whitespace cleanup

This commit is contained in:
András Salamon 2006-01-27 09:31:58 +00:00
parent 5f5c432dd8
commit 723ae7c782
3 changed files with 33 additions and 33 deletions

View file

@ -645,7 +645,7 @@
[message]
description=Relgorn
message= _ "Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga."
message= _ "Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga."
[/message]
# This gets rid of the gryphon tender unit

View file

@ -11,7 +11,7 @@
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 noble-fighter.png _"Fighter" _"(easiest)"} +
";*" + {MENU_IMG_TXT noble-commander.png _"Commander"} +
";" + {MENU_IMG_TXT2 noble-lord.png _"Lord" _"(hardest)"}
";" + {MENU_IMG_TXT2 noble-lord.png _"Lord" _"(hardest)"}
icon=noble-lord.png
description= _ "Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits..."
image=story/the_duel.png

View file

@ -51,7 +51,7 @@
#4 is the Coast Orc
#5 is the Island Orc
#6 is the North Orc
[side]
type=Ancient Lich
description=Lich-Lord Jevyan
@ -68,11 +68,11 @@
passive_leader=yes
{ATTACK_DEPTH 5 6 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.65
[/ai]
[ai]
[ai]
[protect_location]
x=42
y=40
@ -98,8 +98,8 @@
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -117,7 +117,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
@ -134,7 +134,7 @@
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
time_of_day=dusk,first_watch,second_watch
aggression=0.65
grouping=offensive
[/ai]
@ -151,7 +151,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
@ -168,7 +168,7 @@
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
time_of_day=dusk,first_watch,second_watch
aggression=0.65
grouping=offensive
[/ai]
@ -186,7 +186,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
@ -201,8 +201,8 @@
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -411,11 +411,11 @@
[event]
name=die
first_time_only=no
[filter]
[not]
description=Lt. Aethyr
[/not]
[/filter]
[filter]
[not]
description=Lt. Aethyr
[/not]
[/filter]
{RISE_UP_RISE_UP $x1 $y1}
[/event]
@ -492,7 +492,7 @@
[/gold]
#endif
#ifdef NORMAL
#ifdef NORMAL
[gold]
side=2
amount=80
@ -509,12 +509,12 @@
#define ORC_SURVIVORS
[if]
[variable]
name=num_orcs_alive
numerical_equals=1
[/variable]
[then]
[if]
[have_unit]
@ -683,7 +683,7 @@
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
@ -803,7 +803,7 @@
[/if]
[/else]
[/if]
[/event]
[event]
@ -837,7 +837,7 @@
speaker=unit
message= _ "Ack. One of those monsters is destroying the bridge."
[/message]
[scroll_to_unit]
description=Squidy
x=22
@ -903,7 +903,7 @@
speaker=unit
message= _ "The bridge!"
[/message]
[scroll_to_unit]
description=Inky
x=43
@ -969,7 +969,7 @@
speaker=unit
message= _ "Our advance is thwarted, that monster has destroyed the bridge!"
[/message]
[scroll_to_unit]
description=Beaky
x=41
@ -1031,7 +1031,7 @@
{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
#endif
#ifdef HARD
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
{UNIT (Naga Fighter) (Riaa) ( _ "Riaa") 3 3 31}
@ -1050,7 +1050,7 @@
description=Lich-Lord Jevyan
message= _ "Come in from the deep my loyal soldiers!"
[/message]
#ifdef EASY
{UNDEAD_UNIT (Skeleton) 2 1 $yy1}
#endif
@ -1078,7 +1078,7 @@
description=Lich-Lord Jevyan
message= _ "Rise, rise from the ground!"
[/message]
#ifdef EASY
{UNDEAD_UNIT (Walking Corpse) 2 $xx1 $yy1}
#endif
@ -1154,7 +1154,7 @@
name=opt
numerical_equals=1
[/variable]
[then]
{DEEP_WALKERS}
[/then]
@ -1185,7 +1185,7 @@
[event]
name=victory
{PLACE_IMAGE (terrain/coast.png) 22 39}
[move_unit_fake]