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changelog.md
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changelog.md
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## Version 1.19.0-dev
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### Add-ons client
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* Show the server ID in the Add-ons Manager
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### Add-ons server
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### Campaigns
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* Descent into Darkness
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* S3: player now no longer gains any exp upon killing rats and crawlers, buffed puzzle exp to compensate
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* Eastern Invasion
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* Prevent Dacyn from picking up a different staff (issue #8885)
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* Reduce Barrow/Pyre Wight vulnerability to arcane
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* S14: indicate uncleared swamp hexes with "swamp reed" images
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* Many minor bugfixes
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* Liberty
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* Custom unit and portrait for Lord Maddock
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* Sceptre of Fire
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* S7: fewer and slower enemies, to balance the buff to the Elvish Outrider unit type
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* Tutorial
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* Better timing for some of the hints
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* Under the Burnings Suns
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* S01: the luck involved in getting units from villages is now fairer
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* Winds of Fate
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* Avoid a Lua error that only triggered on Windows in locales that use commas as the decimal separator
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* Rebalanced enemies and enemy gold from S6 onwards
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* S08: clarify the objectives
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### Editor
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* Allow loading .mask files
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### Multiplayer
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* The default settings for the timer are now 240 seconds turn bonus, with no action bonus
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* The full map is no longer revealed in linger mode by default, so it behaves similarly to SP mode for campaigns
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* Refactor the code which determines when actions can be undone, and when actions are sent to the server
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### Lua API
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* Overhaul of the API to use named tuples instead of `data[1]`, `data[2]`, etc
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* Locations returned by the API are now named tuples, so their data can be accessed as `location.x` and `location.y`
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* Objects with `x` and `y` data members can generally be passed to APIs that expect a location
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### Packaging
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### Terrain
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* Oasis is now a mixed terrain, adding shallow water to the base terrain, and defaulting to Sand as the base terrain
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* The help browser now considers the default base of mixed terrains when adding them to the help tree
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### Translations
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* Updated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Traditional), Czech, Dutch, Finnish, French, German, Italian, Japanese, Norwegian, Polish, Russian, Slovak, Spanish, Ukrainian
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* Added new font "Lohit-Bengali.ttf" to support Bengali translation
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* Elvish Enchantress - decreased ranged slow attack from 7×4 to 6×4, decreased ranged magical attack from 13×4 to 11×4, decreased cost from 70 to 62, decreased XP requirement from 198 to 180
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* Elvish Sylph - decreased ranged magical attack from 16×5 to 13×5, decreased cost from 161 to 135
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* Added new Fire Wisp unit
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* Added portraits for Skeletal Rider, Wyvern, TSG’s Eyestalk, TRoW’s vampire lady, and an alternative portrait for bears
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### User interface
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* Added a button to the build info dialog to rerun the 1.16 to 1.18 migration tool (issue #7936)
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* Use a gold completion laurel for campaigns with only one difficulty setting
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* Refined the layout of the Load Game dialog
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* New texture-based minimap rendering
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* Added a "Teleport Unit" option to the debug menu
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### WML Engine
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* Fixed the Ambush ability not working in Bluff/Glutch Forest terrain
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* Multiple fixes to replay handling
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* Image Path Functions now accept percentages for scaling sizes
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* The AMLAs that a unit has are now accessible via WFL
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### Miscellaneous and Bug Fixes
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* Remove special handling of config directory on Linux, use the userdata folder as on Windows and MacOS (#8848)
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* Added new `color_range` palettes `yellow` and `pink`
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* Added environment variable `WESNOTH_NO_LOG_FILE`, equivalent to the `--no-log-to-file` command line flag
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* Fixed attack calculations when resistances counter `[damage_type]alternative_type=`
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* Fixed replays marking achievements as complete (issue #8858)
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* Fixed build with Boost 1.85
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* Fixed a crash in the recall dialog when turning off all sorting options (issue #8878)
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* Fixed clicking on a trait in the sidebar sometimes opening the wrong trait’s help page
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* Removed wesnothd’s unused threads command line options
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* Fixed a bug causing excessive pixellation of scaled images
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* General cleanup of unnecessary C++ header file includes
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## Version 1.17.26
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### Campaigns
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