added more terrain descriptions, based on Jetryl's originals

This commit is contained in:
András Salamon 2005-08-01 09:53:14 +00:00
parent 8de199c676
commit 60f4d5cc6e
2 changed files with 22 additions and 1 deletions

View file

@ -442,4 +442,25 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
<img>src=terrain/village-coast-tile.png align=left box=no</img> <img>src=terrain/village-tropical-tile.png align=middle box=no</img> <img>src=terrain/village-desert-tile.png align=right box=no</img>"
[/topic]
[topic]
id=terrain_canyon
title= _ "Canyon"
text= "<img>src=images/terrain/canyon.png align=left box=no</img>
" + _ "A canyon is a gorge in the ground, leading to depths unknown. Canyons are noted for sheer walls which would take days to traverse. As far as gameplay is concerned, only units capable of flying over canyons can cross this terrain."
[/topic]
[topic]
id=terrain_lava
title= _ "Lava"
text= "<img>src=images/terrain/lava.png align=left box=no</img>
" + _ "The dangers inherent in trying to walk on lava are fairly obvious. This terrain can only be crossed by those units capable of flying a considerable distance above it."
[/topic]
[topic]
id=terrain_ford
title= _ "River Ford"
text= "<img>src=images/terrain/ford.png align=left box=no</img>
" + _ "When a river happens to be extremely shallow, passing over it is a trivial matter for land based units. Moreover, any creature best adapted to swimming has full mobility even at such places in the river. As far as gameplay is concerned, a river ford is treated as either grassland or shallow water, choosing whichever one offers the best defensive and movement bonuses for the unit on it."
[/topic]
[/help]

View file

@ -468,7 +468,7 @@ unit_height_adjust=-4
[terrain]
symbol_image=lava
id=ford
id=lava
name= _ "Lava"
char=l
aliasof=X