some more work to get wesnoth.6 and wesnoth_editor.6 in sync

This commit is contained in:
Nils Kneuper 2007-12-10 16:24:25 +00:00
parent b8fa9f6148
commit 6242d5f00f

View file

@ -32,6 +32,10 @@ map editor.
.SH OPTIONS
.
.TP
.BR --bpp \ number
sets BitsPerPixel value. Example:
.B --bpp 32
.TP
.B --datadir
selects the data directory to use.
.TP
@ -41,23 +45,6 @@ runs the editor in full screen mode.
.BR -h , \ --help
tells you what the command line options do.
.TP
.B --path
prints the name of the game data directory and exits.
.TP
.BR -r , \ --resolution
sets screen resolution. Example:
.B -r 800x600
.TP
.BR --bpp
sets BitsPerPixel value. Example:
.B --bpp 32
.TP
.BR -v , \ --version
prints version number and exits.
.TP
.BR -w , \ --windowed
runs the editor in windowed mode.
.TP
.BR --log- level = domain1 , domain2 , ...
sets the severity level of the log domains.
.B all
@ -69,6 +56,20 @@ level is used.
.TP
.B --logdomains
Dumps a list of all log domains and exits.
.TP
.B --path
prints the name of the game data directory and exits.
.TP
.BI -r\ X x Y ,\ --resolution\ X x Y
sets screen resolution. Example:
.B -r 800x600
.TP
.BR -v , \ --version
prints version number and exits.
.TP
.BR -w , \ --windowed
runs the editor in windowed mode.
.
.SH AUTHOR
.