Revert "Utilized 2x xBRZ scaling for portraitless units in game dialog"
This reverts commit2ff68304ff
andfab229b5e8
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2 changed files with 1 additions and 4 deletions
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@ -2,7 +2,6 @@
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### Language and i18n
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* Updated translations: French, Galician
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### Miscellaneous and bug fixes
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* Utilized 2x xBRZ scaling for portraitless units in game dialog.
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* Fixed context menus not dismissing on right click.
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## Version 1.13.14
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@ -364,9 +364,7 @@ static int impl_unit_get(lua_State *L)
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return_string_attrib("variation", u.variation());
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return_bool_attrib("zoc", u.get_emit_zoc());
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return_string_attrib("facing", map_location::write_direction(u.facing()));
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return_string_attrib("portrait", u.big_profile() == u.absolute_image()
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? u.absolute_image() + u.image_mods() + "~XBRZ(2)"
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: u.big_profile());
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return_string_attrib("portrait", u.big_profile() == u.absolute_image() ? u.absolute_image() + u.image_mods() : u.big_profile());
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return_cfg_attrib("__cfg", u.write(cfg); u.get_location().write(cfg));
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if(luaW_getmetafield(L, 1, m)) {
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