converted the custom terrains in Utbs (untested)

This commit is contained in:
Mark de Wever 2007-01-27 21:01:19 +00:00
parent 3046af86d6
commit bc1a36b560
3 changed files with 76 additions and 74 deletions

View file

@ -8,11 +8,11 @@
[terrain_graphics]
map="
2
. 3
1
. 4
5
, 2
., 3
, 1
., 4
, 5
"
[tile]
pos=1
@ -61,11 +61,11 @@
#define TERRAIN_ADJACENT_PREC_3_FL LAYER TERRAIN ADJACENT IMAGE FLAG
[terrain_graphics]
map="
2
. 3
1
. 4
.
, 2
., 3
, 1
., 4
, .
"
[tile]
pos=1
@ -108,11 +108,11 @@
#define TERRAIN_ADJACENT_PREC_2_FL LAYER TERRAIN ADJACENT IMAGE FLAG
[terrain_graphics]
map="
2
. 3
1
. .
.
, 2
., 3
, 1
., .
, .
"
[tile]
pos=1
@ -150,11 +150,11 @@
[terrain_graphics]
map="
2
. .
1
. .
.
, 2
., .
, 1
., .
, .
"
[tile]
pos=1

View file

@ -6,16 +6,17 @@
#textdomain wesnoth-utbs
[terrain]
symbol_image=dark_tile1
id=DarkTiles
name="Dark Tiles"
char=%
aliasof=R
symbol_image=dark_tile1
id=DarkTiles
name="Dark Tiles"
#char=%
string=Ryd
aliasof=Rr
[/terrain]
{TERRAIN_BASE_PROB % dark_tile1 50}
{TERRAIN_BASE_PROB % dark_tile2 33}
{TERRAIN_BASE % dark_tile3}
{TERRAIN_BASE_PROB Ryd dark_tile1 50}
{TERRAIN_BASE_PROB Ryd dark_tile2 33}
{TERRAIN_BASE Ryd dark_tile3}
# the sand crater terrain
[terrain]
@ -35,30 +36,32 @@ string=Dr
symbol_image=coast
id=Oasis
name= _ "Oasis"
aliasof=c
char=@
aliasof=Ww
#char=@
string=Dyo
submerge=0.4
unit_height_adjust=-4
heals=8
[/terrain]
{TERRAIN_BASE @ coast}
{TERRAIN_BASE Dyo coast}
# custom lava terrain
# similar to normal lava except that I allow units to walk across lava
[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
char=y
mvt_alias=+ul
def_alias=-ul
submerge=0.4
unit_height_adjust=-4
[/terrain]
id=lava
name= _ "Lava"
#char=y
string=Yl
mvt_alias=+,Uu,Ql
def_alias=-,Uu,Ql
submerge=0.4
unit_height_adjust=-4
[/terrain]
{TERRAIN_BASE y lava}
{TERRAIN_BASE Yl lava}
# stone bridge over chasm (currently not used)
@ -75,15 +78,14 @@ symbol_image=lava
# human ship terrain (alias of merfolk village so it can be captured)
[terrain]
symbol_image=coast
id=HumanShip
name= _ "Human Ship"
char=*
aliasof=m
heals=false
gives_income=true
symbol_image=coast
id=HumanShip
name= _ "Human Ship"
#char=*
string=Wyc
aliasof=Mm
heals=false
gives_income=true
[/terrain]
{TERRAIN_BASE * coast}
{TERRAIN_BASE Wyc coast}

View file

@ -10,19 +10,19 @@
[terrain_graphics]
map="
2
. .
1
. .
.
, 2
., .
, 1
., .
, .
"
[tile]
pos=1
type=!y
type=!, Yl
[/tile]
[tile]
pos=2
type=y
type=Yl
[image]
layer=-50
@ -39,19 +39,19 @@
[terrain_graphics]
map="
2
. .
1
. .
.
, 2
., .
, 1
., .
, .
"
[tile]
pos=1
type=!y
type=!, Yl
[/tile]
[tile]
pos=2
type=y
type=Yl
[image]
layer=-50
@ -68,19 +68,19 @@
[terrain_graphics]
map="
2
. .
1
. .
.
, 2
., .
, 1
., .
, .
"
[tile]
pos=1
type=!y
type=!, Yl
[/tile]
[tile]
pos=2
type=y
type=Yl
[image]
layer=-50
@ -95,8 +95,8 @@
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
{TERRAIN_ADJACENT_CUSTOM -400 y !yW lava custom_lava}
{TERRAIN_ADJACENT_CUSTOM -400 Yl (!, Yl, Xu) lava custom_lava}
{TERRAIN_ADJACENT_PREC -182 ^ !^&ur cave-floor1}
{TERRAIN_ADJACENT_PREC -150 % !%ur cave-floor1}
#{TERRAIN_ADJACENT_PREC -182 ^ !^&ur cave-floor1}
{TERRAIN_ADJACENT_PREC -150 Ryd (!, Ryd, Uu, Re) cave-floor1}