Whiteboard: more release notes changes.
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@ -127,7 +127,7 @@ The stone walls with pillars and bricks (Xos, Xol) are attractive, but built in
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>>> Planning system / Whiteboard <<<
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A move planning system codenamed "Whiteboard" has been developed by one of our students for this Google Summer of Code. Its purpose is to visually test out several possible move (/attack/recruit/recall) combinations, check out the possible enemy moves for each one, and then execute the planned moves of your choice with the press of a key. Out-of-turn planning is also supported, so you can finally fine-tune your recruits and recalls or lay out some basic moves while waiting for your turn.
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A brand new move planning system codenamed "Whiteboard" has been developed as a Google Summer of Code 2010 project by Gabriel Morin (gabba). Its purpose is to visually test out several possible move (/attack/recruit/recall) combinations, check out the possible enemy moves for each one, and then execute the planned moves of your choice with the press of a key. Out-of-turn planning is also supported, so you can finally fine-tune your recruits and recalls or lay out some basic moves while waiting for your turn.
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This planning system is also destined to replace eventually Delay Shroud Updates, which is giving headaches to C++ coders and WML developers alike. Therefore DSU has been disabled in this release so the whiteboard's worth as a replacement can be determined. Your testing and feedback in this area is particularly needed and appreciated.
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