Updated German translation
This commit is contained in:
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3 changed files with 59 additions and 96 deletions
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@ -16,7 +16,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-01-11 22:45+0100\n"
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"PO-Revision-Date: 2004-12-30 21:54+0100\n"
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"PO-Revision-Date: 2005-01-12 13:23+0100\n"
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"Last-Translator: Nils Kneuper <crazy-ivanovic@gmx.net>\n"
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"Language-Team: Nils Kneuper <crazy-ivanovicgmx.net>\n"
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"MIME-Version: 1.0\n"
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@ -181,7 +181,6 @@ msgid "Um... yes."
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msgstr "Ähm... ja."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:421
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#, fuzzy
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msgid "Shut up! That's it! I'm putting you in the high-security cave!"
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msgstr "Seid ruhig! Es reicht! Ich stecke euch in die Hochsicherheitshöhle!"
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@ -287,7 +286,6 @@ msgstr ""
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"könnte ein Weg hinaus liegen... Kommt lasst es uns überprüfen!"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:648
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#, fuzzy
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msgid ""
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"Here is the thin spot. Actually- wait a second- its not a thin spot at all! "
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"It's really a door!"
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@ -301,12 +299,10 @@ msgstr ""
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"Oh... Eine Wache! Last uns sehen, wie schnell wir sie beseitigen können."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:686
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#, fuzzy
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msgid "I have found the key! Let's get out of here!"
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msgstr "Ich habe den Schlüssel gefunden. Lasst uns hier verschwinden!"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:712
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#, fuzzy
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msgid "This is the right key! come on, let's open the door, quick!"
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msgstr "Es ist der richtige Schlüssel! Lasst uns die Tür öffnen, schnell!"
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@ -398,16 +394,15 @@ msgstr ""
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"versuchen ihn zu überqueren?"
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:98
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#, fuzzy
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msgid ""
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"We must cross this river. The undead are chasing us, and their hordes are "
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"much too great for us to defeat. Reinforcements for the undead will arrive "
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"soon. We must be across the river before that happens."
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msgstr ""
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"Wir müssen den Fluss überqueren. Die Untoten verfolden uns und die Zahl "
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"Wir müssen den Fluss überqueren. Die Untoten verfolgen uns und die Zahl "
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"ihrer Truppen ist bei weitem zu groß, als dass wir sie besiegen könnten. "
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"Außerdem treffen bald die Verstärkungen der Untoten ein. Wir müssen den "
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"Fluss überqueren, bevor das passiert."
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"Fluss überqueren, bevor dies passiert."
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:103
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msgid ""
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@ -497,13 +492,12 @@ msgid "Greetings, travelers! Welcome to my realm."
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msgstr "Seid gegrüßt, Reisende! Willkommen in meinem Reich."
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#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:91
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#, fuzzy
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msgid ""
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"Hello. I am wondering if you can help us fight these undead beasts that "
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"attack us."
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msgstr ""
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"Seid gegrüßt. Ich frage mich, ob ihr uns dabei helfen könnt, die untoten "
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"Bestien, die uns attackieren, zu bekämpfen"
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"Seid gegrüßt. Könnt ihr uns dabei helfent, die untoten Bestien, die uns "
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"attackieren, zurückzuschlagen?"
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#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:96
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msgid ""
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@ -694,7 +688,6 @@ msgstr ""
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"verlassen! Lauft um euer - was zum...?!? Wer seid ihr?"
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#: data/scenarios/Eastern_Invasion/Evacuation.cfg:115
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#, fuzzy
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msgid ""
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"I'm an enginea'. I s'pect you'll have a need of me services. I bet you're "
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"gonna want me to blow up that bridge ov'r theah."
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@ -845,17 +838,15 @@ msgstr ""
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"den weiteren Weg!"
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:89
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#, fuzzy
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msgid ""
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"None of our troops can cross this harsh terrain. We must turn back! I told "
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"you from the beginning we should have never have ventured north of the river!"
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msgstr ""
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"Unsere Truppen können nicht durch solch raues Gelände marschieren. Wir "
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"müssen umkehren! Ich habe euch von Anfang an gesagt, dass es nicht die "
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"Richtige Entscheidung war, diesen Weg zu nehmen."
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"richtige Entscheidung war, diesen Weg zu nehmen."
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:94
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#, fuzzy
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msgid ""
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"No! If I remember correctly, there is a lake around here, with a bridge "
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"across it. We can get through the mountains that way. And remember, if we "
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@ -915,7 +906,6 @@ msgstr ""
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"#Dacyn fällt in der Schlacht"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:113
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#, fuzzy
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msgid "We have come all the way to Mal-Ravanal's Capital!"
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msgstr "Wir haben die Hauptstadt des Reiches von Mal-Ravanal erreicht!"
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@ -928,7 +918,6 @@ msgstr ""
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"nicht töten. Wir müssen umkehren!"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:123
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#, fuzzy
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msgid ""
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"True. To retreat, we must kill one of these necromancers that follow us. "
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"Still, I think we have done some good here: these enemies are delayed by our "
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@ -946,7 +935,6 @@ msgstr ""
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"sie!"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:152
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#, fuzzy
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msgid ""
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"Thank you for destroying that skeleton warrior! Every time you kill one of "
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"the Revenants, one of us knights is let free!"
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@ -1097,6 +1085,8 @@ msgstr ""
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:263
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msgid "We still need to defeat these undead for the villages to be safe."
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msgstr ""
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"Wir müssen diese Untoten besiegen, um dafür zu sorgen, dass diese Dörfer "
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"wieder sicher sind."
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:269
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:312
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@ -1121,7 +1111,7 @@ msgstr ""
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:306
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msgid "There is still that outlaw to take care of."
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msgstr ""
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msgstr "Hier ist immernoch ein Bandit, der bekämpft werden muss."
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#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:4
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msgid "Training the Ogres"
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@ -1147,7 +1137,6 @@ msgstr ""
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"#Owaec fällt in der Schlacht"
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#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:84
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#, fuzzy
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msgid ""
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"Look, we have found a pack of Ogres. We should try to capture some to train."
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msgstr ""
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@ -1172,7 +1161,6 @@ msgstr ""
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"nähert euch von nordosten und ich versuche es von nordwesten aus."
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#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:128
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#, fuzzy
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msgid "We have let one escape. Let's hope they all don't!"
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msgstr ""
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"Wir haben einen entkommen lassen. Hoffen wir bloß, dass nicht alle fliehen "
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@ -1248,7 +1236,6 @@ msgid "Kill the king!"
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msgstr "Tötet den König"
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#: data/scenarios/Eastern_Invasion/Reject.cfg:163
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#, fuzzy
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msgid "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
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msgstr ""
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"Sie haben Konrad getöten. Selbst wenn wir Weldyn nun noch retten, so ist "
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@ -1341,7 +1328,6 @@ msgid "This might be more difficult than I thought."
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msgstr "Dies könnte schwieriger werden als ich dachte."
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#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:191
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#, fuzzy
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msgid "Now let's get out of this bog!"
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msgstr "Nun lasst uns aus diesem Morast verschwinden!"
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@ -1431,7 +1417,6 @@ msgid "The Outpost"
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msgstr "Der Außenposten"
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#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:25
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#, fuzzy
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msgid ""
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"\n"
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"Victory:\n"
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@ -1462,16 +1447,14 @@ msgid "No! We must hold this outpost!"
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msgstr "Nein, wir müssen diesen Außenposten halten!"
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#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:130
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#, fuzzy
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msgid ""
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"I always give my victims the honor of knowing the magnificent leader of the "
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"enormous hordes that are about to kill them. I am the the grand lich Mal-"
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"Ravanal, head of an evil brotherhood of necromancers! Ha ha ha ha!"
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msgstr ""
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"Ich gebe meinen Opfern immer die Ehre, den großartigen Anführer der "
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"unglaublichen Horden kennenzulernen, die sie vernichten. Ich bin die böse "
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"Seele von Ravanal und habe mich des Körpers dieses Liches bemächtigt. Er war "
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"mal der Kopf einer grausamen Bruderschaft von Nekromanten! Hahahahahahaha!"
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"unglaublichen Horden kennenzulernen, die sie vernichten. Ich bin der hohe "
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"Lich Mal-Ravanal, Führer einer Bruderschaft von Nekromanten! Ha ha ha ha!"
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#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:134
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msgid ""
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@ -1640,7 +1623,6 @@ msgid "But still, it's not like you have a better plan!"
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msgstr "Und doch habt ihr keinen besseren Plan."
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#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:131
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#, fuzzy
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msgid "That is why we're at this council..."
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msgstr "Genau deshalb halten wir diesen Rat ab..."
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@ -1880,7 +1862,6 @@ msgstr ""
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"die Untoten bekämpfen sich und versperren uns den Weg!"
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#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:118
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#, fuzzy
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msgid ""
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"Well, orc, we can either continue this fight, or we can crush those pesky "
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"humans and battle later. Your call."
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@ -1889,7 +1870,6 @@ msgstr ""
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"diese nervtötenden Menschen und kämpfen danach weiter. Eure Entscheidung."
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#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:123
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#, fuzzy
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msgid ""
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"Hm... I know. We will make a pact to destroy these humans, and continue our "
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"fight later. (Hopefully you will die, for then I will win our battle by "
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@ -1905,7 +1885,6 @@ msgstr ""
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"Sicherheit sterben.)"
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#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:140
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#, fuzzy
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msgid ""
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"No! These undead won our battle, and you will be able to enter my northern "
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"homeland!"
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@ -2264,7 +2243,6 @@ msgid "I come bearing a message from my leader:"
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msgstr "Ich komme und überbringe eine Nachricht von meinem Herren:"
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#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:277
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#, fuzzy
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msgid "Very well, you may read it. (It might tell us something useful)."
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msgstr ""
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"Nun denn, es sei euch gestattet, es zu lesen. (Vielleicht sagt es uns etwas "
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.9-CVS\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-01-11 22:44+0100\n"
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"PO-Revision-Date: 2004-12-30 22:08+0100\n"
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"PO-Revision-Date: 2005-01-12 13:28+0100\n"
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"Last-Translator: Nils Kneuper <crazy-ivanovic@gmx.net>\n"
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"Language-Team: \n"
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"MIME-Version: 1.0\n"
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@ -3105,18 +3105,18 @@ msgstr ""
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msgid "His...creatures? We must keep to the road, men!"
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msgstr "Seine...Kreaturen? Männer, wir müssen auf der Straße bleiben!"
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# edited by ivanovic
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#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:121
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#, fuzzy
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msgid ""
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"He would be a mighty foe, Konrad. It is said when the dwarves built this "
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"road, they disturbed the resting place of the ancient mage, and ever since, "
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"he and his brother have traveled the mountain, wreaking havoc on the dwarven "
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"villages."
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msgstr ""
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"Er wäre ein mächtiger Gegner, Konrad. Man sagt, dass als die Zwerge diese "
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"Straße gebaut haben, haben sie die Ruhestätte des alten Magiers gestört, und "
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"immer wenn er und sein Bruder diesen Berg bereisen, verwüsten sie die Dörfer "
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"von den Zwergen."
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"Er wäre ein mächtiger Gegner, Konrad. Man sagt, die Zwerge haben, als sie "
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"diese Straße gebaut haben, die Ruhestätte des alten Magiers gestört. Seit "
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"diesen Tagen geistern er und sein Bruder in diesen Bergen umher, die Dörfer "
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"der Zwerge verwüstend."
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#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:125
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msgid "Let us then go carefully...but quickly, men!"
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msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!"
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msgstr "Ja, Konrad. Du wirst eines Tages König sein. Lasst uns eilen!"
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# edited by ivanovic
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#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:367
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msgid "So you endeavour to fight me in my home. Foolish."
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msgstr ""
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msgstr "Ihr traut euch also, mich in meiner Heimat anzugreifen?!? Narr!"
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#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:4
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msgid "The Valley of Death - The Princess's Revenge"
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@ -8,8 +8,8 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.9-CVS\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-01-11 22:07+0100\n"
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"PO-Revision-Date: 2004-12-30 22:17+0100\n"
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"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
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"PO-Revision-Date: 2005-01-12 13:39+0100\n"
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"Last-Translator: Nils Kneuper <crazy-ivanovic@gmx.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -648,8 +648,8 @@ msgstr ""
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"gibt es verschiedene Möglichkeiten, diesen Schaden zu heilen. Schaden wird "
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"immer am Anfang Ihres Zuges, bevor Sie etwas tun können, geheilt."
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# edited by ivanovic
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#: data/help.cfg:172
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -680,8 +680,8 @@ msgstr ""
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"<ref>dst=ability_regeneration text=Regeneration</ref>: Manche Einheiten (z."
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"B. Trolle) heilen jeden Zug automatisch 8 Punkte."
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# edited by ivanovic
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#: data/help.cfg:175
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#, fuzzy
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msgid ""
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"\n"
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"Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
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@ -692,10 +692,11 @@ msgstr ""
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"\n"
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"Heilende Einheiten: Einheiten mit der <ref>dst=ability_heals text='Heilung'</"
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"ref>-Fähigkeit heilen 4 Lebenspunkte bei allen direkt benachbarten Einheiten "
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"oder verhindern Giftschaden."
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"oder verhindern Giftschaden. Dabei wird eine Einheit höchstens um 8LP "
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"geheilt."
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# edited by ivanovic
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#: data/help.cfg:177
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -707,7 +708,8 @@ msgstr ""
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"\n"
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"Einheiten mit der Fertigkeit <ref>dst=ability_cures text='Kurieren'</ref> "
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"heilen 8 Lebenspunkte bei benachbarten Einheiten oder heilen eine Einheit "
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"von ihrer Vergiftung."
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"von ihrer Vergiftung. Es werden bei der betroffenen Einheit höchstens 18LP "
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"geheilt."
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#: data/help.cfg:179
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msgid ""
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@ -3251,8 +3253,8 @@ msgstr ""
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msgid "illuminates"
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msgstr "Lichtaura"
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# edited by ivanovic
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#: data/translations/english.cfg:54
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#, fuzzy
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msgid ""
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"Leadership:\n"
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"This unit can lead friendly units that are next to it, making them fight "
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@ -3268,7 +3270,7 @@ msgstr ""
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"Nahestehenden besser kämpfen.\n"
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"\n"
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"Benachbarte Einheiten niedrigerer Stufen richten im Kampf einen höheren "
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"Schaden an."
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"Schaden an. Dabei erhöht sich der Schaden um 25% pro Stufe unterschied."
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#: data/translations/english.cfg:56 data/units/Commander.cfg:11
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#: data/units/Commander.cfg:86 data/units/Death_Knight.cfg:16
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@ -3293,8 +3295,8 @@ msgstr ""
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"Loyal:\n"
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"Zählen nie mehr als 1 zum Unterhalt."
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# edited by ivanovic
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#: data/translations/english.cfg:66
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#, fuzzy
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msgid ""
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"Nightstalk:\n"
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"The unit becomes invisible during night.\n"
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@ -3369,8 +3371,8 @@ msgstr ""
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msgid "steadfast"
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msgstr "Unerschütterlich"
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# edited by ivanovic
|
||||
#: data/translations/english.cfg:86
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Teleport:\n"
|
||||
"This unit may teleport between any two friendly villages using one of its "
|
||||
|
@ -3385,8 +3387,8 @@ msgstr ""
|
|||
msgid "teleport"
|
||||
msgstr "Teleportation"
|
||||
|
||||
# edited by ivanovic
|
||||
#: data/translations/english.cfg:93
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Backstab:\n"
|
||||
"This attack deals double damage if a friendly unit is on the opposite side "
|
||||
|
@ -3395,7 +3397,8 @@ msgstr ""
|
|||
"Hinterlistiger Angriff:\n"
|
||||
"Hinterlistig schleicht sich diese Einheit in den Rücken des Gegners um ihm "
|
||||
"bei einem Angriff den doppelten Schaden zuzufügen. Dies geling nur, wenn der "
|
||||
"Feind von einer freundlichen Einheit abgelenkt wird."
|
||||
"Feind von einer eigenen Einheit abgelenkt wird. (Es funktioniert nicht mit "
|
||||
"alleierten Einheiten.)"
|
||||
|
||||
#: data/translations/english.cfg:96
|
||||
msgid ""
|
||||
|
@ -3457,6 +3460,7 @@ msgstr ""
|
|||
"Erprobt durch Jahre des Trainierens, greift diese Einheit immer mit 60%iger "
|
||||
"Trefferwahrscheinlichkeit an."
|
||||
|
||||
# edited by ivanovic
|
||||
#: data/translations/english.cfg:114
|
||||
msgid ""
|
||||
"Plague:\n"
|
||||
|
@ -3464,6 +3468,11 @@ msgid ""
|
|||
"identical to and on the same side as the unit with the Plague attack. (This "
|
||||
"doesn't work on Undead or units in villages.)"
|
||||
msgstr ""
|
||||
"untote Plage:\n"
|
||||
"Wenn eine Einheit von einer Einheit mit der Fähigkeit untote Plage "
|
||||
"vernichtet wird, wird die getötete Einheit durch eine eigene, identische "
|
||||
"Einheit ersetzt. (Dies funktioniert nicht gegen Untote oder Einheiten in "
|
||||
"Dörfern.)"
|
||||
|
||||
#: data/translations/english.cfg:117
|
||||
msgid ""
|
||||
|
@ -3476,8 +3485,8 @@ msgstr ""
|
|||
"vergiften. Dadurch veliert das Opfer pro Runde 8 LP, bis es geheilt wird "
|
||||
"oder sein LP auf 1 reduziert wurde."
|
||||
|
||||
# edited by ivanovic
|
||||
#: data/translations/english.cfg:120
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Slow:\n"
|
||||
"This attack slows the target. Slowed units move at half normal speed and "
|
||||
|
@ -8595,10 +8604,10 @@ msgstr "Inland"
|
|||
msgid "Island"
|
||||
msgstr "Insel"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:89
|
||||
#, fuzzy
|
||||
msgid "Load Game..."
|
||||
msgstr "Spielstand laden"
|
||||
msgstr "Spielstand laden..."
|
||||
|
||||
#: src/multiplayer.cpp:99
|
||||
msgid "The maximum turns the game will go for"
|
||||
|
@ -8675,53 +8684,53 @@ msgstr "Keine Mitspieler gefunden."
|
|||
msgid "Create Game"
|
||||
msgstr "Partie eröffnen"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:181
|
||||
#, fuzzy
|
||||
msgid "Name of game:"
|
||||
msgstr "Name der Partie"
|
||||
msgstr "Name der Partie:"
|
||||
|
||||
#: src/multiplayer.cpp:184
|
||||
msgid "$login's game"
|
||||
msgstr "$login|s Partie"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:195
|
||||
#, fuzzy
|
||||
msgid "Map to play:"
|
||||
msgstr "Verfügbare Karten"
|
||||
msgstr "Verfügbare Karten:"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:291
|
||||
#, fuzzy
|
||||
msgid "Era:"
|
||||
msgstr "Ära"
|
||||
msgstr "Ära:"
|
||||
|
||||
#: src/multiplayer.cpp:349
|
||||
msgid "You must enter a name."
|
||||
msgstr "Ihr müsst einen Namen eingeben."
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:363
|
||||
#, fuzzy
|
||||
msgid "Turns: "
|
||||
msgstr "Runden"
|
||||
msgstr "Runden:"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:367
|
||||
#, fuzzy
|
||||
msgid "unlimited"
|
||||
msgstr "Unbegrenzt"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:380
|
||||
#, fuzzy
|
||||
msgid "Village Gold: "
|
||||
msgstr "Steuereinnahmen pro Dorf"
|
||||
msgstr "Steuereinnahmen pro Dorf:"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:393
|
||||
#, fuzzy
|
||||
msgid "Experience Requirements: "
|
||||
msgstr "Vorausgesetzte Erfahrungen"
|
||||
msgstr "Vorausgesetzte Erfahrungen:"
|
||||
|
||||
# edited by ivanovic
|
||||
#: src/multiplayer.cpp:452 src/multiplayer.cpp:514
|
||||
#, fuzzy
|
||||
msgid "Players: "
|
||||
msgstr "Spieler"
|
||||
msgstr "Spieler:"
|
||||
|
||||
#: src/multiplayer.cpp:532
|
||||
msgid ""
|
||||
|
@ -9420,28 +9429,3 @@ msgstr "Datei löschen"
|
|||
#: src/widgets/file_chooser.cpp:126
|
||||
msgid "Deletion of the file failed."
|
||||
msgstr "Das Löschen der Datei ist fehlgeschlagen."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Nightstalk:\n"
|
||||
#~ "The unit becomes invisible during night."
|
||||
#~ msgstr ""
|
||||
#~ "Schattenfusion:\n"
|
||||
#~ "Dämonische Kräfte lassen diese Einheit mit der Nacht verschmelzen, so "
|
||||
#~ "dass sie nur noch ein Schatten in der Dunkelheit ist. Dadurch können die "
|
||||
#~ "Feinde sie nachts nicht entdecken."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Plague:\n"
|
||||
#~ "If this unit kills a living target and that unit was not stationed in a "
|
||||
#~ "village, the dead target's corpse will rise up and fight for you."
|
||||
#~ msgstr ""
|
||||
#~ "Untote Plage:\n"
|
||||
#~ "Finstere mächte rufen sämtliche von dieser Einheit getöteten Einheiten "
|
||||
#~ "als untote Zombies zurück ins leben. Es sei denn, der Feind befand sich "
|
||||
#~ "in einem Dorf, weswegen er in geweihtem Boden beigesetzt werden konnte."
|
||||
|
||||
#~ msgid "skirmisher,heals"
|
||||
#~ msgstr "Plänkler,Heilen"
|
||||
|
||||
#~ msgid "skirmisher,cures"
|
||||
#~ msgstr "Plänkler,Kurieren"
|
||||
|
|
Loading…
Add table
Reference in a new issue