Update changelog

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Celtic Minstrel 2016-10-31 18:27:55 -04:00
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commit 78cfd7e05b

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@ -101,6 +101,8 @@ Version 1.13.5+dev:
only used if any [option] appear
* Added value= to [option]: if specified, gives value to store in variable
instead of index number, only used if variable= appears in [message]
* New second_unit, second_image, second_mirror attributes for showing two
portraits on a single message.
* New attributes for [role]:
* search_recall_list=yes|no|only(default yes) controls where to look
* reassign=yes|no(default yes) if no, check for a unit and do not assign to
@ -137,7 +139,9 @@ Version 1.13.5+dev:
* Fixed filter returning invalid locations if invalid locations were given
in a variable that was used with find_in=
* Moves cave map generator to lua. scenario_generation=cave is now deprecated and
will be removed soon.
will be removed soon. The Lua version has feature parity with the old one, but
the syntax is a little different. It supports both map_generation and
scenario_generation.
* Tunnel functionality was expanded and the default behavior was altered in
order to make moves through tunnels consistent with all other moves:
* Vison through tunnels is now possible and enabled by default. It can be
@ -196,6 +200,8 @@ Version 1.13.5+dev:
full attack analysis.
* Aspect fetcher functions (eg ai.get_aggression()) are now deprecated in favour
of the ai.aspects table.
* The location_set iter and stable_iter functions can now be called with no argument.
In this case, they return an iterator suitable for use in a for loop.
* Networking
* Ported campaignd to use boost.asio instead of SDL_net.
* Removed unit tests for old networking stack. This was the last part that