added dialogue and cleaned up scenario 8
This commit is contained in:
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8 changed files with 317 additions and 201 deletions
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@ -11,7 +11,7 @@ WWWWWWWWWWWWWWWWWWWWWWWWWWWMMJJIIIIIIrIIJJJJJMMWWWWWWWWWMMJMJMMWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWMMMJJJJIIJJIrIJJJJJJMMWWWWWWWWWWWMWMWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWW&WWWWWWWWWWWMMMJJJJIIJJJrIJJJJJJMMWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWW&WWWWWuWuWWWMMMJJJJIJJJJJIJJIJJJMMWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWW&&uuuWuWuWWWMMMJJJJJJIIIIIIIIJMMMMWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWW&&uuuWuWuWWWMMMJJJJJJIIrIIIIIJMMMMWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWuuuu&WWWWWWuuWWMMMJJJIIIJJrJJIIJJMMMMWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWuWWWWWpWWWWWWuWWMMMJJJIIJJIrrJJJJMMMMWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWuWuuuuuurWWWWuuWMMIJIIIIJJJIIrIJJJJJMMMWMMMWWWWWWWWWWWWWWWWWWWWWWWWWW
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@ -45,7 +45,7 @@ WsWWWWWWRRRuWuuuuuuurWWWWWWWWuWuuuuWWWWWWWWWWWWWWruu[uccssssWWWWWWWWWWWWWWWWWWWW
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WssWWWWWWWWWuWWuuuuuWurrWWWWru[uurWWWWWWWrWWWWWWruuuuuusssssWWWWWWWWWWWWWWWWWWWW
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WWsWWWWWWuWuWuuWWWWuuuuCWWWWWuuuuuWWWWWWWuruuWWWuuuruucsssWWWWWWWWWWWWWWWWWWWWWW
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WWssWssuuuuuuuWWWWruuuC&&WWW[Wur]uWWWuuuuuu[uuWuuuWWuccsssWWWWWWWWWWWWWWWWWWWWWW
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WWWsWsssuuuuuWWWWWWWC&uuuuWr[WrWruWuWWuuuWWWurrruWWWussssWWWWWWWWWWWWWWWWWWWWWWW
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WWWsWsssuuuuuWWWWWWWC&uuuuWr[WrWruWuWWuuurWWurrruWWWussssWWWWWWWWWWWWWWWWWWWWWWW
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WWWWssssuruWWWWWWWWW&Wu[uWuWWWWWWWuWuuuuurWWWWWWWWWuucssWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWsrrWWWuurrWWWWWWWWWWWWWWWWWWWWWuuu]]WWWWWWWWWucsssWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWrruuW[uWWWWWWWWWWWWWWru]]]]]WWWsWWWucssssWWWWWWWWWWWWWWWWWWWWWWW
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@ -356,7 +356,7 @@ name=start
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[message]
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description=Kaleh
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image=portraits/rogrimir.png
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message= _ "I am saddened by the death of $ally_name , but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought $ally_name would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people."
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message= _ "I am saddened by the death of $ally_name, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought $ally_name would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people."
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[/message]
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[/then]
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@ -366,7 +366,7 @@ name=start
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[message]
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description=Kaleh
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image=portraits/grog.png
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message= _ "I am saddened by the death of $ally_name , but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought $ally_name would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people."
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message= _ "I am saddened by the death of $ally_name, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought $ally_name would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people."
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[/message]
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[/else]
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@ -12,7 +12,7 @@ label= _ "A Subterranean Struggle"
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[music]
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name=underground.ogg
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[/music]
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next_scenario=7_2_TrollInterlude
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#display snapshot of map in saved games
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snapshot="no"
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@ -622,16 +622,6 @@ name=prestart
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value=0
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[/set_variable]
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[set_variable]
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name=saw_interrogators
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value=0
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[/set_variable]
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[set_variable]
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name=saw_dwarf_prisoner
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value=0
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[/set_variable]
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[set_variable]
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name=dead_dwarf_leaders
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value=0
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@ -571,7 +571,7 @@ message= _ "Did you dig these tunnels all by yourselves?"
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[message]
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description=Zurg
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message= _ "No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We travelled deep deep down, following the trickle of ancient streams, father deeper than puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg, talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well."
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message= _ "No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We travelled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg, talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well."
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[/message]
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[message]
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@ -411,56 +411,25 @@ name=prestart
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[else]
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[if]
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[variable]
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name=saw_dwarf_prisoner
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numerical_equals=1
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[/variable]
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[set_variable]
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name=dwarf_name
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value=Jarl
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[/set_variable]
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[then]
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[set_variable]
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name=dwarf_name
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value=Jarl
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[/set_variable]
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[unit]
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type=Dwarvish Stalwart
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description=Jarl
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user_description= _ "Jarl"
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profile=portraits/rogrimir.png
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x=8
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y=12
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side=1
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[modifications]
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{TRAIT_RESILIENT}
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{TRAIT_QUICK}
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[/modifications]
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[/unit]
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[/then]
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[else]
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[set_variable]
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name=dwarf_name
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value=Rogrimir
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[/set_variable]
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[unit]
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type=Rogrimir Stalwart
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description=Rogrimir
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user_description= _ "Rogrimir"
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x=8
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y=12
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side=1
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[modifications]
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{TRAIT_RESILIENT}
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{TRAIT_QUICK}
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[/modifications]
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[/unit]
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[/else]
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[/if]
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# Jarl's traits are is intentionally inferior to Rogrimir's
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[unit]
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type=Dwarvish Stalwart
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description=Jarl
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user_description= _ "Jarl"
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profile=portraits/rogrimir.png
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x=8
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y=12
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side=1
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[modifications]
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{TRAIT_INTELLIGENT}
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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[/else]
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[/if]
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@ -415,56 +415,25 @@ name=prestart
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[else]
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[if]
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[variable]
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name=saw_troll_prisoner
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numerical_equals=1
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[/variable]
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[set_variable]
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name=troll_name
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value=Nog
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[/set_variable]
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[then]
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[set_variable]
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name=troll_name
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value=Nog
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[/set_variable]
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[unit]
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type=Troll
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description=Nog
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user_description= _ "Nog"
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profile=portraits/grog.png
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x=8
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y=12
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side=1
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[modifications]
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{TRAIT_STRONG}
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{TRAIT_RESILIENT}
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[/modifications]
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[/unit]
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[/then]
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[else]
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[set_variable]
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name=troll_name
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value=Grog
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[/set_variable]
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[unit]
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type=Grog Troll
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description=Grog
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user_description= _ "Grog"
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x=8
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y=12
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side=1
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[modifications]
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{TRAIT_STRONG}
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{TRAIT_RESILIENT}
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[/modifications]
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[/unit]
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[/else]
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[/if]
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# Nog's traits are is intentionally inferior to Grog's
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[unit]
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type=Troll
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description=Nog
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user_description= _ "Nog"
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profile=portraits/grog.png
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x=8
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y=12
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side=1
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[modifications]
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{TRAIT_QUICK}
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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[/else]
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[/if]
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@ -473,7 +442,7 @@ name=prestart
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#all have special AI guardian, so that they won't move
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[unit]
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type=Troll2
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type=Troll
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=9
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@ -487,7 +456,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll2
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type=Troll
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=11
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@ -529,7 +498,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll Rocklobber2
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type=Troll Rocklobber
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=7
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@ -543,7 +512,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll Rocklobber2
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type=Troll Rocklobber
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=13
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@ -557,7 +526,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll Whelp2
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type=Troll Whelp
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=6
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@ -571,7 +540,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll Whelp2
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type=Troll Whelp
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=6
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@ -585,7 +554,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll Whelp2
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type=Troll Whelp
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=14
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@ -599,7 +568,7 @@ name=prestart
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[/unit]
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[unit]
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type=Troll Whelp2
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type=Troll Whelp
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description=Troll Guard
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user_description= _ "Troll Guard"
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x=14
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@ -712,6 +712,11 @@ name=prestart
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value=1
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[/set_variable]
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[set_variable]
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name=type_of_sealife
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value=0
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[/set_variable]
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[set_variable]
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name=humans_killed
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value=0
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@ -1288,8 +1293,8 @@ name=start
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name=moveto
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[filter]
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x=38-41
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y=46-52
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x=36-42
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y=45-53
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side=1
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[/filter]
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@ -1435,84 +1440,111 @@ y=44-46
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[move_unit_fake]
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type=Javelineer
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x=36,35,34,33,32
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y=42,43,43,44,44
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[/move_unit_fake]
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{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
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[move_unit_fake]
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type=Swordsman
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x=36,35,34,33,33
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y=42,43,43,44,45
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[/move_unit_fake]
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{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
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[move_unit_fake]
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type=Bowman
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x=36,35,34,33
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y=42,43,43,44
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[/move_unit_fake]
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{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
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[redraw]
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[/redraw]
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[move_unit_fake]
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type=Swordsman
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x=36,35,34,34
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y=42,43,43,44
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[/move_unit_fake]
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{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
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[redraw]
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[/redraw]
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[move_unit_fake]
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type=Bowman
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x=36,35,34
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y=42,43,43
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[/move_unit_fake]
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{FREE_UNIT (Bowman) (Oswald) 2 34 43}
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[redraw]
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[/redraw]
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#endif
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#ifdef MEDIUM
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[move_unit_fake]
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type=Javelineer
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x=36,35,34,33,32
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y=42,43,43,44,44
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[/move_unit_fake]
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{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
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[move_unit_fake]
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type=Swordsman
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x=36,35,34,33,33
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y=42,43,43,44,45
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[/move_unit_fake]
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{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
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[move_unit_fake]
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type=Longbowman
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x=36,35,34,33
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y=42,43,43,44
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[/move_unit_fake]
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{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
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[redraw]
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[/redraw]
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[move_unit_fake]
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type=Swordsman
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x=36,35,34,34
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y=42,43,43,44
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[/move_unit_fake]
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{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
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[redraw]
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[/redraw]
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[move_unit_fake]
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type=Longbowman
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x=36,35,34
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y=42,43,43
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[/move_unit_fake]
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{FREE_UNIT (Longbowman) (Oswald) 2 34 43}
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[redraw]
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[/redraw]
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#endif
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#ifdef HARD
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[move_unit_fake]
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type=Javelineer
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x=36,35,34,33,32
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y=42,43,43,44,44
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[/move_unit_fake]
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{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
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[move_unit_fake]
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type=Swordsman
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x=36,35,34,33,33
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y=42,43,43,44,45
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[/move_unit_fake]
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{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
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[move_unit_fake]
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type=Master Bowman
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x=36,35,34,33
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y=42,43,43,44
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[/move_unit_fake]
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{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
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[redraw]
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[/redraw]
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[move_unit_fake]
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type=Swordsman
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x=36,35,34,34
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y=42,43,43,44
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[/move_unit_fake]
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||||
|
||||
{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
[move_unit_fake]
|
||||
type=Master Bowman
|
||||
x=36,35,34
|
||||
y=42,43,43
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Master Bowman) (Oswald) 2 34 43}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1525,20 +1557,96 @@ description=Bernard
|
|||
message= _ "Shut up and keep running, or we'll be fishbait for sure!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
description=Oswald
|
||||
message= _ "Hey look! Those must be Elves!"
|
||||
[/message]
|
||||
[store_locations]
|
||||
x,y=$x1,$y1
|
||||
[filter]
|
||||
description=$ally_name
|
||||
[/filter]
|
||||
variable=unittest
|
||||
[/store_locations]
|
||||
|
||||
[message]
|
||||
description=Daryl
|
||||
message= _ "Huh? Elves?"
|
||||
[/message]
|
||||
[if]
|
||||
[variable]
|
||||
name=unittest.length
|
||||
numerical_equals=0
|
||||
[/variable]
|
||||
|
||||
[message]
|
||||
description=Bernard
|
||||
message= _ "Yeah, just like my old grandmam used to tell us, pointy ears, pale hair, those shifty eyes, hearts a hard as a hermit crab's shell. It must be an invasion, they must have started the flood."
|
||||
[/message]
|
||||
[then]
|
||||
|
||||
[set_variable]
|
||||
name=type_of_sealife
|
||||
value=1
|
||||
[/set_variable]
|
||||
|
||||
[message]
|
||||
description=Oswald
|
||||
message= _ "Hey look! Those must be Elves!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
description=Daryl
|
||||
message= _ "Huh? Elves?"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
description=Bernard
|
||||
message= _ "Yeah, just like my old grandmam used to tell us, pointy ears, pale hair, those shifty eyes, hearts as hard as a hermit crab's shell. It must be an invasion, they must have started the flood!"
|
||||
[/message]
|
||||
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
|
||||
[message]
|
||||
description=Oswald
|
||||
message= _ "Hey look! It's a $ally_race"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
description=Daryl
|
||||
message= _ "Huh? A $ally_race?"
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
[variable]
|
||||
name=ally_race
|
||||
equals=Troll
|
||||
[/variable]
|
||||
|
||||
[then]
|
||||
|
||||
[set_variable]
|
||||
name=type_of_sealife
|
||||
value=2
|
||||
[/set_variable]
|
||||
|
||||
[message]
|
||||
description=Bernard
|
||||
message= _ "Yeah, just like my old grandmam used to tell us, dark green skin, beady red eyes, hulking brutes with brains as small as a barnacle. They lurk deep in the earth and hate everything that lives above ground. This must be an invasion, the trolls must have started the flood!"
|
||||
[/message]
|
||||
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
|
||||
[set_variable]
|
||||
name=type_of_sealife
|
||||
value=3
|
||||
[/set_variable]
|
||||
|
||||
[message]
|
||||
description=Bernard
|
||||
message= _ "Yeah, just like my old grandmam used to tell us, short and stocky, long beards, filthy bastards who are as sneaky as a cuttlefish. They lurk underground and only come up to steal whatever valuables they can get their hands on. This must part of their plot, the dwarves must have started the flood!"
|
||||
[/message]
|
||||
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
[/else]
|
||||
|
||||
[/if]
|
||||
|
||||
{CLEAR_VARIABLE unittest}
|
||||
|
||||
[message]
|
||||
description=Oswald
|
||||
|
@ -1589,14 +1697,56 @@ add=1
|
|||
|
||||
#kill unit before displaying messages
|
||||
[kill]
|
||||
description=Oswald,Bernard,Daryl
|
||||
side=2
|
||||
animate=no
|
||||
[/kill]
|
||||
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "Fish bait? Hermit Crabs? Who are these humans and what were they talking about?"
|
||||
[/message]
|
||||
[if]
|
||||
[variable]
|
||||
name=type_of_sealife
|
||||
numerical_equals=1
|
||||
[/variable]
|
||||
|
||||
[then]
|
||||
# humans saw an elf first and mentioned hermit crabs
|
||||
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "Fish bait? Hermit Crabs? Who are these humans and what were they talking about?"
|
||||
[/message]
|
||||
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
|
||||
[if]
|
||||
|
||||
[variable]
|
||||
name=type_of_sealife
|
||||
numerical_equals=2
|
||||
[/variable]
|
||||
|
||||
[then]
|
||||
# humans saw troll ally first and mentioned barnacles
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "Fish bait? Barnacles? Who are these humans and what were they talking about?"
|
||||
[/message]
|
||||
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
# humans saw dwarf ally first and mentioned cuttlefish
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "Fish bait? Cuttlefish? Who are these humans and what were they talking about?"
|
||||
[/message]
|
||||
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
[message]
|
||||
description=Zhul
|
||||
|
@ -1615,7 +1765,7 @@ add=1
|
|||
|
||||
[message]
|
||||
description=$ally_name
|
||||
message= _ "There is, but I don't--"
|
||||
message= _ "There might be, but I don't--"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -3233,14 +3383,13 @@ side=1
|
|||
|
||||
message= _ "What's this? Hidden underneath the edge of the altar is an iron lever. It looks slightly rusted, but with some effort I could pull it. I have no idea what it will do, but we're running out of options."
|
||||
[option]
|
||||
message= _ "Push the lever."
|
||||
message= _ "Pull the lever."
|
||||
[command]
|
||||
[set_variable]
|
||||
name=pulled_lever
|
||||
value=1
|
||||
[/set_variable]
|
||||
[/command]
|
||||
[command]
|
||||
|
||||
[scroll]
|
||||
x=20
|
||||
[/scroll]
|
||||
|
@ -3253,18 +3402,57 @@ side=1
|
|||
[scroll]
|
||||
x=-20
|
||||
[/scroll]
|
||||
[/command]
|
||||
[command]
|
||||
|
||||
[terrain]
|
||||
x=9,9
|
||||
y=31,32
|
||||
letter=u
|
||||
[/terrain]
|
||||
[/command]
|
||||
[command]
|
||||
|
||||
[terrain]
|
||||
x=1
|
||||
y=33
|
||||
letter=s
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
x=2,2,3
|
||||
y=33,34,35
|
||||
letter=c
|
||||
[/terrain]
|
||||
|
||||
[remove_shroud]
|
||||
x=2-5
|
||||
y=33-36
|
||||
side=1
|
||||
[/remove_shroud]
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Who would have guessed? It looks like a secret passage. I have no idea where it goes, but with the water rising, soon anywhere will be better than here."
|
||||
message= _ "What?!? Two secret passages? What do you think this once was, a trap? Or possibly a back door?"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Zhul
|
||||
message= _ "I can't even begin to fathom what these cultists were up to. But more importantly, which way do we go?"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Look, the western passage is already flooding! It must connect back somehow to the other tunnels. "
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Nym
|
||||
message= _ "There's no time to ponder the history of this place. We've got to get out of here!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
message= _ "Right, the eastern passage it is. I have no idea where it goes, but with the water rising, soon anywhere will be better than here."
|
||||
[/message]
|
||||
[/command]
|
||||
|
||||
|
@ -3272,7 +3460,6 @@ side=1
|
|||
|
||||
[option]
|
||||
message= _ "Leave it alone."
|
||||
|
||||
[/option]
|
||||
|
||||
[/message]
|
||||
|
@ -7057,11 +7244,12 @@ description=Dummy Unit6
|
|||
animate=no
|
||||
[/kill]
|
||||
|
||||
{CLEAR_VARIABLE type_of_sealife}
|
||||
{CLEAR_VARIABLE humans_killed}
|
||||
{CLEAR_VARIABLE entered_training_hall}
|
||||
{CLEAR_VARIABLE broke_circle}
|
||||
|
||||
|
||||
# the three undead trainees
|
||||
{CLEAR_VARIABLE iona_dead}
|
||||
{CLEAR_VARIABLE pior_dead}
|
||||
{CLEAR_VARIABLE jarl_dead}
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
icon=attacks/human-greatsword.png
|
||||
type=fire
|
||||
range=melee
|
||||
damage=7
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
Loading…
Add table
Reference in a new issue