updated English version of the announcement
This commit is contained in:
parent
ce0e264bf2
commit
7787b56ad6
1 changed files with 56 additions and 59 deletions
|
@ -61,18 +61,24 @@ now for Windows, Mac OS X and various GNU/Linux distributions.</p>
|
|||
|
||||
<h2 id='game'>What's New in Wesnoth 1.8</h2>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>The improvements this time around include one entire new
|
||||
full-length campain, hundreds of new and revised unit portraits, four
|
||||
full-length campaign, hundreds of new and revised unit portraits, four
|
||||
new music tracks, some UI redesign, and substantial improvements in the
|
||||
game's AI.</p>
|
||||
|
||||
<h3 id='players'>For Players</h3>
|
||||
|
||||
<p>To help the player keep those who are loyal to him alive, this units
|
||||
<p>To help the player keep those who are loyal to him alive, these units
|
||||
are now marked with an overlay symbol that looks like a bronze ring.</p>
|
||||
|
||||
<p>The names on maps and other images are now localized to the
|
||||
player's language.</p>
|
||||
<p>The names on maps and other images can now be localized to the
|
||||
player's language; several languages already use this new feature. For more information and tutorials, look at the wiki article
|
||||
on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
|
||||
Localization</a>.</p>
|
||||
|
||||
<h4 id='campaigns'>Campaigns</h4>
|
||||
|
||||
|
@ -83,17 +89,17 @@ href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev
|
|||
project</a>, where it spent almost a year being adapted for
|
||||
mainline.</p>
|
||||
|
||||
<p>We've continued to polish and improve the mainline campaigns.
|
||||
<p>We've continued to polish and improve the mainline campaigns.
|
||||
The hero Kaleh's custom advancements in <cite>Under the Burning
|
||||
Suns</cite>, long a source of problems, have been debugged and
|
||||
streamlined. Significant continuity problems in <cite>Heir to the
|
||||
Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
|
||||
Suns</cite>, long a source of problems, have been redesigned in a more robust
|
||||
and streamlined fashion. Significant continuity problems in <cite>Heir to the
|
||||
Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
|
||||
Some scenarios in <cite>Legend of Wesmere</cite> have been rewritten
|
||||
and significantly enhanced. An early version of it's multiplayer port
|
||||
and significantly enhanced. An early version of its multiplayer port
|
||||
is available to test Wesnoth's multiplayer campaign feature.</p>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>There are four new full-orchestral music tracks: <cite>Casualties
|
||||
|
@ -105,80 +111,77 @@ chooses recruits/recalls better, and does smarter target selection.</p>
|
|||
|
||||
<h4 id='multiplayer'>Multiplayer</h4>
|
||||
|
||||
<p>The operating system's GUI can be told to notify the online player
|
||||
that it his turn to play.</p>
|
||||
<p>The operating system's GUI can be told to notify the player that it's his
|
||||
turn to play.</p>
|
||||
|
||||
<p>The multiplayer lobby has been completely redesigned for improved
|
||||
ease of play and better appearance.</p>
|
||||
|
||||
<p>Random numbers are generated on the Wesnoth server during MP
|
||||
combats. This make certain kinds of cheats and out-of-sync conditions
|
||||
<p>Random numbers are generated on the Wesnoth multiplayer server during MP
|
||||
combats. This makes certain kinds of cheats and out-of-sync conditions
|
||||
impossible, at the cost of breaking compatibility with versions before
|
||||
1.7.3.</p>
|
||||
|
||||
<h4 id='general'>General</h4>
|
||||
|
||||
<p>The right sidebar on the main game display has been tuned for
|
||||
usability. It now gives more prominence to the selected unit's
|
||||
terrain defence percentage and time-of-day modifier.</p>
|
||||
|
||||
<p>There is a new monster unit: the Water Serpent. Additionally, the
|
||||
Dwarvish Scout from Under the Burning Suns is now part of normal
|
||||
Dwarvish sides in campaigns. Several other unit lines — most notably
|
||||
the Drakes — have been completely redone with improved art and
|
||||
animations.
|
||||
A remake of the merfolk units out of our Art Director's
|
||||
virtual pencil has been completed in this release cycle.
|
||||
(But most animations are still missing for them.)
|
||||
</p>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>There have been no unit multiplayer unit balancing changes in this
|
||||
release.</p>
|
||||
<p>Add-on descriptions are now accessible from the add-on download dialog via a
|
||||
button.</p>
|
||||
|
||||
<h4 id='general'>General</h4>
|
||||
|
||||
<p>The right sidebar on the main game display has been tuned for
|
||||
usability. It now gives more prominance to the selected unit's
|
||||
terrain defence percentage and time-of-day modifier.</p>
|
||||
|
||||
<p>There is a new monster unit: the Water Serpent. Additionally, the
|
||||
Dwarvish Scout from Under the Burning Suns is now part of normal
|
||||
Dwarvish sides in campaigns. Several other unit lines — most notably
|
||||
the Drakes — have been completely redone with improved art and
|
||||
animations.</p>
|
||||
|
||||
<p>Add-on descriptions are now visible on interface panel for the
|
||||
download server.</p>
|
||||
|
||||
<p>Most translations have been updated. New translations include English
|
||||
in the Shavian alphabet and Vietnamese.</p>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
<p>Most translations have been updated. In addition, Vietnamese has returned, and we have a new transliteration, English in the Shavian alphabet.</p>
|
||||
|
||||
<h3 id='campdev'>For Content Developers</h3>
|
||||
|
||||
<p>This year Wesnoth was once again a Google "Summer of Code" program;
|
||||
one of its major results was a complete rework of Wesnoth's support
|
||||
for multiplayer campaigns. Sides in multiplayer games are now
|
||||
for multiplayer campaigns. Sides in multiplayer games are now
|
||||
persistent and can be carried over from one multiplayer scenario to
|
||||
the next. The leaders of AI sides are now able to recall from their
|
||||
side's list. As a side effect it is now possible to have more than
|
||||
the next. The leaders of AI sides are now able to recall from their
|
||||
side's list. As a side effect it is now possible to have more than
|
||||
one leader with the ability to recruit per side.
|
||||
</p>
|
||||
|
||||
<p>Another Summer of Code result is a new framework for Wesnoth's
|
||||
artificial intelligence. The AI can now be scripted to significantly
|
||||
artificial intelligence. The AI can now be scripted to significantly
|
||||
change its behavior in different story settings and in response to
|
||||
campaign events, give enemy sides more distinct tactical
|
||||
personalities. It is possible, though not easy, to create alternate
|
||||
AIs that are also scriptable.</p>
|
||||
personalities. It is possible, though not easy, to use scripting
|
||||
languages (formula_ai, lua) to create alternate AIs that are also scriptable.</p>
|
||||
|
||||
<p>A new tool called the <a
|
||||
href="http://wiki.wesnoth.org/CommandMode#Extra_Debugging_Commands">"gamestate
|
||||
inspector"</a> allows a content developer to view and nodify values of
|
||||
the WML variables and the recall list through a UI while a game is in
|
||||
progress.</p>
|
||||
inspector"</a> allows a content developer to view the values of
|
||||
the WML variables, ai configuration, and the recall list while a game is in progress.</p>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>New Orcish Village and Orcish Keep terrain graphics improve the
|
||||
options available to map designers.</p>
|
||||
|
||||
<p>Our "Summer of Art" program, working in concert with Google's "Summer
|
||||
of Code", produced big results. There are hundreds of new and
|
||||
reworked unit portraits available for your add-ons.</p>
|
||||
<p>We've also achieved excellent results with our inaugural 'Summer Art
|
||||
Scholarship' program. This has led to dozens of new portraits, as well as a
|
||||
complete rework of the Drake sprites. We hope to continue this program in
|
||||
coming years.</p>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>We paid a lot of attention to world continuity, from small details
|
||||
like replacing earth-human names for characters up through larger ones
|
||||
|
@ -187,16 +190,11 @@ history timeline has been tweaked to eliminate various minor
|
|||
inconsistencies.</p>
|
||||
|
||||
<p>We kept the promise we made in 1.6 when we had to remove Python for
|
||||
technical reasons; WML events can now be written in lua. The
|
||||
technical reasons; WML events an AI components can now be written in lua. The
|
||||
integration of lua in the wesnoth game engine is advanced enough to
|
||||
even allow the coding of WML action tags with lua definitions that can
|
||||
read and modify game state variables in the C++ core.</p>
|
||||
|
||||
<p>It is now possible for translators to localize images in
|
||||
Wesnoth. For more information and tutorials, look at the wiki article
|
||||
on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
|
||||
Localization</a>.</p>
|
||||
|
||||
<div class='visualClear'></div>
|
||||
|
||||
<h2 id='download'>Download</h2>
|
||||
|
@ -265,7 +263,6 @@ href='http://wiki.wesnoth.org/Download_Xdeltas'>xdelta</a> files only.</p>
|
|||
<div id="languages">
|
||||
<p>This page is also available in the following languages:</p>
|
||||
<ul>
|
||||
<!--LANGS--><li><a href='index.en.html'>English</a></li>
|
||||
<!--LANGS-->
|
||||
</ul>
|
||||
</div>
|
||||
|
|
Loading…
Add table
Reference in a new issue