small fixes to help, and improve terrain grouping

This commit is contained in:
András Salamon 2005-08-01 08:40:06 +00:00
parent 9e326d8af8
commit 8de199c676
2 changed files with 32 additions and 29 deletions

View file

@ -1,7 +1,6 @@
[help]
[toplevel]
sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,terrains
#sections=introduction,gameplay,traits
topics=about,license
[/toplevel]
@ -65,7 +64,7 @@ Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual among
[topic]
id=fundamentals
title= _ "Fundamentals of Gameplay"
text= _ "These pages outline all you need to know to play Battle for Wesnoth. It covers how to play and the basic mechanics behind the game. For more detailed information on special situations and exceptions, please follow the links included." + _"
text= _ "These pages outline all you need to know to play Battle for Wesnoth. They cover how to play and the basic mechanics behind the game. For more detailed information on special situations and exceptions, please follow the links included." + _"
To begin with, it's best to click the <italic>text=Tutorial</italic> button at the main menu. This will take you to the interactive tutorial, which will teach you the basics of Wesnoth. After this, it is recommended that you play the Heir to the Throne campaign first - click <italic>text=Campaign</italic> then <italic>text='Heir to the Throne'</italic>. As Battle for Wesnoth can be quite challenging, you may wish to start on <italic>text=Easy</italic>." + "
@ -337,7 +336,7 @@ Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
[/topic]
[topic]
id=terrain_swamp
id=terrain_swamp_water
title= _ "Swamp"
text= "<img>src=terrain/swampwater.png align=left box=no</img>

View file

@ -1,6 +1,10 @@
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .
# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]
[terrain]
symbol_image=void
id=shroud
@ -64,16 +68,6 @@ heals=true
gives_income=true
[/terrain]
[terrain]
symbol_image=ice
id=ice
name= _ "Ice"
char=i
unit_height_adjust=-2
aliasof=S
light=true
[/terrain]
[terrain]
symbol_image=bridge-n-s-tile
@ -265,6 +259,16 @@ char=S
light=true
[/terrain]
[terrain]
symbol_image=ice
id=ice
name= _ "Ice"
char=i
unit_height_adjust=-2
aliasof=S
light=true
[/terrain]
[terrain]
symbol_image=village-snow-tile
id=snow_village
@ -283,6 +287,14 @@ name= _ "Hills"
char=h
[/terrain]
[terrain]
symbol_image=desert-hills
id=desert_hills
name= _ "Desert Hills"
char=J
aliasof=h
[/terrain]
[terrain]
symbol_image=snow-hills
id=snow_hills
@ -292,14 +304,6 @@ char=H
aliasof=h
[/terrain]
[terrain]
symbol_image=desert-hills
id=desert_hills
name= _ "Desert Hills"
char=J
aliasof=h
[/terrain]
[terrain]
symbol_image=mountains
id=mountains
@ -322,6 +326,14 @@ name= _ "Forest"
char=f
[/terrain]
[terrain]
symbol_image=tropical-forest
id=tropical_forest
name= _ "Tropical Forest"
aliasof=f
char=T
[/terrain]
[terrain]
symbol_image=snow-forest-tile
id=snow_forest
@ -331,14 +343,6 @@ aliasof=f
char=F
[/terrain]
[terrain]
symbol_image=tropical-forest
id=tropical_forest
name= _ "Tropical Forest"
aliasof=f
char=T
[/terrain]
[terrain]
symbol_image=cavewall
id=cavewall