Update Xcode project's changelog

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Martin Hrubý (hrubymar10) 2020-08-23 10:52:56 +02:00
parent 95f1336efa
commit 5e5df83db6
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3 changed files with 308 additions and 15 deletions

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@ -1,8 +1,8 @@
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* Add-ons client
* Ensure the client doesn't re-download dependencies that have just been updated during an Update All
run by re-reading add-on versions after each update batch (issue #3273).
* Added new syntax and UI support for providing localized add-on titles and descriptions (PR #4984).
* Campaigns
* Delfador's Memoirs:
* S12: Fix a few case where dialog and events sound odd or fire out of order (issue #4614).
* Liberty:
* Revised dialogue and added miscellaneous new events to all scenarios.
* Northern Rebirth
* S5a: Fixed a bug where enemies could trigger a hidden door.
* Sceptre of Fire:
* Fixed a bug where the new rune shop was not working as intended; added an event to tell players of the existance of the runeshop (S3).
* Tweaks to dialogue and victory conditions (S2p5, S3, S4, S5, epilogue).
* S8: Fixed a case where the dragon would suicide into pursuers offscreen.
* Under the Burning Suns:
* Rebalanced all Quenoth units and all scenarios
* Embellished all remaining maps (S1, S2, S6b, S8, S11).
* Finished Tauroch Rider line sprites, added riderless Tauroch standalone unit.
* Language and i18n
* Updated translations: British English, Chinese (Simplified), Chinese (Traditional),
Czech, Esperanto, French, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil),
Russian, Spanish, Swedish, Turkish.
* Removed the l10n-track file, which was a mechanism for marking translated images as out-of-date.
* Lua API
* New wesnoth.get_max_liminal_bonus function.
* New wesnoth.colors table to get information about colors.
* Support lua_function in side filters.
* add wesnoth.get_resource() function.
* Terrain
* New ancient/weathered stone floor tile (code Ias).
* New ancient stone stone walls variation (code Xoa).
* New earthy rockbound cave variation (code Uhe).
* Units
* New Dunefolk skirmisher branch (Falconer).
* Dune Spearmaster shield damage changed from 14 to 13.
* Burner line and Armageddon Drake cold resistance changed from -50% to -40%.
* Dragonguard HP increased from 59 to 63.
* Steelclad HP changed from 55 to 57.
* Poacher HP changed from 32 to 33.
* Heavy Infantryman cold resistance changed from -10% to 0.
* Troll Rocklobber HP changed from 49 to 51.
* Merman Hunter HP changed from 30 to 33.
* Wose cold resistance changed from 10% to 0.
* Shaman ranged damage changed from 3 to 4.
* Bone Shooter HP increased from 40 to 42.
* Banebow HP increased from 50 to 55.
* Ghost cost changed from 20 to 19.
* User interface
* Improve appearance of the Logging Options dialog and add a search box.
* WML engine
* [advancefrom] is now deprecated, use [modify_unit_type] instead.
* The .cfg files generated by the scenario editor can now be loaded with
`[scenario]map_file=`, previously they had to be loaded via preprocessor include.
* The student, attacker and defender variables can now be used in
formulas in abilities.
* Units no longer get healed when recalled (they still get healed
at the end of the scenario).
* The engine now ignores global tags set by add-ons that are not used in
the current game.
* Miscellaneous and bug fixes
* Added missing side controllers to two Micro AI scenarios (fixes #4890).
* Fix broken callbacks for treeviews in wesnoth.show_dialog
* Fix floating label duration being measured in 'frames', it is now
measured in milliseconds.
* Added unit type variation selection to the debug mode Create Unit dialog (PR #4986).
* Removed the Python2 versions of tools with Python3 versions.
* Removed the rmtrans plugin for Gimp, as it was Python2 and seems to be unused.
* {HEAL_UNIT} does no longer set the variable heal_amount. If needed, [heal_unit] can be used instead.
* Added new modify_unit tags to schema validation.
* Fix rare oos errors caused by move_unit_fake
* Fix crash on invalid music files.
* Fix crash when reading .mo files with non-ascii characters on windows.
* Fix crash in the MP Create Game dialog when a map has an unknown tile.
* Improve the in-game help's topic about dealing with losses.
* Add a comment at the start of any .cfg file created by the scenario editor,
warning against manually editing such files.</mutableString>
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