SoF: implemented a better fix for the bug about Rugnur not being healed,
...and the units shown harmed in the recall list
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3ef85dee73
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2 changed files with 6 additions and 12 deletions
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@ -319,6 +319,12 @@
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{FOREACH dwarves i}
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{VARIABLE dwarves[$i].x "recall"}
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{VARIABLE dwarves[$i].y "recall"}
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# to heal them
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{VARIABLE dwarves[$i].hitpoints ($dwarves[$i].max_hitpoints)}
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{VARIABLE dwarves[$i].moves ($dwarves[$i].max_moves)}
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{VARIABLE dwarves[$i].attacks_left ($dwarves[$i].max_attacks)}
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{CLEAR_VARIABLE dwarves[$i].status.slowed}
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# no need for poisoned and petrified, as Elves do not have units with such abilities
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[unstore_unit]
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variable=dwarves[$i]
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@ -154,18 +154,6 @@
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{MOVE_UNIT id=Rugnur 12 7}
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# in case that Rugnur was not in perfect shape at the end of Towards the Caves
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[heal_unit]
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[filter]
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id=Rugnur
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[/filter]
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amount=full
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animate=no
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moves=full
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restore_attacks=yes
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restore_statuses=yes
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[/heal_unit]
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[redraw]
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side=1
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[/redraw]
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