The big difficulty update for HttT.

Should mirror the system in TRoW, Easy should be somewhat easier
overall (Despite foes having more gold in some cases), Normal should
be the same (possibly a bit Easier for the first few levels because of
attack depth), HARD should still be good and Hard, but less
impossible.
This commit is contained in:
James Spencer 2005-01-29 12:02:06 +00:00
parent ba1d721558
commit 7c1ce84ba4
27 changed files with 254 additions and 185 deletions

View file

@ -4,7 +4,7 @@
name= _ "A Choice Must Be Made"
map_data="{maps/Heir_To_The_Throne/A_Choice_Must_Be_Made}"
turns=30
{TURNS 33 30 27}
{DAWN}
{MORNING}
@ -40,7 +40,10 @@ Defeat:
description=Urug-Telfar
side=2
canrecruit=1
{GOLD 140 240 300}
{GOLD 180 240 300}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
#ifdef HARD
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman,Goblin Knight
#else
@ -55,7 +58,7 @@ Defeat:
side=3
controller=ai
canrecruit=1
{GOLD 150 250 400}
{GOLD 190 250 310}
#ifdef EASY
recruit=Skeleton,Revenant,Chocobone,Blood Bat,Ghost,Bone Shooter
@ -68,6 +71,7 @@ Defeat:
#endif
[ai]
{ATTACK_DEPTH 5 5 6}
#ifdef EASY
recruitment_pattern=fighter,fighter,archer,scout
#endif

View file

@ -89,6 +89,7 @@ Defeat:
recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
gold=300
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=scout,fighter,archer
[/ai]
team_name=evil
@ -100,6 +101,9 @@ Defeat:
side=3
canrecruit=1
recruit=Horseman,Dragoon,Royal Guard,Longbowman,Heavy Infantryman
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
{GOLD 200 300 500}
[/side]
@ -112,6 +116,7 @@ Defeat:
recruit=Horseman,Dragoon,Cavalier,Cavalryman
[ai]
recruitment_pattern=scout
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
{GOLD 200 300 500}
@ -124,6 +129,10 @@ Defeat:
canrecruit=1
recruit=Royal Guard,Heavy Infantryman,Dragoon,Longbowman,Duelist,Halberdier
{GOLD 300 400 500}
[ai]
recruitment_pattern=scout
{ATTACK_DEPTH 5 6 6}
[/ai]
team_name=evil
[/side]

View file

@ -3,20 +3,18 @@
textdomain=wesnoth-httt
name= _ "The Bay of Pearls"
map_data="{maps/Heir_To_The_Throne/Bay_of_Pearls}"
turns=24
music="wesnoth-1.ogg"
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Muff_Malals_Peninsula
music="wesnoth-1.ogg"
objectives= _ "
Victory:
@Defeat both enemy leaders
@ -46,9 +44,10 @@ Defeat:
recruit=Vampire Bat,Naga
[ai]
recruitment_pattern=scout,fighter
{ATTACK_DEPTH 3 4 5}
[/ai]
team_name=orcs
{GOLD 60 90 170}
{GOLD 60 90 150}
[/side]
[side]
@ -58,7 +57,10 @@ Defeat:
recruit=Wolf Rider,Orcish Warrior,Troll Whelp,Orcish Archer
side=3
canrecruit=1
{GOLD 130 180 250}
{GOLD 120 180 240}
[ai]
{ATTACK_DEPTH 3 4 5}
[/ai]
team_name=orcs
[/side]

View file

@ -4,6 +4,7 @@
name= _ "Blackwater Port"
map_data="{maps/Heir_To_The_Throne/Blackwater_Port}"
music=wesnoth-4.ogg
{TURNS 12 12 9}
{DAWN}
{MORNING}
@ -14,8 +15,6 @@
{BIGMAP_BLACKWATER_PORT}
turns=12
next_scenario=The_Isle_of_Anduin
objectives= _ "
@ -61,11 +60,7 @@ Defeat:
aggression=0.45
grouping=defensive
[/ai]
#ifdef EASY
gold=200
#else
gold=125
#endif
{GOLD 185 125 100}
[/side]
[side]
@ -77,8 +72,11 @@ Defeat:
canrecruit=1
team_name=orcs
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
{GOLD 70 160 200}
{INCOME 7 15 20}
{GOLD 100 160 220}
{INCOME 8 16 20}
[ai]
{ATTACK_DEPTH 3 4 5}
[/ai]
[/side]
[event]

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "Crossroads"
map_data="{maps/Heir_To_The_Throne/Crossroads}"
{TURNS 42 36 30}
{TURNS 39 36 33}
next_scenario=The_Princess_of_Wesnoth
@ -39,6 +39,7 @@ Defeat:
caution=1.0
aggression=0.3
passive_leader=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=dusk
@ -62,7 +63,7 @@ Defeat:
controller=ai
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
{GOLD 100 160 250}
{GOLD 100 160 220}
team_name=orcs
{CROSSROADS_AI_PARAMS}
[/side]
@ -75,7 +76,7 @@ Defeat:
controller=ai
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
{GOLD 60 120 210}
{GOLD 60 120 180}
team_name=orcs
{CROSSROADS_AI_PARAMS}
[/side]

View file

@ -3,14 +3,14 @@
textdomain=wesnoth-httt
name= _ "The Dwarven Doors"
map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
turns=18
{TURNS 21 18 15}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Plunging_into_the_Darkness
@ -77,9 +77,10 @@ Defeat:
side=2
canrecruit=1
recruit=Troll Whelp,Orcish Grunt,Orcish Crossbowman
{GOLD 200 300 400}
{INCOME 10 20 30}
{GOLD 200 240 280}
{INCOME 4 8 12}
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
grouping=no
caution=-5.0
@ -93,10 +94,11 @@ Defeat:
side=3
canrecruit=1
recruit=Troll Whelp,Orcish Grunt,Orcish Crossbowman
{GOLD 200 250 350}
{INCOME 5 16 20}
{GOLD 150 190 230}
{INCOME 2 4 8}
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
grouping=no
caution=-5.0
@ -110,10 +112,11 @@ Defeat:
side=4
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
{GOLD 100 150 250}
{INCOME 5 15 20}
{GOLD 60 100 140}
{INCOME 2 4 8}
team_name=orcs
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
grouping=no
caution=-5.0

View file

@ -112,6 +112,7 @@ simple_targetting=yes
gold=400
[ai]
recruitment_pattern=scout,fighter,archer
{ATTACK_DEPTH 3 4 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
@ -129,11 +130,12 @@ simple_targetting=yes
{EBESIEGED_RECRUITMENT}
team_name=orcs
{GOLD 200 300 500}
#ifdef HARD
[ai]
{ATTACK_DEPTH 3 4 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
[/ai]
#endif
[/ai]
[/side]
[side]
@ -146,11 +148,12 @@ simple_targetting=yes
{EBESIEGED_RECRUITMENT}
team_name=orcs
{GOLD 200 300 500}
#ifdef HARD
[ai]
{ATTACK_DEPTH 3 4 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
[/ai]
#endif
[/ai]
[/side]

View file

@ -3,14 +3,14 @@
textdomain=wesnoth-httt
name= _ "The Ford of Abez"
map_data="{maps/Heir_To_The_Throne/Ford_of_Abez}"
turns=24
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Northern_Winter
@ -43,6 +43,7 @@ Defeat:
canrecruit=1
recruit=Cavalryman,Swordsman,Spearman,Red Mage,Ogre,Duelist
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,fighter,fighter,fighter,mixed fighter
aggression=1.0
caution=-5.0
@ -71,9 +72,10 @@ Defeat:
#ifdef HARD
recruit=Orcish Warrior,Orcish Crossbowman,Blood Bat
#endif
gold=200
{GOLD 140 200 260}
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
caution=-4.0
grouping=no

View file

@ -3,14 +3,14 @@
textdomain=wesnoth-httt
name= _ "Gryphon Mountain"
map_data="{maps/Heir_To_The_Throne/Gryphon_Mountain}"
turns=24
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Ford_of_Abez
@ -68,9 +68,10 @@ Defeat:
canrecruit=1
recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter
[/ai]
{GOLD 200 300 500}
{GOLD 180 300 420}
[/side]
[side]
@ -81,6 +82,7 @@ Defeat:
recruit=Gryphon
gold=0
[ai]
{ATTACK_DEPTH 4 5 5}
passive_leader=yes
[/ai]
[/side]

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "Hasty Alliance"
map_data="{maps/Heir_To_The_Throne/Hasty_Alliance}"
turns=30
{TURNS 33 30 27}
{UNDERGROUND}
@ -32,6 +32,7 @@ Defeat:
shroud=yes
team_name=good
[/side]
[side]
type=Princess
description=Li'sar
@ -47,6 +48,7 @@ Defeat:
team_name=good
experience=62
[/side]
[side]
type=Troll Warrior
description=Haaf-Garga
@ -58,8 +60,11 @@ Defeat:
#else
recruit=Troll,Troll Warrior,Blood Bat,Wolf Rider
#endif
gold=150
{INCOME 0 10 15}
{GOLD 100 160 220}
{INCOME 4 8 12}
[ai]
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
[event]

View file

@ -12,7 +12,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
turns=50
{TURNS 53 50 47}
next_scenario=battle_for_wesnoth
victory_when_enemies_defeated=no
@ -48,6 +48,7 @@ Defeat:
recruit=Horseman,Knight,Bowman,Lancer
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -59,7 +60,7 @@ Defeat:
aggression=0.4
grouping=defensive
[/ai]
{GOLD 130 150 190}
{GOLD 120 150 180}
{INCOME 2 4 8}
[/side]
@ -72,6 +73,7 @@ Defeat:
recruit=Horseman,Knight,Bowman,Lancer
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -83,7 +85,7 @@ Defeat:
aggression=0.4
grouping=defensive
[/ai]
{GOLD 130 150 190}
{GOLD 120 150 180}
{INCOME 2 4 8}
[/side]
@ -96,6 +98,7 @@ Defeat:
recruit=Horseman,Knight,Bowman,Lancer
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -107,7 +110,7 @@ Defeat:
aggression=0.4
grouping=defensive
[/ai]
{GOLD 130 150 190}
{GOLD 120 150 180}
{INCOME 2 4 8}
[/side]
@ -120,6 +123,7 @@ Defeat:
recruit=Knight,Longbowman
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -131,7 +135,7 @@ Defeat:
aggression=0.4
grouping=defensive
[/ai]
{GOLD 150 170 210}
{GOLD 140 170 200}
{INCOME 4 8 12}
[/side]

View file

@ -3,6 +3,7 @@
textdomain=wesnoth-httt
name= _ "Home of the North Elves"
map_data="{maps/Heir_To_The_Throne/Home_North_Elves}"
{TURNS 21 18 15}
music=wesnoth-1.ogg
{DAWN}
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
turns=18
next_scenario=Elven_Council
objectives= _ "
@ -47,6 +47,7 @@ Defeat:
canrecruit=1
recruit=Orcish Warrior,Goblin Knight,Wolf Rider,Orcish Grunt,Orcish Archer,Troll Whelp,Troll,Orcish Assassin
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
[ai]
@ -59,8 +60,8 @@ Defeat:
aggression=1.0
caution=0.0
[/ai]
{GOLD 200 300 400}
{INCOME 20 20 30}
{GOLD 240 300 360}
{INCOME 8 12 16}
[/side]
[side]
@ -70,6 +71,7 @@ Defeat:
canrecruit=1
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter
villages_per_scout=0
village_value=0
@ -97,8 +99,8 @@ Defeat:
aggression=1.0
caution=0.0
[/ai]
{GOLD 200 300 400}
{INCOME 15 30 40}
{GOLD 240 300 360}
{INCOME 12 16 20}
#the humans focus on targetting the player
[/side]
@ -111,7 +113,7 @@ Defeat:
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Scout,Elvish Hero,Elvish Marksman
gold=200
income=20
income=16
[ai]
#the Elves focus on getting to Konrad so they can
#protect him

View file

@ -4,23 +4,15 @@
name= _ "The Isle of Anduin"
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
music=wesnoth-8.ogg
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
#ifdef EASY
turns=28
#endif
#ifdef NORMAL
turns=24
#endif
#ifdef HARD
turns=20
#endif
next_scenario=The_Bay_of_Pearls
objectives= _ "
@ -56,10 +48,11 @@ Defeat:
side=2
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Goblin Spearman
{GOLD 40 100 180}
{GOLD 60 120 180}
enemy=1
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
#make the AI alot more aggressive at night
@ -72,7 +65,15 @@ Defeat:
[/side]
#make the orcs start with a whole slew of villages
#ifdef EASY
{STARTING_VILLAGES 2 10}
#endif
#ifdef NORMAL
{STARTING_VILLAGES 2 15}
#endif
#ifdef HARD
{STARTING_VILLAGES 2 20}
#endif
#if anyone moves next to the ship, they get a rebuke from Konrad
[event]

View file

@ -1,4 +1,11 @@
[scenario]
id=Isle_of_the_Damned
textdomain=wesnoth-httt
next_scenario=The_Siege_of_Elensefar
name= _ "Isle of the Damned"
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
@ -6,13 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Isle_of_the_Damned
textdomain=wesnoth-httt
next_scenario=The_Siege_of_Elensefar
name= _ "Isle of the Damned"
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
turns=24
music="wesnoth-3.ogg"
objectives= _ "
@ -58,8 +58,9 @@ Defeat:
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
[ai]
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 80 140 200}
{GOLD 95 140 185}
[/side]
[side]
@ -69,7 +70,10 @@ Defeat:
canrecruit=1
team_name=undead
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
{GOLD 80 140 200}
[ai]
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 95 140 185}
[/side]

View file

@ -2,15 +2,15 @@
id=Mountain_Pass
textdomain=wesnoth-httt
name= _ "Mountain Pass"
turns=24
{TURNS 27 24 21}
map_data="{maps/Heir_To_The_Throne/Mountain_Pass}"
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Dwarven_Doors
@ -52,6 +52,7 @@ Defeat:
recruit=Troll Warrior
#endif
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=fighter
villages_per_scout=0
[/ai]
@ -63,8 +64,8 @@ Defeat:
grouping=no
[/ai]
{GOLD 150 200 280}
{INCOME 8 15 20}
{GOLD 160 220 280}
{INCOME 4 8 12}
team_name=mages
[/side]
@ -82,14 +83,15 @@ Defeat:
recruit=Ogre,Red Mage,Gryphon
#endif
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=fighter,scout,scout,mixed fighter
villages_per_scout=0
village_value=0
leader_value=10
aggression=1.0
[/ai]
{GOLD 50 150 250}
{INCOME 15 30 50}
{GOLD 110 170 230}
{INCOME 4 8 12}
team_name=mages
[/side]
[event]

View file

@ -3,14 +3,14 @@
textdomain=wesnoth-httt
name= _ "Muff Malal's Peninsula"
map_data="{maps/Heir_To_The_Throne/Muff_Malal_Peninsula}"
turns=24
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Siege_of_Elensefar
@ -50,8 +50,9 @@ Defeat:
aggression=1.0
caution=-1.0
simple_targetting=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 240 300 400}
{GOLD 210 300 390}
enemy=1
[/side]

View file

@ -4,6 +4,7 @@
name= _ "Northern Winter"
map_data="{maps/Heir_To_The_Throne/Northern_Winter}"
music=wesnoth-1.ogg
{TURNS 33 30 27}
{DAWN}
{MORNING}
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
turns=30
next_scenario=Mountain_Pass
objectives= _ "
@ -47,6 +47,7 @@ Defeat:
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Ogre
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
[ai]
@ -54,8 +55,8 @@ Defeat:
aggression=0.75
caution=-1.0
[/ai]
{GOLD 80 150 200}
{INCOME 8 12 15}
{GOLD 90 150 210}
{INCOME 2 4 8}
team_name=orcs
[/side]
@ -68,6 +69,7 @@ Defeat:
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
[ai]
@ -76,8 +78,8 @@ Defeat:
caution=-1.0
[/ai]
team_name=orcs
{GOLD 80 170 300}
{INCOME 10 14 20}
{GOLD 110 170 230}
{INCOME 2 4 8}
team_name=orcs
[/side]

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "Plunging into the Darkness"
map_data="{maps/Heir_To_The_Throne/Plunging_Into_the_Darkness}"
turns=16
{TURNS 19 16 13}
{UNDERGROUND}
@ -39,6 +39,7 @@ Defeat
recruit=Orcish Warrior
gold=0
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
[/ai]

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "The Princess of Wesnoth"
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
turns=28
{TURNS 31 28 25}
[story]
[part]
@ -67,8 +67,8 @@ Defeat:
canrecruit=1
facing=reverse
{GOLD 140 200 260}
{INCOME 5 12 20}
{GOLD 140 200 320}
{INCOME 4 8 12}
#ifdef EASY
recruit=Cavalryman,Spearman,Swordsman,Mage,Ogre,Bowman
@ -82,6 +82,7 @@ Defeat:
[ai]
passive_leader=yes
{ATTACK_DEPTH 4 5 5}
#ifdef EASY
recruitment_pattern=scout,mixed fighter,fighter,fighter
#endif

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "Return to Wesnoth"
map_data="{maps/Heir_To_The_Throne/Return_to_Wesnoth}"
turns=28
{TURNS 31 28 25}
next_scenario=trial_clans
bonus=yes
@ -48,10 +48,12 @@ Defeat:
recruit=Royal Guard
[ai]
recruitment_pattern=fighter
{ATTACK_DEPTH 5 5 6}
[/ai]
{GOLD 100 150 200}
{GOLD 100 140 180}
team_name=evil
[/side]
[side]
type=Orcish Warlord
description=Dwar-Ni
@ -59,11 +61,10 @@ Defeat:
canrecruit=1
controller=ai
recruit=Goblin Pillager,Goblin Knight,Orcish Warrior,Orcish Crossbowman
#ifdef HARD
gold=250
#else
gold=150
#endif
{GOLD 110 150 190}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
[/side]
@ -74,7 +75,10 @@ Defeat:
canrecruit=1
controller=ai
recruit=Royal Guard,Pikeman,Master Bowman,Shock Trooper,Duelist
{GOLD 150 200 300}
{GOLD 120 180 220}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
[/side]

View file

@ -12,7 +12,7 @@ next_scenario=A_Choice_Must_Be_Made
id=Sceptre
name= _ "The Sceptre of Fire"
map_data="{maps/Heir_To_The_Throne/Sceptre}"
turns=40
{TURNS 43 40 37}
victory_when_enemies_defeated=no
{UNDERGROUND}
@ -102,12 +102,13 @@ Defeat:
controller=ai
[ai]
leader_value=10
{ATTACK_DEPTH 5 5 6}
[/ai]
recruit=Goblin Knight,Wolf Rider,Troll,Orcish Warrior,Orcish Crossbowman
team_name=orcs
{GOLD 30 50 90}
{INCOME 5 10 20}
{GOLD 30 60 90}
{INCOME 4 8 12}
[/side]
[/items]
[/chamber]
@ -133,6 +134,7 @@ Defeat:
canrecruit=1
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
leader_value=10
recruitment_pattern=fighter
[/ai]
@ -142,8 +144,8 @@ Defeat:
recruit=Troll,Troll Warrior,Ogre
#endif
team_name=orcs
{GOLD 30 50 80}
{INCOME 5 10 20}
{GOLD 30 60 90}
{INCOME 4 8 12}
[/side]
[/items]
[/chamber]
@ -183,6 +185,7 @@ Defeat:
canrecruit=1
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
leader_value=10
recruitment_pattern=fighter,fighter,scout
[/ai]
@ -193,8 +196,8 @@ Defeat:
#endif
team_name=orcs
{GOLD 30 60 120}
{INCOME 5 10 20}
{GOLD 30 60 90}
{INCOME 4 8 12}
[/side]
[/items]
[/chamber]
@ -212,6 +215,7 @@ Defeat:
canrecruit=1
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
leader_value=10
recruitment_pattern=fighter,fighter,scout
[/ai]
@ -221,8 +225,8 @@ Defeat:
recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp,Saurian Skirmisher
#endif
team_name=orcs
{GOLD 40 70 150}
{INCOME 5 10 20}
{GOLD 40 70 100}
{INCOME 4 8 12}
[/side]
[/items]

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "Snow Plains"
map_data="{maps/Heir_To_The_Throne/Snow_Plains}"
turns=40
{TURNS 43 40 37}
next_scenario="North_Elves"
@ -42,7 +42,10 @@ Defeat
side=2
controller=ai
canrecruit=1
{GOLD 100 150 300}
{GOLD 100 160 220}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
#ifdef EASY
recruit=Troll,Wolf Rider
#endif

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "Swamp Of Dread"
map_data="{maps/Heir_To_The_Throne/Swamp_Of_Dread}"
turns=30
{TURNS 33 30 27}
next_scenario="North_Elves"
@ -38,6 +38,9 @@ Defeat
[/side]
#define SWAMP_DREAD_AI_PARAMS
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk
turns=8-100
@ -58,7 +61,7 @@ Defeat
controller=ai
canrecruit=1
recruit=Walking Corpse
{GOLD 100 200 300}
{GOLD 140 200 260}
[ai]
{NO_SCOUTS}
[/ai]
@ -73,7 +76,7 @@ Defeat
controller=ai
canrecruit=1
recruit=Ghost,Skeleton,Walking Corpse
{GOLD 100 200 300}
{GOLD 140 200 260}
{SWAMP_DREAD_AI_PARAMS}
team_name=undead
[/side]
@ -85,7 +88,7 @@ Defeat
controller=ai
canrecruit=1
recruit=Wraith,Vampire Bat,Skeleton
{GOLD 100 200 300}
{GOLD 140 200 260}
team_name=undead
{SWAMP_DREAD_AI_PARAMS}
[/side]
@ -101,7 +104,7 @@ Defeat
{NO_SCOUTS}
[/ai]
{SWAMP_DREAD_AI_PARAMS}
{GOLD 80 150 200}
{GOLD 90 150 210}
team_name=undead
[/side]
@ -112,7 +115,7 @@ Defeat
controller=ai
canrecruit=1
recruit=Skeleton Archer,Walking Corpse,Ghost
{GOLD 80 150 200}
{GOLD 90 150 210}
team_name=undead
{SWAMP_DREAD_AI_PARAMS}
[/side]

View file

@ -3,7 +3,7 @@
textdomain=wesnoth-httt
name= _ "The Lost General"
map_data="{maps/Heir_To_The_Throne/The_Lost_General}"
turns=64
{TURNS 67 64 61}
{UNDERGROUND}
@ -49,11 +49,10 @@ Defeat:
side=3
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Troll,Troll Whelp,Goblin Pillager
#ifdef HARD
gold=500
#else
gold=350
#endif
{GOLD 290 350 410}
[ai]
{ATTACK_DEPTH 4 5 5}
[/ai]
team_name=evil
[/side]
@ -63,11 +62,10 @@ Defeat:
side=4
canrecruit=1
recruit=Skeleton,Ghost,Revenant,Skeleton Archer,Boneshooter
#ifdef EASY
gold=200
#else
gold=300
#endif
{GOLD 240 300 360}
[ai]
{ATTACK_DEPTH 4 5 5}
[/ai]
team_name=evil
[/side]

View file

@ -3,14 +3,14 @@
textdomain=wesnoth-httt
name= _ "The Siege of Elensefar"
map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
turns=32
{TURNS 35 32 29}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Crossroads
@ -48,7 +48,7 @@ Defeat:
canrecruit=1
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman
{GOLD 100 200 300}
{GOLD 120 180 240}
team_name=orcs
[ai]
@ -57,6 +57,7 @@ Defeat:
aggression=0.0
caution=1.0
grouping=defensive
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
@ -80,13 +81,14 @@ Defeat:
recruit=Skeleton Archer,Skeleton
{GOLD 100 180 280}
{GOLD 100 160 220}
team_name=orcs
[ai]
recruitment_pattern=fighter,fighter,archer
leader_value=10.0
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]

View file

@ -5,12 +5,12 @@
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
turns=12
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Gryphon_Mountain
@ -55,7 +55,7 @@ Defeat:
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
{VOD_AI_PARMS}
{GOLD 200 300 500}
{GOLD 200 320 440}
#ifdef EASY
recruit=Skeleton,Revenant,Blood Bat,Ghost,Bone Shooter
@ -68,6 +68,7 @@ Defeat:
#endif
[ai]
{ATTACK_DEPTH 4 5 5}
#ifdef EASY
recruitment_pattern=fighter,fighter,archer,scout
#endif
@ -95,8 +96,9 @@ Defeat:
recruit=Wraith,Walking Corpse
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
{VOD_AI_PARMS}
{GOLD 200 500 500}
{GOLD 200 400 600}
[ai]
{ATTACK_DEPTH 4 5 5}
#ifdef EASY
recruitment_pattern=fighter
#endif
@ -123,7 +125,7 @@ Defeat:
canrecruit=1
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
{VOD_AI_PARMS}
{GOLD 150 300 500}
{GOLD 160 280 400}
#ifdef EASY
recruit=Walking Corpse,Wraith,Bone Shooter,Revenant,Skeleton
@ -136,6 +138,7 @@ Defeat:
#endif
[ai]
{ATTACK_DEPTH 4 5 5}
#ifdef EASY
recruitment_pattern=fighter,fighter,archer,scout
#endif

View file

@ -163,6 +163,7 @@ Defeat:
controller=ai
canrecruit=1
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=fighter,scout
{NO_SCOUTS}
recruitment_ignore_bad_combat=yes
@ -171,8 +172,8 @@ Defeat:
aggression=0.75
[/ai]
recruit=Cockatrice,Gryphon
gold=200
{INCOME 10 20 30}
{GOLD 160 220 280}
{INCOME 8 12 16}
team_name=bad
[/side]
@ -188,6 +189,7 @@ Defeat:
side=4
controller=ai
canrecruit=1
{GOLD 60 120 180}
team=orcs
{TURNED_TO_STONE}
@ -242,7 +244,10 @@ Defeat:
{STONE_GRUNT 7 15}
{STONE_TROLL 12 25}
{STONE_GOBLIN_KNIGHT 14 51}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
[/side]