some more work to get wesnoth.6 and wesnoth_editor.6 in sync
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1 changed files with 18 additions and 17 deletions
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@ -32,6 +32,10 @@ map editor.
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.SH OPTIONS
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.
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.TP
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.BR --bpp \ number
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sets BitsPerPixel value. Example:
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.B --bpp 32
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.TP
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.B --datadir
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selects the data directory to use.
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.TP
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@ -41,23 +45,6 @@ runs the editor in full screen mode.
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.BR -h , \ --help
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tells you what the command line options do.
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.TP
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.B --path
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prints the name of the game data directory and exits.
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.TP
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.BR -r , \ --resolution
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sets screen resolution. Example:
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.B -r 800x600
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.TP
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.BR --bpp
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sets BitsPerPixel value. Example:
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.B --bpp 32
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.TP
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.BR -v , \ --version
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prints version number and exits.
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.TP
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.BR -w , \ --windowed
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runs the editor in windowed mode.
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.TP
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.BR --log- level = domain1 , domain2 , ...
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sets the severity level of the log domains.
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.B all
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@ -69,6 +56,20 @@ level is used.
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.TP
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.B --logdomains
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Dumps a list of all log domains and exits.
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.TP
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.B --path
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prints the name of the game data directory and exits.
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.TP
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.BI -r\ X x Y ,\ --resolution\ X x Y
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sets screen resolution. Example:
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.B -r 800x600
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.TP
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.BR -v , \ --version
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prints version number and exits.
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.TP
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.BR -w , \ --windowed
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runs the editor in windowed mode.
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.
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.SH AUTHOR
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.
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