Changed the default story screen music to revelation.ogg.

This commit is contained in:
Lari Nieminen 2008-02-26 20:48:41 +00:00
parent 7479409dc1
commit 75e834d126
2 changed files with 15 additions and 14 deletions

View file

@ -13,6 +13,7 @@ Version 1.3.19+svn:
* added new music track, "Knalgan Theme" by Ryan Reilly.
* added new music track, "The King is Dead" by Mattias Westlund.
* updated music track, "Traveling Minstrels" by Mattias Westlund.
* changed the default story screen music from loyalists.ogg to revelation.ogg
* miscellaneous and bug fixes:
* units with a death sound but no death animation now play their death
sound correctly
@ -48,7 +49,7 @@ Version 1.3.18:
* Northern Rebirth:
* fix Sister Theta not appearing after freeing her (bug #11083)
* language and i18n:
* updated translations: German, Italian
* updated translations: German, Italian
* campaign server:
* Strip CRs from uploaded data
* miscellaneous and bug fixes:
@ -113,7 +114,7 @@ Version 1.3.17:
* Fixed update of the minimap and starting positions when using the "delay
transitions update" option.
* chasm and lava bridges are now proper aliases of cave and chasm
Version 1.3.16:
* campaigns:
* Two Brothers: set the leader of scenario one to passive to make it not
@ -172,7 +173,7 @@ Version 1.3.16:
* Fixed networking not to timeout with slow connections but timeout faster
with lost connection (partialy fix bug #10967)
* Fixed client side ping timeout check if downloading or uploading
* Moved destruction of conditional object before the mutex. This should
* Moved destruction of conditional object before the mutex. This should
fix random crash in network disconnect.
* Fixed reference to invalid pointer in attack::attack
* pressing shift affects acceleration immediately
@ -189,7 +190,7 @@ Version 1.3.16:
the standing animation instead of the standing frame
* enabled caching images for lowmem unconditionally since it seems to save
memory (bug #11022)
* disable stricker terrain validation, since a rogue scenario may avoid
* disable stricker terrain validation, since a rogue scenario may avoid
somebody to create any game (bug #11024)
Version 1.3.15:
@ -216,7 +217,7 @@ Version 1.3.15:
* Made quick replay skip messages
* linger mode overlay is also drawn over fog and shroud (bug #10811)
* Units are deselected before they move.
* The next move can be prepared before the current attack/move
* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Tuned some details of the mouse handling.
@ -241,7 +242,7 @@ Version 1.3.15:
* fixed adjacent units to update if unit affects them
* converted NO_MAP_DATA to new map format
* fixed unchecked vector access
* make sure the python campaign client list shows a space between the
* make sure the python campaign client list shows a space between the
headers if the size of the column is smaller than the header (eg uploads)
* make sure a unit with more hitpoints than its maximum doesn't terminate
the game with an assertion error (bug #10876)
@ -253,7 +254,7 @@ Version 1.3.15:
Version 1.3.14:
* campaigns:
* The Hammer of Thursagan:
* 'Invaders' if there weren't enough free tiles to spawn all indigs the
* 'Invaders' if there weren't enough free tiles to spawn all indigs the
game would enter an infinite loop (bug #10621)
* Two Brothers:
* updated the music playlists in all scenarios to include the new music
@ -265,7 +266,7 @@ Version 1.3.14:
* mountains no longer have a hill as base
* when a leader dies the villages, which are no longer are owned, are
properly redrawn (bug #9136)
* sometimes the first hitpoints left percentage and the unscatched had a
* sometimes the first hitpoints left percentage and the unscatched had a
difference of 0.1%, this has been fixed (bug #9122)
* language and i18n:
* updated translations: Chinese, Danish, Dutch, Finnish, French, German,
@ -275,7 +276,7 @@ Version 1.3.14:
* revised maps: Den of Onis, Weldyn Channel
* renaming a unit no longer generates an OOS error (bug #7864)
* if in a MP campaign the endlevel was continue(_no_save) it could happen
that the client left before the host uploaded the new scenarion, this
that the client left before the host uploaded the new scenarion, this
has been fixed
* when joining a MP game the recall list wasn't loaded which leads to
OOS errors in campaigns (bug #10624)
@ -312,7 +313,7 @@ Version 1.3.14:
* set the default resistance to 100 (no resistance) instead of 0 (immune)
(bug #10661)
* when loading a unit some traits didn't get applied correctly but got
fixed in a later state. This could lead to some units not leveling
fixed in a later state. This could lead to some units not leveling
properly (bug #10304)
* validate vector access for colours (bug #10622)
* Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
@ -340,10 +341,10 @@ Version 1.3.14:
games
* make sure the team number is reset in single player linger mode
(bug #10692)
* fullscreen now defaults to false
* fullscreen now defaults to false
* "hide_help" now hides the unit from the list in help, but still allow to
see its description (using context-menu or hotkey)
* change the default port for the campaign server to 15005 to seperate the
* change the default port for the campaign server to 15005 to seperate the
new 1.4.x way from the old possibly broken content from the trunk server
Version 1.3.13:
@ -368,7 +369,7 @@ Version 1.3.13:
* recruitment OOS is fatal now (bug #9723)
* the server now stores the next scenario send but the host, thus the
clients no longer restart in the previous scenario
* the next scenario now properly loads the recall list
* the next scenario now properly loads the recall list
* sound:
* new or improved sounds: ogre hit and die, MP chat
* units:

View file

@ -185,7 +185,7 @@
# It also allows for the convenient use of standardized
# intra-scenario music, should we decide to use one.
[music]
name="loyalists.ogg"
name="revelation.ogg"
[/music]
[event]
name=prestart