Whiteboard: more release notes changes.

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Gabriel Morin 2010-08-16 13:45:51 +00:00
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@ -127,7 +127,7 @@ The stone walls with pillars and bricks (Xos, Xol) are attractive, but built in
>>> Planning system / Whiteboard <<<
A move planning system codenamed "Whiteboard" has been developed by one of our students for this Google Summer of Code. Its purpose is to visually test out several possible move (/attack/recruit/recall) combinations, check out the possible enemy moves for each one, and then execute the planned moves of your choice with the press of a key. Out-of-turn planning is also supported, so you can finally fine-tune your recruits and recalls or lay out some basic moves while waiting for your turn.
A brand new move planning system codenamed "Whiteboard" has been developed as a Google Summer of Code 2010 project by Gabriel Morin (gabba). Its purpose is to visually test out several possible move (/attack/recruit/recall) combinations, check out the possible enemy moves for each one, and then execute the planned moves of your choice with the press of a key. Out-of-turn planning is also supported, so you can finally fine-tune your recruits and recalls or lay out some basic moves while waiting for your turn.
This planning system is also destined to replace eventually Delay Shroud Updates, which is giving headaches to C++ coders and WML developers alike. Therefore DSU has been disabled in this release so the whiteboard's worth as a replacement can be determined. Your testing and feedback in this area is particularly needed and appreciated.