whitespace cleanup
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parent
5f5c432dd8
commit
723ae7c782
3 changed files with 33 additions and 33 deletions
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@ -645,7 +645,7 @@
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[message]
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description=Relgorn
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message= _ "Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga."
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message= _ "Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga."
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[/message]
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# This gets rid of the gryphon tender unit
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@ -11,7 +11,7 @@
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difficulties=EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 noble-fighter.png _"Fighter" _"(easiest)"} +
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";*" + {MENU_IMG_TXT noble-commander.png _"Commander"} +
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";" + {MENU_IMG_TXT2 noble-lord.png _"Lord" _"(hardest)"}
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";" + {MENU_IMG_TXT2 noble-lord.png _"Lord" _"(hardest)"}
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icon=noble-lord.png
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description= _ "Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits..."
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image=story/the_duel.png
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@ -51,7 +51,7 @@
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#4 is the Coast Orc
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#5 is the Island Orc
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#6 is the North Orc
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[side]
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type=Ancient Lich
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description=Lich-Lord Jevyan
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@ -68,11 +68,11 @@
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passive_leader=yes
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{ATTACK_DEPTH 5 6 6}
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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[ai]
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time_of_day=dusk,first_watch,second_watch
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aggression=0.65
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[/ai]
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[ai]
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[ai]
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[protect_location]
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x=42
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y=40
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@ -98,8 +98,8 @@
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recruitment_pattern=fighter,fighter,scout
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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[ai]
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time_of_day=dusk,first_watch,second_watch
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aggression=0.75
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caution=0.0
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grouping=no
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@ -117,7 +117,7 @@
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
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#endif
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#ifdef NORMAL
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#ifdef NORMAL
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
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#endif
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@ -134,7 +134,7 @@
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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time_of_day=dusk,first_watch,second_watch
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aggression=0.65
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grouping=offensive
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[/ai]
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@ -151,7 +151,7 @@
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
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#endif
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#ifdef NORMAL
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#ifdef NORMAL
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
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#endif
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@ -168,7 +168,7 @@
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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time_of_day=dusk,first_watch,second_watch
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aggression=0.65
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grouping=offensive
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[/ai]
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@ -186,7 +186,7 @@
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
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#endif
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#ifdef NORMAL
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#ifdef NORMAL
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
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#endif
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@ -201,8 +201,8 @@
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recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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[ai]
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time_of_day=dusk,first_watch,second_watch
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aggression=0.75
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caution=0.0
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grouping=no
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@ -411,11 +411,11 @@
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[event]
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name=die
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first_time_only=no
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[filter]
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[not]
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description=Lt. Aethyr
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[/not]
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[/filter]
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[filter]
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[not]
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description=Lt. Aethyr
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[/not]
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[/filter]
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{RISE_UP_RISE_UP $x1 $y1}
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[/event]
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@ -492,7 +492,7 @@
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[/gold]
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#endif
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#ifdef NORMAL
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#ifdef NORMAL
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[gold]
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side=2
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amount=80
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@ -509,12 +509,12 @@
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#define ORC_SURVIVORS
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[if]
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[variable]
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name=num_orcs_alive
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numerical_equals=1
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[/variable]
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[then]
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[if]
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[have_unit]
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@ -683,7 +683,7 @@
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result=defeat
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[/endlevel]
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[/event]
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[event]
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name=die
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[filter]
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@ -803,7 +803,7 @@
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[/if]
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[/else]
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[/if]
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[/event]
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[event]
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speaker=unit
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message= _ "Ack. One of those monsters is destroying the bridge."
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[/message]
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[scroll_to_unit]
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description=Squidy
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x=22
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@ -903,7 +903,7 @@
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speaker=unit
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message= _ "The bridge!"
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[/message]
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[scroll_to_unit]
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description=Inky
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x=43
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speaker=unit
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message= _ "Our advance is thwarted, that monster has destroyed the bridge!"
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[/message]
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[scroll_to_unit]
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description=Beaky
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x=41
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{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
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#endif
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#ifdef HARD
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{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
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{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
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{UNIT (Naga Fighter) (Riaa) ( _ "Riaa") 3 3 31}
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description=Lich-Lord Jevyan
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message= _ "Come in from the deep my loyal soldiers!"
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[/message]
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#ifdef EASY
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{UNDEAD_UNIT (Skeleton) 2 1 $yy1}
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#endif
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description=Lich-Lord Jevyan
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message= _ "Rise, rise from the ground!"
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[/message]
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#ifdef EASY
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{UNDEAD_UNIT (Walking Corpse) 2 $xx1 $yy1}
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#endif
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name=opt
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numerical_equals=1
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[/variable]
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[then]
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{DEEP_WALKERS}
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[/then]
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[event]
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name=victory
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{PLACE_IMAGE (terrain/coast.png) 22 39}
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[move_unit_fake]
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