MP Create Game: configure_engine::game_name_default is static now
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1 changed files with 2 additions and 2 deletions
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@ -131,7 +131,7 @@ void mp_create_game::pre_show(window& win)
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{
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find_widget<minimap>(&win, "minimap", false).set_config(&cfg_);
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find_widget<text_box>(&win, "game_name", false).set_value(config_engine_->game_name_default());
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find_widget<text_box>(&win, "game_name", false).set_value(ng::configure_engine::game_name_default());
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connect_signal_mouse_left_click(
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find_widget<button>(&win, "random_map_regenerate", false),
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@ -834,7 +834,7 @@ void mp_create_game::post_show(window& window)
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// Set game name
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const std::string name = find_widget<text_box>(&window, "game_name", false).get_value();
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if(!name.empty() && (name != config_engine_->game_name_default())) {
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if(!name.empty() && (name != ng::configure_engine::game_name_default())) {
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config_engine_->set_game_name(name);
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}
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