include cleanup: map

This commit is contained in:
Yann Dirson 2005-03-10 01:47:57 +00:00
parent 8b0b40b0b8
commit 64250882ba
6 changed files with 9 additions and 2 deletions

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@ -1,6 +1,7 @@
#ifndef CAVEGEN_HPP_INCLUDED
#define CAVEGEN_HPP_INCLUDED
#include "config.hpp"
#include "mapgen.hpp"
#include <set>

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@ -22,6 +22,7 @@
#include "help.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map.hpp"
#include "playturn.hpp"
#include "preferences.hpp"
#include "replay.hpp"

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@ -3,6 +3,7 @@
#include "map.hpp"
#include "unit.hpp"
#include "sdl_utils.hpp"
#include "SDL.h"
#include <string>

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@ -14,7 +14,8 @@
#ifndef MAP_H_INCLUDED
#define MAP_H_INCLUDED
#include "config.hpp"
class config;
#include "terrain.hpp"
#include <map>

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@ -20,6 +20,8 @@
#include <string>
#include <vector>
#include "SDL.h"
//This class stores all the data for a single 'side' (in game nomenclature).
//e.g. there is only one leader unit per team.
class team

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@ -13,11 +13,12 @@
#ifndef UNIT_TYPES_H_INCLUDED
#define UNIT_TYPES_H_INCLUDED
#include "animated.hpp"
#include "config.hpp"
#include "map.hpp"
#include "race.hpp"
#include "team.hpp"
#include "animated.hpp"
#include "util.hpp"
#include <string>
#include <vector>