Utilized 2x xBRZ scaling for portraitless units in game dialog

This commit is contained in:
Charles Dang 2018-04-17 03:03:09 +11:00
parent abc6b797be
commit 2ff68304ff
2 changed files with 3 additions and 1 deletions

View file

@ -1,6 +1,8 @@
## Version 1.13.14+dev
### Language and i18n
* Updated translations: French, Galician
### Miscellaneous and bug fixes
* Utilized 2x xBRZ scaling for portraitless units in game dialog.
## Version 1.13.14
### Security fixes

View file

@ -1015,7 +1015,7 @@ std::string unit::big_profile() const
return profile_;
}
return absolute_image();
return absolute_image() + "~XBRZ(2)";
}
std::string unit::small_profile() const