HttT unit migration, remove Wall Guard and Gate units

This commit is contained in:
Scott Klempner 2006-01-10 03:33:53 +00:00
parent 02cb4d5071
commit ff433bb85e
13 changed files with 4 additions and 104 deletions

View file

@ -22,7 +22,10 @@ path=data/campaigns/Heir_To_The_Throne
[/binary_path]
#ifdef CAMPAIGN_HEIR_TO_THE_THRONE
{campaigns/Heir_To_The_Throne/scenarios/bigmap.cfg}
[+units]
{campaigns/Heir_To_The_Throne/units}
[/units]
{campaigns/Heir_To_The_Throne/scenarios}
{campaigns/Heir_To_The_Throne/utils}
#endif

View file

@ -1,28 +0,0 @@
[unit]
id=Gate
name= _ "Gate"
race=mechanical
image="terrain/cavewall.png"
hitpoints=4
movement_type=none
[resistance]
blade=0
pierce=100
[/resistance]
movement=1
experience=100
level=0
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=20
usage=fighter
unit_description= _ "The door will not open for any who are not allied with it."
[attack]
name=bump
damage=1
number=0
type=impact
range=melee
[/attack]
[/unit]

View file

@ -1,75 +0,0 @@
[unit]
id=Wall Guard
name= _ "Wall Guard"
race=human
image="human-wallguard.png"
[defend]
[frame]
begin=-150
end=150
image="human-wallguard-defense.png"
[/frame]
[/defend]
hitpoints=48
[movement_costs]
castle=1
cavewall=1
[/movement_costs]
[defense]
cavewall=30
castle=40
[/defense]
[resistance]
impact=100
fire=100
cold=100
holy=80
pierce=100
blade=100
[/resistance]
movement=4
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=32
ability=skirmisher,regenerates
usage=archer
unit_description= _ "The guardians of the capital city of Weldyn, the Wall Guards patrol the walls of the city, shooting at approaching enemies with their crossbows before their opponent can retaliate even with a ranged attack. Because they are mounted on high walls, they cannot move anywhere except on walls and the roofs of castles."
get_hit_sound=groan.wav
[attack]
name=crossbow
type=pierce
range=ranged
hexes=4
damage=8
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-200
end=100
image="human-wallguard-attack.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]