update_side_data() afterall to allow correct filtering..
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1 changed files with 4 additions and 5 deletions
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@ -146,9 +146,8 @@ void game::start_game(const player_map::const_iterator starter) {
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if (advance) {
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// Probably wouldn't hurt to do it on start as well..
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history_.clear();
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// Re-assign sides. Maybe not even needed?
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// I think this should generally not be done on a started game.
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//update_side_data();
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// Re-assign sides to allow correct filtering of commands.
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update_side_data();
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// When the host advances tell everyone that the next scenario data is
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// available.
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send_data(config("notify_next_scenario"), starter->first);
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@ -716,8 +715,8 @@ bool game::filter_commands(const network::connection member, config& cfg) const
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std::stringstream msg;
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msg << "Removing illegal command from: "
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<< player_info_->find(member)->second.name()
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<< ". Current player is: " << current_player() + 1
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<< " of " << nsides_ << "\n";
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<< ". Current player is: "
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<< player_info_->find(current_player())->second.name() << ".\n";
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LOG_GAME << msg;
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send_data(construct_server_message(msg.str()));
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DBG_GAME << (*i)->debug();
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