remove unneeded map_start_ = {}

in case that we are not reloading a game map_start_ is already invalid
This commit is contained in:
gfgtdf 2024-02-05 04:50:47 +01:00
parent 713e3b05e6
commit 68f1a8c8db

View file

@ -1129,7 +1129,6 @@ void play_controller::play_slice_catch()
void play_controller::start_game()
{
if(gamestate().in_phase(game_data::PRELOAD)) {
map_start_ = map_location();
resources::recorder->add_start_if_not_there_yet();
resources::recorder->get_next_action();