Applied new/uncommented pofix rules to the pot files.
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a195d6f8b0
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3 changed files with 20 additions and 20 deletions
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@ -2198,7 +2198,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -147,7 +147,7 @@ msgstr ""
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#: data/core/units/drakes/Arbiter.cfg:19
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msgid ""
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"Arbiters take their caste duty of enforcing order very seriously. In order "
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"to better execute their duties, they have abandoned the drakes' traditional "
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"to better execute their duties, they have abandoned the drakes’ traditional "
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"hand-mounted claws and traded their spears for the spike and blade of the "
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"halberd. In their minds, the loss of maneuverability is a fair price for the "
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"raw heft the massive metal head provides. The thick plate these drakes wear "
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@ -257,7 +257,7 @@ msgstr ""
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#: data/core/units/drakes/Clasher.cfg:23
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msgid ""
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"The Clashers are members of a unique caste among the drakes. Their thick "
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"armor, while compensating for the drakes' natural weakness against spears "
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"armor, while compensating for the drakes’ natural weakness against spears "
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"and arrows, is so heavy and restricting that they are not able to fly or "
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"muster enough breath to use their inner fire. They have embraced this "
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"handicap, completely encasing their wings to emphasize that they do not need "
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@ -310,7 +310,7 @@ msgid ""
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"Not for Enforcers are the tactics of maneuver and deception; rather, they "
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"charge in wherever the melee is the fiercest. At close range, it matters "
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"little that their armor prevents them from spouting flame; all that matters "
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"is the power they've learned to focus in each strike. Drake leaders are "
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"is the power they’ve learned to focus in each strike. Drake leaders are "
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"careful not to besmirch the honor of the Enforcers, and generally call upon "
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"them to combat only the most pernicious of enemies."
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msgstr ""
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@ -413,7 +413,7 @@ msgid ""
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"found on the battlefield.\n"
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"\n"
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"Most often, Gliders hunt larger game like deer, swine, or dolphins; the "
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"drakes' ancestral ability to aim fire, hampered in other castes by armor, is "
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"drakes’ ancestral ability to aim fire, hampered in other castes by armor, is "
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"invaluable for flushing and herding the quarry without harming it. If a "
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"Glider is called to the battlefield, he prefers to harass the enemy from a "
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"distance – and if all else fails, he will fight with his feet, keeping his "
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@ -436,9 +436,9 @@ msgstr ""
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msgid ""
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"Hurricane Drakes have moved above the menial hunting and gathering to which "
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"the lower members of their caste are relegated. They are an integral part of "
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"the drakes' military, scouting ahead of the main forces, carrying messages "
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"the drakes’ military, scouting ahead of the main forces, carrying messages "
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"across the battlefield, and falling upon the enemy where it's least "
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"expected. Being allowed — grudgingly — to train with the newcomers from "
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"expected. Being allowed—grudgingly—to train with the newcomers from "
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"other castes has increased their skill in combat, but their greatest "
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"strength still lies in their speed and flight."
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msgstr ""
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@ -631,7 +631,7 @@ msgstr ""
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#. [about]
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#: data/core/about.cfg:2553
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msgid "RACV's Translation"
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msgid "RACV’s Translation"
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msgstr ""
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#. [about]
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@ -980,10 +980,10 @@ msgid ""
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"highlighted hex shows the defense rating the unit would have if you moved it "
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"to that hex. Mousing over a dull hex will also show the number of turns "
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"required to reach it, and clicking will cause the unit to move towards it by "
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"the fastest route over this and subsequent turns. If you don't use up all of "
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"the fastest route over this and subsequent turns. If you don’t use up all of "
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"a unit’s movement when you first move a unit, you may move it again. This is "
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"useful when having two units switch places. Attacking with a unit will use "
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"up its movement. Ending a move in a village you don't already own will also "
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"up its movement. Ending a move in a village you don’t already own will also "
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"use up a unit’s movement, but will still allow it to attack."
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msgstr ""
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@ -1544,7 +1544,7 @@ msgid ""
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"Quick is the most noticeable trait, particularly in slower moving units such "
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"as trolls or heavy infantry. Units with the Quick trait often have greatly "
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"increased mobility in rough terrain, which can be important to consider when "
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"deploying your forces. Also, Quick units aren't quite as tough as units "
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"deploying your forces. Also, Quick units aren’t quite as tough as units "
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"without this trait and are subsequently less good at holding contested "
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"positions."
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msgstr ""
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@ -1612,7 +1612,7 @@ msgstr ""
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#. [topic]: id=traits_loyal
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#: data/core/help.cfg:409
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msgid ""
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"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
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"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
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"of every turn, which is equal to their level. Loyal units do not incur this "
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"cost."
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msgstr ""
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@ -1638,7 +1638,7 @@ msgstr ""
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#. [topic]: id=traits_undead
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#: data/core/help.cfg:417
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msgid ""
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"Undead units are immune to poison, also drain and plague doesn't work on "
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"Undead units are immune to poison, also drain and plague doesn’t work on "
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"them."
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msgstr ""
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@ -1661,7 +1661,7 @@ msgstr ""
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#. [topic]: id=traits_mechanical
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#: data/core/help.cfg:425
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msgid ""
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"Mechanical units are immune to poison, also drain and plague doesn't work on "
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"Mechanical units are immune to poison, also drain and plague doesn’t work on "
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"them."
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msgstr ""
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@ -1671,7 +1671,7 @@ msgid ""
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"\n"
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"\n"
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"Mechanical units generally have 'Mechanical' as their only trait. Since "
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"mechanical units don't really have life, drain, poison and plague has no "
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"mechanical units don’t really have life, drain, poison and plague has no "
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"effect upon them."
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msgstr ""
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@ -2806,7 +2806,7 @@ msgstr ""
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msgid ""
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"Charge:\n"
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"When used offensively, this attack deals double damage to the target. It "
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"also causes this unit to take double damage from the target's counterattack."
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"also causes this unit to take double damage from the target’s counterattack."
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msgstr ""
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#. [drains]: id=drains
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@ -3097,7 +3097,7 @@ msgstr ""
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#. [option]: speaker=narrator
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#: data/core/macros/items.cfg:81
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msgid "Don't make a wish."
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msgid "Don’t make a wish."
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msgstr ""
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#. [option]: speaker=narrator
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@ -3793,7 +3793,7 @@ msgstr ""
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#: data/core/macros/special-notes.cfg:32
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msgid ""
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" This unit’s skill at skirmishing allows it to ignore enemies' zones of "
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" This unit’s skill at skirmishing allows it to ignore enemies’ zones of "
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"control and thus move unhindered around them."
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msgstr ""
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"history knows some notable exceptions. Orcs hold no particular honor code "
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"and while indisputable raw strength is usually the preferred method of "
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"displaying power, assassination, poisoning and backstabbing are completely "
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"viable means to further one's own goals.\n"
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"viable means to further one’s own goals.\n"
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"\n"
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"Orcs mostly live in rural areas, often in foothills or mountainous regions, "
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"sometimes in caves. They grow no crops nor keep livestock, but are competent "
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@ -7857,7 +7857,7 @@ msgid "Color"
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msgstr ""
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#: src/multiplayer_connect.cpp:1013
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msgid "I'm Ready"
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msgid "I’m Ready"
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msgstr ""
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#: src/multiplayer_connect.cpp:1015
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