Improved some cutscenes, removed a slab and fixed some [endlevel]s.
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4 changed files with 37 additions and 33 deletions
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@ -30,7 +30,6 @@
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controller=human
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team_name=Haldric
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user_team_name=_"Refugees"
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shroud=yes
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{FLAG_VARIANT loyalist}
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[/side]
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@ -163,8 +162,6 @@
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{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 6 33}
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{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 5 36}
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{PLACE_IMAGE (scenery/slab1.png) 18 15}
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{PLACE_IMAGE (scenery/signpost.png) 10 34}
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[recall]
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@ -259,10 +256,7 @@
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[/event]
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[event]
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name=attack
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[filter_second]
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side=1
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[/filter_second]
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name=turn 5
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[move_unit_fake]
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type=Dread Bat
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@ -339,17 +333,21 @@
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x=28,28,29
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y=2,1,1
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[/move_unit_fake]
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[modify_side]
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side=1
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shroud=yes
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[/modify_side]
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[place_shroud]
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side=1
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x=1-40
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y=1-40
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[/place_shroud]
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[remove_shroud]
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x=25-30
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y=34-38
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[/remove_shroud]
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[redraw]
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side=1
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[/redraw]
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[/event]
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[event]
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@ -507,7 +505,7 @@
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#endif
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[message]
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speaker=Flixta
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message= _ "You Again. You will sssuffer for your attack against my people! Shek'kahan, our Naga friendsss- You'll pay! We have new friends now." # wmllint: no spellcheck
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message= _ "You Again. You will sssuffer for your attack against my people! Shek'kahan, our Naga friendsss- You'll pay! We have new friends now." # wmllint: no spellcheck
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[/message]
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[allow_recruit]
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@ -28,8 +28,6 @@
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[event]
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name=prestart
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{PLACE_IMAGE (scenery/slab1.png) 8 4}
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[recall]
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id=Lady Jessica
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[/recall]
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@ -241,6 +239,8 @@
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bonus=no
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{NEW_GOLD_CARRYOVER 100}
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next_scenario=Rise_of_Wesnoth
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carryover_report=no
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linger_mode=no
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[/endlevel]
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[/event]
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[/scenario]
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@ -574,8 +574,9 @@
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id=Tan-Prodash
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[/kill]
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[endlevel]
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bonus=yes
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result=victory
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carryover_report=no
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linger_mode=no
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[/endlevel]
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[/else]
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[/if]
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@ -777,14 +778,15 @@
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id=Tan-Prodash
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[/kill]
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[endlevel]
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bonus=yes
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result=victory
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carryover_report=no
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linger_mode=no
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[/endlevel]
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[/then]
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[else]
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[message]
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speaker=Tan-Vragish
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message= _ "Da old bag 'o bones is gone, but you haven't beat us yet!" # wmllint: no spellcheck
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message= _ "Da old bag 'o bones is gone, but you haven't beat us yet!" # wmllint: no spellcheck
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[/message]
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[message]
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speaker="Ut'Tan-Grorag"
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@ -792,7 +794,7 @@
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[/message]
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[message]
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speaker=Tan-Erinak
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message= _ "The elfses have da fire ruby, and you have nothing!" # wmllint: no spellcheck
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message= _ "The elfses have da fire ruby, and you have nothing!" # wmllint: no spellcheck
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[/message]
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[message]
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speaker=Tan-Prodash
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@ -1053,6 +1055,15 @@
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speaker=Lich-Lord Jevyan
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message= _ "Come in from the deep my loyal soldiers!"
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[/message]
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[scroll_to]
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x=1
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y=$yy1
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[/scroll_to]
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[delay]
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time=500
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[/delay]
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#ifdef EASY
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{LOYAL_UNDEAD_UNIT 2 (Skeleton) 1 $yy1}
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@ -1065,10 +1076,6 @@
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{LOYAL_UNDEAD_UNIT 2 (Revenant) 1 $yy1}
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{LOYAL_UNDEAD_UNIT 2 (Skeleton Archer) 1 $yy1}
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#endif
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[scroll_to_unit]
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x=1
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y=$yy1
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[/scroll_to_unit]
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{CLEAR_VARIABLE yy1}
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#enddef
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@ -1081,6 +1088,15 @@
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speaker=Lich-Lord Jevyan
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message= _ "Rise, rise from the ground!"
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[/message]
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[scroll_to]
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x=$xx1
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y=$yy1
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[/scroll_to]
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[delay]
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time=500
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[/delay]
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#ifdef EASY
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{LOYAL_UNDEAD_UNIT 2 (Walking Corpse) $xx1 $yy1}
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@ -1094,10 +1110,6 @@
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{LOYAL_UNDEAD_UNIT 2 (Walking Corpse) $xx1 $yy1}
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{LOYAL_UNDEAD_UNIT 2 (Walking Corpse) $xx1 $yy1}
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#endif
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[scroll_to_unit]
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x=$xx1
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y=$yy1
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[/scroll_to_unit]
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{CLEAR_VARIABLE xx1}
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{CLEAR_VARIABLE yy1}
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@ -1205,10 +1217,6 @@
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speaker=Prince Haldric
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message= _ "Jevyan is destroyed, but at a terrible price. Let's put Commander Aethyr to rest and discuss what is to come in the following days."
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[/message]
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[endlevel]
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result=continue_no_save
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[/endlevel]
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[/event]
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[event]
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@ -27,8 +27,6 @@
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[event]
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name=prestart
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{PLACE_IMAGE (scenery/slab1.png) 8 4}
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[recall]
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id=Lady Jessica
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[/recall]
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