include cleanup: map
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6 changed files with 9 additions and 2 deletions
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@ -1,6 +1,7 @@
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#ifndef CAVEGEN_HPP_INCLUDED
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#define CAVEGEN_HPP_INCLUDED
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#include "config.hpp"
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#include "mapgen.hpp"
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#include <set>
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#include "help.hpp"
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#include "language.hpp"
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#include "log.hpp"
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#include "map.hpp"
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#include "playturn.hpp"
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#include "preferences.hpp"
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#include "replay.hpp"
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@ -3,6 +3,7 @@
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#include "map.hpp"
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#include "unit.hpp"
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#include "sdl_utils.hpp"
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#include "SDL.h"
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#include <string>
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@ -14,7 +14,8 @@
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#ifndef MAP_H_INCLUDED
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#define MAP_H_INCLUDED
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#include "config.hpp"
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class config;
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#include "terrain.hpp"
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#include <map>
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@ -20,6 +20,8 @@
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#include <string>
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#include <vector>
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#include "SDL.h"
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//This class stores all the data for a single 'side' (in game nomenclature).
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//e.g. there is only one leader unit per team.
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class team
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@ -13,11 +13,12 @@
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#ifndef UNIT_TYPES_H_INCLUDED
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#define UNIT_TYPES_H_INCLUDED
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#include "animated.hpp"
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#include "config.hpp"
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#include "map.hpp"
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#include "race.hpp"
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#include "team.hpp"
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#include "animated.hpp"
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#include "util.hpp"
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#include <string>
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#include <vector>
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