SotA: Initial check-in of version 1.1.2 from BfW 1.13 add-on server

Changes relative to add-on server:
- Add numbers to map filenames
- Convert 'add-on' to 'campaigns' in file references.
- Set campaign rank
- Remove an unused map
- Remove some images that had been mainlined or had mainline equivalents
- Remove isthiniel portrait since it doesn't match mainline art and is only used briefly
- Updated dwarvish miner and orcish shaman sprites to match SoF and SotBE respectively
- Ran wesnoth optipng on the campaign's images, using:
  optipng 0.7.6
  advancecomp 1.23
  imagemagick 6.9.6.7
- Re-centre bone-bird.png
- Ran wmlindent
This commit is contained in:
sigurdfdragon 2016-11-30 23:46:47 -05:00 committed by Celtic Minstrel
parent 34e95d0ce6
commit 61e1b9650d
261 changed files with 13394 additions and 0 deletions

1
.gitignore vendored
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@ -175,6 +175,7 @@ data/campaigns/**/images/**/.gitignore
.DS_Store
[Tt]humbs.db
*Neuer Ordner*
.directory
# extensions
*.pyc

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[textdomain]
name="wesnoth-sota"
path="data/campaigns/Secrets_of_the_Ancients/translations"
[/textdomain]
#textdomain wesnoth-sota
# wmlscope: set export=no
[campaign]
id="Secrets of the Ancients"
icon="units/undead-necromancers/necromancer+female-magic-2.png~RC(magenta>red)"
name= _ "Secrets of the Ancients"
abbrev= _ "SotA"
rank=180
first_scenario=01_Slipping_Away
difficulties=EASY,NORMAL,HARD
extra_defines=ENABLE_ANCIENT_LICH,ENABLE_DEATH_KNIGHT
difficulty_descriptions={MENU_IMG_TXT2 "units/undead-skeletal/skeleton/skeleton-idle-2.png~RC(magenta>red)"( _ "Unpleasant") ( _ "(Normal)")} + ";*" +
{MENU_IMG_TXT2 "units/undead-skeletal/revenant/revenant-defend-2.png~RC(magenta>red)" ( _ "Corrupt") ( _ "(Challenging)")} + ";" +
{MENU_IMG_TXT2 "units/undead-skeletal/deathknight-lead-2.png~RC(magenta>red)" ( _ "Diabolic") ( _ "(Difficult)")}
define=CAMPAIGN_SECRETS_OF_THE_ANCIENTS
description= _ "Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can't you?
(Intermediate level, 21 scenarios.)
"
image="data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png"
[about]
title= _ "Campaign Design, Programming, and Artwork"
[entry]
name="Dan Gerhards (beetlenaut)"
[/entry]
[/about]
[about]
title= _ "Additional Artwork"
[entry]
name="Wussel"
comment= _ "Some improvements to the ship."
[/entry]
[/about]
[about]
title = _ "Translations"
[entry]
name = _ "Hungarian - WhiteWolf"
[/entry]
[entry]
name = _ "Japanese - RatArmy"
[/entry]
[entry]
name = _ "Russian - iven, olga_flox, and marat"
[/entry]
[/about]
[/campaign]
#ifdef CAMPAIGN_SECRETS_OF_THE_ANCIENTS
[binary_path]
path=data/campaigns/Secrets_of_the_Ancients
[/binary_path]
{campaigns/Secrets_of_the_Ancients/utils}
{campaigns/Secrets_of_the_Ancients/scenarios}
[+units]
{campaigns/Secrets_of_the_Ancients/units}
[/units]
#endif
#ifdef EDITOR
[binary_path]
path=data/campaigns/Secrets_of_the_Ancients
[/binary_path]
[editor_group]
id=sota
name= _ "Secrets of the Ancients"
icon="group_custom"
[/editor_group]
{campaigns/Secrets_of_the_Ancients/utils/terrain.cfg}
{campaigns/Secrets_of_the_Ancients/utils/terrain_graphics.cfg}
#endif

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@ -0,0 +1,2 @@
The Ship:
If you want to use the ship in your own content, take a look at the terrain codes in Becalmed.map to see how to put one together. Other than the deck, there are only a few tiles--really big tiles. Flying units will have to be customized to be drawn in a lower z-layer so they fly behind the rigging or it will look awkward. (This is why there are SotA bats in the units folder.) There is a right-click option to hide the sails and rigging of the ship. The code for that is in 04_Becalmed.cfg and utils.cfg.

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