Upped the turn limit by one and removed starting villages...

...from the enemies in order to slow down their initial rush a
bit. Also added a few TODO notes.
This commit is contained in:
Lari Nieminen 2010-08-05 09:49:35 +00:00
parent a8ab7a5875
commit 5f9896bea8

View file

@ -7,7 +7,7 @@
{SCENARIO_MUSIC "revelation.ogg"}
{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
{TURNS 27 25 23}
{TURNS 28 26 24}
{DEFAULT_SCHEDULE}
@ -72,6 +72,9 @@
{STARTING_VILLAGES 1 3}
{STARTING_VILLAGES_AREA 1 30 4 3}
# Neither enemy leader gets starting villages, in order to slow down their
# initial rush a bit
[side]
id=Haf-Mal
name= _ "Haf-Mal"
@ -88,8 +91,6 @@
{GOLD 80 100 110}
[/side]
{STARTING_VILLAGES 2 10}
[side]
id=Jarmal-Gorg
name= _ "Jarmal-Gorg"
@ -106,8 +107,6 @@
{GOLD 80 100 110}
[/side]
{STARTING_VILLAGES 3 12}
[event]
name=prestart
@ -217,6 +216,9 @@
[/message]
[/event]
# TODO: randomize temples properly, and make Moremirmu appear at the end of
# scenario if the player never found him
#define EMPTY_TEMPLE_TRAP X Y
[event]
name=moveto
@ -482,6 +484,9 @@
name=time over
{ISLE_GALLEON_ARRIVE}
{RESTORE_RECALL_LIST}
# TODO: use an existing unit as the speaker, and maybe add the message
# to the enemies defeated event too
[message]
speaker=narrator
image=units/elves-wood/fighter.png