd_name="C:\path\to\wesnothd.exe"
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Now content authors can specify the type of their addons. See the documentation
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updates at http://www.wesnoth.org/wiki/PblWML for details.
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@ -31,4 +37,5 @@ The confusion caused by name and wiki entry regarding [attacks] special has been
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sorted out. What was [attacks] up till now was now logicaly renamed [swarm] and
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a completely new [attacks] has been created behaving alike to [damage] and
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[chance_to_hit]. If an attack uses [swarm] any [attacks] declared will be
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ignored.
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ignored.
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@ -48,6 +48,7 @@ Version 1.5.0+svn:
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a command to this hotkey.
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* Add a command "alias <name>[=<command>]". To set or show shorter alias to
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a command.
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* Added back "Host Network Game" feature to multipalyer menu.
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* Terrains
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* Removed duplicate terrain type in unit help
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@ -1715,9 +1715,11 @@ bool game_controller::play_multiplayer()
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host_or_join.push_back(pre + "serverother.png"
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+ sep1 + _("Connect to Server")
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+ sep2 + _("Join a different server"));
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#ifndef __APPLE__
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host_or_join.push_back(pre + "hostgame.png"
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+ sep1 + _("Host Networked Game")
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+ sep2 + _("Host a game using dedicated server 'wesnothd'"));
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#endif
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host_or_join.push_back(pre + "hotseat.png"
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+ sep1 + _("Local Game")
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+ sep2 + _("Play a multiplayer game with the AI or humans sharing the same machine"));
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@ -50,7 +50,7 @@ namespace game_config
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#else
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const std::string revision = VERSION;
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#endif
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std::string wesnothd_name = "wesnothd";
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std::string wesnothd_name;
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bool debug = false, editor = false, ignore_replay_errors = false, mp_debug = false, exit_at_end = false, no_delay = false, disable_autosave = false;
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std::string game_icon = "wesnoth-icon.png", game_title, game_logo, title_music, lobby_music;
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