include cleanup: halo, hotkeys, intro, leader_list

This commit is contained in:
Yann Dirson 2005-03-10 01:24:31 +00:00
parent 41c84dd351
commit 8b0b40b0b8
5 changed files with 11 additions and 11 deletions

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@ -1,7 +1,7 @@
#ifndef HALO_HPP_INCLUDED
#define HALO_HPP_INCLUDED
#include "display.hpp"
class display;
#include "animated.hpp"
#include <string>

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@ -13,10 +13,9 @@
#ifndef HOTKEYS_HPP_INCLUDED
#define HOTKEYS_HPP_INCLUDED
#include "config.hpp"
#include "display.hpp"
#include "events.hpp"
#include "key.hpp"
class config;
class display;
#include "SDL.h"
//the hotkey system allows hotkey definitions to be loaded from
//configuration objects, and then detect if a keyboard event

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@ -13,10 +13,9 @@
#ifndef INTRO_HPP_INCLUDED
#define INTRO_HPP_INCLUDED
class config;
class display;
#include "SDL.h"
#include "config.hpp"
#include "display.hpp"
#include "gamestatus.hpp"
#include <string>

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@ -16,6 +16,7 @@
#include "leader_list.hpp"
#include "wml_separators.hpp"
#include "serialization/string_utils.hpp"
#include "widgets/combo.hpp"
#include "widgets/menu.hpp"
const std::string leader_list_manager::random_enemy_picture("random-enemy.png");

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@ -14,9 +14,10 @@
#ifndef LEADER_LIST_HPP_INCLUDED
#define LEADER_LIST_HPP_INCLUDED
#include "config.hpp"
#include "widgets/combo.hpp"
#include "gamestatus.hpp"
class config;
namespace gui { class combo; }
#include "unit_types.hpp"
#include <string>
class leader_list_manager