remove unneeded map_start_ = {}
in case that we are not reloading a game map_start_ is already invalid
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@ -1129,7 +1129,6 @@ void play_controller::play_slice_catch()
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void play_controller::start_game()
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{
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if(gamestate().in_phase(game_data::PRELOAD)) {
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map_start_ = map_location();
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resources::recorder->add_start_if_not_there_yet();
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resources::recorder->get_next_action();
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