More work on the DM TODO list.

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Eric S. Raymond 2009-04-28 09:28:26 +00:00
parent 75c9fe0960
commit 5d4321c748

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@ -9,9 +9,7 @@ See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
WML issues
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Bad guys need to be unshrouded during dialog in 20 and 21.
Redo recruit list in 20?
Bad guys need to be unshrouded during dialog in Price of Wesnoth.
Other
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@ -30,30 +28,46 @@ Daniel Franke's review
>* In "Terror at the Ford", the "undeads" event fires too soon, before
> any undead units are actually visible.
I see this occasionally, but haven't figured out how to reproduce it
yet. I think it must be a bug in the core code implementing sighted
events.
>Onward to balance:
>
>By and large, I found this a very easy campaign, but with two
>rather-challenging scenarios and two excessively difficult ones.
>Except where noted, I won every scenario on my first attempt.
>
That doesn't necessarily mean it should be considered novice-level.
See <http://www.catb.org/~esr/wesnoth/campaign-design-howto.html> for
discussion, in particular "Balancin Scenarios". How do you rank
yourself as a player?
>* Leollyn: Leollyn kept winning Darwin awards after I had finished
> off most of the enemy troops. Give him a bit of starting gold.
> Or better yet, provide a paved route between my keep and his so
> that I can send some horsemen to protect him.
>
I couldn't reproduce this. In fact, I've never seen Lleollyn get
killed on any level of difficulty. Maybe you need to attack the
assasin more aggressively to take the pressure off him?
>* Houses of the Dead: With some unlucky rolls, it's rather easy for
> Delfador to get killed after picking up the staff. Having no
> other units to protect him, there's not much to be done about it
> besides parking him on a mountain and hoping for the best.
>
How did you manage this? A 3rd or 4th-level mage shouldn't be
killable by a couple skeletons. And in any case there's at least one
safe village to heal up in, in the tomb where the staff was.
>* The Gate Between Worlds: This scenario is, as best I can tell,
> impossible to win on Hard. The walkthrough's recommended approach is
> suicidal, and the attached replay is the result of massive savescumming
> during the final two turns. I didn't get my free recall since none
> of my AI allies survived the previous scenario, so I guess that didn't
> help any, but I'd recommend reducing the enemy gold setting to 160
> on Normal and 200 on Hard.
>
> impossible to win on Hard.
Odd. I didn't find it particularly difficult at Hard. It's not like
Iliah-Malal is recruiting anything nastier than thugs and adepts; you
can inundate them with ghouls if you have to.
>* Terror at the Ford of Parthyn: This scenario has too many surprises in
> it. It's trivial to beat if you know what to expect, and unfair if
> you don't. On my first try, I had to restart after getting ripped to
@ -65,7 +79,9 @@ Daniel Franke's review
> barely prevailed against the orcs, while the undead were a pushover.
> Had I instead split my forces 2:1 with the majority heading west, this
> would have gone much more easily.
>
> Move the school of mages a little closer if they're intended to be
> useful. The fight was over by the time they got to the ford.
@ -74,14 +90,18 @@ I've done this.
>* The Return of Trouble: This was a tough scenario and one of my
> favorites. I beat it on my third try after deciding to recruit
> only L2s.
>
You pretty much have to do that, yes.
>* Save the King: The AI settings here were annoying. Garard's troops
> easily wiped out the two southern armies without any need for my
> help, but then the [avoid] directive prevented them from finishing
> off the purple leader. This left me to drag my army all the way
> across the map in order to finish off one L2, after everyone else
> was already dead.
>
>* The Portal of Doom: This level is too hard. I won on my 6th try, with
> Delfador as my only surviving unit, and even then only due to some
> extremely lucky rolls. I don't think it's possible to win with only
@ -89,7 +109,7 @@ I've done this.
> normal) makes a night-and-day difference. Just leave it at L2; having
> to fight 600 rather than 400 gold worth of undead will still be plenty
> difficult.
>
>* Prince of Wesnoth: This was a bit tricky, because I went into it broke,
> so had to fight the whole enemy army with five recalls. I pulled it
> off on my third attempt by turtling south of the lake. Timing is a