Gamestate Inspector: Recursively fold
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1 changed files with 4 additions and 1 deletions
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@ -322,10 +322,13 @@ public:
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ttree_view_node* selected = dynamic_cast<ttree_view&>(tree).selected_item();
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callbacks[selected->describe_path()](*selected);
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// We recursively fold, but non-recursively unfold.
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// This is because only one node on a level should be open at any given time.
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// Furthermore, there's no need to remember that a subnode was open once the parent is closed.
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if(!selected->is_root_node()) {
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for(auto& node : selected->parent_node().children()) {
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if(&node != selected) {
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node.fold();
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node.fold(true);
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}
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}
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