include cleanup: halo, hotkeys, intro, leader_list
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5 changed files with 11 additions and 11 deletions
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@ -1,7 +1,7 @@
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#ifndef HALO_HPP_INCLUDED
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#define HALO_HPP_INCLUDED
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#include "display.hpp"
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class display;
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#include "animated.hpp"
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#include <string>
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@ -13,10 +13,9 @@
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#ifndef HOTKEYS_HPP_INCLUDED
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#define HOTKEYS_HPP_INCLUDED
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#include "config.hpp"
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#include "display.hpp"
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#include "events.hpp"
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#include "key.hpp"
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class config;
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class display;
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#include "SDL.h"
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//the hotkey system allows hotkey definitions to be loaded from
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//configuration objects, and then detect if a keyboard event
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@ -13,10 +13,9 @@
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#ifndef INTRO_HPP_INCLUDED
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#define INTRO_HPP_INCLUDED
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class config;
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class display;
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#include "SDL.h"
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#include "config.hpp"
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#include "display.hpp"
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#include "gamestatus.hpp"
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#include <string>
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@ -16,6 +16,7 @@
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#include "leader_list.hpp"
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#include "wml_separators.hpp"
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#include "serialization/string_utils.hpp"
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#include "widgets/combo.hpp"
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#include "widgets/menu.hpp"
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const std::string leader_list_manager::random_enemy_picture("random-enemy.png");
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@ -14,9 +14,10 @@
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#ifndef LEADER_LIST_HPP_INCLUDED
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#define LEADER_LIST_HPP_INCLUDED
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#include "config.hpp"
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#include "widgets/combo.hpp"
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#include "gamestatus.hpp"
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class config;
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namespace gui { class combo; }
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#include "unit_types.hpp"
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#include <string>
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class leader_list_manager
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