MP Create Game: configure_engine::game_name_default is static now

This commit is contained in:
Charles Dang 2016-12-15 05:43:21 +11:00
parent 95540af9bf
commit 34e95d0ce6

View file

@ -131,7 +131,7 @@ void mp_create_game::pre_show(window& win)
{
find_widget<minimap>(&win, "minimap", false).set_config(&cfg_);
find_widget<text_box>(&win, "game_name", false).set_value(config_engine_->game_name_default());
find_widget<text_box>(&win, "game_name", false).set_value(ng::configure_engine::game_name_default());
connect_signal_mouse_left_click(
find_widget<button>(&win, "random_map_regenerate", false),
@ -834,7 +834,7 @@ void mp_create_game::post_show(window& window)
// Set game name
const std::string name = find_widget<text_box>(&window, "game_name", false).get_value();
if(!name.empty() && (name != config_engine_->game_name_default())) {
if(!name.empty() && (name != ng::configure_engine::game_name_default())) {
config_engine_->set_game_name(name);
}