The big difficulty update for HttT.
Should mirror the system in TRoW, Easy should be somewhat easier overall (Despite foes having more gold in some cases), Normal should be the same (possibly a bit Easier for the first few levels because of attack depth), HARD should still be good and Hard, but less impossible.
This commit is contained in:
parent
ba1d721558
commit
7c1ce84ba4
27 changed files with 254 additions and 185 deletions
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@ -4,7 +4,7 @@
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name= _ "A Choice Must Be Made"
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map_data="{maps/Heir_To_The_Throne/A_Choice_Must_Be_Made}"
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turns=30
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{TURNS 33 30 27}
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{DAWN}
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{MORNING}
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@ -40,7 +40,10 @@ Defeat:
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description=Urug-Telfar
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side=2
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canrecruit=1
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{GOLD 140 240 300}
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{GOLD 180 240 300}
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[ai]
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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#ifdef HARD
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recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman,Goblin Knight
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#else
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@ -55,7 +58,7 @@ Defeat:
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side=3
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controller=ai
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canrecruit=1
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{GOLD 150 250 400}
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{GOLD 190 250 310}
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#ifdef EASY
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recruit=Skeleton,Revenant,Chocobone,Blood Bat,Ghost,Bone Shooter
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@ -68,6 +71,7 @@ Defeat:
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#endif
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[ai]
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{ATTACK_DEPTH 5 5 6}
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#ifdef EASY
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recruitment_pattern=fighter,fighter,archer,scout
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#endif
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@ -89,6 +89,7 @@ Defeat:
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recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
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gold=300
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[ai]
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{ATTACK_DEPTH 5 5 6}
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recruitment_pattern=scout,fighter,archer
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[/ai]
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team_name=evil
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@ -100,6 +101,9 @@ Defeat:
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side=3
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canrecruit=1
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recruit=Horseman,Dragoon,Royal Guard,Longbowman,Heavy Infantryman
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[ai]
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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team_name=evil
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{GOLD 200 300 500}
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[/side]
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@ -112,6 +116,7 @@ Defeat:
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recruit=Horseman,Dragoon,Cavalier,Cavalryman
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[ai]
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recruitment_pattern=scout
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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team_name=evil
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{GOLD 200 300 500}
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@ -124,6 +129,10 @@ Defeat:
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canrecruit=1
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recruit=Royal Guard,Heavy Infantryman,Dragoon,Longbowman,Duelist,Halberdier
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{GOLD 300 400 500}
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[ai]
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recruitment_pattern=scout
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{ATTACK_DEPTH 5 6 6}
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[/ai]
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team_name=evil
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[/side]
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@ -3,20 +3,18 @@
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textdomain=wesnoth-httt
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name= _ "The Bay of Pearls"
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map_data="{maps/Heir_To_The_Throne/Bay_of_Pearls}"
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turns=24
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music="wesnoth-1.ogg"
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{TURNS 27 24 21}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Muff_Malals_Peninsula
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music="wesnoth-1.ogg"
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objectives= _ "
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Victory:
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@Defeat both enemy leaders
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@ -46,9 +44,10 @@ Defeat:
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recruit=Vampire Bat,Naga
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[ai]
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recruitment_pattern=scout,fighter
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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team_name=orcs
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{GOLD 60 90 170}
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{GOLD 60 90 150}
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[/side]
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[side]
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recruit=Wolf Rider,Orcish Warrior,Troll Whelp,Orcish Archer
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side=3
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canrecruit=1
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{GOLD 130 180 250}
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{GOLD 120 180 240}
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[ai]
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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team_name=orcs
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[/side]
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@ -4,6 +4,7 @@
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name= _ "Blackwater Port"
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map_data="{maps/Heir_To_The_Throne/Blackwater_Port}"
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music=wesnoth-4.ogg
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{TURNS 12 12 9}
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{DAWN}
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{MORNING}
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@ -14,8 +15,6 @@
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{BIGMAP_BLACKWATER_PORT}
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turns=12
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next_scenario=The_Isle_of_Anduin
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objectives= _ "
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@ -61,11 +60,7 @@ Defeat:
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aggression=0.45
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grouping=defensive
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[/ai]
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#ifdef EASY
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gold=200
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#else
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gold=125
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#endif
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{GOLD 185 125 100}
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[/side]
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[side]
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canrecruit=1
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team_name=orcs
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recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
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{GOLD 70 160 200}
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{INCOME 7 15 20}
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{GOLD 100 160 220}
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{INCOME 8 16 20}
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[ai]
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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[/side]
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[event]
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@ -3,7 +3,7 @@
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textdomain=wesnoth-httt
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name= _ "Crossroads"
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map_data="{maps/Heir_To_The_Throne/Crossroads}"
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{TURNS 42 36 30}
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{TURNS 39 36 33}
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next_scenario=The_Princess_of_Wesnoth
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caution=1.0
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aggression=0.3
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passive_leader=yes
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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[ai]
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time_of_day=dusk
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controller=ai
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canrecruit=1
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recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
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{GOLD 100 160 250}
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{GOLD 100 160 220}
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team_name=orcs
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{CROSSROADS_AI_PARAMS}
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[/side]
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controller=ai
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canrecruit=1
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recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
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{GOLD 60 120 210}
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{GOLD 60 120 180}
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team_name=orcs
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{CROSSROADS_AI_PARAMS}
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[/side]
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@ -3,14 +3,14 @@
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textdomain=wesnoth-httt
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name= _ "The Dwarven Doors"
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map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
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turns=18
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{TURNS 21 18 15}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Plunging_into_the_Darkness
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side=2
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canrecruit=1
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recruit=Troll Whelp,Orcish Grunt,Orcish Crossbowman
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{GOLD 200 300 400}
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{INCOME 10 20 30}
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{GOLD 200 240 280}
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{INCOME 4 8 12}
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[ai]
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{ATTACK_DEPTH 4 5 5}
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aggression=1.0
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grouping=no
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caution=-5.0
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side=3
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canrecruit=1
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recruit=Troll Whelp,Orcish Grunt,Orcish Crossbowman
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{GOLD 200 250 350}
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{INCOME 5 16 20}
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{GOLD 150 190 230}
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{INCOME 2 4 8}
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[ai]
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{ATTACK_DEPTH 4 5 5}
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aggression=1.0
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grouping=no
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caution=-5.0
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side=4
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canrecruit=1
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recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
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{GOLD 100 150 250}
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{INCOME 5 15 20}
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{GOLD 60 100 140}
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{INCOME 2 4 8}
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team_name=orcs
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[ai]
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{ATTACK_DEPTH 4 5 5}
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aggression=1.0
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grouping=no
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caution=-5.0
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@ -112,6 +112,7 @@ simple_targetting=yes
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gold=400
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[ai]
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recruitment_pattern=scout,fighter,archer
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{ATTACK_DEPTH 3 4 5}
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#ifdef HARD
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{HIGH_PRIORITY_TARGETS}
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#endif
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{EBESIEGED_RECRUITMENT}
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team_name=orcs
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{GOLD 200 300 500}
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#ifdef HARD
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[ai]
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{ATTACK_DEPTH 3 4 5}
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#ifdef HARD
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{HIGH_PRIORITY_TARGETS}
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[/ai]
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#endif
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[/ai]
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[/side]
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[side]
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{EBESIEGED_RECRUITMENT}
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team_name=orcs
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{GOLD 200 300 500}
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#ifdef HARD
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[ai]
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{ATTACK_DEPTH 3 4 5}
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#ifdef HARD
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{HIGH_PRIORITY_TARGETS}
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[/ai]
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#endif
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[/ai]
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[/side]
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@ -3,14 +3,14 @@
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textdomain=wesnoth-httt
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name= _ "The Ford of Abez"
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map_data="{maps/Heir_To_The_Throne/Ford_of_Abez}"
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turns=24
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{TURNS 27 24 21}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Northern_Winter
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canrecruit=1
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recruit=Cavalryman,Swordsman,Spearman,Red Mage,Ogre,Duelist
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[ai]
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{ATTACK_DEPTH 4 5 5}
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recruitment_pattern=scout,fighter,fighter,fighter,mixed fighter
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aggression=1.0
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caution=-5.0
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#ifdef HARD
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recruit=Orcish Warrior,Orcish Crossbowman,Blood Bat
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#endif
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gold=200
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{GOLD 140 200 260}
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[ai]
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{ATTACK_DEPTH 4 5 5}
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aggression=1.0
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caution=-4.0
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grouping=no
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@ -3,14 +3,14 @@
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textdomain=wesnoth-httt
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name= _ "Gryphon Mountain"
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map_data="{maps/Heir_To_The_Throne/Gryphon_Mountain}"
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turns=24
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{TURNS 27 24 21}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=The_Ford_of_Abez
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canrecruit=1
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recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
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[ai]
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{ATTACK_DEPTH 4 5 5}
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recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter
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[/ai]
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{GOLD 200 300 500}
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{GOLD 180 300 420}
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[/side]
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[side]
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@ -81,6 +82,7 @@ Defeat:
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recruit=Gryphon
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gold=0
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[ai]
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{ATTACK_DEPTH 4 5 5}
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passive_leader=yes
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[/ai]
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[/side]
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@ -3,7 +3,7 @@
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textdomain=wesnoth-httt
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name= _ "Hasty Alliance"
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map_data="{maps/Heir_To_The_Throne/Hasty_Alliance}"
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turns=30
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{TURNS 33 30 27}
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{UNDERGROUND}
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@ -32,6 +32,7 @@ Defeat:
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shroud=yes
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team_name=good
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[/side]
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[side]
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type=Princess
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description=Li'sar
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@ -47,6 +48,7 @@ Defeat:
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team_name=good
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experience=62
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[/side]
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[side]
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type=Troll Warrior
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description=Haaf-Garga
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@ -58,8 +60,11 @@ Defeat:
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#else
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recruit=Troll,Troll Warrior,Blood Bat,Wolf Rider
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#endif
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gold=150
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{INCOME 0 10 15}
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{GOLD 100 160 220}
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{INCOME 4 8 12}
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[ai]
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{ATTACK_DEPTH 4 5 5}
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[/ai]
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[/side]
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[event]
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@ -12,7 +12,7 @@
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{FIRST_WATCH}
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{SECOND_WATCH}
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turns=50
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{TURNS 53 50 47}
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next_scenario=battle_for_wesnoth
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victory_when_enemies_defeated=no
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@ -48,6 +48,7 @@ Defeat:
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recruit=Horseman,Knight,Bowman,Lancer
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[ai]
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recruitment_pattern=fighter,fighter,archer
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=morning,afternoon
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@ -59,7 +60,7 @@ Defeat:
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aggression=0.4
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grouping=defensive
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[/ai]
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{GOLD 130 150 190}
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{GOLD 120 150 180}
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{INCOME 2 4 8}
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[/side]
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@ -72,6 +73,7 @@ Defeat:
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recruit=Horseman,Knight,Bowman,Lancer
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[ai]
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recruitment_pattern=fighter,fighter,archer
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=morning,afternoon
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@ -83,7 +85,7 @@ Defeat:
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aggression=0.4
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grouping=defensive
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[/ai]
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{GOLD 130 150 190}
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{GOLD 120 150 180}
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{INCOME 2 4 8}
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[/side]
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@ -96,6 +98,7 @@ Defeat:
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recruit=Horseman,Knight,Bowman,Lancer
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[ai]
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recruitment_pattern=fighter,fighter,archer
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=morning,afternoon
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@ -107,7 +110,7 @@ Defeat:
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aggression=0.4
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grouping=defensive
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[/ai]
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{GOLD 130 150 190}
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{GOLD 120 150 180}
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{INCOME 2 4 8}
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[/side]
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@ -120,6 +123,7 @@ Defeat:
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recruit=Knight,Longbowman
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[ai]
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recruitment_pattern=fighter,fighter,archer
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=morning,afternoon
|
||||
|
@ -131,7 +135,7 @@ Defeat:
|
|||
aggression=0.4
|
||||
grouping=defensive
|
||||
[/ai]
|
||||
{GOLD 150 170 210}
|
||||
{GOLD 140 170 200}
|
||||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "Home of the North Elves"
|
||||
map_data="{maps/Heir_To_The_Throne/Home_North_Elves}"
|
||||
{TURNS 21 18 15}
|
||||
music=wesnoth-1.ogg
|
||||
|
||||
{DAWN}
|
||||
|
@ -12,7 +13,6 @@
|
|||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
turns=18
|
||||
next_scenario=Elven_Council
|
||||
|
||||
objectives= _ "
|
||||
|
@ -47,6 +47,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
recruit=Orcish Warrior,Goblin Knight,Wolf Rider,Orcish Grunt,Orcish Archer,Troll Whelp,Troll,Orcish Assassin
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
[/ai]
|
||||
[ai]
|
||||
|
@ -59,8 +60,8 @@ Defeat:
|
|||
aggression=1.0
|
||||
caution=0.0
|
||||
[/ai]
|
||||
{GOLD 200 300 400}
|
||||
{INCOME 20 20 30}
|
||||
{GOLD 240 300 360}
|
||||
{INCOME 8 12 16}
|
||||
[/side]
|
||||
|
||||
[side]
|
||||
|
@ -70,6 +71,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter
|
||||
villages_per_scout=0
|
||||
village_value=0
|
||||
|
@ -97,8 +99,8 @@ Defeat:
|
|||
aggression=1.0
|
||||
caution=0.0
|
||||
[/ai]
|
||||
{GOLD 200 300 400}
|
||||
{INCOME 15 30 40}
|
||||
{GOLD 240 300 360}
|
||||
{INCOME 12 16 20}
|
||||
|
||||
#the humans focus on targetting the player
|
||||
[/side]
|
||||
|
@ -111,7 +113,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
recruit=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Scout,Elvish Hero,Elvish Marksman
|
||||
gold=200
|
||||
income=20
|
||||
income=16
|
||||
[ai]
|
||||
#the Elves focus on getting to Konrad so they can
|
||||
#protect him
|
||||
|
|
|
@ -4,23 +4,15 @@
|
|||
name= _ "The Isle of Anduin"
|
||||
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
|
||||
music=wesnoth-8.ogg
|
||||
{TURNS 27 24 21}
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
#ifdef EASY
|
||||
turns=28
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
turns=24
|
||||
#endif
|
||||
#ifdef HARD
|
||||
turns=20
|
||||
#endif
|
||||
next_scenario=The_Bay_of_Pearls
|
||||
|
||||
objectives= _ "
|
||||
|
@ -56,10 +48,11 @@ Defeat:
|
|||
side=2
|
||||
canrecruit=1
|
||||
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Goblin Spearman
|
||||
{GOLD 40 100 180}
|
||||
{GOLD 60 120 180}
|
||||
enemy=1
|
||||
[ai]
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
|
||||
#make the AI alot more aggressive at night
|
||||
|
@ -72,7 +65,15 @@ Defeat:
|
|||
[/side]
|
||||
|
||||
#make the orcs start with a whole slew of villages
|
||||
#ifdef EASY
|
||||
{STARTING_VILLAGES 2 10}
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{STARTING_VILLAGES 2 15}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{STARTING_VILLAGES 2 20}
|
||||
#endif
|
||||
|
||||
#if anyone moves next to the ship, they get a rebuke from Konrad
|
||||
[event]
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
[scenario]
|
||||
id=Isle_of_the_Damned
|
||||
textdomain=wesnoth-httt
|
||||
next_scenario=The_Siege_of_Elensefar
|
||||
name= _ "Isle of the Damned"
|
||||
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
|
||||
{TURNS 27 24 21}
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
|
@ -6,13 +13,6 @@
|
|||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Isle_of_the_Damned
|
||||
textdomain=wesnoth-httt
|
||||
next_scenario=The_Siege_of_Elensefar
|
||||
name= _ "Isle of the Damned"
|
||||
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
|
||||
turns=24
|
||||
|
||||
music="wesnoth-3.ogg"
|
||||
|
||||
objectives= _ "
|
||||
|
@ -58,8 +58,9 @@ Defeat:
|
|||
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
|
||||
[ai]
|
||||
recruitment_pattern=scout,scout,fighter
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
{GOLD 80 140 200}
|
||||
{GOLD 95 140 185}
|
||||
[/side]
|
||||
|
||||
[side]
|
||||
|
@ -69,7 +70,10 @@ Defeat:
|
|||
canrecruit=1
|
||||
team_name=undead
|
||||
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
|
||||
{GOLD 80 140 200}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
{GOLD 95 140 185}
|
||||
[/side]
|
||||
|
||||
|
||||
|
|
|
@ -2,15 +2,15 @@
|
|||
id=Mountain_Pass
|
||||
textdomain=wesnoth-httt
|
||||
name= _ "Mountain Pass"
|
||||
turns=24
|
||||
{TURNS 27 24 21}
|
||||
map_data="{maps/Heir_To_The_Throne/Mountain_Pass}"
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
next_scenario=The_Dwarven_Doors
|
||||
|
||||
|
@ -52,6 +52,7 @@ Defeat:
|
|||
recruit=Troll Warrior
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=fighter
|
||||
villages_per_scout=0
|
||||
[/ai]
|
||||
|
@ -63,8 +64,8 @@ Defeat:
|
|||
grouping=no
|
||||
[/ai]
|
||||
|
||||
{GOLD 150 200 280}
|
||||
{INCOME 8 15 20}
|
||||
{GOLD 160 220 280}
|
||||
{INCOME 4 8 12}
|
||||
|
||||
team_name=mages
|
||||
[/side]
|
||||
|
@ -82,14 +83,15 @@ Defeat:
|
|||
recruit=Ogre,Red Mage,Gryphon
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=fighter,scout,scout,mixed fighter
|
||||
villages_per_scout=0
|
||||
village_value=0
|
||||
leader_value=10
|
||||
aggression=1.0
|
||||
[/ai]
|
||||
{GOLD 50 150 250}
|
||||
{INCOME 15 30 50}
|
||||
{GOLD 110 170 230}
|
||||
{INCOME 4 8 12}
|
||||
team_name=mages
|
||||
[/side]
|
||||
[event]
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "Muff Malal's Peninsula"
|
||||
map_data="{maps/Heir_To_The_Throne/Muff_Malal_Peninsula}"
|
||||
turns=24
|
||||
{TURNS 27 24 21}
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
next_scenario=The_Siege_of_Elensefar
|
||||
|
||||
|
@ -50,8 +50,9 @@ Defeat:
|
|||
aggression=1.0
|
||||
caution=-1.0
|
||||
simple_targetting=yes
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
{GOLD 240 300 400}
|
||||
{GOLD 210 300 390}
|
||||
enemy=1
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
name= _ "Northern Winter"
|
||||
map_data="{maps/Heir_To_The_Throne/Northern_Winter}"
|
||||
music=wesnoth-1.ogg
|
||||
{TURNS 33 30 27}
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
@ -12,7 +13,6 @@
|
|||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
turns=30
|
||||
next_scenario=Mountain_Pass
|
||||
|
||||
objectives= _ "
|
||||
|
@ -47,6 +47,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Ogre
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
[/ai]
|
||||
[ai]
|
||||
|
@ -54,8 +55,8 @@ Defeat:
|
|||
aggression=0.75
|
||||
caution=-1.0
|
||||
[/ai]
|
||||
{GOLD 80 150 200}
|
||||
{INCOME 8 12 15}
|
||||
{GOLD 90 150 210}
|
||||
{INCOME 2 4 8}
|
||||
team_name=orcs
|
||||
[/side]
|
||||
|
||||
|
@ -68,6 +69,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
[/ai]
|
||||
[ai]
|
||||
|
@ -76,8 +78,8 @@ Defeat:
|
|||
caution=-1.0
|
||||
[/ai]
|
||||
team_name=orcs
|
||||
{GOLD 80 170 300}
|
||||
{INCOME 10 14 20}
|
||||
{GOLD 110 170 230}
|
||||
{INCOME 2 4 8}
|
||||
team_name=orcs
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "Plunging into the Darkness"
|
||||
map_data="{maps/Heir_To_The_Throne/Plunging_Into_the_Darkness}"
|
||||
turns=16
|
||||
{TURNS 19 16 13}
|
||||
|
||||
{UNDERGROUND}
|
||||
|
||||
|
@ -39,6 +39,7 @@ Defeat
|
|||
recruit=Orcish Warrior
|
||||
gold=0
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
aggression=1.0
|
||||
[/ai]
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "The Princess of Wesnoth"
|
||||
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
|
||||
turns=28
|
||||
{TURNS 31 28 25}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
|
@ -67,8 +67,8 @@ Defeat:
|
|||
canrecruit=1
|
||||
facing=reverse
|
||||
|
||||
{GOLD 140 200 260}
|
||||
{INCOME 5 12 20}
|
||||
{GOLD 140 200 320}
|
||||
{INCOME 4 8 12}
|
||||
|
||||
#ifdef EASY
|
||||
recruit=Cavalryman,Spearman,Swordsman,Mage,Ogre,Bowman
|
||||
|
@ -82,6 +82,7 @@ Defeat:
|
|||
|
||||
[ai]
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=scout,mixed fighter,fighter,fighter
|
||||
#endif
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "Return to Wesnoth"
|
||||
map_data="{maps/Heir_To_The_Throne/Return_to_Wesnoth}"
|
||||
turns=28
|
||||
{TURNS 31 28 25}
|
||||
next_scenario=trial_clans
|
||||
bonus=yes
|
||||
|
||||
|
@ -48,10 +48,12 @@ Defeat:
|
|||
recruit=Royal Guard
|
||||
[ai]
|
||||
recruitment_pattern=fighter
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
{GOLD 100 150 200}
|
||||
{GOLD 100 140 180}
|
||||
team_name=evil
|
||||
[/side]
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description=Dwar-Ni
|
||||
|
@ -59,11 +61,10 @@ Defeat:
|
|||
canrecruit=1
|
||||
controller=ai
|
||||
recruit=Goblin Pillager,Goblin Knight,Orcish Warrior,Orcish Crossbowman
|
||||
#ifdef HARD
|
||||
gold=250
|
||||
#else
|
||||
gold=150
|
||||
#endif
|
||||
{GOLD 110 150 190}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
[/side]
|
||||
|
||||
|
@ -74,7 +75,10 @@ Defeat:
|
|||
canrecruit=1
|
||||
controller=ai
|
||||
recruit=Royal Guard,Pikeman,Master Bowman,Shock Trooper,Duelist
|
||||
{GOLD 150 200 300}
|
||||
{GOLD 120 180 220}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ next_scenario=A_Choice_Must_Be_Made
|
|||
id=Sceptre
|
||||
name= _ "The Sceptre of Fire"
|
||||
map_data="{maps/Heir_To_The_Throne/Sceptre}"
|
||||
turns=40
|
||||
{TURNS 43 40 37}
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
{UNDERGROUND}
|
||||
|
@ -102,12 +102,13 @@ Defeat:
|
|||
controller=ai
|
||||
[ai]
|
||||
leader_value=10
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
recruit=Goblin Knight,Wolf Rider,Troll,Orcish Warrior,Orcish Crossbowman
|
||||
team_name=orcs
|
||||
|
||||
{GOLD 30 50 90}
|
||||
{INCOME 5 10 20}
|
||||
{GOLD 30 60 90}
|
||||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
[/items]
|
||||
[/chamber]
|
||||
|
@ -133,6 +134,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
leader_value=10
|
||||
recruitment_pattern=fighter
|
||||
[/ai]
|
||||
|
@ -142,8 +144,8 @@ Defeat:
|
|||
recruit=Troll,Troll Warrior,Ogre
|
||||
#endif
|
||||
team_name=orcs
|
||||
{GOLD 30 50 80}
|
||||
{INCOME 5 10 20}
|
||||
{GOLD 30 60 90}
|
||||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
[/items]
|
||||
[/chamber]
|
||||
|
@ -183,6 +185,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
leader_value=10
|
||||
recruitment_pattern=fighter,fighter,scout
|
||||
[/ai]
|
||||
|
@ -193,8 +196,8 @@ Defeat:
|
|||
#endif
|
||||
team_name=orcs
|
||||
|
||||
{GOLD 30 60 120}
|
||||
{INCOME 5 10 20}
|
||||
{GOLD 30 60 90}
|
||||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
[/items]
|
||||
[/chamber]
|
||||
|
@ -212,6 +215,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
leader_value=10
|
||||
recruitment_pattern=fighter,fighter,scout
|
||||
[/ai]
|
||||
|
@ -221,8 +225,8 @@ Defeat:
|
|||
recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp,Saurian Skirmisher
|
||||
#endif
|
||||
team_name=orcs
|
||||
{GOLD 40 70 150}
|
||||
{INCOME 5 10 20}
|
||||
{GOLD 40 70 100}
|
||||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
[/items]
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "Snow Plains"
|
||||
map_data="{maps/Heir_To_The_Throne/Snow_Plains}"
|
||||
turns=40
|
||||
{TURNS 43 40 37}
|
||||
|
||||
next_scenario="North_Elves"
|
||||
|
||||
|
@ -42,7 +42,10 @@ Defeat
|
|||
side=2
|
||||
controller=ai
|
||||
canrecruit=1
|
||||
{GOLD 100 150 300}
|
||||
{GOLD 100 160 220}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Troll,Wolf Rider
|
||||
#endif
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "Swamp Of Dread"
|
||||
map_data="{maps/Heir_To_The_Throne/Swamp_Of_Dread}"
|
||||
turns=30
|
||||
{TURNS 33 30 27}
|
||||
|
||||
next_scenario="North_Elves"
|
||||
|
||||
|
@ -38,6 +38,9 @@ Defeat
|
|||
[/side]
|
||||
|
||||
#define SWAMP_DREAD_AI_PARAMS
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk
|
||||
turns=8-100
|
||||
|
@ -58,7 +61,7 @@ Defeat
|
|||
controller=ai
|
||||
canrecruit=1
|
||||
recruit=Walking Corpse
|
||||
{GOLD 100 200 300}
|
||||
{GOLD 140 200 260}
|
||||
[ai]
|
||||
{NO_SCOUTS}
|
||||
[/ai]
|
||||
|
@ -73,7 +76,7 @@ Defeat
|
|||
controller=ai
|
||||
canrecruit=1
|
||||
recruit=Ghost,Skeleton,Walking Corpse
|
||||
{GOLD 100 200 300}
|
||||
{GOLD 140 200 260}
|
||||
{SWAMP_DREAD_AI_PARAMS}
|
||||
team_name=undead
|
||||
[/side]
|
||||
|
@ -85,7 +88,7 @@ Defeat
|
|||
controller=ai
|
||||
canrecruit=1
|
||||
recruit=Wraith,Vampire Bat,Skeleton
|
||||
{GOLD 100 200 300}
|
||||
{GOLD 140 200 260}
|
||||
team_name=undead
|
||||
{SWAMP_DREAD_AI_PARAMS}
|
||||
[/side]
|
||||
|
@ -101,7 +104,7 @@ Defeat
|
|||
{NO_SCOUTS}
|
||||
[/ai]
|
||||
{SWAMP_DREAD_AI_PARAMS}
|
||||
{GOLD 80 150 200}
|
||||
{GOLD 90 150 210}
|
||||
team_name=undead
|
||||
[/side]
|
||||
|
||||
|
@ -112,7 +115,7 @@ Defeat
|
|||
controller=ai
|
||||
canrecruit=1
|
||||
recruit=Skeleton Archer,Walking Corpse,Ghost
|
||||
{GOLD 80 150 200}
|
||||
{GOLD 90 150 210}
|
||||
team_name=undead
|
||||
{SWAMP_DREAD_AI_PARAMS}
|
||||
[/side]
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "The Lost General"
|
||||
map_data="{maps/Heir_To_The_Throne/The_Lost_General}"
|
||||
turns=64
|
||||
{TURNS 67 64 61}
|
||||
|
||||
{UNDERGROUND}
|
||||
|
||||
|
@ -49,11 +49,10 @@ Defeat:
|
|||
side=3
|
||||
canrecruit=1
|
||||
recruit=Orcish Warrior,Wolf Rider,Troll,Troll Whelp,Goblin Pillager
|
||||
#ifdef HARD
|
||||
gold=500
|
||||
#else
|
||||
gold=350
|
||||
#endif
|
||||
{GOLD 290 350 410}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
[/side]
|
||||
|
||||
|
@ -63,11 +62,10 @@ Defeat:
|
|||
side=4
|
||||
canrecruit=1
|
||||
recruit=Skeleton,Ghost,Revenant,Skeleton Archer,Boneshooter
|
||||
#ifdef EASY
|
||||
gold=200
|
||||
#else
|
||||
gold=300
|
||||
#endif
|
||||
{GOLD 240 300 360}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
textdomain=wesnoth-httt
|
||||
name= _ "The Siege of Elensefar"
|
||||
map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
|
||||
turns=32
|
||||
{TURNS 35 32 29}
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
next_scenario=Crossroads
|
||||
|
||||
|
@ -48,7 +48,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman
|
||||
|
||||
{GOLD 100 200 300}
|
||||
{GOLD 120 180 240}
|
||||
team_name=orcs
|
||||
|
||||
[ai]
|
||||
|
@ -57,6 +57,7 @@ Defeat:
|
|||
aggression=0.0
|
||||
caution=1.0
|
||||
grouping=defensive
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
|
||||
[ai]
|
||||
|
@ -80,13 +81,14 @@ Defeat:
|
|||
|
||||
recruit=Skeleton Archer,Skeleton
|
||||
|
||||
{GOLD 100 180 280}
|
||||
{GOLD 100 160 220}
|
||||
|
||||
team_name=orcs
|
||||
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer
|
||||
leader_value=10.0
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
|
||||
[ai]
|
||||
|
|
|
@ -5,12 +5,12 @@
|
|||
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
|
||||
turns=12
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
next_scenario=Gryphon_Mountain
|
||||
|
||||
|
@ -55,7 +55,7 @@ Defeat:
|
|||
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
|
||||
|
||||
{VOD_AI_PARMS}
|
||||
{GOLD 200 300 500}
|
||||
{GOLD 200 320 440}
|
||||
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Revenant,Blood Bat,Ghost,Bone Shooter
|
||||
|
@ -68,6 +68,7 @@ Defeat:
|
|||
#endif
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=fighter,fighter,archer,scout
|
||||
#endif
|
||||
|
@ -95,8 +96,9 @@ Defeat:
|
|||
recruit=Wraith,Walking Corpse
|
||||
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
|
||||
{VOD_AI_PARMS}
|
||||
{GOLD 200 500 500}
|
||||
{GOLD 200 400 600}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=fighter
|
||||
#endif
|
||||
|
@ -123,7 +125,7 @@ Defeat:
|
|||
canrecruit=1
|
||||
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
|
||||
{VOD_AI_PARMS}
|
||||
{GOLD 150 300 500}
|
||||
{GOLD 160 280 400}
|
||||
|
||||
#ifdef EASY
|
||||
recruit=Walking Corpse,Wraith,Bone Shooter,Revenant,Skeleton
|
||||
|
@ -136,6 +138,7 @@ Defeat:
|
|||
#endif
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=fighter,fighter,archer,scout
|
||||
#endif
|
||||
|
|
|
@ -163,6 +163,7 @@ Defeat:
|
|||
controller=ai
|
||||
canrecruit=1
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
recruitment_pattern=fighter,scout
|
||||
{NO_SCOUTS}
|
||||
recruitment_ignore_bad_combat=yes
|
||||
|
@ -171,8 +172,8 @@ Defeat:
|
|||
aggression=0.75
|
||||
[/ai]
|
||||
recruit=Cockatrice,Gryphon
|
||||
gold=200
|
||||
{INCOME 10 20 30}
|
||||
{GOLD 160 220 280}
|
||||
{INCOME 8 12 16}
|
||||
team_name=bad
|
||||
[/side]
|
||||
|
||||
|
@ -188,6 +189,7 @@ Defeat:
|
|||
side=4
|
||||
controller=ai
|
||||
canrecruit=1
|
||||
{GOLD 60 120 180}
|
||||
team=orcs
|
||||
{TURNED_TO_STONE}
|
||||
|
||||
|
@ -242,7 +244,10 @@ Defeat:
|
|||
{STONE_GRUNT 7 15}
|
||||
{STONE_TROLL 12 25}
|
||||
{STONE_GOBLIN_KNIGHT 14 51}
|
||||
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue