dont call after_human_turn() in linger()

This commit is contained in:
gfgtdf 2024-02-02 01:57:03 +01:00
parent a1286479f4
commit 713e3b05e6

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@ -236,7 +236,7 @@ void playmp_controller::linger()
// reimplement parts of play_side()
turn_data_.send_data();
play_linger_turn();
after_human_turn();
turn_data_.send_data();
LOG_NG << "finished human turn";
} catch(const savegame::load_game_exception&) {
LOG_NG << "caught load-game-exception";