UtBS: updated attack images for custom units
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18 changed files with 24 additions and 4 deletions
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@ -32,6 +32,7 @@
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range=melee
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damage=7
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number=2
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icon=attacks/animal-fangs.png
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[animation]
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[frame]
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begin=-200
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@ -29,6 +29,7 @@
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range=melee
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damage=6
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number=2
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icon=attacks/animal-fangs.png
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[animation]
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[frame]
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begin=-100
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@ -35,11 +35,12 @@
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die_sound={SOUND_LIST:DWARF_DIE}
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#weakened from 12 damage to 10 damage
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[attack]
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name=axe
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name=battle axe
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type=blade
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range=melee
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damage=10
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number=3
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icon=attacks/battleaxe.png
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[animation]
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hits=no
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[frame]
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@ -50,6 +50,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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range=melee
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damage=7
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number=2
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icon=attacks/staff-magic.png
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[animation]
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hits=no
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[frame]
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@ -98,6 +99,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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[/specials]
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damage=12
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number=4
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icon=attacks/staff-magic.png
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[animation]
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[missile_frame]
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begin=-250
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@ -39,6 +39,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
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range=melee
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damage=9
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number=2
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icon=attacks/staff-magic.png
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[animation]
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hits=no
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[frame]
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@ -87,6 +88,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
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[/specials]
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damage=16
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number=4
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icon=attacks/staff-magic.png
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[animation]
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[missile_frame]
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begin=-250
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@ -60,6 +60,7 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan
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range=melee
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damage=6
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number=2
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icon=attacks/staff-magic.png
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[animation]
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[frame]
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begin=-100
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@ -83,6 +84,7 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan
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[/specials]
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damage=8
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number=4
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icon=attacks/staff-magic.png
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[animation]
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[missile_frame]
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begin=-250
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@ -99,6 +99,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
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range=melee
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damage=7
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number=2
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icon=attacks/staff-magic.png
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[animation]
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hits=no
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[frame]
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@ -127,6 +128,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
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[/specials]
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damage=9
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number=4
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icon=attacks/staff-magic.png
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[animation]
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[missile_frame]
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begin=-200
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@ -39,6 +39,7 @@ Special Notes: Ethereal Ghosts have very unusual resistances to damage, and move
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range=melee
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damage=4
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number=3
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icon=attacks/touch-undead.png
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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@ -66,6 +66,7 @@ Special Notes: while a unit with the same allegiance as the Nightgaunt distracts
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range=melee
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damage=10
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number=3
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icon=attacks/claws-undead.png
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[specials]
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{WEAPON_SPECIAL_BACKSTAB}
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[/specials]
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@ -39,6 +39,7 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
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range=melee
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damage=8
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number=3
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icon=attacks/claws-undead.png
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[specials]
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{WEAPON_SPECIAL_BACKSTAB}
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[/specials]
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@ -20,7 +20,7 @@
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advanceto=null
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cost=30
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usage=fighter
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unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters. "
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unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters."
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get_hit_sound=groan.wav
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[attack]
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name=smashing frenzy
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@ -36,6 +36,7 @@ Special Notes: Haunts have very unusual resistances to damage."
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range=melee
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damage=4
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number=3
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icon=attacks/touch-undead.png
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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@ -43,6 +43,7 @@
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range=melee
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damage=9
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number=4
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icon=attacks/human-sword.png
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[animation]
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[frame]
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begin=-300
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@ -27,7 +27,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=flaming sword
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icon=attacks/human-greatsword.png
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icon=attacks/sword-flaming.png
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type=fire
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range=melee
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damage=8
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@ -24,6 +24,7 @@
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range=melee
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damage=4
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number=2
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icon=attacks/sword-orcish.png
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[animation]
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hits=no
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[frame]
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@ -47,6 +48,7 @@
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range=ranged
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damage=8
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number=2
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icon=attacks/bow.png
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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@ -34,10 +34,10 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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range=melee
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damage=6
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number=3
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icon=attacks/staff-plague.png
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[specials]
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{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
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[/specials]
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icon=attacks/plaguestaff.png
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[animation]
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[frame]
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begin=-100
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@ -29,6 +29,7 @@
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range=melee
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damage=4
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number=3
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icon=attacks/touch-undead.png
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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@ -50,6 +50,7 @@
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range=melee
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damage=7
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number=2
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icon=attacks/fist-troll.png
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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