SotA: Initial check-in of version 1.1.2 from BfW 1.13 add-on server
Changes relative to add-on server: - Add numbers to map filenames - Convert 'add-on' to 'campaigns' in file references. - Set campaign rank - Remove an unused map - Remove some images that had been mainlined or had mainline equivalents - Remove isthiniel portrait since it doesn't match mainline art and is only used briefly - Updated dwarvish miner and orcish shaman sprites to match SoF and SotBE respectively - Ran wesnoth optipng on the campaign's images, using: optipng 0.7.6 advancecomp 1.23 imagemagick 6.9.6.7 - Re-centre bone-bird.png - Ran wmlindent
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.gitignore
vendored
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@ -175,6 +175,7 @@ data/campaigns/**/images/**/.gitignore
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.DS_Store
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[Tt]humbs.db
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*Neuer Ordner*
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.directory
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# extensions
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*.pyc
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data/campaigns/Secrets_of_the_Ancients/_main.cfg
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[textdomain]
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name="wesnoth-sota"
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path="data/campaigns/Secrets_of_the_Ancients/translations"
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[/textdomain]
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#textdomain wesnoth-sota
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# wmlscope: set export=no
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[campaign]
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id="Secrets of the Ancients"
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icon="units/undead-necromancers/necromancer+female-magic-2.png~RC(magenta>red)"
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name= _ "Secrets of the Ancients"
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abbrev= _ "SotA"
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rank=180
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first_scenario=01_Slipping_Away
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difficulties=EASY,NORMAL,HARD
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extra_defines=ENABLE_ANCIENT_LICH,ENABLE_DEATH_KNIGHT
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difficulty_descriptions={MENU_IMG_TXT2 "units/undead-skeletal/skeleton/skeleton-idle-2.png~RC(magenta>red)"( _ "Unpleasant") ( _ "(Normal)")} + ";*" +
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{MENU_IMG_TXT2 "units/undead-skeletal/revenant/revenant-defend-2.png~RC(magenta>red)" ( _ "Corrupt") ( _ "(Challenging)")} + ";" +
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{MENU_IMG_TXT2 "units/undead-skeletal/deathknight-lead-2.png~RC(magenta>red)" ( _ "Diabolic") ( _ "(Difficult)")}
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define=CAMPAIGN_SECRETS_OF_THE_ANCIENTS
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description= _ "Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can't you?
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(Intermediate level, 21 scenarios.)
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"
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image="data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png"
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[about]
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title= _ "Campaign Design, Programming, and Artwork"
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[entry]
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name="Dan Gerhards (beetlenaut)"
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[/entry]
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[/about]
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[about]
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title= _ "Additional Artwork"
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[entry]
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name="Wussel"
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comment= _ "Some improvements to the ship."
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[/entry]
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[/about]
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[about]
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title = _ "Translations"
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[entry]
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name = _ "Hungarian - WhiteWolf"
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[/entry]
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[entry]
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name = _ "Japanese - RatArmy"
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[/entry]
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[entry]
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name = _ "Russian - iven, olga_flox, and marat"
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[/entry]
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[/about]
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[/campaign]
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#ifdef CAMPAIGN_SECRETS_OF_THE_ANCIENTS
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[binary_path]
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path=data/campaigns/Secrets_of_the_Ancients
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[/binary_path]
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{campaigns/Secrets_of_the_Ancients/utils}
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{campaigns/Secrets_of_the_Ancients/scenarios}
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[+units]
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{campaigns/Secrets_of_the_Ancients/units}
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[/units]
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#endif
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#ifdef EDITOR
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[binary_path]
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path=data/campaigns/Secrets_of_the_Ancients
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[/binary_path]
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[editor_group]
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id=sota
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name= _ "Secrets of the Ancients"
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icon="group_custom"
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[/editor_group]
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{campaigns/Secrets_of_the_Ancients/utils/terrain.cfg}
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{campaigns/Secrets_of_the_Ancients/utils/terrain_graphics.cfg}
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#endif
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data/campaigns/Secrets_of_the_Ancients/images/items/boat.png
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data/campaigns/Secrets_of_the_Ancients/images/items/coal.png
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data/campaigns/Secrets_of_the_Ancients/images/items/debris1.png
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data/campaigns/Secrets_of_the_Ancients/images/items/debris2.png
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data/campaigns/Secrets_of_the_Ancients/images/items/debris3.png
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data/campaigns/Secrets_of_the_Ancients/images/items/dirt.png
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data/campaigns/Secrets_of_the_Ancients/images/items/dirt1.png
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data/campaigns/Secrets_of_the_Ancients/images/items/gold.png
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data/campaigns/Secrets_of_the_Ancients/images/logo.png
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data/campaigns/Secrets_of_the_Ancients/images/map-border.png
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data/campaigns/Secrets_of_the_Ancients/images/story/battle.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/becalmed.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/book.png
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data/campaigns/Secrets_of_the_Ancients/images/story/cemetery.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/elf-road.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/room1.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/room2.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/room3.jpg
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data/campaigns/Secrets_of_the_Ancients/images/story/room4.jpg
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The Ship:
|
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If you want to use the ship in your own content, take a look at the terrain codes in Becalmed.map to see how to put one together. Other than the deck, there are only a few tiles--really big tiles. Flying units will have to be customized to be drawn in a lower z-layer so they fly behind the rigging or it will look awkward. (This is why there are SotA bats in the units folder.) There is a right-click option to hide the sails and rigging of the ship. The code for that is in 04_Becalmed.cfg and utils.cfg.
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