Applied new/uncommented pofix rules to the pot files.

This commit is contained in:
Steven Panek 2010-09-02 23:26:56 +00:00
parent a195d6f8b0
commit 61569e9cc6
3 changed files with 20 additions and 20 deletions

View file

@ -2198,7 +2198,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

View file

@ -147,7 +147,7 @@ msgstr ""
#: data/core/units/drakes/Arbiter.cfg:19
msgid ""
"Arbiters take their caste duty of enforcing order very seriously. In order "
"to better execute their duties, they have abandoned the drakes' traditional "
"to better execute their duties, they have abandoned the drakes traditional "
"hand-mounted claws and traded their spears for the spike and blade of the "
"halberd. In their minds, the loss of maneuverability is a fair price for the "
"raw heft the massive metal head provides. The thick plate these drakes wear "
@ -257,7 +257,7 @@ msgstr ""
#: data/core/units/drakes/Clasher.cfg:23
msgid ""
"The Clashers are members of a unique caste among the drakes. Their thick "
"armor, while compensating for the drakes' natural weakness against spears "
"armor, while compensating for the drakes natural weakness against spears "
"and arrows, is so heavy and restricting that they are not able to fly or "
"muster enough breath to use their inner fire. They have embraced this "
"handicap, completely encasing their wings to emphasize that they do not need "
@ -310,7 +310,7 @@ msgid ""
"Not for Enforcers are the tactics of maneuver and deception; rather, they "
"charge in wherever the melee is the fiercest. At close range, it matters "
"little that their armor prevents them from spouting flame; all that matters "
"is the power they've learned to focus in each strike. Drake leaders are "
"is the power theyve learned to focus in each strike. Drake leaders are "
"careful not to besmirch the honor of the Enforcers, and generally call upon "
"them to combat only the most pernicious of enemies."
msgstr ""
@ -413,7 +413,7 @@ msgid ""
"found on the battlefield.\n"
"\n"
"Most often, Gliders hunt larger game like deer, swine, or dolphins; the "
"drakes' ancestral ability to aim fire, hampered in other castes by armor, is "
"drakes ancestral ability to aim fire, hampered in other castes by armor, is "
"invaluable for flushing and herding the quarry without harming it. If a "
"Glider is called to the battlefield, he prefers to harass the enemy from a "
"distance and if all else fails, he will fight with his feet, keeping his "
@ -436,9 +436,9 @@ msgstr ""
msgid ""
"Hurricane Drakes have moved above the menial hunting and gathering to which "
"the lower members of their caste are relegated. They are an integral part of "
"the drakes' military, scouting ahead of the main forces, carrying messages "
"the drakes military, scouting ahead of the main forces, carrying messages "
"across the battlefield, and falling upon the enemy where it's least "
"expected. Being allowed — grudgingly — to train with the newcomers from "
"expected. Being allowed—grudgingly—to train with the newcomers from "
"other castes has increased their skill in combat, but their greatest "
"strength still lies in their speed and flight."
msgstr ""

View file

@ -631,7 +631,7 @@ msgstr ""
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -980,10 +980,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1544,7 +1544,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1612,7 +1612,7 @@ msgstr ""
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1638,7 +1638,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1661,7 +1661,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1671,7 +1671,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -2806,7 +2806,7 @@ msgstr ""
msgid ""
"Charge:\n"
"When used offensively, this attack deals double damage to the target. It "
"also causes this unit to take double damage from the target's counterattack."
"also causes this unit to take double damage from the targets counterattack."
msgstr ""
#. [drains]: id=drains
@ -3097,7 +3097,7 @@ msgstr ""
#. [option]: speaker=narrator
#: data/core/macros/items.cfg:81
msgid "Don't make a wish."
msgid "Dont make a wish."
msgstr ""
#. [option]: speaker=narrator
@ -3793,7 +3793,7 @@ msgstr ""
#: data/core/macros/special-notes.cfg:32
msgid ""
" This units skill at skirmishing allows it to ignore enemies' zones of "
" This units skill at skirmishing allows it to ignore enemies zones of "
"control and thus move unhindered around them."
msgstr ""
@ -4559,7 +4559,7 @@ msgid ""
"history knows some notable exceptions. Orcs hold no particular honor code "
"and while indisputable raw strength is usually the preferred method of "
"displaying power, assassination, poisoning and backstabbing are completely "
"viable means to further one's own goals.\n"
"viable means to further ones own goals.\n"
"\n"
"Orcs mostly live in rural areas, often in foothills or mountainous regions, "
"sometimes in caves. They grow no crops nor keep livestock, but are competent "
@ -7857,7 +7857,7 @@ msgid "Color"
msgstr ""
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr ""
#: src/multiplayer_connect.cpp:1015