UtBS: updated attack images for custom units

This commit is contained in:
Asa Swain 2006-06-01 19:40:51 +00:00
parent 37fcd8fdbe
commit 5941350f2d
18 changed files with 24 additions and 4 deletions

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@ -32,6 +32,7 @@
range=melee
damage=7
number=2
icon=attacks/animal-fangs.png
[animation]
[frame]
begin=-200

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@ -29,6 +29,7 @@
range=melee
damage=6
number=2
icon=attacks/animal-fangs.png
[animation]
[frame]
begin=-100

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@ -35,11 +35,12 @@
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 12 damage to 10 damage
[attack]
name=axe
name=battle axe
type=blade
range=melee
damage=10
number=3
icon=attacks/battleaxe.png
[animation]
hits=no
[frame]

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@ -50,6 +50,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
range=melee
damage=7
number=2
icon=attacks/staff-magic.png
[animation]
hits=no
[frame]
@ -98,6 +99,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
[/specials]
damage=12
number=4
icon=attacks/staff-magic.png
[animation]
[missile_frame]
begin=-250

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@ -39,6 +39,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
range=melee
damage=9
number=2
icon=attacks/staff-magic.png
[animation]
hits=no
[frame]
@ -87,6 +88,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
[/specials]
damage=16
number=4
icon=attacks/staff-magic.png
[animation]
[missile_frame]
begin=-250

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@ -60,6 +60,7 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan
range=melee
damage=6
number=2
icon=attacks/staff-magic.png
[animation]
[frame]
begin=-100
@ -83,6 +84,7 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan
[/specials]
damage=8
number=4
icon=attacks/staff-magic.png
[animation]
[missile_frame]
begin=-250

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@ -99,6 +99,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
range=melee
damage=7
number=2
icon=attacks/staff-magic.png
[animation]
hits=no
[frame]
@ -127,6 +128,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
[/specials]
damage=9
number=4
icon=attacks/staff-magic.png
[animation]
[missile_frame]
begin=-200

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@ -39,6 +39,7 @@ Special Notes: Ethereal Ghosts have very unusual resistances to damage, and move
range=melee
damage=4
number=3
icon=attacks/touch-undead.png
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]

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@ -66,6 +66,7 @@ Special Notes: while a unit with the same allegiance as the Nightgaunt distracts
range=melee
damage=10
number=3
icon=attacks/claws-undead.png
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]

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@ -39,6 +39,7 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
range=melee
damage=8
number=3
icon=attacks/claws-undead.png
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]

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@ -20,7 +20,7 @@
advanceto=null
cost=30
usage=fighter
unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters. "
unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters."
get_hit_sound=groan.wav
[attack]
name=smashing frenzy

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@ -36,6 +36,7 @@ Special Notes: Haunts have very unusual resistances to damage."
range=melee
damage=4
number=3
icon=attacks/touch-undead.png
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]

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@ -43,6 +43,7 @@
range=melee
damage=9
number=4
icon=attacks/human-sword.png
[animation]
[frame]
begin=-300

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@ -27,7 +27,7 @@
get_hit_sound=groan.wav
[attack]
name=flaming sword
icon=attacks/human-greatsword.png
icon=attacks/sword-flaming.png
type=fire
range=melee
damage=8

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@ -24,6 +24,7 @@
range=melee
damage=4
number=2
icon=attacks/sword-orcish.png
[animation]
hits=no
[frame]
@ -47,6 +48,7 @@
range=ranged
damage=8
number=2
icon=attacks/bow.png
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]

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@ -34,10 +34,10 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
range=melee
damage=6
number=3
icon=attacks/staff-plague.png
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
[/specials]
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100

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@ -29,6 +29,7 @@
range=melee
damage=4
number=3
icon=attacks/touch-undead.png
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]

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@ -50,6 +50,7 @@
range=melee
damage=7
number=2
icon=attacks/fist-troll.png
[specials]
{WEAPON_SPECIAL_PLAGUE}
[/specials]