wesnothd: prevent another instance of crash from owner not in player_connections
(cherry picked from commit 3ed366582d
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2252896899
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5e8a4ca884
1 changed files with 5 additions and 4 deletions
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@ -1542,11 +1542,12 @@ bool game::remove_player(const socket_ptr& player, const bool disconnect, const
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auto owner_iter = player_connections_.find(owner_);
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if(owner_iter == player_connections_.end())
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ERR_GAME << "game owner " << client_address(owner_) << "is not in player_connections_\n";
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else
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else {
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owner_iter->info().set_status(player::PLAYING);
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observers_.erase(std::remove(observers_.begin(), observers_.end(), owner_), observers_.end());
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players_.push_back(owner_);
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send_observerquit(owner_);
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observers_.erase(std::remove(observers_.begin(), observers_.end(), owner_), observers_.end());
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players_.push_back(owner_);
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send_observerquit(owner_);
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}
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}
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// send the host a notification of removal of this side
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