small fixes to help, and improve terrain grouping
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2 changed files with 32 additions and 29 deletions
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@ -1,7 +1,6 @@
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[help]
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[toplevel]
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sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,terrains
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#sections=introduction,gameplay,traits
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topics=about,license
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[/toplevel]
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@ -65,7 +64,7 @@ Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual among
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[topic]
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id=fundamentals
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title= _ "Fundamentals of Gameplay"
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text= _ "These pages outline all you need to know to play Battle for Wesnoth. It covers how to play and the basic mechanics behind the game. For more detailed information on special situations and exceptions, please follow the links included." + _"
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text= _ "These pages outline all you need to know to play Battle for Wesnoth. They cover how to play and the basic mechanics behind the game. For more detailed information on special situations and exceptions, please follow the links included." + _"
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To begin with, it's best to click the <italic>text=Tutorial</italic> button at the main menu. This will take you to the interactive tutorial, which will teach you the basics of Wesnoth. After this, it is recommended that you play the Heir to the Throne campaign first - click <italic>text=Campaign</italic> then <italic>text='Heir to the Throne'</italic>. As Battle for Wesnoth can be quite challenging, you may wish to start on <italic>text=Easy</italic>." + "
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@ -337,7 +336,7 @@ Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
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[/topic]
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[topic]
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id=terrain_swamp
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id=terrain_swamp_water
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title= _ "Swamp"
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text= "<img>src=terrain/swampwater.png align=left box=no</img>
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@ -1,6 +1,10 @@
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# Terrain configuration file. Defines how the terrain _work_ in the game. How
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# the terrains _look_ is defined in terrain_graphics.cfg .
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# NOTE: terrain id's are used implicitly by the in-game help:
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# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
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# or "[topic] id=terrain_some_id" identifying its description in [help]
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[terrain]
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symbol_image=void
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id=shroud
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@ -64,16 +68,6 @@ heals=true
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=ice
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id=ice
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name= _ "Ice"
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char=i
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unit_height_adjust=-2
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aliasof=S
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light=true
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[/terrain]
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[terrain]
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symbol_image=bridge-n-s-tile
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@ -265,6 +259,16 @@ char=S
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light=true
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[/terrain]
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[terrain]
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symbol_image=ice
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id=ice
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name= _ "Ice"
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char=i
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unit_height_adjust=-2
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aliasof=S
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light=true
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[/terrain]
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[terrain]
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symbol_image=village-snow-tile
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id=snow_village
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@ -283,6 +287,14 @@ name= _ "Hills"
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char=h
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[/terrain]
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[terrain]
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symbol_image=desert-hills
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id=desert_hills
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name= _ "Desert Hills"
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char=J
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aliasof=h
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[/terrain]
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[terrain]
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symbol_image=snow-hills
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id=snow_hills
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@ -292,14 +304,6 @@ char=H
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aliasof=h
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[/terrain]
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[terrain]
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symbol_image=desert-hills
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id=desert_hills
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name= _ "Desert Hills"
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char=J
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aliasof=h
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[/terrain]
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[terrain]
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symbol_image=mountains
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id=mountains
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@ -322,6 +326,14 @@ name= _ "Forest"
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char=f
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[/terrain]
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[terrain]
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symbol_image=tropical-forest
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id=tropical_forest
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name= _ "Tropical Forest"
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aliasof=f
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char=T
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[/terrain]
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[terrain]
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symbol_image=snow-forest-tile
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id=snow_forest
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@ -331,14 +343,6 @@ aliasof=f
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char=F
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[/terrain]
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[terrain]
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symbol_image=tropical-forest
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id=tropical_forest
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name= _ "Tropical Forest"
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aliasof=f
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char=T
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[/terrain]
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[terrain]
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symbol_image=cavewall
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id=cavewall
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