Fix a typo
Spawn a Soulless when loosing a tent (50% chance on medium, 100% on hard) Replace wrongly added Spectre recruit option with intended Wraith
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c2d814cef6
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3 changed files with 25 additions and 5 deletions
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@ -69,7 +69,7 @@ Whether used offensively or defensively, this attack presses the engagement unti
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[/filter_opponent]
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[/berserk]
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#ifdef HARD
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#elseif
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#else
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[chance_to_hit]
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id=magical
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name= _ "magical"
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@ -26,7 +26,27 @@
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[/variable]
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[/or]
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[then]
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{UNIT_ (Walking Corpse) () ("") $unit.side $x1 $y1}
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#ifdef HARD
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{UNIT_ (Soulless) () ("") $unit.side $x1 $y1}
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#endif
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#ifdef MEDIUM
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{RANDOM 0..100}
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[if]
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[variable]
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name=random
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less_than=51
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[/varable]
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[then]
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{UNIT_ (Walking Corpse) () ("") $unit.side $x1 $y1}
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[/then]
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[else]
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{UNIT_ (Soulless) () ("") $unit.side $x1 $y1}
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[/else]
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[/if]
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#endif
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#ifdef EASY
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{UNIT_ (Walking Corpse) () ("") $unit.side $x1 $y1}
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#endif
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[if]
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[variable]
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name=elven_camps
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@ -27,7 +27,7 @@
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{INCOME 15 18 21}
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#ifdef HARD
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recruit=Deathblade,Revenant,Bone Shooter,Chocobone,Skeleton Rider
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#elseif
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#else
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recruit=Skeleton,Skeleton Archer,Skeleton Rider
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#endif
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[ai]
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@ -85,8 +85,8 @@
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{GOLD 125 150 175}
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{INCOME 15 18 21}
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#ifdef HARD
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recruit=Blood Bat,Necrophage,Spectre,Soulless
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#elseif
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recruit=Blood Bat,Necrophage,Wraith,Soulless
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#else
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recruit=Vampire Bat,Ghoul,Ghost,Walking Corpse
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#endif
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[ai]
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