added bridges over swamp and over deep water, also moved a few item images.
|
@ -33,6 +33,7 @@ Version 1.3-svn:
|
|||
* item graphic improvements including animate-able campfire.
|
||||
* terrain
|
||||
* added peaks to the impassable mountains
|
||||
* added bridges crossing swamp and deep water
|
||||
* unit art
|
||||
* added a recruit animation for Skeleton
|
||||
* added death animations for Orcish Assassin and Grunt, and Undead Ghoul
|
||||
|
|
|
@ -450,11 +450,11 @@
|
|||
#8% 8% 8% 8% 23% 23% 23%
|
||||
{TERRAIN_BASE_PROB Ss swampwater-flowers1 8}
|
||||
{TERRAIN_BASE_PROB Ss swampwater-flowers2 9}
|
||||
{TERRAIN_BASE_PROB Ss swampwater-plant1 10}
|
||||
{TERRAIN_BASE_PROB Ss swampwater-plant2 11}
|
||||
{TERRAIN_BASE_PROB Ss swampwater2 33}
|
||||
{TERRAIN_BASE_PROB Ss swampwater3 50}
|
||||
{TERRAIN_BASE Ss swampwater}
|
||||
{TERRAIN_BASE_PROB (Ss,Bss*) swampwater-plant1 10}
|
||||
{TERRAIN_BASE_PROB (Ss,Bss*) swampwater-plant2 11}
|
||||
{TERRAIN_BASE_PROB (Ss,Bss*) swampwater2 33}
|
||||
{TERRAIN_BASE_PROB (Ss,Bss*) swampwater3 50}
|
||||
{TERRAIN_BASE (Ss,Bss*) swampwater}
|
||||
|
||||
#10% 10% 10% 10% 25% 35%
|
||||
{TERRAIN_BASE_PROB Ai ice2 10}
|
||||
|
@ -470,9 +470,9 @@
|
|||
{TERRAIN_BASE Wwf ford}
|
||||
|
||||
#30% 30% 40%
|
||||
{TERRAIN_BASE_PROB Wo ocean3 30}
|
||||
{TERRAIN_BASE_PROB Wo ocean2 43}
|
||||
{TERRAIN_BASE Wo ocean}
|
||||
{TERRAIN_BASE_PROB (Wo,Bwo*) ocean3 30}
|
||||
{TERRAIN_BASE_PROB (Wo,Bwo*) ocean2 43}
|
||||
{TERRAIN_BASE (Wo,Bwo*) ocean}
|
||||
|
||||
#30% 30% 40%
|
||||
{TERRAIN_BASE_PROB (Ww,Bww*) coast3 30}
|
||||
|
@ -490,6 +490,8 @@
|
|||
#{CANYON X canyon}
|
||||
#added ruins
|
||||
{BRIDGE Bww\ Bww| Bww/ (W*,Ss) (C*,K*,_K,F*) bridge}
|
||||
{BRIDGE Bwo\ Bwo| Bwo/ (W*,Ss) (C*,K*,_K,F*) bridge}
|
||||
{BRIDGE Bss\ Bss| Bss/ (W*,Ss) (C*,K*,_K,F*) bridge}
|
||||
|
||||
|
||||
#
|
||||
|
@ -890,33 +892,33 @@
|
|||
|
||||
{TERRAIN_ADJACENT -140 (Mm,Hh,Ha,Ff,Fa,Fet) Chr grassland}
|
||||
|
||||
{TERRAIN_ADJACENT_CUSTOM -150 (Mm,Vhm,Xm) (Ha,Aa,Hd,Vud,W*,Bww*,Vwm,Vs,Ss) mountains transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -150 (Mm,Vhm,Xm) (Ha,Aa,Hd,Vud,W*,B*,Vwm,Vs,Ss) mountains transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -151 (Mm,Vhm,Xm) (!,Mm,Vhm,Qxu,Hh,C*,K*,_K,Xu) mountains transition2}
|
||||
{TERRAIN_ADJACENT -160 Md (!,Md,Qxu) desert-mountains}
|
||||
|
||||
|
||||
{TERRAIN_ADJACENT -170 (Ha,Vhha) (W*,Bww*,Vwm,Vs,Ss) snow-hills-to-water}
|
||||
{TERRAIN_ADJACENT -170 (Ha,Vhha) (W*,B*,Vwm,Vs,Ss) snow-hills-to-water}
|
||||
{TERRAIN_ADJACENT -171 (Ha,Vhha) (Hh,Vhh) snow-hills-to-hills}
|
||||
{TERRAIN_ADJACENT -172 (Ha,Vhha) (!,Ha,Vhha,Qxu) snow-hills}
|
||||
{TERRAIN_ADJACENT -180 Hd (!,Hd,Qxu) desert-hills}
|
||||
{TERRAIN_ADJACENT -190 (Hh,Vhh) (!,Hh,Vhh,W*,Bww*,Vwm,Vs,Ss) hills}
|
||||
{TERRAIN_ADJACENT_CUSTOM -191 (Hh,Vhh) (W*,Bww*,Vwm,Vs,Ss) hills transition2}
|
||||
{TERRAIN_ADJACENT -190 (Hh,Vhh) (!,Hh,Vhh,W*,B*,Vwm,Vs,Ss) hills}
|
||||
{TERRAIN_ADJACENT_CUSTOM -191 (Hh,Vhh) (W*,B*,Vwm,Vs,Ss) hills transition2}
|
||||
{TERRAIN_ADJACENT -200 Uh (!,Uh) cave-hills}
|
||||
|
||||
{TERRAIN_ADJACENT -210 (U*,Vu*) (!,U*,Vu*) cave-floor}
|
||||
{TERRAIN_ADJACENT -220 Ql (!,Ql,Qxu,Xu) lava}
|
||||
{TERRAIN_ADJACENT -230 (Fa,Aa,Vha,Vea) (W*,Bww*,Vwm,Vs,Ss) snow-to-water}
|
||||
{TERRAIN_ADJACENT -230 (Fa,Aa,Vha,Vea) (W*,B*,Vwm,Vs,Ss) snow-to-water}
|
||||
{TERRAIN_ADJACENT -240 (Fa,Aa,Vha,Vea) (!,Fa,Aa,Vha,Vea,Qxu) snow}
|
||||
{TERRAIN_ADJACENT -260 (Ft,Gs,Vht) (W*,Bww*,Vwm) savanna-to-water}
|
||||
{TERRAIN_ADJACENT -260 (Ft,Gs,Vht) (W*,B*,Vwm) savanna-to-water}
|
||||
|
||||
{TERRAIN_ADJACENT -250 (Ss,Vs,Chs) (!,Ss,Vss,Chs,H*,M*,Vhh*,Vhm,Xm) swampwater}
|
||||
{TERRAIN_ADJACENT -250 (Ss,Vs,Chs,Bss*) (!,Ss,Vss,Chs,H*,M*,Vhh*,Vhm,Xm,Bss*) swampwater}
|
||||
|
||||
|
||||
# These two work in conjunction with the mountain and hill transitions to create
|
||||
# a smooth coastline between grassland, hills and mountains.
|
||||
|
||||
{TERRAIN_ADJACENT -270 (Ff,Gg,Veg,Vhg,Fet,Qxu) (!,Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Xm,Hh,Vha,W*,Bww*,Vwm,Vss,Ss) grassland}
|
||||
{TERRAIN_ADJACENT -319 (Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Hh,Vhh,Xm) (W*,Bww*,Vwm) grassland-to-water}
|
||||
{TERRAIN_ADJACENT -270 (Ff,Gg,Veg,Vhg,Fet,Qxu) (!,Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Xm,Hh,Vha,W*,B*,Vwm,Vss,Ss) grassland}
|
||||
{TERRAIN_ADJACENT -319 (Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Hh,Vhh,Xm) (W*,B*,Vwm) grassland-to-water}
|
||||
|
||||
{TERRAIN_ADJACENT -280 (Gs,Ft,Vht) (!,Gs,Ft,Vht,Qxu) savanna}
|
||||
{TERRAIN_ADJACENT -290 Rr (!,Rr) road}
|
||||
|
@ -932,15 +934,15 @@
|
|||
|
||||
# Water Transitions draw below everything else
|
||||
|
||||
{SET_ADJACENT_FLAG (Chs,Chr) _K (W*,Bww*,Vwm,Vs) transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -500 (Ch,Ce,Chr,Cud,Kh,Ke,Khr,Kud,_K) (Ai,W*,Bww*,Vwm) castle-to-ice transition3}
|
||||
{TERRAIN_ADJACENT_CUSTOM -505 (Ch,Ce,Chr,Cud,Kh,Ke,Khr,Kud,_K) (W*,Bww*,Vwm) castle-to-water transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -510 Ai (W*,Bww*,Vwm,Vs,Ss) ice-to-water submerged_part}
|
||||
{SET_ADJACENT_FLAG (Chs,Chr) _K (W*,B*,Vwm,Vs) transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -500 (Ch,Ce,Chr,Cud,Kh,Ke,Khr,Kud,_K) (Ai,W*,B*,Vwm) castle-to-ice transition3}
|
||||
{TERRAIN_ADJACENT_CUSTOM -505 (Ch,Ce,Chr,Cud,Kh,Ke,Khr,Kud,_K) (W*,B*,Vwm) castle-to-water transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -510 Ai (W*,B*,Vwm,Vs,Ss) ice-to-water submerged_part}
|
||||
{TERRAIN_ADJACENT -503 Ai (!,Ai,Qxu) ice}
|
||||
|
||||
{TERRAIN_ADJACENT -520 (Ww,Vwm,Bww*) (!,Ww,Vwm,Bww*,Mm) coast}
|
||||
{TERRAIN_ADJACENT -530 Wwf (!,Wwf) ford}
|
||||
{TERRAIN_ADJACENT -540 Wo (!,Wo) ocean}
|
||||
{TERRAIN_ADJACENT -540 (Wo,Bwo*) (!,Wo,Bwo*) ocean}
|
||||
{TERRAIN_ADJACENT_CUSTOM -550 Chw (Ch,Chr) sunken-ruin transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -550 Chs (Ch,Chr) swampwater transition2}
|
||||
{TERRAIN_ADJACENT -560 Chw (!,Chw,Chr) coast}
|
||||
|
|
|
@ -52,6 +52,8 @@ char=S
|
|||
#
|
||||
# Bridges
|
||||
#
|
||||
|
||||
# Shallow Water Bridge
|
||||
[terrain]
|
||||
symbol_image=bridge-n-s-tile
|
||||
id=bridge
|
||||
|
@ -79,6 +81,61 @@ string=Bww\
|
|||
aliasof=Gg, Ww
|
||||
[/terrain]
|
||||
|
||||
# Deep Water Bridge
|
||||
[terrain]
|
||||
symbol_image=bridge-deep-n-s-tile
|
||||
id=bridgedeep
|
||||
name= _ "Bridge"
|
||||
#char=|
|
||||
string=Bwo|
|
||||
aliasof=Gg, Wo
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=bridge-deep-ne-sw-tile
|
||||
id=bridgedeepdiag1
|
||||
name= _ "Bridge"
|
||||
#char=/
|
||||
string=Bwo/
|
||||
aliasof=Gg, Wo
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=bridge-deep-se-nw-tile
|
||||
id=bridgedeepdiag2
|
||||
name= _ "Bridge"
|
||||
#char=\
|
||||
string=Bwo\
|
||||
aliasof=Gg, Wo
|
||||
[/terrain]
|
||||
|
||||
# Swamp Water Bridge
|
||||
[terrain]
|
||||
symbol_image=bridge-swamp-n-s-tile
|
||||
id=bridgeswamp
|
||||
name= _ "Bridge"
|
||||
#char=|
|
||||
string=Bss|
|
||||
aliasof=Gg, Ss
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=bridge-swamp-ne-sw-tile
|
||||
id=bridgeswampdiag1
|
||||
name= _ "Bridge"
|
||||
#char=/
|
||||
string=Bss/
|
||||
aliasof=Gg, Ss
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=bridge-swamp-se-nw-tile
|
||||
id=bridgeswampdiag2
|
||||
name= _ "Bridge"
|
||||
#char=\
|
||||
string=Bss\
|
||||
aliasof=Gg, Ss
|
||||
[/terrain]
|
||||
#
|
||||
# Castles
|
||||
#
|
||||
|
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
BIN
images/terrain/bridge-deep-n-s-tile.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/terrain/bridge-deep-ne-sw-tile.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/terrain/bridge-deep-se-nw-tile.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/terrain/bridge-swamp-n-s-tile.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
images/terrain/bridge-swamp-ne-sw-tile.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
images/terrain/bridge-swamp-se-nw-tile.png
Normal file
After Width: | Height: | Size: 12 KiB |