gui2/mp_alerts_options: Clean-up table column/row headers
Yes, this UI is effectively a table in the truest sense of the word.
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1 changed files with 15 additions and 22 deletions
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@ -129,15 +129,8 @@
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[column]
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grow_factor = 0
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[label]
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definition = "default"
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label = _ "Event"
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[/label]
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[spacer]
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[/spacer]
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[/column]
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@ -149,7 +142,7 @@
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horizontal_alignment = "center"
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[label]
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definition = "default"
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definition = "gold_small"
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label = _ "Sound"
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wrap = true
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@ -165,7 +158,7 @@
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[label]
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id = "notification_label"
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definition = "default"
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definition = "gold_small"
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label = _ "Desktop Notification"
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wrap = true
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@ -180,7 +173,7 @@
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horizontal_alignment = "center"
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[label]
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definition = "default"
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definition = "gold_small"
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label = _ "In Lobby"
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wrap = true
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@ -188,16 +181,16 @@
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[/column]
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[/row]
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{_GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins:" _"When a player joins the lobby or game"}
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{_GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves:" _"When a player leaves the lobby or game"}
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{_GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Whisper:" _"When a whisper is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message:" _"When a message from a friend is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message:" _"When a public message is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message:" _"When a server message is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start:" _"When the game you are hosting is ready to start"}
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{_GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun:" _"When the host (not you) has started the game"}
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{_GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed:" _"When a new turn has begun"}
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{_GUI_LOBBY_SOUNDS_ENTRY "game_created" _"Game created:" _"When a new game has been created"}
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{_GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins" _"When a player joins the lobby or game"}
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{_GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves" _"When a player leaves the lobby or game"}
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{_GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Whisper" _"When a whisper is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message" _"When a message from a friend is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message" _"When a public message is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message" _"When a server message is received"}
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{_GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start" _"When the game you are hosting is ready to start"}
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{_GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun" _"When the host (not you) has started the game"}
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{_GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed" _"When a new turn has begun"}
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{_GUI_LOBBY_SOUNDS_ENTRY "game_created" _"Game created" _"When a new game has been created"}
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[/grid]
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[/column]
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