Fix a typo

Spawn a Soulless when loosing a tent (50% chance on medium, 100% on hard)

Replace wrongly added Spectre recruit option with intended Wraith
This commit is contained in:
Piotr Cychowski 2008-01-18 12:07:03 +00:00
parent c2d814cef6
commit 6cca30563e
3 changed files with 25 additions and 5 deletions

View file

@ -69,7 +69,7 @@ Whether used offensively or defensively, this attack presses the engagement unti
[/filter_opponent]
[/berserk]
#ifdef HARD
#elseif
#else
[chance_to_hit]
id=magical
name= _ "magical"

View file

@ -26,7 +26,27 @@
[/variable]
[/or]
[then]
{UNIT_ (Walking Corpse) () ("") $unit.side $x1 $y1}
#ifdef HARD
{UNIT_ (Soulless) () ("") $unit.side $x1 $y1}
#endif
#ifdef MEDIUM
{RANDOM 0..100}
[if]
[variable]
name=random
less_than=51
[/varable]
[then]
{UNIT_ (Walking Corpse) () ("") $unit.side $x1 $y1}
[/then]
[else]
{UNIT_ (Soulless) () ("") $unit.side $x1 $y1}
[/else]
[/if]
#endif
#ifdef EASY
{UNIT_ (Walking Corpse) () ("") $unit.side $x1 $y1}
#endif
[if]
[variable]
name=elven_camps

View file

@ -27,7 +27,7 @@
{INCOME 15 18 21}
#ifdef HARD
recruit=Deathblade,Revenant,Bone Shooter,Chocobone,Skeleton Rider
#elseif
#else
recruit=Skeleton,Skeleton Archer,Skeleton Rider
#endif
[ai]
@ -85,8 +85,8 @@
{GOLD 125 150 175}
{INCOME 15 18 21}
#ifdef HARD
recruit=Blood Bat,Necrophage,Spectre,Soulless
#elseif
recruit=Blood Bat,Necrophage,Wraith,Soulless
#else
recruit=Vampire Bat,Ghoul,Ghost,Walking Corpse
#endif
[ai]