TRoW, EI, and TDH units migration
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20 changed files with 168 additions and 1 deletions
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@ -23,5 +23,9 @@ path=data/campaigns/Eastern_Invasion
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[/binary_path]
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#ifdef CAMPAIGN_EASTERN_INVASION
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[+units]
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{campaigns/Eastern_Invasion/units}
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[/units]
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{campaigns/Eastern_Invasion/scenarios}
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{campaigns/Eastern_Invasion/utils}
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#endif
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156
data/campaigns/Eastern_Invasion/units/Lord.cfg
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156
data/campaigns/Eastern_Invasion/units/Lord.cfg
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@ -0,0 +1,156 @@
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[unit]
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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ability=leadership
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=9
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number=3
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[animation]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow1.png"
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[/frame]
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[frame]
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begin=-100
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end=-0
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image="konrad-lord-bow2.png"
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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ability=leadership
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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icon=attacks/fireball.png
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damage=18
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number=4
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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@ -23,6 +23,10 @@ path=data/campaigns/The_Dark_Hordes
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[/binary_path]
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#ifdef CAMPAIGN_THE_DARK_HORDES
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[+units]
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{campaigns/The_Dark_Hordes/units}
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[/units]
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{campaigns/The_Dark_Hordes/scenarios}
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{campaigns/The_Dark_Hordes/utils}
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#endif
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@ -22,7 +22,10 @@ path=data/campaigns/The_Rise_Of_Wesnoth
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[/binary_path]
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#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
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{campaigns/The_Rise_Of_Wesnoth/scenarios/utils/trow-macros.cfg}
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[+units]
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{campaigns/The_Rise_Of_Wesnoth/units}
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[/units]
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{campaigns/The_Rise_Of_Wesnoth/scenarios}
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{campaigns/The_Rise_Of_Wesnoth/utils}
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#endif
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