applied the DEFENSE_ANIM macro to the level 3 outlaws in TRoW
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4 changed files with 18 additions and 44 deletions
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@ -24,15 +24,8 @@
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cost=56
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usage=mixed fighter
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unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Dangerous and ruthless, they can be fearful in their element but no real match for professional law enforcment forces."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-outlaws/fugitive-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace
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description= _ "mace"
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@ -134,13 +127,8 @@
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gender=female
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image="units/human-outlaws/fugitive+female.png"
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unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Beautiful and dangerous, their beauty is exceeded only by their dangerousness."
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get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[defend]
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[frame]
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image="units/human-outlaws/fugitive+female-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack]
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[animation]
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[frame]
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@ -23,15 +23,8 @@
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cost=46
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usage=fighter
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unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-outlaws/highwayman-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
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# [death]
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# [frame]
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# begin=0
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@ -23,16 +23,9 @@
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cost=54
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usage=archer
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unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-outlaws/huntsman-defend.png"
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[/frame]
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[/defend]
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#huntsmen are better than normal units at woods and swamps
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{DEFENSE_ANIM "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} }
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#huntsmen are better than normal units at woods and swamps
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[movement_costs]
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swamp_water=2
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[/movement_costs]
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@ -23,20 +23,20 @@
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cost=60
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usage=mixed fighter
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unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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end=0
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image="units/human-outlaws/ranger-defend1.png"
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[/frame]
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[frame]
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begin=0
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end=150
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image="units/human-outlaws/ranger-defend2.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
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# [defend]
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# [frame]
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# begin=-150
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# end=0
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# image="units/human-outlaws/ranger-defend1.png"
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# [/frame]
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# [frame]
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# begin=0
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# end=150
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# image="units/human-outlaws/ranger-defend2.png"
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# [/frame]
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# [/defend]
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# Rangers are almost like human elves
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[defense]
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swamp_water=40
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