Fix the tip on ZoC: speak about lv0 and skirmisher units.

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Guillaume Melquiond 2005-01-29 10:33:03 +00:00
parent de6ca2d556
commit ba1d721558

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@ -4,7 +4,7 @@ tip_of_day3= _ "There are six types of attacks: pierce, blade, impact, fire, col
tip_of_day4= _ "The terrain your units are on determines the chance your opponents have of hitting them in battle. The defensive rating for the currently selected unit in the currently selected terrain is displayed in the top-right corner of the screen."
tip_of_day5= _ "Poisoned units lose 8 hitpoints every turn, but they will not die from poison: poison will never reduce them below 1 hitpoint. Poisoned units can be cured by moving them to a village, or placing them next to a unit with the 'cure' ability."
tip_of_day6= _ "You can use units from a previous scenario by selecting 'Recall' by the game menu. By recalling the same units over and over, you can build up a powerful and experienced army."
tip_of_day7= _ "All units have a Zone of Control in each of the hexes next to them. If a unit moves into an enemy's Zone of Control, it may not move any further that turn."
tip_of_day7= _ "Units have a Zone of Control in each of the hexes next to them. If a unit moves into an enemy's Zone of Control, it may not move any further that turn. Level 0 units are too frail to control a zone; and skirmisher units are skilled enough to ignore these zones."
tip_of_day8= _ "The chance to hit a unit usually depends on how well that unit can defend itself in the terrain it is standing in, however magical attacks have a 70% chance to hit both when attacking and defending, and marksman attacks have at least 60% chance to hit when attacking."
tip_of_day9= _ "Units stationed in villages heal 8 hitpoints at the beginning of their turn."
tip_of_day10= _ "Units that do not move or attack during their turn rest, and will recover 2 hitpoints at the beginning of their next turn."