TRoW, EI, and TDH units migration

This commit is contained in:
Scott Klempner 2006-01-10 03:47:33 +00:00
parent ff433bb85e
commit 5e92935b6f
20 changed files with 168 additions and 1 deletions

View file

@ -23,5 +23,9 @@ path=data/campaigns/Eastern_Invasion
[/binary_path]
#ifdef CAMPAIGN_EASTERN_INVASION
[+units]
{campaigns/Eastern_Invasion/units}
[/units]
{campaigns/Eastern_Invasion/scenarios}
{campaigns/Eastern_Invasion/utils}
#endif

View file

@ -0,0 +1,156 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
ability=leadership
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
ability=leadership
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -23,6 +23,10 @@ path=data/campaigns/The_Dark_Hordes
[/binary_path]
#ifdef CAMPAIGN_THE_DARK_HORDES
[+units]
{campaigns/The_Dark_Hordes/units}
[/units]
{campaigns/The_Dark_Hordes/scenarios}
{campaigns/The_Dark_Hordes/utils}
#endif

View file

@ -22,7 +22,10 @@ path=data/campaigns/The_Rise_Of_Wesnoth
[/binary_path]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
{campaigns/The_Rise_Of_Wesnoth/scenarios/utils/trow-macros.cfg}
[+units]
{campaigns/The_Rise_Of_Wesnoth/units}
[/units]
{campaigns/The_Rise_Of_Wesnoth/scenarios}
{campaigns/The_Rise_Of_Wesnoth/utils}
#endif