Increased in-game chat size. This makes it render more smoothly
Thanks to @ProditorMagnus for the suggestion.
(cherry picked from commit b1aa101009
)
This commit is contained in:
parent
1489f5fbd0
commit
2252896899
1 changed files with 1 additions and 1 deletions
|
@ -104,7 +104,7 @@ void display_chat_manager::add_chat_message(const std::time_t& time, const std::
|
|||
try {
|
||||
// We've had a joker who send an invalid utf-8 message to crash clients
|
||||
// so now catch the exception and ignore the message.
|
||||
msg = my_disp_.video().faked() ? "" : font::word_wrap_text(msg,font::SIZE_NORMAL,my_disp_.map_outside_area().w*3/4);
|
||||
msg = my_disp_.video().faked() ? "" : font::word_wrap_text(msg,font::SIZE_15,my_disp_.map_outside_area().w*3/4);
|
||||
} catch (utf8::invalid_utf8_exception&) {
|
||||
ERR_NG << "Invalid utf-8 found, chat message is ignored." << std::endl;
|
||||
return;
|
||||
|
|
Loading…
Add table
Reference in a new issue