dont call after_human_turn() in linger()
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@ -236,7 +236,7 @@ void playmp_controller::linger()
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// reimplement parts of play_side()
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turn_data_.send_data();
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play_linger_turn();
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after_human_turn();
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turn_data_.send_data();
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LOG_NG << "finished human turn";
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} catch(const savegame::load_game_exception&) {
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LOG_NG << "caught load-game-exception";
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