Update changelog
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@ -101,6 +101,8 @@ Version 1.13.5+dev:
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only used if any [option] appear
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* Added value= to [option]: if specified, gives value to store in variable
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instead of index number, only used if variable= appears in [message]
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* New second_unit, second_image, second_mirror attributes for showing two
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portraits on a single message.
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* New attributes for [role]:
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* search_recall_list=yes|no|only(default yes) controls where to look
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* reassign=yes|no(default yes) if no, check for a unit and do not assign to
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@ -137,7 +139,9 @@ Version 1.13.5+dev:
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* Fixed filter returning invalid locations if invalid locations were given
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in a variable that was used with find_in=
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* Moves cave map generator to lua. scenario_generation=cave is now deprecated and
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will be removed soon.
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will be removed soon. The Lua version has feature parity with the old one, but
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the syntax is a little different. It supports both map_generation and
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scenario_generation.
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* Tunnel functionality was expanded and the default behavior was altered in
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order to make moves through tunnels consistent with all other moves:
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* Vison through tunnels is now possible and enabled by default. It can be
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@ -196,6 +200,8 @@ Version 1.13.5+dev:
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full attack analysis.
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* Aspect fetcher functions (eg ai.get_aggression()) are now deprecated in favour
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of the ai.aspects table.
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* The location_set iter and stable_iter functions can now be called with no argument.
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In this case, they return an iterator suitable for use in a for loop.
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* Networking
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* Ported campaignd to use boost.asio instead of SDL_net.
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* Removed unit tests for old networking stack. This was the last part that
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