Disabled Host Network Game in mac

Wrote something to release_notes; Someone should fix that to better
form, please
This commit is contained in:
Pauli Nieminen 2008-06-17 08:13:59 +00:00
parent 7935e52261
commit 7d9d9a7974
4 changed files with 12 additions and 2 deletions

View file

@ -19,6 +19,12 @@ to test this feature and report bugs when found.
Users of Wesnoth 1.5.0 are encouraged to upgrade since Wesnoth 1.5.0 won't be
compatible with recent changes to the addon server.
"Host Network Game" feature in multiplayer menu requires "wesnothd" server to
be compiled. Wesnothd is found from same directory as wesnoth was launched with
default configuration. User can change wesnothd path from userdata/preferences
using wesnothd_name="/path/to/wesnothd". Windows version is
wesnothd_name="C:\path\to\wesnothd.exe"
Now content authors can specify the type of their addons. See the documentation
updates at http://www.wesnoth.org/wiki/PblWML for details.
@ -31,4 +37,5 @@ The confusion caused by name and wiki entry regarding [attacks] special has been
sorted out. What was [attacks] up till now was now logicaly renamed [swarm] and
a completely new [attacks] has been created behaving alike to [damage] and
[chance_to_hit]. If an attack uses [swarm] any [attacks] declared will be
ignored.
ignored.

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@ -48,6 +48,7 @@ Version 1.5.0+svn:
a command to this hotkey.
* Add a command "alias <name>[=<command>]". To set or show shorter alias to
a command.
* Added back "Host Network Game" feature to multipalyer menu.
* Terrains
* Removed duplicate terrain type in unit help

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@ -1715,9 +1715,11 @@ bool game_controller::play_multiplayer()
host_or_join.push_back(pre + "serverother.png"
+ sep1 + _("Connect to Server")
+ sep2 + _("Join a different server"));
#ifndef __APPLE__
host_or_join.push_back(pre + "hostgame.png"
+ sep1 + _("Host Networked Game")
+ sep2 + _("Host a game using dedicated server 'wesnothd'"));
#endif
host_or_join.push_back(pre + "hotseat.png"
+ sep1 + _("Local Game")
+ sep2 + _("Play a multiplayer game with the AI or humans sharing the same machine"));

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@ -50,7 +50,7 @@ namespace game_config
#else
const std::string revision = VERSION;
#endif
std::string wesnothd_name = "wesnothd";
std::string wesnothd_name;
bool debug = false, editor = false, ignore_replay_errors = false, mp_debug = false, exit_at_end = false, no_delay = false, disable_autosave = false;
std::string game_icon = "wesnoth-icon.png", game_title, game_logo, title_music, lobby_music;