Merge pull request #4974 from nemaara/quenoth_rebalance
UtBS and Quenoth rebalance
This commit is contained in:
commit
0c969f858b
46 changed files with 369 additions and 347 deletions
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@ -9,6 +9,7 @@
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* Liberty:
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* Revised dialogue and added miscellaneous new events to all scenarios.
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* Under the Burning Suns:
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* Rebalanced all Quenoth units and all scenarios
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* Embellished all remaining maps (S1, S2, S6b, S8, S11).
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* Finished Tauroch Rider line sprites, added riderless Tauroch standalone unit.
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### Language and i18n
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@ -3,35 +3,35 @@ Xu, Wog, Wog, Wog, Wog, Xu, Xu, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu,
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Xu, Xu, Xu, Rb^Edb, Uu, Uu^Em, Uu^Emf, Uh^Em, Uh, Uu^Vu, Xu, Xoa, Urb, Wwrg, Wwg, Uh, Xu, Rb^Edb, Xu, Uu^Edb, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Re, Re^Em, Hh, Hh^Em, Hh, Re^Es, Hh, Hh^Fp, Mm, Mm, Mm, Ww, Ww, Mm, Mm
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Xu, Xu, Xu, Xu, Rb^Es, Rb^Edb, Uu^Em, Uu^Edb, Uh^Emf, Tb^Tf, Xu, Xoa, Wwf, Wwg, Wwg, Xos, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Hh^Em, Hh^Fmw, Mm, Hh^Fp, Hh^Fdw, Hh, Hh^Em, Re, Hh^Em, Hh^Fdw, Ww^Ewl, Mm, Ww, Mm, Mm, Mm
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Xu, Xu, Xu, Xu, Xu, Rb, Re^Es, Uu, Uh^Em, Xu, Xu, Wot^Esa, Urb^Eb, Wwrg, Xos, Xos, Xu, Xu, Xu, Xu, Xu, Xu, Ww^Ewl, Wwr, Ww^Ewl, Xu, Re^Es, Mm, Hh^Fmw, Hh^Fp, Hh^Vc, Hh, Re^Es, Re^Es, Hh^Fmw, Hh^Emf, Ww^Ewl, Ww, Mm, Mm, Mm, Mm
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Xu, Xu, Xu, Xu, Uh^Vu, Re^Es, Re, Rb^Edb, Uu, Xu, Xu, Xu, Xu, Xos, Xu, Xu, Xu, Xu, Hh, Xu, Hh^Em, Xu, Ww^Ewl, Wwr, Hh, Hh, Re^Es, Hh, Hh, Hh^Em, Hh, Re, Re, Hh, Ww, Ww, Ww, Hh^Fp, Hh^Fp, Mm, Mm, Mm
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Xu, Xu, Xu, Xu, Xu, Xu, Uh^Edb, Rb^Es, Rb^Es, Xu, Xu, Xu, Re^Es, Mm, Mm, Hh^Fmw, Mm, Hh, Re^Es, Mm, Mm, Mm, Hh^Em, Mm, Ww, Ww, Ww^Edb, Ww, Ww^Edb, Ww^Edb, Ww, Ww, Rb, Rb^Vo, Hh^Fdw, Hh^Fmw, Ww, Ww, Mm, Ww, Ww, Ww
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Xu, Xu, Xu, Xu, Xu, Xu, Uh^Tf, Uh, Uu^Esd, Xu, Xu, Hh^Fp, Mm, Mm, Mm, Mm, Mm, Hh^Em, Hh^Emf, Re, Mm, Mm, Mm, Ww, Ww^Ewl, Hh^Emf, Hh^Fmw, Re^Es, Re, Hh^Em, Hh^Em, Rb^Vc, Rb^Edb, Hh, Hh^Em, Ww^Ewl, Ww, Hh^Fp, Hhd^Emf, Mm, Mm, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Uh^Edb, Rb^Es, Rb^Es, Xu, Xu, Xu, Re^Es, Mm, Mm, Hh^Fmw, Mm, Hh, Re^Es, Mm, Mm, Mm, Hh^Em, Mm, Ww, Ww, Ww^Edb, Ww, Ww^Edb, Ww^Edb, Ww, Ww, Rb, Rb, Hh^Fdw, Hh^Fmw, Ww, Ww, Mm, Ww, Ww, Ww
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Xu, Xu, Xu, Xu, Xu, Xu, Uh^Tf, Uh, Uu^Esd, Xu, Xu, Hh^Fp, Mm, Mm, Mm, Mm, Mm, Hh^Em, Hh^Emf, Re, Mm, Mm, Mm, Ww, Ww^Ewl, Hh^Emf, Hh^Fmw, Re^Es, Re, Hh^Em, Hh^Em, Rb, Rb^Edb, Hh, Hh^Em, Ww^Ewl, Ww, Hh^Fp, Hhd^Emf, Mm, Mm, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh, Uu, Re^Esd, Hh, Mm, Mm, Mm, Mm, Re^Es, Hh, Hh^Em, Hh^Fp, Mm, Hh^Fp, Hh^Em, Mm, Ww, Hh^Vo, Hh^Ecf, Rb^Edb, Rb^Edb, Co^Edb, Hh^Fdw, Rb, Hh^Fmw, Re^Esd, Hh^Em, Re^Es, Ww^Edb, Ww^Edb, Hh^Em, Hh^Fp, Mm, Hh, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Re^Es, Re, Hh, Mm, Hh, Hh^Fmw, Hh^Fmw, Mm, Mm, Hh^Vht, Hh^Fp, Hh^Fmw, Hh, Hh, Ww, Re, Hh, Co, Rb^Edb, 2 Ko, Co, Rb^Edb, Hh, Rb^Edb, Re, Hh^Ecf, Re^Es, Ww^Edb, Ww, Ww^Ewl, Hh^Fmw, Mm, Hh^Em
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Re^Es, Hh, Rd^Edpp, Re, Re^Es, Re, Hh^Em, Rb^Es, Hhd^Edb, Hhd^Edb, Re, Re^Es, Re^Es, Re, Ww^Bw/, Rb^Vc, Rb, Co, Co, Rb^Edb, Co^Edb, Hh^Edb, Rb^Edb, Rb^Edb, Hh, Hh^Fmw, Ww, Ww, Ww, Hh^Em, Mm, Hhd^Edpp, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Re^Es, Hh, Rd^Edpp, Re, Re^Es, Re, Hh^Em, Rb^Es, Hhd^Edb, Hhd^Edb, Re, Re^Es, Re^Es, Re, Ww^Bw/, Rb, Rb, Co, Co, Rb^Edb, Co^Edb, Hh^Edb, Rb^Edb, Rb^Edb, Hh, Hh^Fmw, Ww, Ww, Ww, Hh^Em, Mm, Hhd^Edpp, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Hh^Fdw, Hh^Em, Rd^Edpp, Rd^Edb, Hh, Rb, Rb^Edb, Rb^Edb, Rb^Edb, Rb, Hh^Fmw, Re^Es, Hh, Ww^Edb, Hh, Hh^Fdw, Hh^Fdw, Rb^Edb, Rb^Edb, Hh^Fdw, Hh^Fmw, Hh, Rb, Rb^Vo, Ww^Edb, Ww^Edb, Hhd, Ww^Ewl, Hhd, Hhd, Hhd, Hhd^Edpp
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Hh^Em, Hhd^Edp, Hhd, Mdd, Hhd, Hh, Re^Es, Re^Es, Re, Hh^Em, Hh^Fmw, Hhd^Em, Hhd^Edp, Re, Ww, Wwr, Hh^Em, Wwr, Re^Ecf, Ww^Edb, Hh^Emf, Ww^Edb, Rb^Vht, Ww^Bw|, Ww, Ww, Ww, Mdd, Hhd^Edpp, Hhd^Vc, Hhd, Hhd^Ftd, Rd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Hh^Em, Hhd^Edp, Hhd, Mdd, Hhd, Hh, Re^Es, Re^Es, Re, Hh^Em, Hh^Fmw, Hhd^Em, Hhd^Edp, Re, Ww, Wwr, Hh^Em, Wwr, Re^Ecf, Ww^Edb, Hh^Emf, Ww^Edb, Rb, Ww^Bw|, Ww, Ww, Ww, Mdd, Hhd^Edpp, Hhd, Hhd, Hhd^Ftd, Rd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Mdd, Hhd^Fts, Mdd, Hhd, Hhd^Edp, Hhd^Ftd, Hh, Rd, Rb^Edb, Hh, Hh^Fdw, Hhd^Fts, Hhd^Vo, Hhd^Fts, Hhd^Fts, Ww^Edb, Wwr, Wwr, Wwr, Wwr^Edb, Wwr, Wwr, Ww, Rd^Es, Hh, Hh, Hh^Fmw, Hhd^Edpp, Hhd^Edpp, Mdd, Mdd, Rd, Rd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Mdd, Mdd, Mdd, Hhd^Ftd, Mdd, Hhd^Ftd, Hhd^Fts, Hhd^Edp, Hhd, Rb, Rb^Es, Hhd, Hhd^Edp, Rd, Rd^Edpp, Wwr, Ww^Edb, Wwr, Hh^Em, Wwr, Hh^Vo, Ww, Hh^Es, Hhd, Rd, Hh, Hh, Hhd^Ftd, Hhd, Mdd, Mdd, Mdd, Mdd, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Hhd, Hhd^Ftd, Mdd, Mdd, Mdd, Mdd, Mdd, Hhd^Em, Mdd, Hh^Em, Hh, Rd^Es, Re, Hh^Em, Hhd^Fts, Ww, Wwr, Ww, Hhd, Hh^Ftd, Hh^Emf, Hh^Ftd, Hh^Em, Hh^Em, Hh^Es, Hhd, Rd, Rd^Es, Hhd, Mdd, Hhd^Em, Hhd^Ftd, Mdd, Mdd, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ww, Mdd, Mdd, Mdd, Mdd, Mdd, Mdd, Hhd, Hh^Emf, Hh^Fdw, Hh, Rd, Hh, Re^Vht, Ww^Edb, Hh, Ww, Rd, Mdd, Mdd, Mdd, Mdd, Mdd, Hh^Fts, Hhd^Vht, Hhd, Hhd^Edp, Rd^Es, Rd, Hhd, Hhd^Edpp, Hhd^Vda, Rd, Rd, Rd
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ww, Mdd, Mdd, Mdd, Mdd, Mdd, Mdd, Hhd, Hh^Emf, Hh^Fdw, Hh, Rd, Hh, Re, Ww^Edb, Hh, Ww, Rd, Mdd, Mdd, Mdd, Mdd, Mdd, Hh^Fts, Hhd^Vht, Hhd, Hhd^Edp, Rd^Es, Rd, Hhd, Hhd^Edpp, Hhd^Vda, Rd, Rd, Rd
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Xu, Xu, Xu, Xu, Xu, Xu, Hhd, Ww, Wwr, Wwr, Mdd, Mdd, Mdd, Mdd, Hh^Em, Hh^Fmw, Hh^Fmw, Ww^Ewl, Ww, Re, Ww^Bw\, Ww, Hhd^Edp, Hhd, Hhd^Ftd, Rd^Edp, Mdd, Mdd, Mdd, Hhd^Ftd, Hhd^Em, Rd^Edp, Hhd, Hhd, Rd^Esd, Rd^Edpp, Dd, Hhd, Dd^Esd, Hhd^Ftd, Mdd, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Mdd, Ww^Ewl, Ww, Wwr, Mdd, Mdd, Ww^Ewl, Mdd, Ww, Ww^Vm, Ww, Ww, Ww^Edb, Ww, Rd^Edb, Rd^Edb, Hhd, Hhd, Hhd^Edp, Mdd, Mdd, Hhd^Ftd, Hhd^Ftd, Hhd^Vda, Hhd^Edp, Rd, Rd^Es, Rd, Hhd, Dd^Edpp, Hd^Ftd, Hd, Dd^Esd, Mdd, Hhd^Ftd, Hhd
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Xu, Xu, Xu, Xu, Xu, Xu, Mdd, Ww^Ewl, Ww, Wwr, Mdd, Mdd, Ww^Ewl, Mdd, Ww, Ww, Ww, Ww, Ww^Edb, Ww, Rd^Edb, Rd^Edb, Hhd, Hhd, Hhd^Edp, Mdd, Mdd, Hhd^Ftd, Hhd^Ftd, Hhd^Vda, Hhd^Edp, Rd, Rd^Es, Rd, Hhd, Dd^Edpp, Hd^Ftd, Hd, Dd^Esd, Mdd, Hhd^Ftd, Hhd
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Xu, Xu, Xu, Xu, Xu, Mdd, Hhd^Edp, Hhd^Fts, Ww^Ewl, Ww, Ww, Ds^Edb, Ww^Edb, Ww, Wwr, Ww^Edb, Wo, Wo, Wwr, Ww^Edb, Ww^Edb, Rd^Es, Hhd, Rd^Es, Hhd, Hhd^Ftd, Hhd, Rd^Edp, Rd^Es, Hhd^Es, Hhd, Hhd^Edp, Rd^Es, Hhd, Hhd, Dd, Hd^Em, Dd^Esd, Hd^Edp, Hd, Hd^Em, Hd
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Xu, Xu, Xu, Xu, Xu, Mdd, Hhd^Fts, Mdd, Mdd, Mdd, Ds^Edp, Ww, Ww, Wo, Wo, Wwr, Wo, Wo, Wo, Ww, Ww^Edb, Rd, Rd^Esd, Rd^Es, Rd, Hhd, Hd, Hhd, Rd, Dd, Dd^Esd, Rd^Edpp, Rd, Rd^Es, Hhd, Hhd, Hd, Hhd^Edp, Hhd, Hhd^Ftd, Hd, Dd
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Xu, Xu, Xu, Xu, Xu, Hhd^Edp, Hhd^Fts, Mdd, Mdd, Mdd, Ds^Ftd, Ds^Edb, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Ww^Edb, Hhd^Edb, Hhd^Edb, Hhd^Edb, Dd, Hd^Edp, Dd, Dd^Esd, Rd^Esd, Rd^Edp, Hd^Ftd, Hd, Hd, Hhd, Rd^Esd, Rd, Hd^Edp, Dd, Hd, Dd^Edp, Hd^Ftd, Dd, Dd^Edp
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@ -21,13 +21,13 @@ Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu,
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Em, Uu, Uu, Xuc, Uu^Ii, Uu^Em, Xuc, Xuc, Ur, Uu^Em, Uu^Emf, Xu, Uu, Ur^Es, Xu, Xu, Qxu, Qxu, Qxu, Qxu, Qxu, Xu, Xu, Xu, Qxu, Qxu, Xu, Xu
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Xu, Xu, Xu, Xu, Re, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh, Xu, Uh^Tf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rr, Rr^Es, Uu^Ii, Uu^Em, Uu^Ii, Uu^Emf, Rr^Br|, Xu, Uu, Uu^Ii, Uu^Edb, Uh^Tf, Uu^Em, Ur^Es, Xuc, Xu, Qxu, Qxu, Qxu, Uu, Uu^Em, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Re^Es, Uu^Em, Rb, Uu, Xu, Uu^Edb, Rb, Uh^Emf, Xu, Xu, Xu, Rb, Uu^Emf, Uu, Uh^Em, Uu, Rb, Re^Edb, Xu, Xu, Xu, Xu, Xu, Xu, Qxu, Qxu, Ur^Es, Ur, Uu, Uu, Ur^Es, Uu^Em, Rr^Br\, Uu^Br\, Ur^Es, Uu^Edb, Uu^Edb, Uu^Edb, Uu, Uh^Emf, Uh, Xuc, Xu, Qxu, Qxu, Qxu, Qxu, Rb^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Uu, Uu, Uu^Em, Re, Re, Uu, Uu^Em, Uh, Uu^Em, Uu^Edb, Rb^Edb, Xu, Xu, Xu, Uu^Em, Xu, Xu, Rb^Edb, Re^Edb, Xu, Xu, Xu, Xu, Tb^Tf, Uh^Em, Qxu, Qxu, Uu, Qxu, Uu, Ur^Es, Uh^Emf, Uh^Em, Uh, Uu^Br|, Rr, Rr^Es, Ur^Es, Uu, Uu, Uu, Qxu, Qxu, Qxu, Qxu, Qxu, Xu, Rb^Em, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Uu, Uu, Uu^Em, Uu, Uu, 1 Uu, Uu, Re^Es, Uu^Em, Uu, Rb^Es, Uu, Uh, Xu, Uu^Em, Xu, Uh^Emf, Tb^Tf, Xu, Xu, Xu, Uu^Edb, Xu, Xu, Xu, Xu, Xu, Uh^Emf, Uu^Vud, Rb^Edb, Uu, Qxu, Uu^Es, Qxu, Qxu, Xu, Xuc, Xuc, Xuc, Rr^Es, Uu^Edb, Uu^Em, Qxu, Uu^Em, Uh, Xu, Xu, Xu, Xu, Xu, Rb, Rb, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Uu, Uu, Uu^Em, Re, Re, Uu, Uu^Em, Uh, Uu^Em, Uu^Edb, Rb^Edb, Xu, Xu, Xu, Uu^Em, Xu, Xu, Rb^Edb, Re^Edb, Xu, Xu, Xu, Xu, Tb^Tf, Uh^Em, Qxu, Uu, Rb^Es, Qxu, Uu, Ur^Es, Uh^Emf, Uh^Em, Uh, Uu^Br|, Rr, Rr^Es, Ur^Es, Uu, Uu, Uu, Qxu, Qxu, Qxu, Qxu, Qxu, Xu, Rb^Em, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Uu, Uu, Uu^Em, Uu, Uu, 1 Uu, Uu, Re^Es, Uu^Em, Uu, Rb^Es, Uu, Uh, Xu, Uu^Em, Xu, Uh^Emf, Tb^Tf, Xu, Xu, Xu, Uu^Edb, Xu, Xu, Xu, Xu, Xu, Uh^Emf, Uu^Vud, Rb^Edb, Uu, Qxu, Uu^Es, Uu^Es, Qxu, Xu, Xuc, Xuc, Xuc, Rr^Es, Uu^Edb, Uu^Em, Qxu, Uu^Em, Uh, Xu, Xu, Xu, Xu, Xu, Rb, Rb, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Uu, Uu, Xu, Uu^Em, Uu^Es, Uu^Edb, Uu^Em, Uu, Uu^Tf, Uu^Em, Uu, Uu, Uu, Uu, Uu^Em, Uh, Uu^Em, Uh, Uh, Xu, Xu, Uu, Uh^Emf, Xu, Xu, Xu, Xu, Uu^Em, Rb, Rb^Edb, Cud, Uu, Rb^Es, Uu, Uu^Edb, Xu, Xu, Xu, Rr, Uu^Edb, Uu^Em, Uh^Em, Qxu, Uu^Em, Uh^Emf, Xu, Uu^Tf, Xu, Rb^Es, Rb^Es, Rb, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Emf, Xu, Xu, Xu, Uu^Edb, Re, Re, Re^Es, Uu, Uu, Uu, Rb, Xu, Xu, Rb, Uu^Em, Xu, Xu, Xu, Uh^Em, Uu, Cud, Rb^Es, Cud, Cud, Uu^Em, Uh^Em, Uu^Edb, Uu^Edb, Uu^Em, Rb, Rb^Es, Uu, Uu^Vud, Qxu, Uu^Em, Uu, Uue^Emf, Tb^Tf, Wwg, Uu^Em, Wwg, Wwg, Wwg^Edb, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Re^Es, Xu, Uu^Em, Uu^Edb, Re^Edb, Re^Es, Xu, Rb^Es, Xu, Xu, Tb^Tf, Uu^Em, Ur, Cud, Kud, Cud, Uu, Uu^Em, Uh^Edb, Uh, Uu^Vu, Uu, Rb^Es, Uu, Uu, Uu^Edb, Uu^Edb, Uu^Ii, Tb^Tf, Uue^Em, Wwg^Edb, Wwg, Wwg^Edb, Wwg^Edb, Wwg, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh, Uh^Em, Rb, Uu, Rb, Rb, Xu, Ur^Em, Uu^Emf, Uu^Vud, Rb^Es, Rb, Cud, Cud, Rb^Edb, Rb^Edb, Uu^Em, Uu, Uu, Xu, Xu, Xu, Uu^Edb, Uu, Rb^Es, Tb^Tf, Uu^Dr, Uh^Vud, Wwg, Wwg, Wwg, Wwg, Wwg, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Xu, Rb^Es, Uu, Rb, Xu, Ur^Em, Rb^Em, Ur^Edb, Qxu, Uu, Uu^Edb, Rb^Edb, Uh^Em, Rb^Edb, Uu, Uu^Em, Xu, Xu, Rb^Em, Uu^Edb, Rb, Rb^Es, Uu^Em, Uu^Emf, Tb^Tf, Uh^Emf, Wwg, Wwg^Edb, Wwg^Edb, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Xu, Rb^Es, Uu, Rb, Xu, Ur^Em, Rb^Em, Ur^Edb, Rb, Uu, Uu^Edb, Rb^Edb, Uh^Em, Rb^Edb, Uu, Uu^Em, Xu, Xu, Rb^Em, Uu^Edb, Rb, Rb^Es, Uu^Em, Uu^Emf, Tb^Tf, Uh^Emf, Wwg, Wwg^Edb, Wwg^Edb, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Qxu, Qxu, Qxu, Uu, Uu^Edb, Qxu, Uu^Vud, Qxu, Uu, Uu, Uu^Emf, Tb^Tf, Rb^Edb, Uu^Em, Uu^Emf, Qxu, Qxu, Tb^Tf, Uu^Em, Uu, Tb^Tf, Xu, Wwg^Edb, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Qxu, Xu, Qxu, Qxu, Uu, Qxu, Rb^Es, Uu^Emf, Uu^Ii, Qxu, Uu, Uu^Em, Rb^Es, Uu^Ii, Uu^Em, Uu^Em, Qxu, Uh^Tf, Qxu, Uh^Tf, Uu^Edb, Rb, Rb, Uh^Tf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Qxu, Qxu, Qxu, Xu, Uu^Emf, Rb^Es, Uu^Em, Tb^Tfi, Uu^Dr, Uu^Em, Uu^Em, Rb, Uu^Edb, Uu, Uu^Vu, Uu, Qxu, Qxu, Uu^Ii, Uu^Dr, Uu^Edb, Uu^Em, Uue^Em, Uh^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
|
|
|
@ -40,7 +40,7 @@ Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xuc, Ias^Es, Xu, Xom, Xoa, Xoa, Uu^Edb, Uu^Em, Uu^Ed
|
|||
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ias^Es, Xu, Iwr, Xom, Xom, Uu, Xu, Uu, Uu^Em, Uu, Uu^Em, Rb, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Uu, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rb^Em, Wwg, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Re, Xu, Rb^Es, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wo, Wo, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Wo, Wwg, Uu, Xu, Xu, Xu, Xu, Xom, Iwr^Es, Iwr, Ior, Icn, Icn, Xom, Xu, Rb^Es, Rb^Es, Xoa, Xoa, Xu, Uu, Xoa, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Tb^Tf, Tb^Emf, Uh^Em, Wwg, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Uu, Rb^Es, Uu, Xu, Xu, Xu, Xu, Xu, Uu^Em, Uu, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Re^Es, Xu, Xu, Xu, Xu, Xom, Iwr^Eb, Ior, Ior^Es, Iwr, Icn, Xom, Xom, Xu, Xu, Xu, Xu, Xoa, Ias^Es, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Tb^Tf, Tb^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Em, Uu^Em, Rb^Es, Ce, Uu, Uu^Em, Xu, Xu, Xu, Uu^Emf, Uh^Tf, Ww, Ww, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Re^Es, Xu, Xu, Xu, Xu, Xom, Iwr, Iwr, Ior, Ior, Ior, Icn, Xom, Xu, Xoa, Ias^Es, Uu, Ias, Ias, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Em, Tb^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh^Emf, Rb^Es, 1 Ke, Ce, Rb^Es, Uu^Em, Uh^Tf, Uh^Tf, Xu, Uu^Em, Wo, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Re^Es, Xu, Xu, Xu, Xu, Xom, Iwr, Iwr, Ior, Ior, Ior, Icn, Xom, Xu, Xoa, Ias^Es, Uu, Ias, Ias, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Em, Tb^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh^Emf, Ce, 1 Ke, Ce, Rb^Es, Uu^Em, Uh^Tf, Uh^Tf, Xu, Uu^Em, Wo, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Re, Xu, Xu, Xu, Xu, Xu, Xom, Ior^Edb, Ior^Edb, Ior, Ior, Icn, Xoa, Xu, Ias^Es, Uu, Uu^Edb, Ias^Es, Uu^Em, Uh^Em, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh^Em, Uh^Emf, Rb^Em, Rb^Em, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Ce, Uu, Rb, Uu, Uu^Emf, Wwg, Uu^Em, Wwg, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Ior^Eb, Iwr, Ior^Es, Ias^Es, Xoa, Uu, Uu, Ias, Uu, Uu^Edb, Uu^Edb, Uu^Em, Uh^Emf, Xoa, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rb^Es, Xu, Uu, Uu^Em, Uu^Em, Uu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rb^Es, Uu, Uu^Em, Uh^Emf, Uu^Em, Wwg, Wwg, Wo, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
Xu, Xu, Uu, Re^Es, Xu, Xu, Xu, Xu, Xu, Xom, Xu, Xu, Xu, Ias^Es, Xu, Uu, Ias^Es, Ias^Es, Uu, Ias, Ias, Xoa, Cer, Rb^Emf, Rb^Em, Xu, Xu, Xu, Xu, Re, Uu, Uh, Rb^Es, Rb^Es, Re, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rb^Es, Xu, Xu, Xu, Xu, Xu, Xu, Rb^Es, Uu, Uu^Edb, Uu^Edb, Uu^Em, Uu, Uu, Wo, Wo, Wo, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
|
||||
|
|
|
@ -45,7 +45,8 @@
|
|||
controller=human
|
||||
# Kaleh's start villages will support his initial recruits.
|
||||
gold=0
|
||||
{INCOME 4 2 0}
|
||||
income=-2
|
||||
village_gold=0
|
||||
user_team_name= _ "team_name^Quenoth Elves"
|
||||
{FLAG_VARIANT long}
|
||||
|
||||
|
@ -1086,8 +1087,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=3
|
||||
{GOLD 150 200 250}
|
||||
{INCOME 12 16 20}
|
||||
{GOLD 180 240 300}
|
||||
{INCOME 12 18 24}
|
||||
[/modify_side]
|
||||
|
||||
[remove_shroud]
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
name= _ "Across the Harsh Sands"
|
||||
{UTBS_MAP 02_Across_the_Harsh_Sands.map}
|
||||
next_scenario=03_Stirring_in_the_Night
|
||||
{TURNS 62 60 58}
|
||||
{TURNS 62 58 54}
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
{TWO_SUNS_DEFAULT_SCHEDULE}
|
||||
|
@ -24,8 +24,8 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 17 14 11}
|
||||
{GOLD 240 200 160}
|
||||
{INCOME 18 15 12}
|
||||
controller=human
|
||||
recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Mystic
|
||||
shroud=yes
|
||||
|
@ -362,9 +362,10 @@
|
|||
# Encounter 1: Scorpions attack
|
||||
|
||||
#define SCORPION_PLACEMENT
|
||||
{SCATTER_UNITS {ON_DIFFICULTY 4 6 8} "Giant Scorpion" 0 x,y,radius=29,62,2 (
|
||||
{SCATTER_UNITS {ON_DIFFICULTY 6 7 8} "Giant Scorpion" 0 x,y,radius=29,62,2 (
|
||||
side=3
|
||||
name= _ "Scorpion"
|
||||
name= _ "Scuttler"
|
||||
variation=scuttler
|
||||
ai_special=guardian
|
||||
animate=yes
|
||||
)}
|
||||
|
@ -915,13 +916,13 @@
|
|||
{RANDOM_PLACEMENT_AREA 6 43 3}
|
||||
|
||||
{VARIABLE trappers {ON_DIFFICULTY 1 1 2} }
|
||||
{VARIABLE thugs {ON_DIFFICULTY 3 3 2} }
|
||||
{VARIABLE poachers {ON_DIFFICULTY 3 3 2} }
|
||||
{VARIABLE thugs {ON_DIFFICULTY 3 3 3} }
|
||||
{VARIABLE poachers {ON_DIFFICULTY 3 3 3} }
|
||||
{VARIABLE bandits {ON_DIFFICULTY 0 1 2} }
|
||||
|
||||
{PLACE_UNITS_RANDOMLY $trappers 2 "Trapper" "Black Lieutenant" ( _ "Black Lieutenant") (ai_special="guardian")}
|
||||
{PLACE_UNITS_RANDOMLY $thugs 2 "Thug" "Black Hand Bandit" ( _ "Black Hand Bandit") (ai_special="guardian")}
|
||||
{PLACE_UNITS_RANDOMLY $poachers 2 "Poacher" "Black Hand Bandit" ( _ "Black Hand Bandit") (ai_special="guardian")}
|
||||
{PLACE_UNITS_RANDOMLY $poachers 2 "Trapper" "Black Hand Bandit" ( _ "Black Hand Bandit") (ai_special="guardian")}
|
||||
{PLACE_UNITS_RANDOMLY $bandits 2 "Bandit" "Black Hand Bandit" ( _ "Black Hand Bandit") (ai_special="guardian")}
|
||||
|
||||
{CLEAR_VARIABLE trappers}
|
||||
|
@ -1043,14 +1044,14 @@
|
|||
|
||||
{RANDOM_PLACEMENT_AREA "$($x1 + 7)" "$($y1 - 1)" 3}
|
||||
|
||||
{VARIABLE skeletons {ON_DIFFICULTY 2 1 1} }
|
||||
{VARIABLE skeletons {ON_DIFFICULTY 2 2 2} }
|
||||
{VARIABLE archers {ON_DIFFICULTY 2 2 1} }
|
||||
{VARIABLE shooters {ON_DIFFICULTY 1 1 2} }
|
||||
{VARIABLE revenants {ON_DIFFICULTY 0 1 1} }
|
||||
{VARIABLE revenants {ON_DIFFICULTY 0 1 2} }
|
||||
|
||||
{PLACE_UNITS_RANDOMLY 1 4 "Revenant" "ElyssaUndead" ( _ "Go’hag") ( id="Go'hag" )}
|
||||
{PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton" "ElyssaUndead" ( _ "Undead Raider") ()}
|
||||
{PLACE_UNITS_RANDOMLY $archers 4 "Skeleton Archer" "ElyssaUndead" ( _ "Undead Raider") ()}
|
||||
{PLACE_UNITS_RANDOMLY $archers 4 "Bone Shooter" "ElyssaUndead" ( _ "Undead Raider") ()}
|
||||
{PLACE_UNITS_RANDOMLY $revenants 4 "Revenant" "ElyssaUndead" ( _ "Undead Raider") ()}
|
||||
{PLACE_UNITS_RANDOMLY $shooters 4 "Bone Shooter" "ElyssaUndead" ( _ "Undead Raider") ()}
|
||||
# wmllint: recognize Go'hag
|
||||
|
@ -1253,7 +1254,7 @@
|
|||
{CLEAR_VARIABLE speaking_unit}
|
||||
|
||||
[gold]
|
||||
amount={ON_DIFFICULTY 250 200 150}
|
||||
amount={ON_DIFFICULTY 100 75 50}
|
||||
side=1
|
||||
[/gold]
|
||||
[/event]
|
||||
|
@ -1262,13 +1263,13 @@
|
|||
#!***Do ogre event***
|
||||
[else]
|
||||
#ifdef EASY
|
||||
{VARIABLE ogres "Ogre,Young Ogre,Young Ogre,Young Ogre"}
|
||||
{VARIABLE ogres "Ogre,Young Ogre,Young Ogre,Ogre"}
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{VARIABLE ogres "Ogre,Ogre,Young Ogre,Young Ogre"}
|
||||
{VARIABLE ogres "Ogre,Ogre,Young Ogre,Ogre"}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{VARIABLE ogres "Ogre,Ogre,Ogre,Young Ogre"}
|
||||
{VARIABLE ogres "Ogre,Ogre,Ogre,Ogre"}
|
||||
#endif
|
||||
{SCATTER_UNITS 4 $ogres 1 x,y,radius=34,27,3 (
|
||||
side=3
|
||||
|
@ -1386,8 +1387,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=2
|
||||
{INCOME 9 11 13}
|
||||
{GOLD 100 125 150}
|
||||
{INCOME 12 16 20}
|
||||
{GOLD 150 200 250}
|
||||
[/modify_side]
|
||||
|
||||
[show_objectives]
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
turns=12
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
{INTRO_AND_SCENARIO_MUSIC "transience.ogg" "the_deep_path.ogg"}
|
||||
{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
|
||||
{INTRO_AND_SCENARIO_MUSIC "transience.ogg" "frantic.ogg"}
|
||||
{EXTRA_SCENARIO_MUSIC "the_deep_path.ogg"}
|
||||
{EXTRA_SCENARIO_MUSIC "the_king_is_dead.ogg"}
|
||||
{EXTRA_SCENARIO_MUSIC "siege_of_laurelmor.ogg"}
|
||||
|
||||
|
@ -38,8 +38,8 @@
|
|||
canrecruit=yes
|
||||
controller=human
|
||||
recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Mystic
|
||||
gold=200
|
||||
{INCOME 4 2 0}
|
||||
{GOLD 250 200 150}
|
||||
{INCOME 4 1 -2}
|
||||
{FLAG_VARIANT long}
|
||||
user_team_name= _ "team_name^Quenoth Elves"
|
||||
[/side]
|
||||
|
@ -52,8 +52,8 @@
|
|||
type=Lich
|
||||
canrecruit=yes
|
||||
controller=ai
|
||||
{GOLD 125 150 175}
|
||||
{INCOME 15 18 21}
|
||||
{GOLD 130 180 230}
|
||||
{INCOME 15 20 25}
|
||||
|
||||
recruit=Skeleton,Skeleton Archer,Skeleton Rider
|
||||
|
||||
|
@ -108,8 +108,8 @@
|
|||
type=Death Knight
|
||||
canrecruit=yes
|
||||
controller=ai
|
||||
{GOLD 125 150 175}
|
||||
{INCOME 15 18 21}
|
||||
{GOLD 130 180 230}
|
||||
{INCOME 15 20 25}
|
||||
|
||||
recruit=Vampire Bat,Ghoul,Ghost,Walking Corpse
|
||||
|
||||
|
@ -450,7 +450,7 @@
|
|||
variable=tents
|
||||
[/store_villages]
|
||||
|
||||
{VARIABLE rally_chance {ON_DIFFICULTY 70 50 30}}
|
||||
{VARIABLE rally_chance {ON_DIFFICULTY 60 45 30}}
|
||||
|
||||
[foreach]
|
||||
array=tents
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
victory_when_enemies_defeated=no
|
||||
|
||||
{TWO_SUNS_DEFAULT_SCHEDULE}
|
||||
{TURNS 50 48 46}
|
||||
{TURNS 50 47 44}
|
||||
|
||||
{INTRO_AND_SCENARIO_MUSIC "northerners.ogg" "suspense.ogg"}
|
||||
{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
|
||||
|
@ -21,8 +21,8 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 6 4 2}
|
||||
{GOLD 220 180 140}
|
||||
{INCOME 4 3 2}
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=no
|
||||
|
@ -46,8 +46,8 @@
|
|||
#endif
|
||||
canrecruit=yes
|
||||
|
||||
{INCOME 3 5 7}
|
||||
{GOLD 75 100 125}
|
||||
{INCOME 8 12 16}
|
||||
{GOLD 80 120 160}
|
||||
controller=ai
|
||||
shroud=no
|
||||
fog=no
|
||||
|
@ -92,8 +92,8 @@
|
|||
#endif
|
||||
canrecruit=yes
|
||||
|
||||
{INCOME 1 3 5}
|
||||
{GOLD 75 100 125}
|
||||
{INCOME 10 15 20}
|
||||
{GOLD 100 140 180}
|
||||
controller=ai
|
||||
shroud=no
|
||||
fog=no
|
||||
|
@ -131,8 +131,8 @@
|
|||
type=Orcish Warlord
|
||||
#endif
|
||||
canrecruit=yes
|
||||
{INCOME 1 3 5}
|
||||
{GOLD 75 100 125}
|
||||
{INCOME 10 15 20}
|
||||
{GOLD 100 140 180}
|
||||
controller=ai
|
||||
shroud=no
|
||||
fog=no
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
victory_when_enemies_defeated=no
|
||||
|
||||
{UNDERGROUND}
|
||||
{TURNS 45 43 41}
|
||||
{TURNS 48 44 40}
|
||||
|
||||
#TODO add extra music
|
||||
{SCENARIO_MUSIC "underground.ogg"}
|
||||
|
@ -25,8 +25,8 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 7 5 3}
|
||||
{GOLD 220 180 140}
|
||||
{INCOME 8 6 4}
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=no
|
||||
|
@ -424,32 +424,6 @@
|
|||
id=Elyssa
|
||||
[/recall]
|
||||
|
||||
#create starting elves
|
||||
|
||||
[unit]
|
||||
type=Quenoth Fighter
|
||||
name= _ "Nantheos"
|
||||
x=4
|
||||
y=23
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_STRONG}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
type=Quenoth Fighter
|
||||
name= _ "Sylestria"
|
||||
x=5
|
||||
y=25
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_INTELLIGENT}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
# If Elyssa the Mage isn't there, boost starting group a bit
|
||||
|
||||
[if]
|
||||
|
@ -470,6 +444,17 @@
|
|||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
[unit]
|
||||
type=Quenoth Fighter
|
||||
name= _ "Nantheos"
|
||||
x=5
|
||||
y=25
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_LOYAL}
|
||||
{TRAIT_STRONG}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
@ -1211,7 +1196,7 @@
|
|||
side=4,5
|
||||
[/filter_side]
|
||||
{INCOME -2 -3 -4}
|
||||
{GOLD 50 50 25}
|
||||
{GOLD 50 40 30}
|
||||
[/modify_side]
|
||||
|
||||
#enemies
|
||||
|
@ -1219,8 +1204,8 @@
|
|||
[filter_side]
|
||||
side=2,3
|
||||
[/filter_side]
|
||||
{INCOME 3 5 7}
|
||||
{GOLD 100 125 150}
|
||||
{INCOME 8 12 16}
|
||||
{GOLD 110 150 190}
|
||||
[/modify_side]
|
||||
|
||||
[modify_unit]
|
||||
|
@ -1266,7 +1251,7 @@
|
|||
side=2,3
|
||||
[/filter_side]
|
||||
{INCOME -2 -3 -4}
|
||||
{GOLD 50 50 25}
|
||||
{GOLD 50 40 30}
|
||||
[/modify_side]
|
||||
|
||||
#enemies
|
||||
|
@ -1274,8 +1259,8 @@
|
|||
[filter_side]
|
||||
side=4,5
|
||||
[/filter_side]
|
||||
{INCOME 4 6 8}
|
||||
{GOLD 125 150 150}
|
||||
{INCOME 9 13 17}
|
||||
{GOLD 110 150 190}
|
||||
[/modify_side]
|
||||
|
||||
[modify_unit]
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
{SCENARIO_MUSIC "the_deep_path.ogg"}
|
||||
|
||||
next_scenario=07a_Dealing_with_Dwarves
|
||||
{TURNS 66 62 60}
|
||||
{TURNS 60 58 56}
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
{UNDERGROUND}
|
||||
|
@ -30,8 +30,8 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 5 3 1}
|
||||
{GOLD 220 180 140}
|
||||
{INCOME 6 3 0}
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=no
|
||||
|
@ -251,7 +251,7 @@
|
|||
|
||||
[set_variable]
|
||||
name=heat_damage
|
||||
value={ON_DIFFICULTY 2 3 4}
|
||||
value={ON_DIFFICULTY 2 4 6}
|
||||
[/set_variable]
|
||||
|
||||
# create AI=guardian units. They can't move unless an enemy
|
||||
|
@ -451,7 +451,7 @@
|
|||
|
||||
[modify_side]
|
||||
side=3
|
||||
{INCOME 10 12 14}
|
||||
{INCOME 9 13 17}
|
||||
{GOLD 75 100 125}
|
||||
[/modify_side]
|
||||
|
||||
|
@ -1329,8 +1329,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=4
|
||||
{INCOME 2 4 6}
|
||||
{GOLD 120 140 160}
|
||||
{INCOME 10 15 20}
|
||||
{GOLD 100 140 180}
|
||||
[/modify_side]
|
||||
|
||||
#capture troll chieftan's villages
|
||||
|
@ -1428,8 +1428,8 @@
|
|||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT 4 (Walking Corpse) 42 21 (variation=troll)}
|
||||
{UNIT 4 (Walking Corpse) 43 26 (variation=troll)}
|
||||
{UNIT 4 (Soulless) 42 21 (variation=troll)}
|
||||
{UNIT 4 (Soulless) 43 26 (variation=troll)}
|
||||
#endif
|
||||
[modify_unit]
|
||||
[filter]
|
||||
|
@ -1439,6 +1439,11 @@
|
|||
|
||||
description={UNDEAD_TROLL_DESCRIPTION}
|
||||
[/modify_unit]
|
||||
|
||||
[gold]
|
||||
amount={ON_DIFFICULTY 80 120 160}
|
||||
side=4
|
||||
[/gold]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -1743,6 +1748,11 @@
|
|||
{WEAPON_SPECIAL_POISON}
|
||||
[/set_specials]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=attack
|
||||
range=melee
|
||||
increase_damage=2
|
||||
[/effect]
|
||||
[/object]
|
||||
[/command]
|
||||
[/option]
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
{SCENARIO_MUSIC "knolls.ogg"}
|
||||
|
||||
next_scenario=07b_Talking_with_Trolls
|
||||
{TURNS 62 58 56}
|
||||
{TURNS 60 58 56}
|
||||
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
|
@ -23,8 +23,8 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 5 3 1}
|
||||
{GOLD 220 180 140}
|
||||
{INCOME 8 6 4}
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=no
|
||||
|
@ -448,7 +448,7 @@
|
|||
# HARD: 1 dwarf steelclad, 2 thunderguard, 3 pathfinders
|
||||
|
||||
# 1 Dwarf Sergeant
|
||||
{NAMED_NOTRAIT_UNIT 2 (Dwarvish Fighter) 22 33 (Advance Sergeant) ( _ "Dwarf Sergeant")}
|
||||
{NAMED_NOTRAIT_UNIT 2 (Dwarvish Steelclad) 22 33 (Advance Sergeant) ( _ "Dwarf Sergeant")}
|
||||
|
||||
# 2 Dwarf shooters
|
||||
#ifdef EASY
|
||||
|
@ -972,12 +972,16 @@
|
|||
{NAMED_GENERIC_UNIT 6 (Dwarvish Steelclad) 20 26 () ( _ "Dwarf Guard")}
|
||||
#else
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Fighter) 18 26 () ( _ "Dwarf Guard")}
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Fighter) 19 27 () ( _ "Dwarf Guard")}
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Steelclad) 19 27 () ( _ "Dwarf Guard")}
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Fighter) 20 26 () ( _ "Dwarf Guard")}
|
||||
#endif
|
||||
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Pathfinder) 18 25 () ( _ "Dwarf Guard")}
|
||||
#ifdef HARD
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Explorer) 20 25 () ( _ "Dwarf Guard")}
|
||||
#else
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Pathfinder) 20 25 () ( _ "Dwarf Guard")}
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Thunderguard) 19 26 () ( _ "Dwarf Guard")}
|
||||
|
@ -1123,8 +1127,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=4
|
||||
{INCOME 8 10 12}
|
||||
{GOLD 90 110 130}
|
||||
{INCOME 8 12 16}
|
||||
{GOLD 70 100 130}
|
||||
[/modify_side]
|
||||
|
||||
[unit]
|
||||
|
@ -1264,6 +1268,9 @@
|
|||
{CREATE_TENTACLE}
|
||||
#ifndef EASY
|
||||
{CREATE_TENTACLE}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{CREATE_TENTACLE}
|
||||
#endif
|
||||
{CLEAR_VARIABLE locs}
|
||||
|
||||
|
@ -1344,20 +1351,24 @@
|
|||
|
||||
[modify_side]
|
||||
side=6
|
||||
{INCOME 2 4 6}
|
||||
{GOLD 120 140 160}
|
||||
{INCOME 10 15 20}
|
||||
{GOLD 100 150 200}
|
||||
[/modify_side]
|
||||
|
||||
#create dwarven defenders:
|
||||
|
||||
#on EASY difficulty, don't create Dwarvish Pathfinder
|
||||
|
||||
#ifdef HARD
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Steelclad) 11 10 () ( _ "Dwarf High Guard")}
|
||||
#else
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Fighter) 11 10 () ( _ "Dwarf High Guard")}
|
||||
#endif
|
||||
#ifndef EASY
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Pathfinder) 5 13 () ( _ "Dwarf High Guard")}
|
||||
#endif
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Thunderguard) 7 15 () ( _ "Dwarf High Guard")}
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Guardsman) 7 19 () ( _ "Dwarf High Guard")}
|
||||
{NAMED_GENERIC_UNIT 6 (Dwarvish Stalwart) 7 19 () ( _ "Dwarf High Guard")}
|
||||
[/event]
|
||||
|
||||
# Event 8: Dwarf Lord sighted event and death event
|
||||
|
@ -1377,6 +1388,11 @@
|
|||
speaker=Dwarf Chieftain
|
||||
message= _ "So you’ve come at last. Let it end, here and now!"
|
||||
[/message]
|
||||
|
||||
[gold]
|
||||
amount={ON_DIFFICULTY 80 120 160}
|
||||
side=6
|
||||
[/gold]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
|
|
@ -25,8 +25,9 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 4 2 0}
|
||||
{GOLD 160 120 80}
|
||||
# this basically forces you to lose all your gold this scenario unless you recall a small number of loyals only
|
||||
{INCOME 2 1 0}
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=no
|
||||
|
@ -560,23 +561,23 @@
|
|||
|
||||
[then]
|
||||
[move_unit_fake]
|
||||
type=Troll Whelp
|
||||
type=Troll Rocklobber
|
||||
side=6
|
||||
x=52,52,53,53,53,53,52,51
|
||||
y=50,49,49,48,47,46,45,45
|
||||
[/move_unit_fake]
|
||||
|
||||
[unit]
|
||||
type=Troll Whelp
|
||||
type=Troll Rocklobber
|
||||
name= _ "Troll Avenger"
|
||||
side=6
|
||||
x=51
|
||||
y=45
|
||||
#ifdef EASY
|
||||
hitpoints=28
|
||||
hitpoints=36
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
hitpoints=32
|
||||
hitpoints=42
|
||||
#endif
|
||||
[/unit]
|
||||
|
||||
|
@ -652,23 +653,23 @@
|
|||
[/unit]
|
||||
|
||||
[move_unit_fake]
|
||||
type=Dwarvish Thunderer
|
||||
type=Dwarvish Thunderguard
|
||||
side=6
|
||||
x=52,52,53,53,53,53,52,52
|
||||
y=50,49,49,48,47,46,45,44
|
||||
[/move_unit_fake]
|
||||
|
||||
[unit]
|
||||
type=Dwarvish Thunderer
|
||||
type=Dwarvish Thunderguard
|
||||
name= _ "Dwarf Avenger"
|
||||
side=6
|
||||
x=52
|
||||
y=44
|
||||
#ifdef EASY
|
||||
hitpoints=26
|
||||
hitpoints=31
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
hitpoints=30
|
||||
hitpoints=37
|
||||
#endif
|
||||
[/unit]
|
||||
|
||||
|
@ -890,24 +891,24 @@
|
|||
{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep,role,facing=free,human_scout,sw)}
|
||||
|
||||
[move_unit_fake]
|
||||
type=Swordsman
|
||||
type=Halberdier
|
||||
side=2
|
||||
x=36,35,34,34
|
||||
y=42,43,43,44
|
||||
image_mods={ARMOR_SHIFT_IPF}
|
||||
[/move_unit_fake]
|
||||
|
||||
{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep,role,facing=free,human_scout,sw)}
|
||||
{NAMED_UNIT 2 (Halberdier) 34 44 (Durth) ( _ "Durth") (upkeep,role,facing=free,human_scout,sw)}
|
||||
|
||||
[move_unit_fake]
|
||||
type={ON_DIFFICULTY (Bowman) (Longbowman) (Master Bowman)}
|
||||
type={ON_DIFFICULTY (Longbowman) (Longbowman) (Master Bowman)}
|
||||
side=2
|
||||
x=36,35,34
|
||||
y=42,43,43
|
||||
image_mods={ARMOR_SHIFT_IPF}
|
||||
[/move_unit_fake]
|
||||
|
||||
{NAMED_UNIT 2 {ON_DIFFICULTY (Bowman) (Longbowman) (Master Bowman)} 34 43 (Othgar) ( _ "Othgar") (upkeep,role,facing=free,human_scout,sw)}
|
||||
{NAMED_UNIT 2 {ON_DIFFICULTY (Longbowman) (Longbowman) (Master Bowman)} 34 43 (Othgar) ( _ "Othgar") (upkeep,role,facing=free,human_scout,sw)}
|
||||
|
||||
[message]
|
||||
speaker=Durth
|
||||
|
@ -1266,8 +1267,8 @@
|
|||
# do 25% 30% 35% damage to unit
|
||||
# awaken guardian undead:
|
||||
|
||||
# EASY: 1 ghouls, 1 soulless, 2 skeletons
|
||||
# NORMAL: 1 ghouls, 1 necrophage, 2 skeletons
|
||||
# EASY: 2 ghouls, 2 revenants, 1 skeleton
|
||||
# NORMAL: 1 ghoul, 1 necrophage, 3 revenants
|
||||
# HARD: 2 necrophages, 2 skeletons
|
||||
|
||||
[event]
|
||||
|
@ -1338,7 +1339,7 @@
|
|||
# HARD: 2 necrophages, 2 skeletons
|
||||
|
||||
#ifdef EASY
|
||||
{NAMED_UNIT 3 (Soulless) 21 48 () ( _ "Gate Guard") (upkeep=free)}
|
||||
{NAMED_UNIT 3 (Ghoul) 21 48 () ( _ "Gate Guard") (upkeep=free)}
|
||||
{NAMED_UNIT 3 (Ghoul) 24 46 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#endif
|
||||
|
||||
|
@ -1352,12 +1353,16 @@
|
|||
{NAMED_UNIT 3 (Necrophage) 24 46 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#endif
|
||||
|
||||
{NAMED_UNIT 3 (Skeleton) 19 47 () ( _ "Gate Guard") (upkeep=free)}
|
||||
{NAMED_UNIT 3 (Revenant) 20 45 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#ifdef HARD
|
||||
{NAMED_UNIT 3 (Revenant) 22 45 () ( _ "Gate Guard") (upkeep=free)}
|
||||
{NAMED_UNIT 3 (Draug) 20 45 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#else
|
||||
{NAMED_UNIT 3 (Revenant) 20 45 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#endif
|
||||
{NAMED_UNIT 3 (Revenant) 19 47 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#ifdef EASY
|
||||
{NAMED_UNIT 3 (Skeleton) 22 45 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#else
|
||||
{NAMED_UNIT 3 (Revenant) 22 45 () ( _ "Gate Guard") (upkeep=free)}
|
||||
#endif
|
||||
|
||||
[store_unit]
|
||||
|
@ -1570,6 +1575,7 @@
|
|||
[/message]
|
||||
|
||||
{NOTRAIT_UNIT 3 (Water Serpent) 7 48}
|
||||
{NOTRAIT_UNIT 3 (Water Serpent) 6 49}
|
||||
#ifndef EASY
|
||||
{NOTRAIT_UNIT 3 (Water Serpent) 8 49}
|
||||
#endif
|
||||
|
@ -1823,9 +1829,9 @@
|
|||
# Event 9: Enter sleeping area
|
||||
|
||||
# several skeletons arise and attack
|
||||
# EASY: 2 skeletons, 1 skeleton archer
|
||||
# NORMAL: 2 skeletons, 2 skeleton archers
|
||||
# HARD: 1 deathblade, 1 skeleton, 1 bone shooter, 1 skeleton archer
|
||||
# EASY: 1 revenant, 1 skeletons, 1 bone shooter
|
||||
# NORMAL: 1 revenant, 1 skeleton, 1 bone shooter, 1 skeleton archer
|
||||
# HARD: 1 deathblade, 1 skeleton, 2 bone shooters
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
|
@ -1858,12 +1864,12 @@
|
|||
{CLEAR_VARIABLE explorer}
|
||||
|
||||
{NAMED_UNIT 3 (Skeleton) 15 40 () ( _ "Restless Dead") (upkeep,animate=free,yes)}
|
||||
{NAMED_UNIT 3 (Skeleton Archer) 14 36 () ( _ "Restless Dead") (upkeep,animate=free,yes)}
|
||||
{NAMED_UNIT 3 (Bone Shooter) 14 36 () ( _ "Restless Dead") (upkeep,animate=free,yes)}
|
||||
|
||||
#ifdef HARD
|
||||
{NAMED_UNIT 3 (Deathblade) 13 39 () ( _ "Restless Dead") (upkeep,animate=free,yes)}
|
||||
#else
|
||||
{NAMED_UNIT 3 (Skeleton) 13 39 () ( _ "Restless Dead") (upkeep,animate=free,yes)}
|
||||
{NAMED_UNIT 3 (Revenant) 13 39 () ( _ "Restless Dead") (upkeep,animate=free,yes)}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
|
@ -2214,7 +2220,9 @@
|
|||
|
||||
{NAMED_UNIT 3 (Ixthala Demon) 5 35 (Ancient Guardian 1) ( _ "Ancient Guardian") (upkeep=free)}
|
||||
{NAMED_UNIT 3 (Ixthala Demon) 8 33 (Ancient Guardian 2) ( _ "Ancient Guardian") (upkeep=free)}
|
||||
|
||||
#ifdef HARD
|
||||
{NAMED_UNIT 3 (Ixthala Demon) 5 33 (Ancient Guardian 3) ( _ "Ancient Guardian") (upkeep=free)}
|
||||
#endif
|
||||
[message]
|
||||
speaker=Ancient Guardian 1
|
||||
message= _ "Zantoff tharqan yur glit zarf!" # wmllint: no spellcheck
|
||||
|
@ -2518,7 +2526,7 @@
|
|||
[/filter]
|
||||
kill=yes
|
||||
variable=cloaked_figure
|
||||
[/store_unit]
|
||||
[/store_unit]
|
||||
|
||||
[set_variable]
|
||||
name=cloaked_figure.name
|
||||
|
@ -3023,7 +3031,7 @@
|
|||
side=1
|
||||
variable=gold_amount
|
||||
[/store_gold]
|
||||
{VARIABLE min_gold {ON_DIFFICULTY 125 100 100}}
|
||||
{VARIABLE min_gold {ON_DIFFICULTY 150 120 90}}
|
||||
|
||||
[if]
|
||||
[variable]
|
||||
|
@ -3569,8 +3577,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=2
|
||||
{INCOME 9 11 13}
|
||||
{GOLD 150 150 175}
|
||||
{INCOME 16 23 30}
|
||||
{GOLD 160 180 240}
|
||||
[/modify_side]
|
||||
|
||||
#capture some of the nearby villages
|
||||
|
@ -3761,8 +3769,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=5
|
||||
{INCOME 9 11 13}
|
||||
{GOLD 100 125 150}
|
||||
{INCOME 16 23 30}
|
||||
{GOLD 120 150 180}
|
||||
[/modify_side]
|
||||
|
||||
[unit]
|
||||
|
@ -3809,13 +3817,13 @@
|
|||
|
||||
# Event 18: Sending for Reinforcements
|
||||
|
||||
# EASY: 1 dragoon, 2 cavalryman, 2 spearmen
|
||||
# NORMAL: 1 dragoon, 2 cavaliers, 1 javelineer, 1 longbowman
|
||||
# EASY: 1 dragoon, 2 cavalryman, 1 spearman, 1 bowman
|
||||
# NORMAL: 2 dragoons, 1 cavalryman, 1 javelineer, 1 bowman
|
||||
# HARD: 3 dragoons, 1 swordsman, 1 longbowman
|
||||
|
||||
# EASY: once every 8 turns
|
||||
# NORMAL: once every 7 turns
|
||||
# HARD: once every 6 turns
|
||||
# EASY: once every 7 turns
|
||||
# NORMAL: once every 6 turns
|
||||
# HARD: once every 5 turns
|
||||
|
||||
[event]
|
||||
name=messengers
|
||||
|
@ -3830,7 +3838,7 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=messenger_timer
|
||||
numerical_equals={ON_DIFFICULTY 8 7 6}
|
||||
numerical_equals={ON_DIFFICULTY 7 6 5}
|
||||
[/variable]
|
||||
|
||||
[then]
|
||||
|
@ -3865,7 +3873,7 @@
|
|||
[/unit]
|
||||
|
||||
[unit]
|
||||
type={ON_DIFFICULTY (Cavalryman) (Cavalier) (Dragoon)}
|
||||
type={ON_DIFFICULTY (Cavalryman) (Cavalryman) (Dragoon)}
|
||||
name= _ "Human Escort"
|
||||
upkeep=free
|
||||
x=$loc_x
|
||||
|
@ -3874,7 +3882,7 @@
|
|||
[/unit]
|
||||
|
||||
[unit]
|
||||
type={ON_DIFFICULTY (Cavalryman) (Cavalier) (Dragoon)}
|
||||
type={ON_DIFFICULTY (Cavalryman) (Dragoon) (Dragoon)}
|
||||
name= _ "Human Escort"
|
||||
upkeep=free
|
||||
x=$loc_x
|
||||
|
@ -3892,7 +3900,7 @@
|
|||
[/unit]
|
||||
|
||||
[unit]
|
||||
type={ON_DIFFICULTY (Spearman) (Longbowman) (Master Bowman)}
|
||||
type={ON_DIFFICULTY (Bowman) (Bowman) (Longbowman)}
|
||||
name= _ "Human Escort"
|
||||
upkeep=free
|
||||
x=$loc_x
|
||||
|
|
|
@ -22,8 +22,9 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{INCOME 2 0 0}
|
||||
{GOLD 260 210 160}
|
||||
{INCOME 8 5 2}
|
||||
village_gold=1
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=no
|
||||
|
@ -42,8 +43,8 @@
|
|||
{TRAIT_STRONG}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
{GOLD 100 125 150}
|
||||
{INCOME 7 9 11}
|
||||
{GOLD 120 160 200}
|
||||
{INCOME 10 15 20}
|
||||
controller=ai
|
||||
shroud=no
|
||||
fog=no
|
||||
|
@ -133,8 +134,8 @@
|
|||
[modifications]
|
||||
{TRAIT_STRONG}
|
||||
[/modifications]
|
||||
{GOLD 75 100 125}
|
||||
{INCOME 5 6 7}
|
||||
{GOLD 90 120 150}
|
||||
{INCOME 8 12 16}
|
||||
controller=ai
|
||||
shroud=no
|
||||
fog=no
|
||||
|
@ -169,8 +170,8 @@
|
|||
{TRAIT_RESILIENT}
|
||||
{TRAIT_INTELLIGENT}
|
||||
[/modifications]
|
||||
{GOLD 75 100 125}
|
||||
{INCOME 5 6 7}
|
||||
{GOLD 90 120 150}
|
||||
{INCOME 8 12 16}
|
||||
controller=ai
|
||||
shroud=no
|
||||
fog=no
|
||||
|
@ -368,33 +369,6 @@
|
|||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
#create starting elves
|
||||
[unit]
|
||||
type=Quenoth Fighter
|
||||
id=Ulothanir
|
||||
name= _ "Ulothanir"
|
||||
x=47
|
||||
y=48
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_STRONG}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
type=Quenoth Scout
|
||||
id=Elonea
|
||||
name= _ "Elonea"
|
||||
x=44
|
||||
y=48
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
# capture elves' starting villages
|
||||
[capture_village]
|
||||
x=42-49
|
||||
|
@ -1021,7 +995,7 @@
|
|||
{NAMED_UNIT 4 (Walking Corpse) 28 19 () ( _ "Undead Warden") (upkeep=free)}
|
||||
#else
|
||||
{NAMED_UNIT 4 (Soulless) 27 18 () ( _ "Undead Warden") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Walking Corpse) 28 19 () ( _ "Undead Warden") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Soulless) 28 19 () ( _ "Undead Warden") (upkeep=free)}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
|
@ -1955,8 +1929,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=3
|
||||
{INCOME 9 11 13}
|
||||
{GOLD 100 125 150}
|
||||
{INCOME 24 32 40}
|
||||
{GOLD 240 300 360}
|
||||
[/modify_side]
|
||||
|
||||
# cut off all recruiting for side 1 elves
|
||||
|
@ -2472,8 +2446,8 @@
|
|||
|
||||
{NAMED_UNIT 4 (Revenant) 17 14 () ( _ "Arisen Warrior") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Bone Shooter) 11 18 () ( _ "Arisen Warrior") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Skeleton) 8 12 () ( _ "Arisen Warrior") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Skeleton Archer) 14 10 () ( _ "Arisen Warrior") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Revenant) 8 12 () ( _ "Arisen Warrior") (upkeep=free)}
|
||||
{NAMED_UNIT 4 (Bone Shooter) 14 10 () ( _ "Arisen Warrior") (upkeep=free)}
|
||||
|
||||
[message]
|
||||
speaker=Nym
|
||||
|
@ -2594,8 +2568,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=4
|
||||
{INCOME 5 7 9}
|
||||
{GOLD 100 110 130}
|
||||
{INCOME 24 30 36}
|
||||
{GOLD 160 240 320}
|
||||
[/modify_side]
|
||||
|
||||
# capture villages for Iron Council (side 4)
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
{EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"}
|
||||
|
||||
victory_when_enemies_defeated=no
|
||||
{TURNS 45 42 39}
|
||||
{TURNS 51 48 45}
|
||||
|
||||
{TWO_SUNS_DEFAULT_SCHEDULE}
|
||||
|
||||
|
@ -61,8 +61,8 @@
|
|||
id=Kaleh
|
||||
type=Quenoth Youth
|
||||
canrecruit=yes
|
||||
gold=200
|
||||
{NO_INCOME}
|
||||
{GOLD 260 210 160}
|
||||
{INCOME 8 6 4}
|
||||
controller=human
|
||||
shroud=yes
|
||||
fog=yes
|
||||
|
@ -122,8 +122,8 @@
|
|||
id=Kelur
|
||||
name= _ "Kelur"
|
||||
canrecruit=yes
|
||||
{GOLD 125 150 150}
|
||||
{INCOME 15 17 19}
|
||||
{GOLD 180 240 300}
|
||||
{INCOME 16 24 32}
|
||||
controller=ai
|
||||
team_name=eloh_ally
|
||||
user_team_name=_"Eloh Cultists"
|
||||
|
@ -159,8 +159,8 @@
|
|||
{TRAIT_STRONG}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
{GOLD 125 150 150}
|
||||
{INCOME 15 17 19}
|
||||
{GOLD 180 240 300}
|
||||
{INCOME 16 24 32}
|
||||
controller=ai
|
||||
team_name=eloh_ally
|
||||
user_team_name=_"Eloh Cultists"
|
||||
|
@ -430,32 +430,6 @@
|
|||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
#create starting elves
|
||||
|
||||
[unit]
|
||||
type=Quenoth Fighter
|
||||
name= _ "Eagath"
|
||||
x=37
|
||||
y=42
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_STRONG}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
type=Quenoth Scout
|
||||
name= _ "Alusan"
|
||||
x=35
|
||||
y=43
|
||||
side=1
|
||||
[modifications]
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
#create starting undead and orc guards
|
||||
|
||||
[unit]
|
||||
|
@ -681,8 +655,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=7
|
||||
{INCOME 7 9 11}
|
||||
{GOLD 75 95 115}
|
||||
{INCOME 7 11 15}
|
||||
{GOLD 90 120 150}
|
||||
[/modify_side]
|
||||
|
||||
[unit]
|
||||
|
@ -699,8 +673,8 @@
|
|||
|
||||
[modify_side]
|
||||
side=8
|
||||
{INCOME 9 11 13}
|
||||
{GOLD 75 95 115}
|
||||
{INCOME 10 15 20}
|
||||
{GOLD 80 120 160}
|
||||
[/modify_side]
|
||||
[/event]
|
||||
|
||||
|
@ -1236,7 +1210,7 @@
|
|||
[/message]
|
||||
|
||||
[gold]
|
||||
amount=150
|
||||
amount={ON_DIFFICULTY 100 75 50}
|
||||
side=1
|
||||
[/gold]
|
||||
[/event]
|
||||
|
|
|
@ -886,7 +886,7 @@
|
|||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
# create 3 bugs
|
||||
# create 3/4/5 bugs
|
||||
[fire_event]
|
||||
name=create_minion
|
||||
[/fire_event]
|
||||
|
@ -896,6 +896,19 @@
|
|||
[fire_event]
|
||||
name=create_minion
|
||||
[/fire_event]
|
||||
#ifdef NORMAL
|
||||
[fire_event]
|
||||
name=create_minion
|
||||
[/fire_event]
|
||||
#endif
|
||||
#ifdef HARD
|
||||
[fire_event]
|
||||
name=create_minion
|
||||
[/fire_event]
|
||||
[fire_event]
|
||||
name=create_minion
|
||||
[/fire_event]
|
||||
#endif
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -931,15 +944,43 @@
|
|||
{VARIABLE number_minions_to_spawn 2}
|
||||
[/event]
|
||||
[event]
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 4 3 3})"
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 5 4 3})"
|
||||
delayed_variable_substitution=no
|
||||
{VARIABLE number_minions_to_spawn 3}
|
||||
[/event]
|
||||
[event]
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 6 5 5})"
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 8 7 6})"
|
||||
delayed_variable_substitution=no
|
||||
{VARIABLE number_minions_to_spawn 4}
|
||||
[/event]
|
||||
[event]
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 14 12 10})"
|
||||
delayed_variable_substitution=no
|
||||
{VARIABLE number_minions_to_spawn 5}
|
||||
[/event]
|
||||
[event]
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 19 17 15})"
|
||||
delayed_variable_substitution=no
|
||||
{VARIABLE number_minions_to_spawn 6}
|
||||
[/event]
|
||||
[event]
|
||||
name="turn $($turn_number+{ON_DIFFICULTY 25 23 21})"
|
||||
delayed_variable_substitution=no
|
||||
{VARIABLE number_minions_to_spawn 7}
|
||||
[/event]
|
||||
|
||||
# Also give everyone their movement back so it doesn't feel so bad right after you kill fake Eloh
|
||||
|
||||
[heal_unit]
|
||||
[filter]
|
||||
side=1
|
||||
[/filter]
|
||||
|
||||
amount=0
|
||||
moves=full
|
||||
restore_statuses=yes
|
||||
restore_attacks=yes
|
||||
[/heal_unit]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -968,6 +1009,9 @@
|
|||
side=1
|
||||
level=$helper_level
|
||||
x,y=recall,recall
|
||||
[not]
|
||||
race=merman
|
||||
[/not]
|
||||
[/filter]
|
||||
|
||||
kill=no
|
||||
|
@ -1144,7 +1188,7 @@
|
|||
[/delay]
|
||||
|
||||
# Add two effects slow unit and damage it
|
||||
# 1: do damage to unit (8/9/10 based on difficulty?-stops healing)
|
||||
# 1: do damage to unit (9/12/15 based on difficulty?-stops healing)
|
||||
# 2: slow unit
|
||||
[sound]
|
||||
name=squishy-strike.wav
|
||||
|
@ -1155,10 +1199,10 @@
|
|||
id=$victim_id
|
||||
[/filter]
|
||||
|
||||
amount={ON_DIFFICULTY 10 11 12}
|
||||
amount={ON_DIFFICULTY 9 12 15}
|
||||
alignment=chaotic
|
||||
damage_type=fire
|
||||
kill=yes
|
||||
kill=no
|
||||
slowed=yes
|
||||
[/harm_unit]
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
auto_hflip=no
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
hitpoints=100
|
||||
hitpoints=150
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave={UNREACHABLE}
|
||||
|
@ -50,7 +50,7 @@
|
|||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage=7
|
||||
damage=10
|
||||
number=3
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -62,7 +62,7 @@
|
|||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage=7
|
||||
damage=10
|
||||
number=3
|
||||
[/attack]
|
||||
[attack_anim]
|
||||
|
@ -95,11 +95,11 @@
|
|||
do_not_list=yes
|
||||
[abilities]
|
||||
[regenerate]
|
||||
value=100
|
||||
value=150
|
||||
id=regenerates_yec
|
||||
name= _ "alien regenerates"
|
||||
female_name= _ "female^alien regenerates"
|
||||
description= _ "The unit will heal itself 100 HP per turn. If it is poisoned, it will remove the poison instead of healing."
|
||||
description= _ "The unit will heal itself 150 HP per turn. If it is poisoned, it will remove the poison instead of healing."
|
||||
affect_self=yes
|
||||
poison=cured
|
||||
[/regenerate]
|
||||
|
@ -113,7 +113,7 @@
|
|||
[/base_unit]
|
||||
id=Central Body2
|
||||
name= _ "Weakened Central Body"
|
||||
hitpoints={ON_DIFFICULTY 50 75 100}
|
||||
hitpoints={ON_DIFFICULTY 80 100 120}
|
||||
[resistance]
|
||||
blade=110
|
||||
pierce=110
|
||||
|
@ -128,10 +128,10 @@
|
|||
die_sound=wail-long.wav
|
||||
|
||||
[attack]
|
||||
damage=3
|
||||
damage=4
|
||||
[/attack]
|
||||
[attack]
|
||||
damage=3
|
||||
damage=4
|
||||
[/attack]
|
||||
|
||||
[death]
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
icon=attacks/fangs-horror.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage={ON_DIFFICULTY 7 8 10}
|
||||
damage={ON_DIFFICULTY 7 9 11}
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
auto_hflip=no
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
hitpoints={ON_DIFFICULTY 35 40 50}
|
||||
hitpoints={ON_DIFFICULTY 60 80 100}
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave={UNREACHABLE}
|
||||
|
@ -44,7 +44,7 @@
|
|||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage={ON_DIFFICULTY 6 8 12}
|
||||
damage={ON_DIFFICULTY 8 12 16}
|
||||
number=1
|
||||
[/attack]
|
||||
[attack_anim]
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
race=monster
|
||||
image="units/monsters/demon.png"
|
||||
{DEFENSE_ANIM "units/monsters/demon-defend2.png" "units/monsters/demon-defend.png" {SOUND_LIST:DRAKE_HIT} }
|
||||
hitpoints=40
|
||||
hitpoints=60
|
||||
movement_type=lizard
|
||||
[resistance]
|
||||
fire=70
|
||||
|
@ -14,10 +14,10 @@
|
|||
movement=6
|
||||
experience=100
|
||||
{AMLA_DEFAULT}
|
||||
level=2
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advances_to=null
|
||||
cost=30
|
||||
cost=50
|
||||
usage=fighter
|
||||
description= _ "Are these monsters some beast-soldiers of a bygone era? Or are they spirits from another plane of existence? Knowledge of their origins is lost, all that is known is that they can spell trouble for those who go poking around in caverns and ruins."
|
||||
die_sound=drake-die.ogg
|
||||
|
@ -27,7 +27,7 @@
|
|||
icon=attacks/sword-flaming.png
|
||||
type=fire
|
||||
range=melee
|
||||
damage=8
|
||||
damage=12
|
||||
number=4
|
||||
[/attack]
|
||||
[attack_anim]
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
image=units/quenoth/archer.png
|
||||
profile="portraits/quenoth/archer.png"
|
||||
race=elf
|
||||
hitpoints=40
|
||||
hitpoints=36
|
||||
movement_type=quenoth_horse
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -16,7 +16,7 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Quenoth Marksman
|
||||
cost=18
|
||||
cost=33
|
||||
usage=scout
|
||||
description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat."
|
||||
{NOTE_DISENGAGE}
|
||||
|
@ -30,7 +30,7 @@
|
|||
description= _"sword"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
movement_used=0
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
{TRAIT_RESILIENT}
|
||||
image=units/quenoth/champion.png
|
||||
profile="portraits/quenoth/champion.png"
|
||||
hitpoints=64
|
||||
hitpoints=55
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=150
|
||||
|
@ -19,7 +19,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=15
|
||||
cost=44
|
||||
usage=fighter
|
||||
description= _ "Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defenses."
|
||||
{NOTE_FORMATION}
|
||||
|
@ -33,7 +33,7 @@
|
|||
description= _"glaive"
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=16
|
||||
damage=14
|
||||
number=3
|
||||
icon=attacks/glaive.png
|
||||
[specials]
|
||||
|
@ -45,7 +45,7 @@
|
|||
description= _"glaive"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/glaive.png
|
||||
[/attack]
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# The baseframe is larger than usual to make compositing with the back haloin animations trivial.
|
||||
bar_offset_x,bar_offset_y=0,0
|
||||
profile=portraits/eloh.png
|
||||
hitpoints=40
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
movement=1
|
||||
experience=100
|
||||
|
@ -16,7 +16,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
cost=100
|
||||
usage=null
|
||||
do_not_list=yes
|
||||
description= _ "Divine Avatars only appear in time of great need. Forms of the Gods themselves, made real in this world for a time, blessed are those who are lucky enough to view such images of power and perfection."
|
||||
|
@ -42,8 +42,8 @@
|
|||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage=10
|
||||
number=2
|
||||
damage=11
|
||||
number=3
|
||||
[/attack]
|
||||
|
||||
[standing_anim]
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[/base_unit]
|
||||
id=Divine Incarnation
|
||||
name= _ "female^Divine Incarnation"
|
||||
hitpoints=50
|
||||
hitpoints=70
|
||||
movement=4
|
||||
experience=150
|
||||
level=3
|
||||
|
|
|
@ -7,14 +7,14 @@
|
|||
gender=female
|
||||
image=units/quenoth/druid.png
|
||||
profile="portraits/quenoth/druid.png"
|
||||
hitpoints=50
|
||||
hitpoints=45
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=110
|
||||
experience=120
|
||||
level=3
|
||||
alignment=neutral
|
||||
advances_to=Quenoth Shyde
|
||||
cost=34
|
||||
cost=48
|
||||
usage=healer
|
||||
[abilities]
|
||||
{UTBS_ABILITY_CURES}
|
||||
|
@ -31,7 +31,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
damage=9
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
{TRAIT_RESILIENT}
|
||||
image=units/quenoth/fighter.png
|
||||
profile="portraits/quenoth/fighter.png"
|
||||
hitpoints=34
|
||||
hitpoints=30
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=40
|
||||
|
@ -34,7 +34,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=10
|
||||
damage=9
|
||||
number=2
|
||||
icon=attacks/spear.png
|
||||
[specials]
|
||||
|
|
|
@ -11,14 +11,14 @@
|
|||
{TRAIT_RESILIENT}
|
||||
image=units/quenoth/flanker.png
|
||||
profile="portraits/quenoth/flanker.png"
|
||||
hitpoints=44
|
||||
hitpoints=43
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Quenoth Ranger
|
||||
cost=15
|
||||
cost=28
|
||||
usage=fighter
|
||||
description= _ "Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish."
|
||||
{NOTE_SKIRMISHER}
|
||||
|
@ -34,7 +34,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[/attack]
|
||||
|
@ -43,8 +43,8 @@
|
|||
description= _"blowgun"
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
damage=2
|
||||
number=4
|
||||
icon=attacks/blowgun.png
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
image=units/quenoth/marksman.png
|
||||
profile="portraits/quenoth/marksman.png"
|
||||
race=elf
|
||||
hitpoints=52
|
||||
hitpoints=46
|
||||
movement_type=quenoth_horse
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -17,7 +17,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=18
|
||||
cost=44
|
||||
usage=scout
|
||||
description= _ "In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.
|
||||
|
||||
|
@ -34,7 +34,7 @@ A simple glance at a Quenoth Marksman in action would be enough to dispel this f
|
|||
description= _"sword"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
movement_used=0
|
||||
|
|
|
@ -7,14 +7,14 @@
|
|||
gender=female
|
||||
image=units/quenoth/mystic/mystic.png
|
||||
profile="portraits/quenoth/mystic.png"
|
||||
hitpoints=26
|
||||
hitpoints=25
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=28
|
||||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Quenoth Shaman,Quenoth Sun Singer
|
||||
cost=18
|
||||
cost=16
|
||||
usage=healer
|
||||
[abilities]
|
||||
{UTBS_ABILITY_HEALS}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
image=units/quenoth/outrider.png
|
||||
profile="portraits/quenoth/outrider.png"
|
||||
race=elf
|
||||
hitpoints=55
|
||||
hitpoints=54
|
||||
movement_type=quenoth_horse
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -17,7 +17,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=18
|
||||
cost=42
|
||||
usage=scout
|
||||
description= _ "Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert."
|
||||
{NOTE_DISENGAGE}
|
||||
|
@ -33,7 +33,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
movement_used=0
|
||||
|
@ -43,7 +43,7 @@
|
|||
description= _"bolas"
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=11
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bolas.png
|
||||
movement_used=0
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
image=units/quenoth/pathfinder.png
|
||||
profile="portraits/quenoth/pathfinder.png"
|
||||
race=elf
|
||||
hitpoints=42
|
||||
hitpoints=40
|
||||
movement_type=quenoth_horse
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -16,7 +16,7 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Quenoth Outrider
|
||||
cost=18
|
||||
cost=31
|
||||
usage=scout
|
||||
description= _ "In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap."
|
||||
{NOTE_DISENGAGE}
|
||||
|
@ -44,7 +44,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=9
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/bolas.png
|
||||
movement_used=0
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
{TRAIT_RESILIENT}
|
||||
image=units/quenoth/ranger.png
|
||||
profile="portraits/quenoth/ranger.png"
|
||||
hitpoints=57
|
||||
hitpoints=53
|
||||
movement_type=quenoth_foot
|
||||
movement=6
|
||||
experience=150
|
||||
|
@ -19,7 +19,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=50
|
||||
cost=42
|
||||
usage=fighter
|
||||
description= _ "The title ‘Ranger’ is a little misleading, for these agile elves have little in common with the more pacifistic explorers of nature that once bore the same title. They, instead, are expert fighters who specifically seek combat in order to better hone their skirmishing skills. While they do not possess the brute force of their warrior counterparts, Quenoth Rangers are more proficient at navigating through chaotic fights and are capable of darting in and out of enemy lines to assassinate injured targets. Their masterful use of poison and formidable swordsmanship make these elves especially deadly in the harsh desert terrain, where fewer options to retreat are available."
|
||||
{NOTE_SKIRMISHER}
|
||||
|
@ -44,8 +44,8 @@
|
|||
description= _"blowgun"
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
damage=3
|
||||
number=5
|
||||
icon=attacks/blowgun.png
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
|
|
|
@ -6,10 +6,10 @@
|
|||
image=units/quenoth/scout.png
|
||||
profile="portraits/quenoth/scout.png"
|
||||
race=elf
|
||||
hitpoints=29
|
||||
hitpoints=26
|
||||
movement_type=quenoth_horse
|
||||
movement=8
|
||||
experience=37
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Quenoth Pathfinder,Quenoth Archer
|
||||
|
|
|
@ -7,14 +7,14 @@
|
|||
gender=female
|
||||
image=units/quenoth/shaman.png
|
||||
profile="portraits/quenoth/shaman.png"
|
||||
hitpoints=36
|
||||
hitpoints=35
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=70
|
||||
experience=65
|
||||
level=2
|
||||
alignment=neutral
|
||||
advances_to=Quenoth Druid
|
||||
cost=34
|
||||
cost=33
|
||||
usage=healer
|
||||
[abilities]
|
||||
{UTBS_ABILITY_CURES}
|
||||
|
@ -31,7 +31,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
damage=6
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
gender=female
|
||||
image=units/quenoth/shyde.png
|
||||
profile="portraits/quenoth/shyde.png"
|
||||
hitpoints=57
|
||||
hitpoints=55
|
||||
movement_type=quenoth_float
|
||||
movement=6
|
||||
experience=150
|
||||
|
@ -15,7 +15,7 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=34
|
||||
cost=60
|
||||
usage=healer
|
||||
[abilities]
|
||||
{UTBS_ABILITY_CURES}
|
||||
|
@ -34,7 +34,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
damage=11
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
|
@ -44,7 +44,7 @@
|
|||
description= _"sand"
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=7
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sand-storm.png
|
||||
[specials]
|
||||
|
@ -58,7 +58,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
damage=9
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
|
|
|
@ -7,14 +7,14 @@
|
|||
gender=female
|
||||
image=units/quenoth/sun_singer/sun-singer.png
|
||||
profile="portraits/quenoth/sun_singer.png"
|
||||
hitpoints=50
|
||||
hitpoints=36
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=90
|
||||
experience=105
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Quenoth Sun Sylph
|
||||
cost=34
|
||||
cost=36
|
||||
usage=healer
|
||||
[abilities]
|
||||
{UTBS_ABILITY_HEALS}
|
||||
|
@ -30,7 +30,7 @@
|
|||
description= _"touch"
|
||||
type=fire
|
||||
range=melee
|
||||
damage=7
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/touch-faerie.png
|
||||
[/attack]
|
||||
|
@ -40,7 +40,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=arcane
|
||||
range=ranged
|
||||
damage=10
|
||||
damage=9
|
||||
number=3
|
||||
icon=attacks/faerie-fire-sun.png
|
||||
[specials]
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
image=units/quenoth/sun_sylph/sun-sylph.png
|
||||
profile="portraits/quenoth/sun_sylph.png"
|
||||
halo=halo/illuminates-aura.png~CS(50,20,-70)
|
||||
hitpoints=59
|
||||
hitpoints=46
|
||||
movement_type=quenoth_float
|
||||
movement=6
|
||||
experience=150
|
||||
|
@ -16,7 +16,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=34
|
||||
cost=53
|
||||
usage=healer
|
||||
[abilities]
|
||||
{UTBS_ABILITY_HEALS}
|
||||
|
@ -34,7 +34,7 @@
|
|||
description= _"touch"
|
||||
type=fire
|
||||
range=melee
|
||||
damage=10
|
||||
damage=12
|
||||
number=2
|
||||
icon=attacks/touch-faerie.png
|
||||
[/attack]
|
||||
|
@ -44,7 +44,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=arcane
|
||||
range=ranged
|
||||
damage=11
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/faerie-fire-sun.png
|
||||
[specials]
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
{TRAIT_RESILIENT}
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_HEALTHY}
|
||||
hitpoints=62
|
||||
hitpoints=65
|
||||
movement_type=quenoth_beast
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
|
@ -27,7 +27,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=18
|
||||
cost=52
|
||||
usage=mixed fighter
|
||||
description= _ "The prestigious Flagbearers spend years out in the open deserts leading their brethren on patrols and hunts, where they forage for supplies while defending their villages from brigands. They are invariably masters of skirmishes and tactics, highly proficient at roaming through the inhospitable sands. Rarely the leaders of large villages or armies, Flagbearers nonetheless have the skill and charisma to act as generals in times of need, when the elves are threatened by something more than mere scavengers or wild beasts."
|
||||
{NOTE_LEADERSHIP}
|
||||
|
@ -42,7 +42,7 @@
|
|||
description= _"ram"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
damage=10
|
||||
number=3
|
||||
icon=attacks/ram.png
|
||||
[specials]
|
||||
|
@ -55,7 +55,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/javelin-human.png
|
||||
[/attack]
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
{TRAIT_RESILIENT}
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_HEALTHY}
|
||||
hitpoints=68
|
||||
hitpoints=71
|
||||
movement_type=quenoth_beast
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
|
@ -32,7 +32,7 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=18
|
||||
cost=48
|
||||
usage=mixed fighter
|
||||
description= _ "From the journal of Syniel, the Sand Skipper:
|
||||
|
||||
|
@ -51,7 +51,7 @@ I woke up today in the village, tired, but alive. My friends told me that the Ta
|
|||
description= _"trample"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=15
|
||||
damage=14
|
||||
number=2
|
||||
icon=attacks/trample.png
|
||||
[/attack]
|
||||
|
@ -62,7 +62,7 @@ I woke up today in the village, tired, but alive. My friends told me that the Ta
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=13
|
||||
damage=11
|
||||
number=3
|
||||
icon=attacks/javelin-human.png
|
||||
[/attack]
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
hitpoints=42
|
||||
movement_type=quenoth_beast
|
||||
movement=5
|
||||
experience=37
|
||||
experience=34
|
||||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Tauroch Vanguard,Tauroch Stalwart
|
||||
|
@ -31,7 +31,7 @@
|
|||
description= _"trample"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/trample.png
|
||||
[/attack]
|
||||
|
@ -42,7 +42,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/javelin-human.png
|
||||
[/attack]
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
{TRAIT_RESILIENT}
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_HEALTHY}
|
||||
hitpoints=54
|
||||
hitpoints=56
|
||||
movement_type=quenoth_beast
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
|
@ -23,15 +23,15 @@
|
|||
[/defense]
|
||||
[resistance]
|
||||
blade=70
|
||||
pierce=80
|
||||
pierce=90
|
||||
impact=70
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=75
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Tauroch Protector
|
||||
cost=18
|
||||
cost=33
|
||||
usage=mixed fighter
|
||||
description= _ "When encountering wild Taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these Taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall."
|
||||
{NOTE_STEADFAST}
|
||||
|
@ -44,7 +44,7 @@
|
|||
description= _"trample"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
damage=11
|
||||
number=2
|
||||
icon=attacks/trample.png
|
||||
[/attack]
|
||||
|
@ -55,7 +55,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/javelin-human.png
|
||||
[/attack]
|
||||
|
|
|
@ -15,18 +15,18 @@
|
|||
{TRAIT_RESILIENT}
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_HEALTHY}
|
||||
hitpoints=50
|
||||
hitpoints=51
|
||||
movement_type=quenoth_beast
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
experience=85
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Tauroch Flagbearer
|
||||
cost=18
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
description= _ "The massive and fearless Taurochs are often employed not only to charge and break through enemy formations, but to rally and inspire infantry to hold their ground. Vanguards are hardy riders, adept at surviving in the thick of battle and leading their brethren from the front lines. Towering above the rolling dunes, the Vanguards bear great flags that fly brightly in the desert skies, a distinctive sight even from far away across the sands. The presence of these riders is a heartening one for most elves and a deterrent for the many pillagers that rove the deserts."
|
||||
{NOTE_LEADERSHIP}
|
||||
|
@ -41,7 +41,7 @@
|
|||
description= _"ram"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/ram.png
|
||||
[specials]
|
||||
|
@ -54,7 +54,7 @@
|
|||
#textdomain wesnoth-utbs
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/javelin-human.png
|
||||
[/attack]
|
||||
|
|
|
@ -11,14 +11,14 @@
|
|||
{TRAIT_RESILIENT}
|
||||
image=units/quenoth/warrior.png
|
||||
profile="portraits/quenoth/warrior.png"
|
||||
hitpoints=48
|
||||
hitpoints=44
|
||||
movement_type=quenoth_foot
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Quenoth Champion
|
||||
cost=15
|
||||
cost=29
|
||||
usage=fighter
|
||||
description= _ "When compared to a spear, a glaive is often a shorter weapon with less reach, but more versatile in use. An experienced fighter can use the head to hook or pin enemy weapons and strike from unusual angles, allowing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewhat unorthodox weapons to both strike with great power and to support their nearby brethren."
|
||||
{NOTE_FORMATION}
|
||||
|
@ -32,7 +32,7 @@
|
|||
description= _"glaive"
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=16
|
||||
damage=14
|
||||
number=2
|
||||
icon=attacks/glaive.png
|
||||
[specials]
|
||||
|
@ -44,7 +44,7 @@
|
|||
description= _"glaive"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/glaive.png
|
||||
[/attack]
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
# same as a ghost, except that a haunt can't move
|
||||
[unit_type]
|
||||
[base_unit]
|
||||
id=Ghost
|
||||
id=Wraith
|
||||
[/base_unit]
|
||||
id=Haunt
|
||||
name= _ "Haunt"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
race=undead
|
||||
image="units/undead/spider-lich.png"
|
||||
{DEFENSE_ANIM "units/undead/spider-lich-defend.png" "units/undead/spider-lich.png" {SOUND_LIST:LICH_HIT} }
|
||||
hitpoints=38
|
||||
hitpoints=52
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
experience=100
|
||||
|
@ -26,7 +26,7 @@
|
|||
description= _"touch"
|
||||
type=cold
|
||||
range=melee
|
||||
damage=4
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/touch-undead.png
|
||||
[specials]
|
||||
|
@ -41,7 +41,7 @@
|
|||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
damage=9
|
||||
number=3
|
||||
icon=attacks/iceball.png
|
||||
[/attack]
|
||||
|
@ -54,7 +54,7 @@
|
|||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=5
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[/attack]
|
||||
|
|
|
@ -64,7 +64,7 @@
|
|||
shallow_water=70
|
||||
reef=70
|
||||
swamp_water=70
|
||||
flat=50
|
||||
flat=70
|
||||
sand=50
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -77,11 +77,11 @@
|
|||
[/defense]
|
||||
[resistance]
|
||||
blade=80
|
||||
pierce=90
|
||||
pierce=100
|
||||
impact=80
|
||||
fire=90
|
||||
cold=80
|
||||
arcane=80
|
||||
arcane=110
|
||||
[/resistance]
|
||||
[/movetype]
|
||||
|
||||
|
@ -115,8 +115,8 @@
|
|||
forest=60
|
||||
hills=50
|
||||
mountains=60
|
||||
village=60
|
||||
castle=60
|
||||
village=50
|
||||
castle=50
|
||||
cave=70
|
||||
frozen=70
|
||||
fungus=70
|
||||
|
|
|
@ -175,7 +175,15 @@ Hd, Dd*, Dd^E*, Rd #enddef
|
|||
name=prestart
|
||||
|
||||
# dehydration loss - a variable for the dialogue
|
||||
{VARIABLE dehydration_loss 4}
|
||||
#ifdef EASY
|
||||
{VARIABLE dehydration_loss 3}
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{VARIABLE dehydration_loss 5}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{VARIABLE dehydration_loss 7}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
|
Loading…
Add table
Reference in a new issue