language fixes: en_US, punctuation, grammar
This commit is contained in:
parent
7d5d069388
commit
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28 changed files with 49 additions and 49 deletions
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@ -326,7 +326,7 @@
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[/filter]
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[message]
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speaker=unit
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message= _ "I have failed in my duty to protect the Rightful Heir and the port"
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message= _ "I have failed in my duty to protect the Rightful Heir and the port."
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[/message]
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[message]
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description=Delfaldor
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@ -247,7 +247,7 @@
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[/role]
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[message]
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description=whiner
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message= _ "The legend was true! There are always tentacled creatures hiding in the lakes near the Dwarven Kingdoms"
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message= _ "The legend was true! There are always tentacled creatures hiding in the lakes near the Dwarven Kingdoms."
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[/message]
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[/event]
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@ -161,7 +161,7 @@ fffffffffffffcffffff"
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[else]
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[message]
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description=Li'sar
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message= _ "Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador"
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message= _ "Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador."
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[/message]
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[message]
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description=Delfador
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@ -314,7 +314,7 @@ simple_targetting=yes
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[/filter]
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[message]
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speaker=unit
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message= _ "I... I don't think I can make it anymore"
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message= _ "I... I don't think I can make it anymore."
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[/message]
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[message]
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description=Delfador
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@ -213,11 +213,11 @@
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[/message]
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[message]
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description=Delfador
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message= _ "Certainly, let us join together to fight the evil ones"
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message= _ "Certainly, let us join together to fight the evil ones."
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[/message]
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[message]
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speaker=narrator
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message= _ "You can now recruit mages"
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message= _ "You can now recruit mages."
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[/message]
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[allow_recruit]
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side=1
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@ -270,7 +270,7 @@
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name=start
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[message]
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speaker=narrator
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message= _ "Our Prince has managed to make it to Clearwater Port, with the Orcs on his heels. While the Orcs haven't caught up with him yet, the winter snow has, and the Ships seem to be missing from the port."
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message= _ "Our Prince has managed to make it to Clearwater Port, with the Orcs on his heels. While the Orcs haven't caught up with him yet, the winter snow has, and the ships seem to be missing from the port."
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[/message]
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[message]
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@ -720,7 +720,7 @@
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[message]
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speaker=Lieutenant Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer"
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message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer."
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[/message]
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# {PLACE_IMAGE (terrain/coast.png) 31 14}
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@ -772,7 +772,7 @@
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[message]
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speaker=Lieutenant Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "My lord, the last ship is departing. We're Trapped!"
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message= _ "My lord, the last ship is departing. We're trapped!"
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[/message]
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# {PLACE_IMAGE (terrain/ocean.png) 28 15}
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@ -829,7 +829,7 @@
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[message]
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speaker=Lieutenant Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs"
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message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs."
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[/message]
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[allow_undo]
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@ -885,7 +885,7 @@
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[message]
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speaker=Lieutenant Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs"
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message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs."
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[/message]
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[allow_undo]
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@ -940,7 +940,7 @@
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[message]
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speaker=Lieutenant Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs"
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message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs."
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[/message]
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[allow_undo]
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@ -977,7 +977,7 @@
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[message]
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speaker=Prince Haldric
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message= _ "We needed him to get out of here. We're Trapped!"
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message= _ "We needed him to get out of here. We're trapped!"
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[/message]
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[endlevel]
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@ -322,7 +322,7 @@
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[/message]
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[message]
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description=Lady Jessica
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message= _ "The word Wesfolk is from your old tongue. It means 'People of the West'. The Elves call us the people of the West North. Under the same old tongue that would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', in honour of our old home."
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message= _ "The word Wesfolk is from your old tongue. It means 'People of the West'. The Elves call us the people of the West North. Under the same old tongue that would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', in honor of our old home."
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[/message]
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[message]
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description=Prince Haldric
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@ -268,7 +268,7 @@
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name=victory
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[message]
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description=Prince Haldric
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message= _ "Well, it looks like their warriors have given up the fight. We should be able to re-provision the ships now"
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message= _ "Well, it looks like their warriors have given up the fight. We should be able to re-provision the ships now."
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[/message]
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[message]
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description=Lady Jessica
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@ -363,12 +363,12 @@
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[message]
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description=Sir Ladoc
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image="portraits/The_Rise_of_Wesnoth/knight.png"
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message= _ "For the honour of SouthBay!"
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message= _ "For the honor of SouthBay!"
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[/message]
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "We don't need some magic trinket to beat you! Prepare to meet you fate you decrepit sack of bones! For the honour of all of the people of the of the West North!"
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message= _ "We don't need some magic trinket to beat you! Prepare to meet your fate you decrepit sack of bones! For the honor of all of the people of the West North!"
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[/message]
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[message]
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description=Prince Haldric
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@ -708,7 +708,7 @@
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[message]
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description=Prince Haldric
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message= _ "We'll see about that. For the honour of Lieutenant Aethyr, forward!"
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message= _ "We'll see about that. For the honor of Lieutenant Aethyr, forward!"
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[/message]
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[/event]
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@ -731,7 +731,7 @@
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "You deny me my honourable death? Our foes are not yet convinced that the Elves have the Ruby."
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message= _ "You deny me my honorable death? Our foes are not yet convinced that the Elves have the Ruby."
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[/message]
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[endlevel]
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@ -963,7 +963,7 @@
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[message]
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speaker=unit
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message= _ "Out advance is thwarted, that monster has destroyed the bridge!"
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message= _ "Our advance is thwarted, that monster has destroyed the bridge!"
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[/message]
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[scroll_to_unit]
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@ -115,7 +115,7 @@
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[message]
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description=King Addroran IX
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image="portraits/The_Rise_of_Wesnoth/addroran.png"
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message= _ "I knew you as a boy, and your people have preceded you. Your father was an honourable man, and so are you. Aren't you the King now?"
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message= _ "I knew you as a boy, and your people have preceded you. Your father was an honorable man, and so are you. Aren't you the King now?"
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[/message]
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[message]
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description=Prince Haldric
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@ -219,7 +219,7 @@
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[/message]
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[message]
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description=Prince Haldric
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message= _ "Well, if there is no other way. May the bards forever sing of the valour of the Kings of Southbay! Jessica, about that book?"
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message= _ "Well, if there is no other way. May the bards forever sing of the valor of the Kings of Southbay! Jessica, about that book?"
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[/message]
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[message]
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description=Lady Jessica
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@ -244,7 +244,7 @@
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[message]
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description=Burin the Lost
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message= _ "Flies, fies, everywhere! Ack!"
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message= _ "Flies, flies, everywhere! Ack!"
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[/message]
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[message]
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@ -156,7 +156,7 @@
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[/message]
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[message]
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description=Prince Haldric
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message= _ "Recent events have taught me one thing: that survival trumps honour. Besides, they won't be screaming at me- I'll be dead."
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message= _ "Recent events have taught me one thing: that survival trumps honor. Besides, they won't be screaming at me- I'll be dead."
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[/message]
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[message]
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description=Lady Jessica
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@ -231,7 +231,7 @@
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "You've denied me my honourable death twice already. Once when you arrived at Clearwater Port, and once again when your ships rescued me. I'll not be denied in this a third time!"
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message= _ "You've denied me my honorable death twice already. Once when you arrived at Clearwater Port, and once again when your ships rescued me. I'll not be denied in this a third time!"
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[/message]
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[message]
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description=Prince Haldric
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@ -241,21 +241,21 @@
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "Sir, my family has been slaughtered, and my home lost. All I long for is to join them. Give me this honourable death... Please sir! I beg of you!"
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message= _ "Sir, my family has been slaughtered, and my home lost. All I long for is to join them. Give me this honorable death... Please sir! I beg of you!"
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[/message]
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "After this conflict is over I'll have to suffer through the long years alone, with no honourable way of joining them. I want to look that monster Jevyan in the eye before I go! I won't be denied!"
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message= _ "After this conflict is over I'll have to suffer through the long years alone, with no honorable way of joining them. I want to look that monster Jevyan in the eye before I go! I won't be denied!"
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[/message]
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[message]
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description=Prince Haldric
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message= _ "Very well, if you can't be deterred. Remember, you MUST be slain by the hand of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton getting the treaty. We will honour your sacrifice."
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message= _ "Very well, if you can't be deterred. Remember, you MUST be slain by the hand of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton getting the treaty. We will honor your sacrifice."
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[/message]
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "Honour me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!"
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message= _ "Honor me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!"
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[/message]
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[message]
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description=Prince Haldric
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[/message]
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[message]
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description=Lady Jessica
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message= _ "We'll have to be careful to let one of the Orcish leaders escape back to the Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. Sheesh... What is your kind's infatuation with rushing to an 'honourable death'?"
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message= _ "We'll have to be careful to let one of the Orcish leaders escape back to the Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. Sheesh... What is your kind's infatuation with rushing to an 'honorable death'?"
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[/message]
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[endlevel]
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@ -261,7 +261,7 @@
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[message]
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description=Lt. Aethyr
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image="portraits/The_Rise_of_Wesnoth/aethyr.png"
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message= _ "No Sir! They must have seized all of remaining boats on the Green Isle. Our fleet should be returning any day now."
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message= _ "No Sir! They must have seized all remaining boats on the Green Isle. Our fleet should be returning any day now."
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[/message]
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[message]
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description=Prince Haldric
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[message]
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description=Tan-Gagar
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message= _ "Drop the gold where it is! We've payed our friends enough. There are humans about, I can smell 'em!"
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message= _ "Drop the gold where it is! We've paid our friends enough. There are humans about, I can smell 'em!"
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[/message]
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[/event]
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name=time over
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[message]
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description=Prince Haldric
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message= _ "We have run out of time... We'll never beat the Orcs to the beach"
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message= _ "We have run out of time... We'll never beat the Orcs to the beach."
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[/message]
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[/event]
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[/filter]
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[message]
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speaker=unit
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message= _ "Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke)"
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message= _ "Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke.)"
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[/message]
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[set_variable]
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name=have_lady
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@ -15,7 +15,7 @@ advanceto=Drake Gladiator,Drake Slasher
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undead_variation=drake
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cost=19
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usage=fighter
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. The Clashers' weapons of choice are the sword and mace, which they use to great effect. The greatest Clashers can become Drake Gladiators or Slashers."
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Clashers' weapons of choice are the sword and mace, which they use to great effect. The greatest Clashers can become Drake Gladiators or Slashers."
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get_hit_sound=groan.wav
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[death]
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[frame]
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@ -15,7 +15,7 @@ advanceto=null
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undead_variation=drake
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cost=82
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usage=fighter
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. Drakes Enforcers protect their vulnerable hides with thick brass armour and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. Drakes Enforcers protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."
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get_hit_sound=groan.wav
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[resistance]
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pierce=80
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@ -15,7 +15,7 @@ advanceto=Inferno Drake
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undead_variation=drake
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cost=37
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usage=archer
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unit_description= _ "The great fire drakes equip themselves with silver plated armour to defend themselves from serious injuries. Although their melee technique is primitive, they have mastered their internal fire and are to be feared. The most ferocious Fire Drakes become the flying configurations known as Drake Infernos."
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unit_description= _ "The great fire drakes equip themselves with silver plated armor to defend themselves from serious injuries. Although their melee technique is primitive, they have mastered their internal fire and are to be feared. The most ferocious Fire Drakes become the flying configurations known as Drake Infernos."
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get_hit_sound=groan.wav
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[resistance]
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fire=40
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@ -17,7 +17,7 @@ advanceto=Drake Flameheart
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undead_variation=drake
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cost=37
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usage=mixed fighter
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unit_description= _ "Drake Flares aspire to be leaders of their kind. While their mastery of their internal fire is not as great as some of their kin these Drakes have broader aspirations. They are skilled with swords, and they aspire to be the greatest of their kind."
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unit_description= _ "Drake Flares aspire to be leaders of their kind. While their mastery of their internal fire is not as great as some of their kin, these Drakes have broader aspirations. They are skilled with swords, and they aspire to be the greatest of their kind."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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@ -15,7 +15,7 @@ advanceto=Drake Enforcer
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undead_variation=drake
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cost=42
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usage=fighter
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. Drakes Gladiators protect their vulnerable hides with thick brass armour and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. Drakes Gladiators protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."
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get_hit_sound=groan.wav
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[resistance]
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pierce=90
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@ -15,7 +15,7 @@ advanceto=Sky Drake
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undead_variation=drake
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cost=16
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usage=scout
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unit_description= _ "Drake Gliders wear as little armour as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover"
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unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover."
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get_hit_sound=groan.wav
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[attack]
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name=slam
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undead_variation=drake
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cost=65
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usage=scout
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unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
|
||||
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=50
|
||||
|
|
|
@ -15,7 +15,7 @@ advanceto=null
|
|||
undead_variation=drake
|
||||
cost=65
|
||||
usage=archer
|
||||
unit_description= _ "The flying configurations known as Drake Infernos wear massive gold armour that is almost impenetrable. These drakes are also practically immune to fire as they have adjusted to hiding in the cones of volcanoes. Drake Infernos have utterly mastered their internal fire, and rival their predecessors the Dragons in their ability to use it."
|
||||
unit_description= _ "The flying configurations known as Drake Infernos wear massive gold armor that is almost impenetrable. These drakes are also practically immune to fire as they have adjusted to hiding in the cones of volcanoes. Drake Infernos have utterly mastered their internal fire, and rival their predecessors the Dragons in their ability to use it."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=20
|
||||
|
|
|
@ -15,7 +15,7 @@ advanceto=Hurricane Drake
|
|||
undead_variation=drake
|
||||
cost=27
|
||||
usage=scout
|
||||
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
|
||||
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=50
|
||||
|
|
|
@ -16,7 +16,7 @@ advanceto=null
|
|||
undead_variation=drake
|
||||
cost=35
|
||||
usage=fighter
|
||||
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. The Slashers' weapon of choice is the halberd, which they use to great effect."
|
||||
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, but they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Slashers' weapon of choice is the halberd, which they use to great effect."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -14,7 +14,7 @@ alignment=chaotic
|
|||
advanceto=Goblin Impaler
|
||||
cost=8
|
||||
usage=fighter
|
||||
unit_description= _ "Goblins tend to try and make up for their general idiocy, frailty, and lack of sophisticated weaponry by attempting to overwhelm their foes by sheer numbers. Though lacking in decent armour or weapons, these meagre spearmen are well-equipped for a war of attrition. The best Goblin Spearman can look forward to becoming Goblin Impalers."
|
||||
unit_description= _ "Goblins tend to try and make up for their general idiocy, frailty, and lack of sophisticated weaponry by attempting to overwhelm their foes by sheer numbers. Though lacking in decent armor or weapons, these meagre spearmen are well-equipped for a war of attrition. The best Goblin Spearman can look forward to becoming Goblin Impalers."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=spear
|
||||
|
|
|
@ -21,7 +21,7 @@ alignment=lawful
|
|||
advanceto=null
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like lords, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -15,7 +15,7 @@ advanceto=Saurian Flanker
|
|||
undead_variation=saurian
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers"
|
||||
unit_description= _ "Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers."
|
||||
get_hit_sound=hiss.wav
|
||||
ability=skirmisher
|
||||
[attack]
|
||||
|
|
|
@ -23,7 +23,7 @@ alignment=lawful
|
|||
advanceto=Mage of Light
|
||||
cost=80
|
||||
usage=healer
|
||||
unit_description= _ "White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam"
|
||||
unit_description= _ "White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=staff
|
||||
|
@ -94,7 +94,7 @@ get_hit_sound=groan.wav
|
|||
advanceto=Mage of Light
|
||||
cost=80
|
||||
usage=healer
|
||||
unit_description= _ "White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam"
|
||||
unit_description= _ "White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
|
|
Loading…
Add table
Reference in a new issue