update British English

This commit is contained in:
András Salamon 2006-01-27 09:19:34 +00:00
parent 389ce073d2
commit 5f5c432dd8
5 changed files with 227 additions and 540 deletions

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-22 18:36+0100\n"
"PO-Revision-Date: 2005-12-30 12:59+0200\n"
"PO-Revision-Date: 2006-01-26 19:18+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -233,7 +233,7 @@ msgstr "King Dra-Nak"
#: data/campaigns/Eastern_Invasion/scenarios/Captured.cfg:180
msgid "Escape through the south-west tunnel"
msgstr ""
msgstr "Escape through the south-west tunnel"
#: data/campaigns/Eastern_Invasion/scenarios/Captured.cfg:260
msgid ""
@ -2397,6 +2397,3 @@ msgstr ""
"several weeks, and Gweddry's men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
#~ msgid "Escape from the Orcish Prisons"
#~ msgstr "Escape from the Orcish Prisons"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-26 15:32+0100\n"
"PO-Revision-Date: 2006-01-12 14:20+0200\n"
"PO-Revision-Date: 2006-01-27 11:14+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -380,7 +380,6 @@ msgstr ""
"enemy, we shall not harm you on this encounter, for you have helped us."
#: data/campaigns/Heir_To_The_Throne/scenarios/A_Choice_Must_Be_Made.cfg:253
#, fuzzy
msgid ""
"So, we must choose. To the north past the orcs, where lie the ancient snow "
"plains of the elves, or to the south, beyond the armies of the Walking Dead "
@ -468,7 +467,6 @@ msgstr ""
"elves."
#: data/campaigns/Heir_To_The_Throne/scenarios/Battle_for_Wesnoth.cfg:72
#, fuzzy
msgid ""
"By strange and mysterious fortune, the Elf Lady Parandra had come across a "
"human child. She knew not where he had come from, only that the orcs would "
@ -633,9 +631,8 @@ msgstr "Defeat one enemy leader, and resist the other until time expires"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:27
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_the_Damned.cfg:26
#, fuzzy
msgid "Defeat all enemy leaders (Bonus)"
msgstr "Defeat all enemy leaders"
msgstr "Defeat all enemy leaders (Bonus)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:58
msgid "Dwaba-Kukai"
@ -731,7 +728,6 @@ msgid "Mriram"
msgstr "Mriram"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:351
#, fuzzy
msgid "Free at last! Now death to the orcs!"
msgstr "Free at last! Now death to the orcs!"
@ -764,7 +760,6 @@ msgid "Kwaboo"
msgstr "Kwaboo"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:472
#, fuzzy
msgid "Freedom! Now where are those orcs? Let me at 'em!"
msgstr "Freedom! Now where are those orcs? Let me at 'em!"
@ -781,13 +776,12 @@ msgid "Gwarloa"
msgstr "Gwarloa"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:531
#, fuzzy
msgid ""
"Thank you for rescuing us! Now we can help you fight the evil orcs! The main "
"cage where they keep most of the mermen is in the northwest!"
msgstr ""
"Thank you for rescuing us! Now we can help you fight the evil orcs! The main "
"cage where they keep most of the mermen is in the north-west!"
"cage where they keep most of the mermen is in the northwest!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:552
msgid "Heldaga"
@ -824,13 +818,12 @@ msgstr ""
"At last, we have freed the mermen. Go back to the ocean and live in peace."
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:655
#, fuzzy
msgid ""
"My lord! You may need the help of some of us who have skill in the sea in "
"future. We would like to come with you and offer you help."
msgstr ""
"My lord! You may need the help of some of us who have skill in the sea in "
"future. We would like to offer you help, and come with you."
"future. We would like to come with you and offer you help."
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:659
msgid "Now where is Delfador? I hope he's safe!"
@ -947,7 +940,6 @@ msgstr ""
"summoned reinforcements. Surely now our doom is upon us!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:855
#, fuzzy
msgid ""
"Konrad! We cannot spend any more time here. Though it would be good to "
"defeat the orcs and free more of their prisoners, more urgent business calls "
@ -998,7 +990,6 @@ msgstr ""
"do I get to Elensefar?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:888
#, fuzzy
msgid ""
"Since you have broken the orcs' hegemony over the seas, going by ship would "
"be safest. Sail along the coast, and you can land mere miles from Elensefar. "
@ -1009,7 +1000,6 @@ msgstr ""
"Make haste!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Bay_of_Pearls.cfg:901
#, fuzzy
msgid ""
"With the orcs controlling the seas, going by ship would not be safe. Travel "
"by land, Elensefar is only six days' march up the coast. Make haste!"
@ -1028,9 +1018,8 @@ msgid "Resist until the end of the turns"
msgstr "Resist until the end of the turns"
#: data/campaigns/Heir_To_The_Throne/scenarios/Blackwater_Port.cfg:29
#, fuzzy
msgid "Defeat the enemy leader (Bonus)"
msgstr "Defeat the enemy leader"
msgstr "Defeat the enemy leader (Bonus)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Blackwater_Port.cfg:41
msgid "Death of Sir Kaylan"
@ -1053,7 +1042,6 @@ msgid "Yran"
msgstr "Yran"
#: data/campaigns/Heir_To_The_Throne/scenarios/Blackwater_Port.cfg:140
#, fuzzy
msgid ""
"We should be able to board a ship at Blackwater Port, but it seems the orcs "
"are heading there too. Rebels who hate Asheviere and are loyal to the memory "
@ -1066,7 +1054,6 @@ msgstr ""
"they can ship supplies and weapons."
#: data/campaigns/Heir_To_The_Throne/scenarios/Blackwater_Port.cfg:144
#, fuzzy
msgid "Delfador, some orcs are following us! We must make haste!"
msgstr "Delfador, some orcs are following us! We must make haste!"
@ -1291,13 +1278,12 @@ msgstr ""
"Elensefar's rescue had not yet reached her."
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:46
#, fuzzy
msgid ""
"Small as it was, Konrad's army avoided the notice of hostile eyes in the "
"sparsely populated western countryside. However, their luck did not hold."
msgstr ""
"Small as it was, Konrad's army avoided the notice of hostile eyes in the "
"sparsely populated western countryside. However, their luck was not to hold."
"sparsely populated western countryside. However, their luck did not hold."
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:163
msgid "Kojun Herolm"
@ -1308,12 +1294,10 @@ msgid "Mokho Kimer"
msgstr "Mokho Kimer"
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:201
#, fuzzy
msgid "Here we come to the great cross-roads. We should go northeast."
msgstr "Here we come to the great cross-roads. We should go north-east."
msgstr "Here we come to the great cross-roads. We should go northeast."
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:205
#, fuzzy
msgid ""
"Beware! These hills are not safe! The roads are important to Asheviere's "
"strategy, and she has hired orcs to guard them. We shall have to fight to "
@ -1328,9 +1312,8 @@ msgid "Then fight we shall. Let it begin!"
msgstr "Then fight we shall. Let it begin!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:228
#, fuzzy
msgid "Victory is ours, men. Let us proceed northeast!"
msgstr "Victory is ours, men. Let us proceed north-east!"
msgstr "Victory is ours, men. Let us proceed northeast!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:244
msgid "Niodien"
@ -1345,7 +1328,6 @@ msgid "Loflar"
msgstr "Loflar"
#: data/campaigns/Heir_To_The_Throne/scenarios/Crossroads.cfg:268
#, fuzzy
msgid ""
"Beware the hills! There are many orcs in hiding, preparing to ambush you!"
msgstr ""
@ -1598,7 +1580,6 @@ msgid "Pray that we see live to see sunlight again."
msgstr "Pray that we see live to see sunlight again."
#: data/campaigns/Heir_To_The_Throne/scenarios/Dwarven_Doors.cfg:509
#, fuzzy
msgid ""
"We have defeated the foul orcs guarding this land, but we must continue "
"without rest. More will surely come!"
@ -1788,7 +1769,6 @@ msgid "And what say you, Elf-king?"
msgstr "And what say you, Elf-king?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Elven_Council.cfg:144
#, fuzzy
msgid ""
"I did not see it myself, Princess, but I have heard many reliable reports. "
"Asheviere indeed has the blood of the princes on her hands. She has also "
@ -2085,9 +2065,8 @@ msgid "The Elves Besieged"
msgstr "The Elves Besieged"
#: data/campaigns/Heir_To_The_Throne/scenarios/Elves_Besieged.cfg:25
#, fuzzy
msgid "Move Konrad to the signpost in the northwest"
msgstr "Move Konrad to the signpost in the north-west"
msgstr "Move Konrad to the signpost in the northwest"
#: data/campaigns/Heir_To_The_Throne/scenarios/Elves_Besieged.cfg:158
msgid "Knafa-Tan"
@ -2116,7 +2095,6 @@ msgstr ""
"Orcish mercenaries were hired and dispatched to bring about their ruin."
#: data/campaigns/Heir_To_The_Throne/scenarios/Elves_Besieged.cfg:230
#, fuzzy
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -2647,13 +2625,12 @@ msgstr ""
"continue toward the land of the dwarves. Hurry, let us go!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Gryphon_Mountain.cfg:198
#, fuzzy
msgid ""
"With these gryphon eggs we should be able to breed gryphons that will serve "
"us. When they are large enough to carry mounts, we can hire gryphon riders!"
msgstr ""
"With these gryphon eggs we should be able to breed gryphons that will serve "
"us. Then we can hire gryphon riders!"
"us. When they are large enough to carry mounts, we can hire gryphon riders!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Gryphon_Mountain.cfg:204
msgid ""
@ -2811,9 +2788,8 @@ msgid "Defeat 25 Units"
msgstr "Defeat 25 Units"
#: data/campaigns/Heir_To_The_Throne/scenarios/Home_Clan.cfg:28
#, fuzzy
msgid "Defeat Enemy Leaders (Bonus)"
msgstr "Defeat all enemy leaders"
msgstr "Defeat Enemy Leaders (Bonus)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Home_Clan.cfg:192
msgid "Greetings, men of the plains."
@ -3117,7 +3093,6 @@ msgid "I only hope we can avoid them. We will have to bear north-east."
msgstr "I only hope we can avoid them. We will have to bear north-east."
#: data/campaigns/Heir_To_The_Throne/scenarios/Home_North_Elves.cfg:307
#, fuzzy
msgid ""
"That is not all, my lord. The foul orcs have heard of the coming of these "
"men, and are even now gathering a great host to oppose them to the north! It "
@ -3238,7 +3213,6 @@ msgid "There they are! Charge!"
msgstr "There they are! Charge!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Home_North_Elves.cfg:423
#, fuzzy
msgid ""
"There are some orcs! We must let them fight the men of Wesnoth, and avoid "
"engaging them at all costs!"
@ -3319,7 +3293,6 @@ msgid "So this is Anduin. It looks a little... desolate."
msgstr "So this is Anduin. It looks a little... desolate."
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_Anduin.cfg:183
#, fuzzy
msgid ""
"I fear so, Konrad. It seems that the orcs have come even here. Here to the "
"place where I was born, where I was trained."
@ -3336,7 +3309,6 @@ msgstr ""
"the sea!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_Anduin.cfg:191
#, fuzzy
msgid ""
"I did not think the orcs would have come here. This island used to be so "
"beautiful. We must recapture it! To arms!"
@ -3393,7 +3365,6 @@ msgid "Seimus"
msgstr "Seimus"
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_Anduin.cfg:270
#, fuzzy
msgid "Delfador, my old master! You have saved the island from the orcs!"
msgstr "Delfador, my old master! You have saved the island from the orcs!"
@ -3402,7 +3373,6 @@ msgid "My apprentice! How did the island fall to such as these?"
msgstr "My apprentice! How did the island fall to such as these?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_Anduin.cfg:280
#, fuzzy
msgid ""
"You have not heard, master Delfador? Asheviere is trying to control the "
"entire western coast. She hired many orcs and sent them here. They were "
@ -3531,12 +3501,11 @@ msgid "Maybe we can make a deal! Help us defeat those evil creatures!"
msgstr "Maybe we can make a deal! Help us defeat those evil creatures!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_the_Damned.cfg:209
#, fuzzy
msgid ""
"There are some ancient temples to the southwest; I wonder what might be "
"inside them!"
msgstr ""
"There are some ancient temples to the south-west, I wonder what might be "
"There are some ancient temples to the southwest; I wonder what might be "
"inside them!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Isle_of_the_Damned.cfg:223
@ -3637,9 +3606,8 @@ msgid "Move Konrad to the end of the road in the north-west"
msgstr "Move Konrad to the end of the road in the north-west"
#: data/campaigns/Heir_To_The_Throne/scenarios/Mountain_Pass.cfg:29
#, fuzzy
msgid "Defeat all enemies (Bonus)"
msgstr "Defeat all enemies"
msgstr "Defeat all enemies (Bonus)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Mountain_Pass.cfg:61
msgid "Ro'Arthian"
@ -3999,9 +3967,8 @@ msgid "Hywyn"
msgstr "Hywyn"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:109
#, fuzzy
msgid "Relgorn"
msgstr "Reglok"
msgstr "Relgorn"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:277
msgid "It's so dark in here I can hardly see!"
@ -4058,7 +4025,6 @@ msgstr ""
"snivelling in his tunnel, call me a coward?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:354
#, fuzzy
msgid ""
"Peace, friends! Peace! The evil orcs roam the lands above us, we must not "
"fight among ourselves."
@ -4161,7 +4127,6 @@ msgid "And you really think that you can find the Scepter of Fire?"
msgstr "And you really think that you can find the Sceptre of Fire?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:454
#, fuzzy
msgid ""
"Yes, I do. If you help us, friend, all the treasures of Knalga that we find "
"are yours. We want only the Scepter. It will be dangerous. Make no mistake "
@ -4190,23 +4155,25 @@ msgid ""
"I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They "
"are simply getting too large and too restless to restrain anymore!"
msgstr ""
"I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They "
"are simply getting too large and too restless to restrain anymore!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:564
msgid "What's this? Gryphons in my castle? Remove the beasts!"
msgstr ""
msgstr "What's this? Gryphons in my castle? Remove the beasts!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:568
msgid "Beasts? We were planning to use them as mounts."
msgstr ""
msgstr "Beasts? We were planning to use them as mounts."
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:572
msgid "Ha ha! Gryphons as mounts! Is there no end to your folly?"
msgstr ""
msgstr "Ha ha! Gryphons as mounts! Is there no end to your folly?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:576
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:584
msgid "(looks miffed)"
msgstr ""
msgstr "(looks miffed)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:580
msgid ""
@ -4214,21 +4181,25 @@ msgid ""
"troops as riders! A frail human - or worse, an elf - would never be able to "
"handle their violent instincts!"
msgstr ""
"Well, if you must go on with this mad scheme, I shall supply you with my own "
"troops as riders! A frail human - or worse, an elf - would never be able to "
"handle their violent instincts!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:588
msgid ""
"Temper your anger. Relgorn's manner may rough, but surely there is nothing "
"wrong with his suggestion?"
msgstr ""
"Temper your anger. Relgorn's manner may rough, but surely there is nothing "
"wrong with his suggestion?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:592
#, fuzzy
msgid "Well, I suppose..."
msgstr "Well, we escaped."
msgstr "Well, I suppose..."
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:628
msgid "Woah there... No need to be surly, now. Ok, easy... now GO!"
msgstr ""
msgstr "Woah there... No need to be surly, now. Ok, easy... now GO!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:648
msgid ""
@ -4236,6 +4207,9 @@ msgid ""
"navigate our twisted caverns very well, but if you ever see the surface "
"again, they will dominate the skies. Best of luck, Allies-of-Knalga."
msgstr ""
"Though they stink, gryphons are magnificent animals. They may not be able to "
"navigate our twisted caverns very well, but if you ever see the surface "
"again, they will dominate the skies. Best of luck, Allies-of-Knalga."
#: data/campaigns/Heir_To_The_Throne/scenarios/Plunging_Into_the_Darkness.cfg:675
msgid "Hmm... there seems to be a secret passage behind these rocks!"
@ -4258,7 +4232,6 @@ msgid "Force Li'sar's surrender (reduce her hitpoints to 0 or lower)"
msgstr "Force Li'sar's surrender (reduce her hitpoints to 0 or lower)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Princess_of_Wesnoth.cfg:47
#, fuzzy
msgid ""
"...but one of the orcs survived long enough to send the news to the queen..."
msgstr ""
@ -4710,6 +4683,12 @@ msgid ""
"which have since been driven into the upper caves of Knalga by the forces of "
"darkness."
msgstr ""
"You emerge into a vast natural cathedral, the walls arching higher than you "
"can see in the darkness. Stretching across the gallery is a great chasm, "
"around which the cave floor appears to have been completely worn smooth. "
"This was once the centre of a bustling dwarvish empire, the remnants of "
"which have since been driven into the upper caves of Knalga by the forces of "
"darkness."
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:197
msgid "There is a big cave-in south of here."
@ -4728,7 +4707,6 @@ msgid "Who goes there? Friend or foe?"
msgstr "Who goes there? Friend or foe?"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:281
#, fuzzy
msgid ""
"We are desperately trying to rid these tunnels of the foul orcs! Please help "
"us in our quest."
@ -4737,9 +4715,8 @@ msgstr ""
"us in our quest."
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:292
#, fuzzy
msgid "Ah, a foul orc! Let us rid these tunnels of its kind!"
msgstr "Ah, a foul Orc! Let us rid these tunnels of its kind!"
msgstr "Ah, a foul orc! Let us rid these tunnels of its kind!"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:303
msgid "I did not know that the undead were in these pits!"
@ -4762,7 +4739,6 @@ msgid "Lionel? A General? I remember that name..."
msgstr "Lionel? A General? I remember that name..."
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:330
#, fuzzy
msgid ""
"Remember me, do you? Aye. I was the king's finest general, sent down to "
"these pits to retrieve the Scepter. But the orcs trapped me and my men in "
@ -4775,13 +4751,12 @@ msgstr ""
"die. Now I will get revenge on you all!"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:349
#, fuzzy
msgid ""
"Argh! I am vanquished! But at least by worthy foes, instead of those "
"disgusting orcs."
msgstr ""
"Argh! I am vanquished! But at least by worthy foes, instead of those foul "
"orcs."
"Argh! I am vanquished! But at least by worthy foes, instead of those "
"disgusting orcs."
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Lost_General.cfg:353
msgid "Rest in peace, Lionel. The poor, lost general."
@ -4880,13 +4855,12 @@ msgid "Muff Jaanal"
msgstr "Muff Jaanal"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:155
#, fuzzy
msgid ""
"The party arrived at Elensefar at last, but found that the city had already "
"fallen to the savage orcs."
msgstr ""
"The party arrived at Elensefar at last, but found that the city had already "
"fallen to the evil orcs."
"fallen to the savage orcs."
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:159
msgid "My lord! It seems the city has already fallen!"
@ -4897,7 +4871,6 @@ msgid "This is terrible news! We must retake the city!"
msgstr "This is terrible news! We must retake the city!"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:167
#, fuzzy
msgid ""
"There are so many of them. This will not be easy! And look to the north! It "
"seems that the undead are allied with the orcs!"
@ -4906,12 +4879,11 @@ msgstr ""
"seems that the undead are allied with the orcs!"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:171
#, fuzzy
msgid ""
"Here come the elves! With our newly forged alliance with the orcs, we will "
"crush them with ease!"
msgstr ""
"Here come the Elves! With our newly forged alliance with the orcs, we will "
"Here come the elves! With our newly forged alliance with the orcs, we will "
"crush them with ease!"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:175
@ -4947,7 +4919,6 @@ msgid "Halt! Who goes there, friend or foe?"
msgstr "Halt! Who goes there, friend or foe?"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:260
#, fuzzy
msgid ""
"Greetings, friend. We are from the Elensefar Thieves' Guild. We would like "
"to help you against the orcs!"
@ -4960,7 +4931,6 @@ msgid "Thieves, hmmm? Who says we can trust such as you?"
msgstr "Thieves, hmmm? Who says we can trust such as you?"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:268
#, fuzzy
msgid ""
"We would understand if you didn't trust us, of course, but it is in our "
"mutual interest to rid the city of the orcs!"
@ -5143,7 +5113,6 @@ msgid "The Scepter of Fire? What's that?"
msgstr "The Sceptre of Fire? What's that?"
#: data/campaigns/Heir_To_The_Throne/scenarios/The_Siege_of_Elensefar.cfg:583
#, fuzzy
msgid ""
"During the reign of Garard I, your grandfather, the dwarves of Knalga agreed "
"to make the king a magnificent scepter. It took their finest smiths years to "
@ -5213,9 +5182,8 @@ msgid "Survive for two days"
msgstr "Survive for two days"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Death.cfg:27
#, fuzzy
msgid "Eradicate the Liches (Bonus)"
msgstr "or (bonus) Eradicate the Liches"
msgstr "Eradicate the Liches (Bonus)"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Death.cfg:75
msgid "Galga"
@ -5442,7 +5410,6 @@ msgid "Urug-Halaki"
msgstr "Urug-Halaki"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Statues.cfg:235
#, fuzzy
msgid "Look ahead of us, orcs and trolls!"
msgstr "Look ahead of us, orcs and trolls!"
@ -5481,7 +5448,6 @@ msgstr ""
"let us take up arms against them!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Statues.cfg:267
#, fuzzy
msgid ""
"Do you really think by mere force of arms you can defeat us? Some orcs were "
"once foolish enough to think that as well..."
@ -5490,7 +5456,6 @@ msgstr ""
"once foolish enough to think that as well..."
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Statues.cfg:271
#, fuzzy
msgid "Does he mean that these who stand in front of us were once live orcs?"
msgstr "Does he mean that these who stand in front of us were once live orcs?"
@ -5543,9 +5508,8 @@ msgid "Free from this prison of stone at last! Now we will gain revenge!"
msgstr "Free from this prison of stone at last! Now we will gain revenge!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Statues.cfg:330
#, fuzzy
msgid "First we have to fight these silly birds, and now bothersome orcs!"
msgstr "First we have to fight these silly birds, and now foul orcs!"
msgstr "First we have to fight these silly birds, and now bothersome orcs!"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Statues.cfg:334
msgid "Fall on them men!"
@ -5568,12 +5532,11 @@ msgid "What happened there?"
msgstr "What happened there?"
#: data/campaigns/Heir_To_The_Throne/scenarios/Valley_of_Statues.cfg:384
#, fuzzy
msgid ""
"These Cockatrices will turn all our troops to stone, as they have the orcs, "
"if we cannot find a way to undo their power!"
msgstr ""
"These Cockatrices will turn all our troops to stone, as they have the orcs "
"These Cockatrices will turn all our troops to stone, as they have the orcs, "
"if we cannot find a way to undo their power!"
#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:9
@ -5701,6 +5664,3 @@ msgstr ""
"Fleeing to the forests of the West, Delfador raised the child Konrad under "
"the protection of the Elves, watching sadly as Asheviere's reign of terror "
"over the land began..."
#~ msgid "or Defeat all enemies"
#~ msgstr "or Defeat all enemies"

File diff suppressed because it is too large Load diff

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-26 15:32+0100\n"
"PO-Revision-Date: 2005-12-04 22:31+0200\n"
"PO-Revision-Date: 2006-01-27 10:23+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -18,13 +18,12 @@ msgstr "Basic Training"
#: data/tutorial/scenarios/Basic_Training.cfg:23
#: data/tutorial/scenarios/Traits_and_Specialties.cfg:22
msgid "Konrad"
msgstr ""
msgstr "Konrad"
#: data/tutorial/scenarios/Basic_Training.cfg:33
#: data/tutorial/scenarios/Traits_and_Specialties.cfg:33
#, fuzzy
msgid "Delfador"
msgstr "Defeat Delfador"
msgstr "Delfador"
#: data/tutorial/scenarios/Basic_Training.cfg:74
msgid ""

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-26 15:28+0100\n"
"PO-Revision-Date: 2006-01-12 14:20+0200\n"
"PO-Revision-Date: 2006-01-27 11:18+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -1117,6 +1117,15 @@ msgid ""
"ferocious bite and crushing tail. Fire dragons are cunning and cruel and "
"often take underlings whom they lead to victory."
msgstr ""
"A fire dragon is an ancient and horrifying being that normally lives only in "
"hushed rumour and fantastic stories. It is normal for centuries to pass "
"without a dragon being seen in Wesnoth, and usually it is only as a shadowy "
"form flying in the distance. Legends are very specific about the ravages of "
"fire dragons: hideously swift in flight, leathery wings spread over one "
"hundred feet in width, they swoop in to blast their prey with inferno jets of "
"flame. Anything escaping the dragon's fire breath must beware its ferocious "
"bite and crushing tail. Fire dragons are cunning and cruel and often take "
"underlings whom they help lead to victory."
#: data/campaigns/The_Rise_Of_Wesnoth/units/Fire_Dragon.cfg:29
msgid "bite"
@ -3352,16 +3361,15 @@ msgid "Chasm"
msgstr "Chasm"
#: data/help.cfg:476
#, fuzzy
msgid ""
"A chasm is a gorge in the ground, leading to depths unknown. Chasms are "
"noted for sheer walls which would take days to traverse. As far as gameplay "
"is concerned, only units capable of flying over chasms can cross this "
"terrain."
msgstr ""
"A canyon is a gorge in the ground, leading to depths unknown. Canyons are "
"A chasm is a gorge in the ground, leading to depths unknown. Chasms are "
"noted for sheer walls which would take days to traverse. As far as gameplay "
"is concerned, only units capable of flying over canyons can cross this "
"is concerned, only units capable of flying over chasms can cross this "
"terrain."
#: data/help.cfg:481 data/terrain.cfg:412
@ -3773,20 +3781,18 @@ msgid "2p - Wesbowl"
msgstr "2p - Wesbowl"
#: data/scenarios/multiplayer/2p_Wesbowl.cfg:6
#, fuzzy
msgid ""
"In Wesbowl, a player has to get any of the balls to the other player's end "
"zone as often as possible. However, the other player can attack your units. "
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
"are killed, they return to that player's end zone with an injury."
msgstr ""
"In Wesbowl, a player must get their ball to the other player's end zone. "
"However, the other player can attack your units. Wesbowl is played with "
"blunt weapons, and healers are on hand, so when units are killed, they "
"return to that player's end zone with an injury."
"In Wesbowl, a player must move any of the balls to the other player's end "
"zone as often as possible. However, the other player can attack your units. "
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
"are killed, they return to that player's end zone with an injury."
#: data/scenarios/multiplayer/2p_Wesbowl.cfg:11
#, fuzzy
msgid ""
"\n"
"Victory:\n"
@ -3798,11 +3804,11 @@ msgid ""
msgstr ""
"\n"
"Victory:\n"
"@Move either ball to your opponent's endzone more times than they move their "
"@Move either ball to your opponent's end zone more times than they move a "
"ball to yours\n"
"Defeat:\n"
"#Opponent moves the balls to your endzone more times than you move them to "
"theirs"
"#Opponent moves the balls to your end zone more times than you move them to "
"the opponent's end zone"
#: data/scenarios/multiplayer/2p_Wesbowl.cfg:194
#: data/scenarios/multiplayer/2p_Wesbowl.cfg:471
@ -8385,7 +8391,6 @@ msgid "Silver Mage"
msgstr "Silver Mage"
#: data/units/Silver_Mage.cfg:30
#, fuzzy
msgid ""
"The many paths that a mage can take in study lead to strikingly different "
"ends. Silver magi have devoted themselves to a study of the forces that bind "
@ -8434,17 +8439,16 @@ msgstr ""
"the mage into applying them.\n"
"\n"
"Special Notes: the ranged attack of a silver mage is magical, and always has "
"a high chance of hitting an opponent. Silver Magi are highly resistant to "
"many forms of magical damage. They can also teleport between any two "
"villages instantly, though the player must control both, and the destination "
"village must be unoccupied."
"a high chance of hitting an opponent. Silver Magi are well-attuned to their "
"magical natures and are highly resistant to non-physical damage. They can "
"also teleport between any two villages instantly, though the player must "
"control both, and the destination village must be unoccupied."
#: data/units/Silver_Mage.cfg:151
msgid "female^Silver Mage"
msgstr "Silver Mage"
#: data/units/Silver_Mage.cfg:185
#, fuzzy
msgid ""
"The many paths that a mage can take in study lead to strikingly different "
"ends. The silver magi have devoted themselves to a study of the forces that "
@ -8493,10 +8497,10 @@ msgstr ""
"the mage into applying them.\n"
"\n"
"Special Notes: the ranged attack of a silver mage is magical, and always has "
"a high chance of hitting an opponent. Silver Magi are highly resistant to "
"many forms of magical damage. They can also teleport between any two "
"villages instantly, though the player must control both, and the destination "
"village must be unoccupied."
"a high chance of hitting an opponent. Silver Magi are well-attuned to their "
"magical natures and are highly resistant to non-physical damage. They can "
"also teleport between any two villages instantly, though the player must "
"control both, and the destination village must be unoccupied."
#: data/units/Skeleton.cfg:3
msgid "Skeleton"
@ -9722,6 +9726,8 @@ msgid ""
"The login name you chosed is too long, please use a login with less than 18 "
"characters"
msgstr ""
"The login name you chose is too long, please use a login with less than 18 "
"characters"
#: src/game.cpp:1179 src/playcampaign.cpp:113 src/playcampaign.cpp:268
msgid "The game could not be loaded: "
@ -9873,9 +9879,8 @@ msgid "This terrain gives healing."
msgstr "This terrain gives healing."
#: src/help.cpp:2176
#, fuzzy
msgid " < Back"
msgstr "< Back"
msgstr " < Back"
#: src/help.cpp:2177
msgid "Forward >"
@ -10954,164 +10959,3 @@ msgstr "You can view the results at "
#: src/upload_log.cpp:282
msgid "Help us make Wesnoth better for you!"
msgstr "Help us make Wesnoth better for you!"
#~ msgid "Dwarves"
#~ msgstr "Dwarves"
#~ msgid "Saurian"
#~ msgstr "Saurian"
#~ msgid "Classic"
#~ msgstr "Classic"
#~ msgid "leadership,skirmisher"
#~ msgstr "leadership,skirmisher"
#~ msgid ""
#~ "Long lived and terrifying, the fire dragon is a member of the dragon "
#~ "family that happens to breathe fire. It can put its fire breath to good "
#~ "use in combat. Additionally, it has a ferocious bite, and can crush "
#~ "opponents with its tail. Fire Dragons are cunning and cruel, and often "
#~ "take underlings whom they help lead to victory."
#~ msgstr ""
#~ "Long lived and terrifying, the fire dragon is a member of the dragon "
#~ "family that happens to breathe fire. It can put its fire breath to good "
#~ "use in combat. Additionally, it has a ferocious bite, and can crush "
#~ "opponents with its tail. Fire Dragons are cunning and cruel, and often "
#~ "take underlings whom they help lead to victory."
#~ msgid "skirmisher,leadership"
#~ msgstr "skirmisher,leadership"
#~ msgid "Canyon"
#~ msgstr "Canyon"
#~ msgid "2p - Across the River"
#~ msgstr "2p - Across the River"
#~ msgid ""
#~ "This map is a convenient way to do some testing with two factions, as it "
#~ "is pretty well balanced towards both sides.\n"
#~ "You can use it AI vs AI to see how well a faction fares against another."
#~ msgstr ""
#~ "This map is a convenient way to do some testing with two factions, as it "
#~ "is pretty well balanced towards both sides.\n"
#~ "You can use it AI vs AI to see how well a faction fares against another."
#~ msgid "4p - The Valley of Death"
#~ msgstr "4p - The Valley of Death"
#~ msgid ""
#~ "Can you defeat all enemies and declare victory in this desolate valley?"
#~ msgstr ""
#~ "Can you defeat all enemies and declare victory in this desolate valley?"
#~ msgid "7p - Battle World"
#~ msgstr "7p - Battle World"
#~ msgid ""
#~ "Up to 7 armies thrash about in this peaceful land. Prepare for a long "
#~ "battle."
#~ msgstr ""
#~ "Up to 7 armies thrash about in this peaceful land. Prepare for a long "
#~ "battle."
#~ msgid "ambush,regenerates"
#~ msgstr "ambush,regenerates"
#~ msgid "illuminates,cures"
#~ msgstr "illuminates,cures"
#, fuzzy
#~ msgid "Turn Dialog"
#~ msgstr "Tutorial"
#, fuzzy
#~ msgid "Turn Bell"
#~ msgstr "Turns: "
#, fuzzy
#~ msgid "Theme"
#~ msgstr "Team"
#, fuzzy
#~ msgid "Music"
#~ msgstr "+Music"
#, fuzzy
#~ msgid "Change the music volume"
#~ msgstr "Change the language"
#, fuzzy
#~ msgid "Chat Lines: "
#~ msgstr "Chaotic units: "
#, fuzzy
#~ msgid "no"
#~ msgstr "Snow"
#, fuzzy
#~ msgid "Prefs section^Multiplayer"
#~ msgstr "Multiplayer"
#, fuzzy
#~ msgid "Preferences"
#~ msgstr "Princess"
#, fuzzy
#~ msgid "Choose Resolution"
#~ msgstr "Choose weapon:"
#, fuzzy
#~ msgid "Hotkey Settings"
#~ msgstr "Settings"
#, fuzzy
#~ msgid "Action"
#~ msgstr "Actions"
#, fuzzy
#~ msgid "Binding"
#~ msgstr "lightning"
#~ msgid "Gate"
#~ msgstr "Gate"
#~ msgid "The door will not open for any who are not allied with it."
#~ msgstr "The door will not open for any who are not allied with it."
#~ msgid "bump"
#~ msgstr "bump"
#~ msgid "Wall Guard"
#~ msgstr "Wall Guard"
#~ msgid "skirmisher,regenerates"
#~ msgstr "skirmisher,regenerates"
#~ msgid ""
#~ "The guardians of the capital city of Weldyn, the Wall Guards patrol the "
#~ "walls of the city, shooting at approaching enemies with their crossbows "
#~ "before their opponent can retaliate even with a ranged attack. Because "
#~ "they are mounted on high walls, they cannot move anywhere except on walls "
#~ "and the roofs of castles."
#~ msgstr ""
#~ "The guardians of the capital city of Weldyn, the Wall Guards patrol the "
#~ "walls of the city, shooting at approaching enemies with their crossbows "
#~ "before their opponent can retaliate even with a ranged attack. Because "
#~ "they are mounted on high walls, they cannot move anywhere except on walls "
#~ "and the roofs of castles."
#, fuzzy
#~ msgid "Unkown era"
#~ msgstr "Unknown scenario: '"
#~ msgid "Yellow"
#~ msgstr "Yellow"
#~ msgid ""
#~ "This unit has been slowed. It emits no zone of control, moves at half "
#~ "speed and enemies will be able to strike earlier once during a fight."
#~ msgstr ""
#~ "This unit has been slowed. It emits no zone of control, moves at half "
#~ "speed and enemies will be able to strike earlier once during a fight."