HttT unit migration, remove Wall Guard and Gate units
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02cb4d5071
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13 changed files with 4 additions and 104 deletions
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@ -22,7 +22,10 @@ path=data/campaigns/Heir_To_The_Throne
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[/binary_path]
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#ifdef CAMPAIGN_HEIR_TO_THE_THRONE
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{campaigns/Heir_To_The_Throne/scenarios/bigmap.cfg}
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[+units]
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{campaigns/Heir_To_The_Throne/units}
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[/units]
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{campaigns/Heir_To_The_Throne/scenarios}
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{campaigns/Heir_To_The_Throne/utils}
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#endif
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@ -1,28 +0,0 @@
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[unit]
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id=Gate
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name= _ "Gate"
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race=mechanical
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image="terrain/cavewall.png"
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hitpoints=4
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movement_type=none
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[resistance]
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blade=0
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pierce=100
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[/resistance]
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movement=1
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experience=100
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level=0
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=20
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usage=fighter
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unit_description= _ "The door will not open for any who are not allied with it."
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[attack]
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name=bump
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damage=1
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number=0
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type=impact
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range=melee
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[/attack]
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[/unit]
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@ -1,75 +0,0 @@
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[unit]
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id=Wall Guard
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name= _ "Wall Guard"
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race=human
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image="human-wallguard.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-wallguard-defense.png"
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[/frame]
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[/defend]
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hitpoints=48
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[movement_costs]
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castle=1
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cavewall=1
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[/movement_costs]
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[defense]
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cavewall=30
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castle=40
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[/defense]
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[resistance]
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impact=100
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fire=100
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cold=100
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holy=80
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pierce=100
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blade=100
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[/resistance]
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movement=4
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experience=100
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level=2
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=archer
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cost=32
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ability=skirmisher,regenerates
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usage=archer
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unit_description= _ "The guardians of the capital city of Weldyn, the Wall Guards patrol the walls of the city, shooting at approaching enemies with their crossbows before their opponent can retaliate even with a ranged attack. Because they are mounted on high walls, they cannot move anywhere except on walls and the roofs of castles."
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get_hit_sound=groan.wav
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[attack]
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name=crossbow
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type=pierce
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range=ranged
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hexes=4
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damage=8
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number=3
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[animation]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[frame]
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begin=-200
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end=100
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image="human-wallguard-attack.png"
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[/frame]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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