Changed the default story screen music to revelation.ogg.
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2 changed files with 15 additions and 14 deletions
27
changelog
27
changelog
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@ -13,6 +13,7 @@ Version 1.3.19+svn:
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* added new music track, "Knalgan Theme" by Ryan Reilly.
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* added new music track, "The King is Dead" by Mattias Westlund.
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* updated music track, "Traveling Minstrels" by Mattias Westlund.
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* changed the default story screen music from loyalists.ogg to revelation.ogg
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* miscellaneous and bug fixes:
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* units with a death sound but no death animation now play their death
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sound correctly
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@ -48,7 +49,7 @@ Version 1.3.18:
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* Northern Rebirth:
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* fix Sister Theta not appearing after freeing her (bug #11083)
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* language and i18n:
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* updated translations: German, Italian
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* updated translations: German, Italian
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* campaign server:
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* Strip CRs from uploaded data
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* miscellaneous and bug fixes:
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@ -113,7 +114,7 @@ Version 1.3.17:
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* Fixed update of the minimap and starting positions when using the "delay
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transitions update" option.
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* chasm and lava bridges are now proper aliases of cave and chasm
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Version 1.3.16:
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* campaigns:
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* Two Brothers: set the leader of scenario one to passive to make it not
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@ -172,7 +173,7 @@ Version 1.3.16:
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* Fixed networking not to timeout with slow connections but timeout faster
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with lost connection (partialy fix bug #10967)
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* Fixed client side ping timeout check if downloading or uploading
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* Moved destruction of conditional object before the mutex. This should
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* Moved destruction of conditional object before the mutex. This should
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fix random crash in network disconnect.
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* Fixed reference to invalid pointer in attack::attack
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* pressing shift affects acceleration immediately
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@ -189,7 +190,7 @@ Version 1.3.16:
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the standing animation instead of the standing frame
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* enabled caching images for lowmem unconditionally since it seems to save
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memory (bug #11022)
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* disable stricker terrain validation, since a rogue scenario may avoid
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* disable stricker terrain validation, since a rogue scenario may avoid
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somebody to create any game (bug #11024)
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Version 1.3.15:
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@ -216,7 +217,7 @@ Version 1.3.15:
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* Made quick replay skip messages
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* linger mode overlay is also drawn over fog and shroud (bug #10811)
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* Units are deselected before they move.
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* The next move can be prepared before the current attack/move
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* The next move can be prepared before the current attack/move
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animation finishes (bug #7132).
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* If a move is interrupted, footsteps are drawn again.
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* Tuned some details of the mouse handling.
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@ -241,7 +242,7 @@ Version 1.3.15:
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* fixed adjacent units to update if unit affects them
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* converted NO_MAP_DATA to new map format
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* fixed unchecked vector access
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* make sure the python campaign client list shows a space between the
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* make sure the python campaign client list shows a space between the
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headers if the size of the column is smaller than the header (eg uploads)
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* make sure a unit with more hitpoints than its maximum doesn't terminate
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the game with an assertion error (bug #10876)
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@ -253,7 +254,7 @@ Version 1.3.15:
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Version 1.3.14:
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* campaigns:
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* The Hammer of Thursagan:
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* 'Invaders' if there weren't enough free tiles to spawn all indigs the
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* 'Invaders' if there weren't enough free tiles to spawn all indigs the
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game would enter an infinite loop (bug #10621)
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* Two Brothers:
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* updated the music playlists in all scenarios to include the new music
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@ -265,7 +266,7 @@ Version 1.3.14:
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* mountains no longer have a hill as base
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* when a leader dies the villages, which are no longer are owned, are
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properly redrawn (bug #9136)
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* sometimes the first hitpoints left percentage and the unscatched had a
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* sometimes the first hitpoints left percentage and the unscatched had a
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difference of 0.1%, this has been fixed (bug #9122)
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* language and i18n:
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* updated translations: Chinese, Danish, Dutch, Finnish, French, German,
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@ -275,7 +276,7 @@ Version 1.3.14:
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* revised maps: Den of Onis, Weldyn Channel
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* renaming a unit no longer generates an OOS error (bug #7864)
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* if in a MP campaign the endlevel was continue(_no_save) it could happen
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that the client left before the host uploaded the new scenarion, this
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that the client left before the host uploaded the new scenarion, this
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has been fixed
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* when joining a MP game the recall list wasn't loaded which leads to
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OOS errors in campaigns (bug #10624)
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@ -312,7 +313,7 @@ Version 1.3.14:
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* set the default resistance to 100 (no resistance) instead of 0 (immune)
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(bug #10661)
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* when loading a unit some traits didn't get applied correctly but got
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fixed in a later state. This could lead to some units not leveling
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fixed in a later state. This could lead to some units not leveling
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properly (bug #10304)
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* validate vector access for colours (bug #10622)
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* Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
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@ -340,10 +341,10 @@ Version 1.3.14:
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games
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* make sure the team number is reset in single player linger mode
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(bug #10692)
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* fullscreen now defaults to false
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* fullscreen now defaults to false
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* "hide_help" now hides the unit from the list in help, but still allow to
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see its description (using context-menu or hotkey)
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* change the default port for the campaign server to 15005 to seperate the
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* change the default port for the campaign server to 15005 to seperate the
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new 1.4.x way from the old possibly broken content from the trunk server
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Version 1.3.13:
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@ -368,7 +369,7 @@ Version 1.3.13:
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* recruitment OOS is fatal now (bug #9723)
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* the server now stores the next scenario send but the host, thus the
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clients no longer restart in the previous scenario
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* the next scenario now properly loads the recall list
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* the next scenario now properly loads the recall list
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* sound:
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* new or improved sounds: ogre hit and die, MP chat
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* units:
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@ -185,7 +185,7 @@
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# It also allows for the convenient use of standardized
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# intra-scenario music, should we decide to use one.
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[music]
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name="loyalists.ogg"
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name="revelation.ogg"
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[/music]
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[event]
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name=prestart
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