Update Xcode project's changelog
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3 changed files with 308 additions and 15 deletions
315
projectfiles/Xcode/Resources/SDLMain.nib/designable.nib
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315
projectfiles/Xcode/Resources/SDLMain.nib/designable.nib
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@ -585,7 +585,7 @@ cyBMaWNlbnNlLgo
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* Add-ons client
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* Ensure the client doesn't re-download dependencies that have just been updated during an Update All
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run by re-reading add-on versions after each update batch (issue #3273).
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* Added new syntax and UI support for providing localized add-on titles and descriptions (PR #4984).
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* Campaigns
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* Delfador's Memoirs:
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* S12: Fix a few case where dialog and events sound odd or fire out of order (issue #4614).
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* Liberty:
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* Revised dialogue and added miscellaneous new events to all scenarios.
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* Northern Rebirth
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* S5a: Fixed a bug where enemies could trigger a hidden door.
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* Sceptre of Fire:
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* Fixed a bug where the new rune shop was not working as intended; added an event to tell players of the existance of the runeshop (S3).
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* Tweaks to dialogue and victory conditions (S2p5, S3, S4, S5, epilogue).
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* S8: Fixed a case where the dragon would suicide into pursuers offscreen.
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* Under the Burning Suns:
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* Rebalanced all Quenoth units and all scenarios
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* Embellished all remaining maps (S1, S2, S6b, S8, S11).
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* Finished Tauroch Rider line sprites, added riderless Tauroch standalone unit.
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* Language and i18n
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* Updated translations: British English, Chinese (Simplified), Chinese (Traditional),
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Czech, Esperanto, French, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil),
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Russian, Spanish, Swedish, Turkish.
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* Removed the l10n-track file, which was a mechanism for marking translated images as out-of-date.
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* Lua API
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* New wesnoth.get_max_liminal_bonus function.
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* New wesnoth.colors table to get information about colors.
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* Support lua_function in side filters.
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* add wesnoth.get_resource() function.
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* Terrain
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* New ancient/weathered stone floor tile (code Ias).
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* New ancient stone stone walls variation (code Xoa).
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* New earthy rockbound cave variation (code Uhe).
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* Units
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* New Dunefolk skirmisher branch (Falconer).
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* Dune Spearmaster shield damage changed from 14 to 13.
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* Burner line and Armageddon Drake cold resistance changed from -50% to -40%.
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* Dragonguard HP increased from 59 to 63.
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* Steelclad HP changed from 55 to 57.
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* Poacher HP changed from 32 to 33.
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* Heavy Infantryman cold resistance changed from -10% to 0.
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* Troll Rocklobber HP changed from 49 to 51.
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* Merman Hunter HP changed from 30 to 33.
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* Wose cold resistance changed from 10% to 0.
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* Shaman ranged damage changed from 3 to 4.
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* Bone Shooter HP increased from 40 to 42.
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* Banebow HP increased from 50 to 55.
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* Ghost cost changed from 20 to 19.
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* User interface
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* Improve appearance of the Logging Options dialog and add a search box.
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* WML engine
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* [advancefrom] is now deprecated, use [modify_unit_type] instead.
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* The .cfg files generated by the scenario editor can now be loaded with
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`[scenario]map_file=`, previously they had to be loaded via preprocessor include.
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* The student, attacker and defender variables can now be used in
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formulas in abilities.
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* Units no longer get healed when recalled (they still get healed
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at the end of the scenario).
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* The engine now ignores global tags set by add-ons that are not used in
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the current game.
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* Miscellaneous and bug fixes
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* Added missing side controllers to two Micro AI scenarios (fixes #4890).
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* Fix broken callbacks for treeviews in wesnoth.show_dialog
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* Fix floating label duration being measured in 'frames', it is now
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measured in milliseconds.
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* Added unit type variation selection to the debug mode Create Unit dialog (PR #4986).
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* Removed the Python2 versions of tools with Python3 versions.
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* Removed the rmtrans plugin for Gimp, as it was Python2 and seems to be unused.
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* {HEAL_UNIT} does no longer set the variable heal_amount. If needed, [heal_unit] can be used instead.
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* Added new modify_unit tags to schema validation.
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* Fix rare oos errors caused by move_unit_fake
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* Fix crash on invalid music files.
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* Fix crash when reading .mo files with non-ascii characters on windows.
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* Fix crash in the MP Create Game dialog when a map has an unknown tile.
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* Improve the in-game help's topic about dealing with losses.
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* Add a comment at the start of any .cfg file created by the scenario editor,
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warning against manually editing such files.</mutableString>
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EC54017A1EBE0C2B00AE66EE /* preferences */ = {
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