applied the DEFENSE_ANIM macro to the level 3 outlaws in TRoW

This commit is contained in:
Dimitar Ilccov 2007-06-10 09:40:25 +00:00
parent 6b1876a0f3
commit 609765bab1
4 changed files with 18 additions and 44 deletions

View file

@ -24,15 +24,8 @@
cost=56
usage=mixed fighter
unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Dangerous and ruthless, they can be fearful in their element but no real match for professional law enforcment forces."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/fugitive-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=mace
description= _ "mace"
@ -134,13 +127,8 @@
gender=female
image="units/human-outlaws/fugitive+female.png"
unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Beautiful and dangerous, their beauty is exceeded only by their dangerousness."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
[frame]
image="units/human-outlaws/fugitive+female-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack]
[animation]
[frame]

View file

@ -23,15 +23,8 @@
cost=46
usage=fighter
unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/highwayman-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
# [death]
# [frame]
# begin=0

View file

@ -23,16 +23,9 @@
cost=54
usage=archer
unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/huntsman-defend.png"
[/frame]
[/defend]
#huntsmen are better than normal units at woods and swamps
{DEFENSE_ANIM "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} }
#huntsmen are better than normal units at woods and swamps
[movement_costs]
swamp_water=2
[/movement_costs]

View file

@ -23,20 +23,20 @@
cost=60
usage=mixed fighter
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=0
image="units/human-outlaws/ranger-defend1.png"
[/frame]
[frame]
begin=0
end=150
image="units/human-outlaws/ranger-defend2.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
# [defend]
# [frame]
# begin=-150
# end=0
# image="units/human-outlaws/ranger-defend1.png"
# [/frame]
# [frame]
# begin=0
# end=150
# image="units/human-outlaws/ranger-defend2.png"
# [/frame]
# [/defend]
# Rangers are almost like human elves
[defense]
swamp_water=40