More work on the DM TODO list.
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@ -9,9 +9,7 @@ See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
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WML issues
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----------
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Bad guys need to be unshrouded during dialog in 20 and 21.
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Redo recruit list in 20?
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Bad guys need to be unshrouded during dialog in Price of Wesnoth.
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Other
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-----
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@ -30,30 +28,46 @@ Daniel Franke's review
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>* In "Terror at the Ford", the "undeads" event fires too soon, before
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> any undead units are actually visible.
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I see this occasionally, but haven't figured out how to reproduce it
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yet. I think it must be a bug in the core code implementing sighted
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events.
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>Onward to balance:
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>
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>By and large, I found this a very easy campaign, but with two
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>rather-challenging scenarios and two excessively difficult ones.
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>Except where noted, I won every scenario on my first attempt.
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>
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That doesn't necessarily mean it should be considered novice-level.
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See <http://www.catb.org/~esr/wesnoth/campaign-design-howto.html> for
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discussion, in particular "Balancin Scenarios". How do you rank
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yourself as a player?
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>* Leollyn: Leollyn kept winning Darwin awards after I had finished
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> off most of the enemy troops. Give him a bit of starting gold.
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> Or better yet, provide a paved route between my keep and his so
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> that I can send some horsemen to protect him.
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>
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I couldn't reproduce this. In fact, I've never seen Lleollyn get
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killed on any level of difficulty. Maybe you need to attack the
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assasin more aggressively to take the pressure off him?
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>* Houses of the Dead: With some unlucky rolls, it's rather easy for
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> Delfador to get killed after picking up the staff. Having no
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> other units to protect him, there's not much to be done about it
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> besides parking him on a mountain and hoping for the best.
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>
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How did you manage this? A 3rd or 4th-level mage shouldn't be
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killable by a couple skeletons. And in any case there's at least one
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safe village to heal up in, in the tomb where the staff was.
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>* The Gate Between Worlds: This scenario is, as best I can tell,
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> impossible to win on Hard. The walkthrough's recommended approach is
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> suicidal, and the attached replay is the result of massive savescumming
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> during the final two turns. I didn't get my free recall since none
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> of my AI allies survived the previous scenario, so I guess that didn't
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> help any, but I'd recommend reducing the enemy gold setting to 160
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> on Normal and 200 on Hard.
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>
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> impossible to win on Hard.
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Odd. I didn't find it particularly difficult at Hard. It's not like
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Iliah-Malal is recruiting anything nastier than thugs and adepts; you
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can inundate them with ghouls if you have to.
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>* Terror at the Ford of Parthyn: This scenario has too many surprises in
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> it. It's trivial to beat if you know what to expect, and unfair if
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> you don't. On my first try, I had to restart after getting ripped to
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@ -65,7 +79,9 @@ Daniel Franke's review
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> barely prevailed against the orcs, while the undead were a pushover.
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> Had I instead split my forces 2:1 with the majority heading west, this
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> would have gone much more easily.
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>
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> Move the school of mages a little closer if they're intended to be
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> useful. The fight was over by the time they got to the ford.
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@ -74,14 +90,18 @@ I've done this.
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>* The Return of Trouble: This was a tough scenario and one of my
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> favorites. I beat it on my third try after deciding to recruit
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> only L2s.
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>
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You pretty much have to do that, yes.
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>* Save the King: The AI settings here were annoying. Garard's troops
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> easily wiped out the two southern armies without any need for my
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> help, but then the [avoid] directive prevented them from finishing
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> off the purple leader. This left me to drag my army all the way
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> across the map in order to finish off one L2, after everyone else
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> was already dead.
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>
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>* The Portal of Doom: This level is too hard. I won on my 6th try, with
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> Delfador as my only surviving unit, and even then only due to some
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> extremely lucky rolls. I don't think it's possible to win with only
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@ -89,7 +109,7 @@ I've done this.
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> normal) makes a night-and-day difference. Just leave it at L2; having
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> to fight 600 rather than 400 gold worth of undead will still be plenty
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> difficult.
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>
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>* Prince of Wesnoth: This was a bit tricky, because I went into it broke,
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> so had to fight the whole enemy army with five recalls. I pulled it
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> off on my third attempt by turtling south of the lake. Timing is a
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