updated Slovak translation
This commit is contained in:
parent
021e3ac315
commit
631dae9ee2
8 changed files with 62 additions and 93 deletions
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@ -8,7 +8,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: Arabic, Bengali, British English, Chinese (Traditional), Czech, Dutch, Finnish, French, German, Italian, Japanese, Polish, Spanish, Ukrainian
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* Updated translations: Arabic, Bengali, British English, Chinese (Traditional), Czech, Dutch, Finnish, French, German, Italian, Japanese, Polish, Slovak, Spanish, Ukrainian
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* Added new font "Lohit-Bengali.ttf" to support Bengali translation
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### Units
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### User interface
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.2\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-04-10 17:05 UTC\n"
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"PO-Revision-Date: 2024-01-08 11:46+0100\n"
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"PO-Revision-Date: 2024-04-03 21:55+0200\n"
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"Last-Translator: Michal Fusatý <michal.fusaty@gmail.com>\n"
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"Language-Team: none\n"
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"Language: sk_SK\n"
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@ -16,7 +16,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural= (n==1) ? 1 : (n>=2 && n<=4) ? 2 : 0;\n"
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"X-Generator: Poedit 3.4.1\n"
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"X-Generator: Poedit 3.4.2\n"
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#. [editor_group]: id=eastern_invasion
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#. [campaign]: id=Eastern_Invasion
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@ -4904,34 +4904,28 @@ msgstr "Toto je naša rieka!"
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#. [scenario]: id=08_Xenophobia
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:637
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msgid "10 gold"
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msgstr ""
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msgstr "10 zlata"
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#. [scenario]: id=08_Xenophobia
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:637
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#, fuzzy
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#| msgid "These {RACE} have a pile of {AMOUNT} gold pieces!"
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msgid "These dwarves have a pile of 10 gold pieces!"
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msgstr "Títo {RACE} majú hromadu {AMOUNT} zlatých!"
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msgstr "Títo trpaslíci majú hromadu desiatich zlatiek!"
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#. [scenario]: id=08_Xenophobia
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:638
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:639
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msgid "20 gold"
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msgstr ""
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msgstr "20 zlata"
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#. [scenario]: id=08_Xenophobia
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:638
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#, fuzzy
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#| msgid "These {RACE} have a pile of {AMOUNT} gold pieces!"
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msgid "These nagas have a pile of 20 gold pieces!"
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msgstr "Títo {RACE} majú hromadu {AMOUNT} zlatých!"
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msgstr "Títo hadi majú hromadu dvadsiatich zlatiek!"
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#. [scenario]: id=08_Xenophobia
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:639
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#, fuzzy
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#| msgid "These {RACE} have a pile of {AMOUNT} gold pieces!"
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msgid "These orcs have a pile of 20 gold pieces!"
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msgstr "Títo {RACE} majú hromadu {AMOUNT} zlatých!"
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msgstr "Títo orkovia majú hromadu dvadsiatich zlatých!"
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#. [message]: speaker=Bagork
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#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:655
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@ -5150,16 +5144,12 @@ msgstr "Je zima, deň je kratší"
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#. The amount is likely between 2 and 10 per turn.
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#. With the current balancing it’s the same for every difficulty, starting at 2/turn and rising by 1 every 10 turns.
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#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:459
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#, fuzzy
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#| msgid ""
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#| "Living units take {AMOUNT} cold damage every turn. Damage increases every "
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#| "10 turns."
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msgid ""
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"Living units take $|frostbite_amount cold damage every turn. Damage "
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"increases every 10 turns."
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msgstr ""
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"Živé jednotky utrpia každé kolo {AMOUNT} poškodenia chladom. Poškodenie sa "
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"zvyšuje každých 10 kôl."
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"Živé jednotky utrpia každé kolo $|frostbite_amount poškodenia chladom. "
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"Poškodenie sa zvyšuje každých 10 kôl."
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#. [message]: speaker=Owaec
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#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:474
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@ -6903,8 +6893,6 @@ msgstr ""
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#. [message]: role=escapee sidekick 0
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#. Female speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:673
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#, fuzzy
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#| msgid "What? Didn’t you see those huge orcs drag them away? It’s hopeless!"
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msgid ""
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"female^What? Didn’t you see those huge orcs drag them away? It’s hopeless!"
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msgstr ""
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@ -6963,10 +6951,6 @@ msgstr ""
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#. The speaker is female. The deserter, "escapee sidekick 2", will always be male.
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#. The other escapees, including the speaker, are 3 random units from the player's recall list.
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:764
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#, fuzzy
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#| msgid ""
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#| "$deserter_name, I don’t recognize you, and you look like you’ve been "
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#| "locked up longer than the rest of us. How did you get here?"
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msgid ""
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"female^$deserter_name, I don’t recognize you, and you look like you’ve been "
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"locked up longer than the rest of us. How did you get here?"
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@ -6994,8 +6978,6 @@ msgstr "(zamračene) Dezertér. Mali by sme ťa zavrieť späť do tvojej cely."
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#. [message]: role=escapee leader
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#. The speaker is female
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:776
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#, fuzzy
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#| msgid "(scowling) A deserter. We should lock you back in your cell."
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msgid "female^(scowling) A deserter. We should lock you back in your cell."
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msgstr "(zamračene) Dezertér. Mali by sme ťa zavrieť späť do tvojej cely."
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@ -7396,26 +7378,22 @@ msgstr "Ach och!"
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#. [scenario]: id=11_Captured
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1644
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msgid "70 gold"
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msgstr ""
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msgstr "70 zlata"
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#. [scenario]: id=11_Captured
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1644
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#, fuzzy
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#| msgid "You’ve pillaged {AMOUNT} orcish gold pieces!"
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msgid "You’ve pillaged 70 orcish gold pieces!"
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msgstr "Ulúpil si {AMOUNT} orkských zlatých!"
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msgstr "Ulúpil si 70 orkských zlatých!"
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#. [scenario]: id=11_Captured
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1645
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msgid "115 gold"
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msgstr ""
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msgstr "115 zlata"
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#. [scenario]: id=11_Captured
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#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1645
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#, fuzzy
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#| msgid "You’ve pillaged {AMOUNT} orcish gold pieces!"
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msgid "You’ve pillaged 115 orcish gold pieces!"
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msgstr "Ulúpil si {AMOUNT} orkských zlatých!"
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msgstr "Ulúpil si 115 orkských zlatých!"
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#. [message]: speaker=unit
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#. goblin with a ring of invisibility
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@ -14029,36 +14007,26 @@ msgstr "Bežte za vlastné životy!"
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#. [message]: speaker=$unit.id
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#: data/campaigns/Eastern_Invasion/utils/traits.cfg:88
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#, fuzzy
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#| msgid "Get me out of here!"
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msgid "female^Get me out of here!"
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msgstr "Dostaň ma odtiaľto!"
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#. [message]: speaker=narrator
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#. unit is male
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#: data/campaigns/Eastern_Invasion/utils/traits.cfg:107
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#, fuzzy
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#| msgid ""
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#| "The ‘deserter’ trait has caused ${UNIT}.name to flee back to your recall "
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#| "list."
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msgid ""
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"The ‘deserter’ trait has caused $unit.name to flee back to your recall list."
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msgstr ""
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"Vlastnosť „dezertér“ spôsobila, že ${UNIT}.name utiekol späť na váš zoznam "
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"na privolanie."
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"Vlastnosť „dezertér“ spôsobila, že $unit.name utiekol späť na tvoj zoznam na "
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"privolanie."
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#. [message]: speaker=narrator
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#: data/campaigns/Eastern_Invasion/utils/traits.cfg:114
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#, fuzzy
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#| msgid ""
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#| "The ‘deserter’ trait has caused ${UNIT}.name to flee back to your recall "
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#| "list."
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msgid ""
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"female^The ‘deserter’ trait has caused $unit.name to flee back to your "
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"recall list."
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msgstr ""
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"Vlastnosť „dezertér“ spôsobila, že ${UNIT}.name utiekol späť na váš zoznam "
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"na privolanie."
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"Vlastnosť „dezertér“ spôsobila, že $unit.name utiekol späť na tvoj zoznam na "
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"privolanie."
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#. [trait]: id=mercenary
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#: data/campaigns/Eastern_Invasion/utils/traits.cfg:125
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@ -4745,9 +4745,9 @@ msgid ""
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"‘m’ first to open the chat line).\n"
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"\n"
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msgstr ""
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"Tieto príkazy môžu byť vyvolané z príkazového riadka použitím predpony "
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"':' (ako je zobrazené tu) alebo cez rozhovor použitím predpony '/' (stlač "
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"najprv 'm' na zobrazenie riadka rozhovoru).\n"
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"Tieto príkazy môžu byť vyvolané z príkazového riadka použitím predpony ':' "
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"(ako je zobrazené tu) alebo cez rozhovor použitím predpony '/' (stlač najprv "
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"'m' na zobrazenie riadka rozhovoru).\n"
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"\n"
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#. [topic]: id=general_commands
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@ -9208,9 +9208,6 @@ msgstr "V sekcii '[$section|]' nie je nastavený povinný kĺúč '$key|'."
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#~ msgid "Missing required state for minimap control"
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#~ msgstr "Chýbajúci požadovaný stav pre ovládanie minimapy"
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#~ msgid "Missing required state for editable text box"
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#~ msgstr "Chýbajúci požadovaný stav pre upraviteľné textové pole"
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#~ msgid "Missing required state for multimenu button"
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#~ msgstr "Chýbajúci požadovaný stav pre tlačidlo multimenu"
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#~ msgid "Missing required state for slider"
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#~ msgstr "Chýbajúci požadovaný stav pre slider"
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#~ msgid "Missing required state for editable text box"
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#~ msgstr "Chýbajúci požadovaný stav pre upraviteľné textové pole"
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#~ msgid "Missing required state for toggle button"
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#~ msgstr "Chýbajúci požadovaný stav pre prepínacie tlačidlo"
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-02-20 02:52 UTC\n"
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"PO-Revision-Date: 2023-10-30 10:42+0100\n"
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"Last-Translator: Stanislav Hoferek <shoferek@gmail.com>\n"
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"PO-Revision-Date: 2024-04-03 21:58+0200\n"
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"Last-Translator: Michal Fusatý <michal.fusaty@gmail.com>\n"
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"Language-Team: none\n"
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"Language: sk_SK\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
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"X-Generator: Poedit 3.4\n"
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"X-Generator: Poedit 3.4.2\n"
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#. [campaign]: id=Sceptre_of_Fire
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#: data/campaigns/Sceptre_of_Fire/_main.cfg:11
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#. [objective]: condition=win
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#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:221
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#, fuzzy
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#| msgid "Transport 5 caravans full of silver back to the dwarvish castle"
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msgid ""
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"Transport 5 caravans full of silver to the dwarvish stronghold in the "
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"northeast corner"
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msgstr "Premiestni 5 karaván plných striebra do trpasličieho hradu"
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msgstr ""
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"Premiestni 5 karaván plných striebra do trpasličej pevnosti v "
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"severovýchodnom rohu"
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#. [objective]: condition=win
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#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:223
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#, fuzzy
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#| msgid "Transport 4 caravans full of silver back to the dwarvish castle"
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msgid ""
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"Transport 4 caravans full of silver to the dwarvish stronghold in the "
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"northeast corner"
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msgstr "Premiestni 4 karavány plných striebra do trpasličieho hradu"
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msgstr ""
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"Premiestni 4 karavány plné striebra do trpasličej pevnosti v severovýchodnom "
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"rohu"
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#. [objective]: condition=win
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#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:231
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#, fuzzy
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#| msgid "Bring Alanin, who has the Ruby of Fire, to the dwarvish castle"
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msgid ""
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"Bring Alanin, who has the Ruby of Fire, to the dwarvish stronghold in the "
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"northeast corner"
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msgstr "Premiestni Alanina, držiaceho Ohnivé žezlo, do trpasličieho hradu"
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msgstr ""
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"Premiestni Alanina, držiaceho Ohnivé žezlo, do trpasličej pevnosti v "
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"severovýchodnom rohu"
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#. [objective]: condition=lose
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#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:239
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"Project-Id-Version: Battle for Wesnoth 1.2\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-04-10 17:06 UTC\n"
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"PO-Revision-Date: 2024-01-01 18:44+0100\n"
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"Last-Translator: Stanislav Hoferek <shoferek@gmail.com>\n"
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"PO-Revision-Date: 2024-04-03 22:04+0200\n"
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"Last-Translator: Michal Fusatý <michal.fusaty@gmail.com>\n"
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"Language-Team: none\n"
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"Language: sk_SK\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural= (n==1) ? 1 : (n>=2 && n<=4) ? 2 : 0;\n"
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"X-Generator: Poedit 3.4\n"
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"X-Generator: Poedit 3.4.2\n"
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#. [attack]: type=impact
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#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
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"for they can anticipate many enemy strikes, and use their heavy, curved "
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"blade to deflect or distract at the critical moment."
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msgstr ""
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"Hoci niekedy ešte stále slúžia ako predajcovia pre potenciálnych spojencov "
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"Púštneho ľudu, Naga Sicarii sú častejšie strážcami obchodných ciest a ložísk "
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"surovín v blízkosti vodných ciest. Za správny poplatok alebo výmenu tovaru "
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"zaručí sicárius bezpečné cestovanie alebo voľný prístup k cenným zásobám na "
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"svojom území. Ak ho vyprovokujeme, stane sa z neho obávaný nepriateľ, nie "
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"však pre jeho silu v boji, ale vďaka početným spojencom, ktorých môže "
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"povolať na zlikvidovanie prípadných nepríjemností. Hoci sú títo skúsení "
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"žoldnieri v prípade potreby dokonale zdatnými bojovníkmi, dobre vedia, že "
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"najlepšie metódy na získanie peňazí sú tie, pri ktorých sa nevystavujú "
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"nebezpečenstvu. Keď sa predsa len ocitnú v nebezpečenstve, dobre využijú "
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"svoju manipulatívnu chytrosť, pretože dokážu predvídať mnohé nepriateľské "
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"údery a v kritickom okamihu použiť svoju ťažkú zakrivenú čepeľ na útok, "
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"obranu či na odvrátenie pozornosti."
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#. [female]: gender=female
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#: data/core/units/nagas/Sicarius.cfg:95
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:159
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#: data/core/units/undead/Corpse_Walking.cfg:160
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#, fuzzy
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#| msgid "wc_variation^Bat"
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msgid "wc_variation^Bug"
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msgstr "Netopier"
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msgstr "Chrobák"
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:175
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@ -8460,10 +8471,8 @@ msgstr "Sokol"
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:238
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#: data/core/units/undead/Corpse_Walking.cfg:239
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#, fuzzy
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#| msgid "wc_variation^Wose"
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msgid "wc_variation^Fish"
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msgstr "Lesný muž"
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msgstr "Ryba"
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#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:259
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2024-04-10 17:06 UTC\n"
|
||||
"PO-Revision-Date: 2024-01-08 11:48+0100\n"
|
||||
"PO-Revision-Date: 2024-04-03 22:10+0200\n"
|
||||
"Last-Translator: Michal Fusatý <michal.fusaty@gmail.com>\n"
|
||||
"Language-Team: none\n"
|
||||
"Language: sk\n"
|
||||
|
@ -11,7 +11,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
|
||||
"X-Generator: Poedit 3.4.1\n"
|
||||
"X-Generator: Poedit 3.4.2\n"
|
||||
|
||||
#. [campaign]: id=Winds_of_Fate
|
||||
#. [scenario]: id=06x_Winds_of_Fate
|
||||
|
@ -1723,10 +1723,8 @@ msgstr "Zobraziť výhodu"
|
|||
|
||||
#. [args]
|
||||
#: data/campaigns/Winds_of_Fate/scenarios/03_The_Contention.cfg:370
|
||||
#, fuzzy
|
||||
#| msgid "Show Advantage"
|
||||
msgid "dialog^Advantage"
|
||||
msgstr "Zobraziť výhodu"
|
||||
msgstr "Výhoda"
|
||||
|
||||
#. [message]: speaker=Vladnir
|
||||
#: data/campaigns/Winds_of_Fate/scenarios/03_The_Contention.cfg:412
|
||||
|
@ -7098,12 +7096,6 @@ msgstr "Epilóg"
|
|||
#. "noble creatures" is a drake term for allies and potential allies
|
||||
#. "legions" could also be "hordes", the English text uses a different word to avoid implying that it’s just orcs
|
||||
#: data/campaigns/Winds_of_Fate/scenarios/12_Epilogue.cfg:14
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Dominant Karron heard the Memories Spoken to her by the gliders. She lead "
|
||||
#| "several flights west to the Green Isle of the orcs. Striving together "
|
||||
#| "with the noble creatures of this far land, the infestation of orcs was "
|
||||
#| "destroyed so new eyries could be set there."
|
||||
msgid ""
|
||||
"Dominant Karron heard the Memories Spoken to her by the gliders. She led "
|
||||
"several flights west beyond Morogor to the distant Green Isle. Together with "
|
||||
|
@ -7111,9 +7103,9 @@ msgid ""
|
|||
"opposing legions so new eyries might be set there."
|
||||
msgstr ""
|
||||
"Dominant Karron počula spomienky, ktoré jej hovorili klzáky. Viedla niekoľko "
|
||||
"letov na západ na Zelený ostrov orkov. V snahe spolu s ušľachtilými tvormi "
|
||||
"tejto ďalekej krajiny bola zamorenie orkov zničené, takže tam mohli vzniknúť "
|
||||
"nové oči."
|
||||
"letov na západ za Morogor, na vzdialený Zelený ostrov. Spolu so vznešenými "
|
||||
"bytosťami tejto ďalekej krajiny sa snažila zahnať nepriateľské légie, aby "
|
||||
"tam mohli vzniknúť nové hniezda."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Winds_of_Fate/scenarios/12_Epilogue.cfg:17
|
||||
|
|
|
@ -13252,8 +13252,8 @@ msgstr "Nastavenia tabule"
|
|||
#~ "skrytého terénu odkrývaním mapy alebo hmly taktiež neumožní návrat. "
|
||||
#~ "Môžete použiť možnosť 'pozastav odkrývanie mapy' v menu 'Akcie'. To "
|
||||
#~ "zabráni jednotkám odkryť mapu alebo hmlu až do najbližšej náhodnej "
|
||||
#~ "udalosti alebo manuálnej aktualizácii mapy cez 'vykresli odkrytú "
|
||||
#~ "mapu' (alebo konca kola), čím sa zachová možnosť vrátenia pohybu späť."
|
||||
#~ "udalosti alebo manuálnej aktualizácii mapy cez 'vykresli odkrytú mapu' "
|
||||
#~ "(alebo konca kola), čím sa zachová možnosť vrátenia pohybu späť."
|
||||
|
||||
#~ msgid "Combat"
|
||||
#~ msgstr "Súboj"
|
||||
|
|
Loading…
Add table
Reference in a new issue