Utilized 2x xBRZ scaling for portraitless units in game dialog
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## Version 1.13.14+dev
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### Language and i18n
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* Updated translations: French, Galician
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### Miscellaneous and bug fixes
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* Utilized 2x xBRZ scaling for portraitless units in game dialog.
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## Version 1.13.14
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### Security fixes
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@ -1015,7 +1015,7 @@ std::string unit::big_profile() const
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return profile_;
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}
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return absolute_image();
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return absolute_image() + "~XBRZ(2)";
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}
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std::string unit::small_profile() const
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